• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=Ganerumo;50010674]Radiant quests work fine to simulate the more menial tasks of some factions, but Bethesda's mistake is to use them as replacements rather than complements. [editline]26th March 2016[/editline] Although I don't understand how people are having difficulties with defending settlements. As long as you have more beds than population, and higher defense than food and water, you'll almost never going to get attack, if never at all. The only misc quests I get about helping settlements are from the ones I haven't improved yet.[/QUOTE] Yeah. In Skyrim I actually kinda liked going to the Jarls for randonly generated bounties. But the implementation in Fallout 4 leaves a lot to be desired.
[QUOTE=unidentified;50010981]Finally someone started doing it. I hope he is serious about it, the idea is so great [media]https://www.youtube.com/watch?v=VaH-ttUtLF4&feature=youtu.be[/media][/QUOTE] the fuck? there's some way to resurrect the wifey?
[QUOTE=Pops;50011041]the fuck? there's some way to resurrect the wifey?[/QUOTE] It may have been cut according to the cutting room floor wiki.
[QUOTE=Pops;50011041]the fuck? there's some way to resurrect the wifey?[/QUOTE] Its a mod... [editline]26th March 2016[/editline] [QUOTE=MissingGlitch;50011060]It may have been cut according to the cutting room floor wiki.[/QUOTE] The Cut content is implied to be the institute cloning your wife or making her a synth. This is just speculation based on the quest icon and name.
I'd actually like it if there was a way to bring your wife back, either as a synth or concious data bank that was stored in the freeze locks etc. Heck I feel like Bethesda missed out on making a co-op mode that had you and someone else play as your wife, or husband or same sex. Because really this game is basic enough to allow that sort of thing.
Well there's definitely enough lines for the female PC to make a solid companion out of her.
[QUOTE=Tuskin;50011061]Its a mod... [editline]26th March 2016[/editline] The Cut content is implied to be the institute cloning your wife or making her a synth. This is just speculation based on the quest icon and name.[/QUOTE] Might be saving it for DLC. Never know.
[QUOTE=jimbobjoe1234;50011215]Might be saving it for DLC. Never know.[/QUOTE] Well it was part of the main quest line, if they bring it back it would probably have to be heavily reworked to make sense after you finish the MQ, I doubt they'd make DLC that requires you not to have beaten the MQ yet.
[QUOTE=Vasili;50011211]I'd actually like it if there was a way to bring your wife back, either as a synth or concious data bank that was stored in the freeze locks etc. Heck I feel like Bethesda missed out on making a co-op mode that had you and someone else play as your wife, or husband or same sex. Because really this game is basic enough to allow that sort of thing.[/QUOTE] if Skyrim Online is anything to go by, the Creation Engine was never built for multiplayer, so you'd need some extensive and seriously wonky overhauls of the code base to allow for co-op.
[QUOTE=gk99;50010239][t]http://images.akamai.steamusercontent.com/ugc/294231200815187739/42F07943E69A92695407732EF91F954E972034AF/[/t][t]http://images.akamai.steamusercontent.com/ugc/294231200815188055/FE03C7D06A4C6F7289763138952D97C71833D887/[/t][t]http://images.akamai.steamusercontent.com/ugc/294231200815188481/CA33AA6A0C2EE74B60FA8AC87EFD696BB8058DE6/[/t] As have I. You might as well just call us Donald J. Tenpenny.[/QUOTE] What is this, a wall for ants? That thing could hardly keep a plastic bag out.
It's not about whether they can do it. It's about whether they think it's worth doing.
[QUOTE=TheRealRudy;50011615]perhaps not made for multiplayer/co-op, but early mp mods for skyrim and new vegas have proven it's possible. if a bunch of modders can do this kind of stuff already, then surely bethesda is capable too?? [video]https://youtu.be/8erbw3LTIYo[/video] not that i'd want that personally, i rather have full focus in a fallout game on the single player, but just saying[/QUOTE] But what i said still stands, those mods required serious coding work and they don't totally work. Bethesda would have to focus on upgrading the Creation engine specifically toward that goal for it to happen, and it doesn't seem likely they'll try it, compared to say, the gunplay upgrades, which are something nearly every player asked for. [editline]26th March 2016[/editline] [QUOTE=DeEz;50011693]It's not about whether they can do it. It's about whether they think it's worth doing.[/QUOTE]
Really thinking about it, I don't think there would be anything conflicting with husband/wife team in the game. I think the only exception would be the dialogue lines involving "MY WIFE/HUSBAND IS DEEEEEEEAD".
[QUOTE=TheRealRudy;50011615]perhaps not made for multiplayer/co-op, but early mp mods for skyrim and new vegas have proven it's possible. if a bunch of modders can do this kind of stuff already, then surely bethesda is capable too?? [video]https://youtu.be/8erbw3LTIYo[/video] not that i'd want that personally, i rather have full focus in a fallout game on the single player, but just saying[/QUOTE] imagine what we can do if there was a multiplayer framework for fallout! Dark Fallout RP :v: Gmod 2 will be based on the creation engine, goodbye source engine!
[QUOTE=TheRealRudy;50011135]the adventures of the sole survivor, now featuring even more family drama[/QUOTE] "You know, Nate, maybe if you stopped and asked for directions from that Carla woman, we'd be at Diamond City by now." "Nora, please, I know exactly where the baseball stadium is, we don't need directions"
[QUOTE=lavacano;50011867]"You know, Nate, maybe if you stopped and asked for directions from that Carla woman, we'd be at Diamond City by now." "Nora, please, I know exactly where the baseball stadium is, we don't need directions"[/QUOTE] Suddenly I want this really badly.
[QUOTE=TheRealRudy;50011896]i honestly would play through the entire thing again if it was constantly that kind of stuff, would in fo4's case only improve the story[/QUOTE] Yeah, for all the voiced happy pre-war family thing took away from the roleplay potential it didn't get used a whole lot. I was seriously surprised the institute never offered to re-create my wife as a synth.
"Hey honey remember that night in the ballpark 211 years ago"
[QUOTE=Ganerumo;50011924]"Hey honey remember that night in the ballpark 211 years ago"[/QUOTE] *walking through a decimated park and stopping by a lake full of mutilated human remains, radioactive drums and smoldering mutant corpses* [i] " hey honey, isn't this where we had our first kiss?, it's so romantic!"[/i] [editline]26th March 2016[/editline] Or even better a random featureless spot in the glowing sea
[QUOTE=TheRealRudy;50011945]they honestly should have just gone full out if they really wanted it to be a big cinematic family drama experience, i'd rather have that than being in this middle ground where it doesn't allow for roleplaying at all and isn't really doing the whole cinematic job great either.[/QUOTE] It does allow for roleplaying, there's no need for exaggerations. I mean sure it's more limited due to the more detailed background but your character can still range from massive asshole to kind soul if you want to.
[QUOTE=Ganerumo;50011956]It does allow for roleplaying, there's no need for exaggerations. I mean sure it's more limited due to the more detailed background but your character can still range from massive asshole to kind soul if you want to.[/QUOTE] Idk man, I can only really remember a few instances where you can be genuinely good or evil, most of the time it's a choice between "Be polite as you say yes" and "Be rude as you say yes".
[QUOTE=TheRealRudy;50011965]please stop it, we all well know it doesn't, stop defending it so hard to the bone[/QUOTE] You're still exaggerating. I'm not "defending it so hard to the bone". I'm saying that there are still opportunities to roleplay. You can still choose your character's personality via dialogue options. You can still choose your character's appearance and physical traits via SPECIAL. You can still choose your character's talents and domains of predilection via perks.
[QUOTE=fulgrim;50011980]Idk man, I can only really remember a few instances where you can be genuinely good or evil, most of the time it's a choice between "Be polite as you say yes" and "Be rude as you say yes".[/QUOTE] It's less about being cartoonishly good and cartoonishly evil and more about doing what's right for everyone or doing what's right for you alone. You can murder anyone and steal their possessions. You can cannibalize corpses for your own gain. You can pump yourself full of drugs. There's a lot of things you can do that aren't necessarily things a saint would do, and you can avoid doing these things to be a more commendable individual. While the dialogue aspect of roleplaying definitely took a big hit, there's still the entire gameplay segment that's still there and kicking. [editline]a[/editline] Overall the roleplay was diminished due to fewer dialogue options but stating that it's nonexistent is overreacting.
Is there a annoying rating in this forum? We really need one. It's really annoying to have "Obsidian for dialog and story with bethesda for the map and the worldspace for fallout" every. single. time. We understood, obsidian is the better storywriter there, but it's not by discussing anything in this forum that bethesda will change. Nothing will change by discussing anything anyways, fallout 4 is exactly the opposite of what we expected (that bethesda learn from obsidian NV) but i still find the game better than the utter crap fallout 3. Holy fuck i hate this game, the combat sucks, the roleplay sucks, everything sucks in this game.
Hey guys does anyone else feel like the dialogue system in this game is limited? Let's discuss that for the next 20 pages again.
[QUOTE=TheRealRudy;50011965][B]please stop it, we all well know it doesn't, stop defending it so hard to the bone[/B] yet he will still scream and cry about shaun multiple times throughout the story[/QUOTE] Because obviously it's an objective truth that Fallout 4 is entirely impossible to roleplay in Nate is stated to be in the military. Doesn't mean he fought. He could have been an officer, someone behind a desk, a radio tech, a scientist, all kind of choices that would work for roleplay. Nora is a lawyer, but we don't know what she did before that. Maybe she grew up hacking her school's terminals and getting into trouble, or had a rough childhood and stole from people. Being a parent doesn't mean you can't be a bad person, either. Maybe you lose it from being forced two centuries into an apocalyptic future and turn into a violent maniac. Maybe you turn to opportunism to survive in the wasteland. Maybe you were always a sociopath, killing people in secret pre-war, and now that law and order is a thing of the past, you can enjoy murder as much as you want without penalty. And as for roleplaying someone who doesn't give half a shit about their baby - It's called not doing the main quest. Roleplaying means giving up portions of a game that your character, playing in-character, won't do. If you don't care about your child, you're not going to bother looking.
You can also do a good portion of the MQ by focusing on your wife's murder and not on the child. Pretty much all the way up to killing Kellogg, in fact. There's even some dialogue options with Codsworth where your character just breaks and starts saying some pretty psychotic things.
[QUOTE=Ganerumo;50011987]You're still exaggerating. I'm not "defending it so hard to the bone". I'm saying that there are still opportunities to roleplay. You can still choose your character's personality via dialogue options. You can still choose your character's appearance and physical traits via SPECIAL. You can still choose your character's talents and domains of predilection via perks.[/QUOTE] SPECIAL has lost a lot of it's impact considering one of the primary aims of levelling up eventually becomes maxing out each stat to become the best at everything instead of specialising to fit your character's back-story or play-style. Appearance is still there, but it feels more like a commander shepherd style deal now where you aren't [i] making your own character [/i] just [i] choosing what a character will look like [/i]. The dialogue in fallout 4 only really offers one of 4 personalities: Sarcastic goofball, Rude and obnoxious guy, Polite and sunny guy, guy that is sad a lot and it often gives you no choice when it comes to more complicated questions (Would you date a ghoul?: 1 No 2 polite No 3 fuck off no). Plus perks are mostly risk-free stat boosts now instead of quirks of your character, unless I want to roleplay a dude who is miraculously completely immune to radiation for some reason, im not going to get much character depth there.
I roleplayed my second character as a proudly american housewife who loved herself some guns, horrified at the loss of her child, joining the Brotherhood to both try and find them, as well as wanting to help put some real governmental force back into the wasteland. To her, the minutemen were deluded revolutionary cosplayers, the railroad a bunch of loons who think toasters can think, and the institute a fascist power trying to make a slave race, murdering good people for their own gain. I travelled with Paladin Danse, slaughtering the mutants that keep America from becoming a nation again. Please explain to me in depth now how roleplaying is impossible in Fallout 4.
[quote= Fallout Thread] Man you really can't roleplay in this game. Man the new dialogue system is too limited. Man they relied too much on radiant quests. Man Obsidian is much better at writing. Man the new perk system lacks the same depth as the older games. Man the factions all kinda suck huh. Man the game really forces you to care about Shaun even if you don't. Man the quests don't support player choice enough.[/quote] If you want to, just come back to the thread in a week, because the above is all anyone will be talking about. We get it :dance:
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