Fallout Thread V26: At least it's not a Nuclear Winter
5,001 replies, posted
[url]http://www.nexusmods.com/fallout4/mods/11360/?[/url]
"Fallout fan are all commie when commie are the enemy in that game, wtf"
[QUOTE=TheRealRudy;50012908]i'm still waiting for that fallout game that allows to pick ghoul as "race" too, which would/should give you special dialog options in conversations and social responses from certain npcs too, it'd fit perfectly in a fallout game[/QUOTE]
This was my exact line of thinking after playing through the Dragon age series as an elf. Actually having npcs react to your race is really good for immersion imo, and it's always nice to have some extra adversity to overcome in the form of asshole bigots.
[QUOTE=QueenSasha24;50012749][url=http://www.nexusmods.com/fallout4/mods/11161/?]The hits from the Nexus keep on rolling out.[/url]
[img_thumb]https://staticdelivery.nexusmods.com/mods/1151/images/11161-0-1458705054.jpg[/img_thumb]
(@ 20 seconds in)
[video]https://youtu.be/tVcfZEE7U2s[/video][/QUOTE]
Nate smiles, but it only hides the pain within.
I'm trying to find a Explosive 10mm pistol, but it's turning out to be difficult. The most I've found is a bleed, or shooting an additional projectile. But I want the OP explosive shot, anyone know where to find one?
So my character suddenly started to work again, I guess starting a new character and going to concord fixed it, huh.
I wouldn't mind a FO1 and 2 remake in the same style as wasteland 2
[QUOTE=fulgrim;50012928]This was my exact line of thinking after playing through the Dragon age series as an elf. Actually having npcs react to your race is really good for immersion imo, and it's always nice to have some extra adversity to overcome in the form of asshole bigots.[/QUOTE]
Bethesda did that in elder scrolls. Wish they did it in FO4 too.
Any guides out there for modding New Vegas? Rather new to the scene.
Also any specific pros and cons with mod managers vs. manually installing? NMM vs. FOMM?
[QUOTE=TheRealRudy;50012908]i'm still waiting for that fallout game that allows to pick ghoul as "race" too, which would/should give you special dialog options in conversations and special responses from certain npcs too, it'd fit perfectly in a fallout game and only make sense.[/QUOTE]
The story would have to be able accommodate that and so far no FO game's story has the possibility of that being an option, sans maybe NV
It always bugs me when people say that you can't rp in Fo4 beyond your personality but the same is true for pretty much every other fallout game except, again, for NV
Your origins are always set and you are always still the hero that saves the day. Just what you do to get there is up to you.
Also in every other FO your character is only like 18 or so
[editline]26th March 2016[/editline]
as opposed to like Elder Scrolls where you are literally anyone
[QUOTE=Vasili;50013073]I'm trying to find a Explosive 10mm pistol, but it's turning out to be difficult. The most I've found is a bleed, or shooting an additional projectile. But I want the OP explosive shot, anyone know where to find one?[/QUOTE]
I've had good luck finding legendary 10mms on legendary ghouls
[QUOTE=ClarkWasHere;50012773]Pigtails are the worst.[/QUOTE]
Fuck you man, don't talk shit about that Hairstyle, like that yeah it looks poop, but done properly it's good.
IT'S. GOOD.
Can you use robots for supply lines? I don't get the option when I select one, and yes I do have local leader.
[QUOTE=Toro;50013334]Can you use robots for supply lines? I don't get the option when I select one, and yes I do have local leader.[/QUOTE]
You can. Dunno why you don't have the option.
[QUOTE=Tuskin;50013348]You can. Dunno why you don't have the option.[/QUOTE]
Well, when I click on them I don't have the Supply Line option, I tried it with sheffield to, but to no avail.
Speaking of Sheffield, I always make him a provisioner and today he randomly decimated a massive horde of feral ghouls with an explosive minigun.
I don't even know how
i think a lot of you guys are strawmanning the dissenters. Nobody said roleplay is impossible in Bethesda's Fallout 4, it's just that your MC in every run will always have these same pre-established characterizations:
-Heterosexually married
-Has a newborn child
-Lawyer/war veteran
-Courtenay Taylor/Brian T. Delaney's voice
these are pretty big and important characterizations. Many more smaller traits and personality developments are found in dialogue and in the Pip-Boy's quest entries.
Those of us who wish there were more freedom for roleplay are reacting to the difference between Fallout 4's MC and the MCs of Fallout 3 & New Vegas, whose characters were severely less restricted by their backgrounds (and lack thereof).
It's frustration with Bethesda for designing their story to pre-establish the protagonist more than past Fallout games. and i know someone will say "There's a mod to fix [x]," but that doesn't solve the issue we perceive, which is a design decision made by Bethesda.
And yes, you can roleplay things like: secretly the marriage is a disaster, or the baby was a mistake, or the law degree was falsified, but that's missing the point, which is that in the last two Fallouts, you didn't need to come up with rationalizations for behavior that conflicted with your character's backstory. There wasn't much backstory at all to conflict with. It's that freedom, that empty space in the character sheet, that we don't want taken away.
[QUOTE=Wulfram;50013252]
Also in every other FO your character is only like 18 or so
[/QUOTE]
maybe i'm mistaken but i seem to remember an age setting in the character creation screens for 1, 2 and NV
[QUOTE=DChapsfield;50013396]i think a lot of you guys are strawmanning the dissenters. Nobody said roleplay is impossible in Bethesda's Fallout 4, it's just that your MC in every run will always have these same pre-established characterizations:
-Heterosexually married
-Has a newborn child
-Lawyer/war veteran
-Courtenay Taylor/Brian T. Delaney's voice
these are pretty big and important characterizations. Many more smaller traits and personality developments are found in dialogue and in the Pip-Boy's quest entries.
Those of us who wish there were more freedom for roleplay are reacting to the difference between Fallout 4's MC and the MCs of Fallout 3 & New Vegas, whose characters were severely less restricted by their backgrounds (and lack thereof).
It's frustration with Bethesda for designing their story to pre-establish the protagonist more than past Fallout games. and i know someone will say "There's a mod to fix [x]," but that doesn't solve the issue we perceive, which is a design decision made by Bethesda.
And yes, you can roleplay things like: secretly the marriage is a disaster, or the baby was a mistake, or the law degree was falsified, but that's missing the point, which is that in the last two Fallouts, you didn't need to come up with rationalizations for behavior that conflicted with your character's backstory. There wasn't much backstory at all to conflict with. It's that freedom, that empty space in the character sheet, that we don't want taken away.[/QUOTE]
thats fine, but you act like this is some unified movement of fallout fans when plenty of us are pretty down with having some guidance too
it's not a crippling thing to the game, the worst thing in the game i can think of is the restricted dialogue, which is independant of all of those factors besides the voice acting (which is totally fair to be opposed to! i like it quite a bit but there are plenty of flaws with the system)
[QUOTE=WillerinV1.02;50013404]maybe i'm mistaken but i seem to remember an age setting in the character creation screens for 1, 2 and NV[/QUOTE]
I think you may be right as far as 1 is concerned, but unless I remember wrong in 2 you start by going through a coming of age trial or something along those lines. Then again 3 had an age slider but your character is still only 17-18.
Even still, other fallout game's are just as limiting as 4's since there isn't much you can work with when you're just a vault dweller. iirc fallout 2's character origins are fairly limiting as well.
So I really hope that when wasteland workshop comes out, you're given an option with the (presumably) tamed Super Mutants to integrate them into your settlements. If captured creatures (and hopefully super mutants) take after the Automatron school of "robots are just settlers", I'm really looking forward to creating a thriving, multi-cultural society full of Super Mutants.
I always saw Fallout as the type of RPG where you're just playing your version of a set character anyway instead of something like an elder scrolls game where the character is your character
[QUOTE=Wulfram;50013457]I think you may be right as far as 1 is concerned, but unless I remember wrong in 2 you start by going through a coming of age trial or something along those lines. Then again 3 had an age slider but your character is still only 17-18. [/QUOTE]
Since I [I]really[/I] wasn't sure I checked, and 2 definitely has an age slider. Also, 3 doesn't have an age slider, you're always 19 iirc
[QUOTE=WillerinV1.02;50013477]Since I [I]really[/I] wasn't sure I checked, and 2 definitely has an age slider. Also, 3 doesn't have an age slider, you're always 19 iirc[/QUOTE]
Doesn't 3 have an age slider when you're making your character so you can make them look like an older potato?
[QUOTE=Wulfram;50013475]I always saw Fallout as the type of RPG where you're just playing your version of a set character anyway instead of something like an elder scrolls game where the character is your character[/QUOTE]
As far as I'm aware, 1 and 2 were based off CRPG principles, which meant that you definitely were given the opportunity to build essentially anyone. The CRPG gimmicky tropes have faded away from RPG's in general since the hayday of 1 and 2 though, so it's clear why the freedom-of-expression, blank character states of those games aren't really carried over into 3 and 4. It'd be impractical and ineffective in todays games.
[editline]27th March 2016[/editline]
[QUOTE=Wulfram;50013481]Doesn't 3 have an age slider when you're making your character so you can make them look like an older potato?[/QUOTE]
I don't think it does, but I don't have a copy of 3 ready to boot to confirm and googling doesn't come up with any concrete results. I do remember the time skips setting your age, though, which is why I think it's locked at 19.
[QUOTE=WillerinV1.02;50013493]As far as I'm aware, 1 and 2 were based off CRPG principles, which meant that you definitely were given the opportunity to build essentially anyone. The CRPG gimmicky tropes have faded away from RPG's in general since the hayday of 1 and 2 though, so it's clear why the freedom-of-expression, blank character states of those games aren't really carried over into 3 and 4. It'd be impractical and ineffective in todays games.
[/QUOTE]
I think it's also just much easier from a story writing stand point to have more of a set character. There aren't many ways of getting a blank slate character invested in a story without giving them too much backstory. FO 1 and 2 were both "protect your home" and NV was started with just getting revenge and beyond that you start having to give a character more back story, like having a family which is what 3 and 4 did.
So I was at Red Rocket, on my way to Sanctuary, and a Deathclaw sprints past me
So naturally I'm like "what the fuck" and I do VATS on him, and he has like 30% of his health left and nothing was chasing him. Better yet, NONE of my turrets were shooting him.
I just said fuck it and shot him with my combat shotgun and
[t]http://images.akamai.steamusercontent.com/ugc/287475801377940471/1A8536FC8441A90639E0EA117DB6ED295521E710/[/t]
[I]he fucking [B]exploded[/B][/I]
Like the top half of his body went off into the skyline
This poor fucking deathclaw
[editline]26th March 2016[/editline]
just found his torso like 50 meters away
[t]http://images.akamai.steamusercontent.com/ugc/287475801377958777/7945367B96720401B043460972EB16A7B9D64773/[/t]
oh, and
[img]http://images.akamai.steamusercontent.com/ugc/528418381443350591/77F26C3D9CC126979C89907A1C7812FBB5916104/[/img]
God damn it. I was so excited about Automatron and I went to buy it this morning, and what do you know, as soon as I turn my console on the damn thing bricks. Now I have to send it to get repaired. FML.
I guess I'll just watch AlChestBreach's vids in the mean time.
[QUOTE=Wulfram;50013514]I think it's also just much easier from a story writing stand point to have more of a set character. There aren't many ways of getting a blank slate character invested in a story without giving them too much backstory. FO 1 and 2 were both "protect your home" and NV was started with just getting revenge and beyond that you start having to give a character more back story, like having a family which is what 3 and 4 did.[/QUOTE]
Yeah but think about this, how outraged were people really over Lonesome Road giving the courier a backstory?
Now compare that to FO4.
What do we know about the Courier?
1.) Prior occupation
2.) [sp]Created a city and destroyed it unintentionally via a nuke[/sp]
3.) Was shot in head and is seeking revenge over it
4.) Was in Goodsprings at some point delivering the package that threw the MQ into motion
5.) Prior place of residence
Now what do we know about the SS?
1.) Prior occupation field
2.) Prior residence
3.) Sexuality
4.) Marital status
5.) Has a child
6.) Voice
7.) Name of child/prior spouse
8.) Has a robot named Codsworth
9.) Accomplishments of a part of his/her family
10.) It's pretty much forced on you that you love your son until later when you find shit out
There's a lot of stuff I'm probably missing and I'd like it if other people could point it out, but I'm going to guarantee you that we know far more about the SS than the Courier and that's the reason I far prefer the latter.
[editline]a[/editline]
It's also the fact that so much is forced on you as well. Most of what we know about the Courier was added in totally, completely optional DLC. But remember that story told by that guy in Primm who tells you some guy walked up, went "is that name for real?" and said "let courier six deliver the package"
That was [sp]Ulysseus[/sp] the whole time, way before the DLC with him in it was released. Everything forced on us for the SS is in the regular, main questline, and it's pretty much impossible to avoid.
That's why I said NV was completely different from the rest of the games though. It has the most blank slate character out of all of them
[editline]27th March 2016[/editline]
you can do the same for 1 and 2 though
Vault Dweller
1) Has to be between 16 and 35
2) Prior Residence
3) Grew up in a vault (which honestly is the most limiting thing since theres only so much you can do or be inside a vault)
doesnt seem like much but being from a vault is an extremely limiting thing imo
Chosen One
1) Again between 16 and 35
2) Place of residence
3) Known ancestry/Mother is the village Elder
4) Known familial accomplishments (since you're a descendant of the Vault Dweller)
5) Was groomed from birth to be the Champion of Arroyo (which honestly seems just as limiting as being from a vault)
6) Forced to care about the people of Arroyo (idk exactly but I dont think you can not save them like you could just ignore Vault 13 in the first game)
I'm sure there's more things I'm forgetting, but the point is that yeah, 3 and 4 have more set backstory and limiting factors, but 1 and 2 weren't completely void of them either.
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