• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=QueenSasha24;50012749][url=http://www.nexusmods.com/fallout4/mods/11161/?]The hits from the Nexus keep on rolling out.[/url] [img_thumb]https://staticdelivery.nexusmods.com/mods/1151/images/11161-0-1458705054.jpg[/img_thumb] [/QUOTE] It fits both ways, Nate's wifu gets killed forcing him onto a path of incredible amounts of homicide to get revenge, or Nate the otaku gets killed and his wifu seaks revenge for the murder of her sempi!
Rudy, i think it was you that mentioned the Robobrains being your favorite bot, how do you feel about their implementation in the DLC? My only nitpick is that you can apparently build a head with a brain out of scrap but otherwise i love them.
in regards to the RPing your character thing, elder scrolls definitely does it better. - prisoner with no defined characteristics or past - can entirely skip out on the mq past opening quest which is usually nothing defining (or skip altogether with alt start mod) - (this is from personal experience in skyrim) go do random jobs for people, collect your pay and make your way back to your home and eat the wife's pie, sleep, go out and do it again. really, i think the problem with fallout is that bethesda is still somewhat limited in what they can do since it wasn't theirs to begin with.
[media]http://imgur.com/a/Eembt[/media] I like how my Brotherhood armory, barracks, and rec center turned out. I'm still adding things, but now I feel is an appropriate time to populate it.
[QUOTE=Pops;50013884]in regards to the RPing your character thing, elder scrolls definitely does it better. - prisoner with no defined characteristics or past - can entirely skip out on the mq past opening quest which is usually nothing defining (or skip altogether with alt start mod) - (this is from personal experience in skyrim) go do random jobs for people, collect your pay and make your way back to your home and eat the wife's pie, sleep, go out and do it again. really, i think the problem with fallout is that bethesda is still somewhat limited in what they can do since it wasn't theirs to begin with.[/QUOTE] They have a lot of set pieces they have to use each game or at least what they think they need. They always have to have a vault, a tragic reason to leave the vault, and some way to connect the protagonist to the prewar times, and they have to connect that to the current story timeline. Obsidian was pretty smart by just ditching all that, NV has vaults but they're at most just distractions, there isn't any long standing pre-war story as the whole conflict of NV is established through the narrative in the games own history, and there's no real connection to the wider story, sure NCR but Nevada was the very fringe of their reach and we never really see much of the NCR beyond their expeditionary forces
[QUOTE=fulgrim;50012928]This was my exact line of thinking after playing through the Dragon age series as an elf. Actually having npcs react to your race is really good for immersion imo, and it's always nice to have some extra adversity to overcome in the form of asshole bigots.[/QUOTE] It'd have to break the lore significantly to be playable. Ghouls are meant to be brittle, shitty people with shit lives who are in constant agony and who can't run a yard because they'd run out of breath (and their legs would probably explode if they ran more). Also it wouldn't even be a matter of overcoming bigots, people would shoot you on sight or just not let you in period. If people complained that the protagonist is the center of the world in F3, Skyrim and F4 then they'd be enraged at a game where you're the only ghoul in an entire region that's allowed in within days of showing up (if not hours). It'd be fun as a mod, but as a core feature you'd have to build an entire game around being literally just bad at everything. [editline]27th March 2016[/editline] [QUOTE=Pops;50013884]in regards to the RPing your character thing, elder scrolls definitely does it better. - prisoner with no defined characteristics or past - can entirely skip out on the mq past opening quest which is usually nothing defining (or skip altogether with alt start mod) - (this is from personal experience in skyrim) go do random jobs for people, collect your pay and make your way back to your home and eat the wife's pie, sleep, go out and do it again. really, i think the problem with fallout is that bethesda is still somewhat limited in what they can do since it wasn't theirs to begin with.[/QUOTE] I think that since they already do that with each TES they want to go for something different with Fallout. Especially since a lot of people criticized them for "copy-pasting" the TES formula onto Fallout. And honestly I'd be disappointed if they just recycled the prisoner idea onto Fallout when they've been coming up with honestly pretty good backstories for their protagonists.
[QUOTE=Vasili;50013073]I'm trying to find a Explosive 10mm pistol, but it's turning out to be difficult. The most I've found is a bleed, or shooting an additional projectile. But I want the OP explosive shot, anyone know where to find one?[/QUOTE] It's purely random, legendary bloatflies and legendary deathclaws can drop the exact same things so trying to go for specific enemies or whatever is pointless. It is possible though to endlessly "re-roll" for the thing you want by abusing quicksaves and autosaves. This guide talks about it [url]http://www.gamefaqs.com/boards/164592-fallout-4/72867496[/url]
[QUOTE=BLOODGA$M;50013997]It's purely random, legendary bloatflies and legendary deathclaws can drop the exact same things so trying to go for specific enemies or whatever is pointless. It is possible though to endlessly "re-roll" for the thing you want by abusing quicksaves and autosaves. This guide talks about it [url]http://www.gamefaqs.com/boards/164592-fallout-4/72867496[/url][/QUOTE] I have to disagree, I spent over two hours savescumming legendary radroaches and got mostly pipe weapons and low-grade armor pieces. After a bit, I realized there was a legendary protectron nearby every once in a while when I'd reload to scum the roaches. Most times that it was legendary, I got relatively high-grade items like synth armor and a laser rifle. I think the legendary item pool is tied to enemy level, as the protectron was probably level 15-20 while the roaches were 5. The effects are totally random though, I got everything up to and including instigating and explosive on the roach weapons even.
[QUOTE=Ganerumo;50013958]It'd have to break the lore significantly to be playable. Ghouls are meant to be brittle, shitty people with shit lives who are in constant agony and who can't run a yard because they'd run out of breath (and their legs would probably explode if they ran more). Also it wouldn't even be a matter of overcoming bigots, people would shoot you on sight or just not let you in period. If people complained that the protagonist is the center of the world in F3, Skyrim and F4 then they'd be enraged at a game where you're the only ghoul in an entire region that's allowed in within days of showing up (if not hours). It'd be fun as a mod, but as a core feature you'd have to build an entire game around being literally just bad at everything.[/QUOTE] Yeah, except Bethesda Ghouls show no signs of those of those physical weakness ever. Playing a Ghoul would be interesting, but it would kind of be like playing a Vampire in games like Morrowind where people just attack on sight. Your only settlement would be The Slog and the only city you could enter would be Goodneighbor, so obviously the main quest would have to be rearranged or maybe you'd have to hide your face. Playing a Super Mutant would be ever worse. It'd just be some kind of kill-em-all type game. Though stupid conversations with other mutants in the super mutant "settlements" could be hilarious. [QUOTE][editline]27th March 2016[/editline] I think that since they already do that with each TES they want to go for something different with Fallout. Especially since a lot of people criticized them for "copy-pasting" the TES formula onto Fallout. And honestly I'd be disappointed if they just recycled the prisoner idea onto Fallout when they've been coming up with honestly pretty good backstories for their protagonists.[/QUOTE] Which is funny since Van Buren's PC was ol' Prisoner Number 13. Bethesda ditched the association with the number 13, but seem to always want to run with the player being a Vault Dweller every time. Except I don't ever feel like a Vault Dweller as the Sole Survivor, since Vault 111 was kind of like a cruel practical joke, and I'd imagine most SSes would want to strip that damn blue suit off as quick as possible.
Bethesda's lucky number is 11, not 13. It's even referenced in other games like Wolfenstein: The Old Blood.
[QUOTE=Ganerumo;50014099]Bethesda's lucky number is 11, not 13. It's even referenced in other games like Wolfenstein: The Old Blood.[/QUOTE] Okay, yeah, I can buy that. Part of me wants them to be consistent to Fallout, not hung up on their own stuff, but I can see that as part of them making it their own. That was really kind of beside my point, which was the prisoner thing, I guess, but I'm tired and kind of rambling so... butts.
[QUOTE=zombini;50014088]I have to disagree, I spent over two hours savescumming legendary radroaches and got mostly pipe weapons and low-grade armor pieces. After a bit, I realized there was a legendary protectron nearby every once in a while when I'd reload to scum the roaches. Most times that it was legendary, I got relatively high-grade items like synth armor and a laser rifle. I think the legendary item pool is tied to enemy level, as the protectron was probably level 15-20 while the roaches were 5. The effects are totally random though, I got everything up to and including instigating and explosive on the roach weapons even.[/QUOTE] I've found .44 pistols, assault rifles and combat/synth armour on legendary bloatflies. you could be right about levels though, i think i remember the good stuff coming mostly from "black" bloatflies or other higher level variants. it would also make sense for Bethesda to do that as a way to prevent things like getting a railgun when you first run into a legendary mongrel dog at level 13 or something, seeing as they have a boner for leveling all the other parts of the game alongside you.
Integration into human life sure is hard for these robots. [t]https://41.media.tumblr.com/2ef6c481f5a5070dd5cc75ac84b518b3/tumblr_o4ovy9KoQh1raj203o2_1280.jpg[/t] [editline]March 27th 2016[/editline] [t]https://40.media.tumblr.com/5a72b052165e4f88421bc1307ed710a8/tumblr_o4ovy9KoQh1raj203o1_1280.jpg[/t] looks like Codsworth strikes a reference pose with some animations if you give him arms :pudge:
I want robot charge stations for beds so bad.
[QUOTE=Pretty Obscure;50012724][URL="http://www.nexusmods.com/fallout4/mods/11357/?"]http://www.nexusmods.com/fallout4/mods/11357/?[/URL][/QUOTE] the author just released the long awaited sequel for this mod [URL="http://www.nexusmods.com/fallout4/mods/11375/?"]http://www.nexusmods.com/fallout4/mods/11375/?[/URL]
So uh guys, how do I get rid of robots? I may have too many robots guarding my settlement, and discreetly killing one of them makes all of them direct their laser gatlings to me instantly frying me. Is there a way to scrap robots?
Well you could probably just make them self destruct.
I wish tgm worked with the robot station, making robots takes a fuckton of resources.
[QUOTE=TheRealRudy;50014859]i had the same issue, [URL="http://www.nexusmods.com/fallout4/mods/68/?"]this[/URL] is what i use as solution, works perfectly[/QUOTE] I don't want to have so much stuff because I'd still like to search resources for weapons/armor/settlements, just unlimited junk in robot creation to test different combinations without having to reload everytime I run out of ceramic, but thanks a lot for the suggestion.
One feature I'm excited to see modded in is a full UI rework. While I don't have major problems with the UI in Fallout 4, the settlement workshop UI is absolutely horrid in my opinion, and gets very cluttered and annoying to use when you're using mods. I can only scroll endlessly to the right so many times. I'm hoping someone releases a grid based workshop UI, or some other alternative.
[t]http://i.cubeupload.com/YaDEDc.png[/t][t]http://i.cubeupload.com/N2ZRbv.png[/t] Much better.
[QUOTE=WillerinV1.02;50013469]So I really hope that when wasteland workshop comes out, you're given an option with the (presumably) tamed Super Mutants to integrate them into your settlements. If captured creatures (and hopefully super mutants) take after the Automatron school of "robots are just settlers", I'm really looking forward to creating a thriving, multi-cultural society full of Super Mutants.[/QUOTE] you should be able to modify tamed super mutants in the robot workshop to make Frank "Motherfucking" Horrigan as your bodyguard
[QUOTE=gk99;50013601]Yeah but think about this, how outraged were people really over Lonesome Road giving the courier a backstory? Now compare that to FO4. What do we know about the Courier? 1.) Prior occupation 2.) [sp]Created a city and destroyed it unintentionally via a nuke[/sp] 3.) Was shot in head and is seeking revenge over it 4.) Was in Goodsprings at some point delivering the package that threw the MQ into motion 5.) Prior place of residence Now what do we know about the SS? 1.) Prior occupation field 2.) Prior residence 3.) Sexuality 4.) Marital status 5.) Has a child 6.) Voice 7.) Name of child/prior spouse 8.) Has a robot named Codsworth 9.) Accomplishments of a part of his/her family 10.) It's pretty much forced on you that you love your son until later when you find shit out There's a lot of stuff I'm probably missing and I'd like it if other people could point it out, but I'm going to guarantee you that we know far more about the SS than the Courier and that's the reason I far prefer the latter. [editline]a[/editline] It's also the fact that so much is forced on you as well. Most of what we know about the Courier was added in totally, completely optional DLC. But remember that story told by that guy in Primm who tells you some guy walked up, went "is that name for real?" and said "let courier six deliver the package" That was [sp]Ulysseus[/sp] the whole time, way before the DLC with him in it was released. Everything forced on us for the SS is in the regular, main questline, and it's pretty much impossible to avoid.[/QUOTE] lonesome road is fucking garbage in pretty much every way except for the atmosphere of the level design the background they gave the courier in it was fucking fanfiction levels of awful
[QUOTE=yellowoboe;50014938][t]http://i.cubeupload.com/YaDEDc.png[/t][t]http://i.cubeupload.com/N2ZRbv.png[/t] Much better.[/QUOTE] A shame that the breathers (?) clip with the closed helmet.
Lonesome Road is also extremely easy to ignore as any sort of assemblance of a story comes from the clear ramblings of a madman, plus all it really pegs on the Courier is that he/she did a job once. That's all really, everything else that happened afterwards had nothing to do with him/her, and you can even deny it ever happened.
[QUOTE=-Iker-;50014871]I don't want to have so much stuff because I'd still like to search resources for weapons/armor/settlements, just unlimited junk in robot creation to test different combinations without having to reload everytime I run out of ceramic, but thanks a lot for the suggestion.[/QUOTE] there's also a debug item already in the game you could use, id 00247E7F, pretty straightforward thing [t]http://i.imgur.com/Ju6n81L.jpg[/t] you can just throw it in the trashcan once you're done tuning your robots so that you still keep a fair amount of resources for other stuff
Ok I'm reinstalling FO4 because fuck it, last time I played was many months ago. Now... where should I start, again? :vs:
[QUOTE=Bat-shit;50015034]Ok I'm reinstalling FO4 because fuck it, last time I played was many months ago. Now... where should I start, again? :vs:[/QUOTE] Robots obviously.
[QUOTE=BrickInHead;50014982]lonesome road is fucking garbage in pretty much every way except for the atmosphere of the level design the background they gave the courier in it was fucking fanfiction levels of awful[/QUOTE] Lol it fully rounds off the game and themes that the entire fallout series (sans bethesda games) encompassed.
so like, how do you make robots act like settlers? i've been wanting to have one of my stores run by robots, but when i do that they can't sell me anything, they can only trade me things from their inventory. Surely there's a way to make a non-follower robot for this sort of thing?
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