• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=iThinkN7;50021445]Kinda wish people would port over weapons from the Metro series (Last Light and 2033) when the GECK comes out. Until then I'll have to make due with pipe weapons of those guns. The Bastard Gun "It's got poor accuracy and overheats like hell-That's why they call it a "Bastard gun". [t]http://i.imgur.com/cf1euqw.jpg[/t] [t]http://vignette4.wikia.nocookie.net/metro2033/images/a/a0/MLL_bastard_isometric_sm.png/revision/latest?cb=20130530142911[/t] The Duplet [t]http://i.imgur.com/xGXAWwQ.jpg[/t][t]http://vignette1.wikia.nocookie.net/metro2033/images/2/2c/Duplet_isometric_M2033.png/revision/latest?cb=20120716171031[/t] A gun like this would be cool to see also, the Bigun from Metro Last Light [t]http://vignette3.wikia.nocookie.net/metro2033/images/0/0f/Bigun_Side.jpg/revision/latest?cb=20131020030913[/t][/QUOTE] Is the bastard gun made from vanilla or mods?
[QUOTE=Pops;50021727]Is the bastard gun made from vanilla or mods?[/QUOTE] The Bastard Gun is made from a Pipe Rifle. Except the texture and combat scope, everything else is vanilla. The texture is from this mod. [url]http://www.nexusmods.com/fallout4/mods/8141/?[/url] Combat scope from this mod. [url]http://www.nexusmods.com/fallout4/mods/9476/?[/url]
Kind of annoying how you can't give your Automatrons a Protectron voice, or a Misty Gusty voice.
How did you turn off god rays again? I remember doing it months ago, but now it won't
I just come from NMA and.. holy shits. they are so retarded there. never saw such place of hate and angryness. they seems to hate everything fallout related excepted fallout 1. You think NV vs 3 wasnt enough ? Well go to NMA, you got 2 vs 3 vs NV vs 4 vs Van Buren itself ._. every.single.topic is about why fallout 4 "something" and i'll be damned how they argument make no sense at all, they are delusional. And it's one of the oldest fallout community in the net? Eh.
Anyone else ever wondered if "parkour" was some what part of the game? I mean I've multiple times "glitched" my way through various roofs and pretty often here and there is hidden ammo and what not.
[QUOTE=asXas;50021686]Man here I come again some progress on the Crude blowback form the concept art. (Shameless cross-post from 3D Art thread) [t]http://i.imgur.com/pbJWb6V.png[/t] I'm going to start to make different barrel attachments, magazines and different buttstocks/grips now.[/QUOTE] Might be jumping the gun a bit so to speak, but what are you going to call it? Like, following the Pipe naming scheme of Pipe, Pipe Bolt-Action, Pipe Revolver, etc.
I don't really know but yeah probably something pipe, got anything in mind?
Yeah you literally cannot turn off Godrays.. okay then. [editline]28th March 2016[/editline] Then again, it runs really good with them on High, so fuck it
[QUOTE=Bat-shit;50021879]Yeah you literally cannot turn off Godrays.. okay then. [editline]28th March 2016[/editline] Then again, it runs really good with them on High, so fuck it[/QUOTE] Yes you can, it requires INI editing or using a launcher that supports it, I know for a fact mine does, but I don't know about others. Set bVolumetricLightingEnable and iVolumetricLightingQuality to 0 for them to actually be disabled.
[QUOTE=ApertureXS200;50021780]I just come from NMA and.. holy shits. they are so retarded there. never saw such place of hate and angryness. they seems to hate everything fallout related excepted fallout 1. You think NV vs 3 wasnt enough ? Well go to NMA, you got 2 vs 3 vs NV vs 4 vs Van Buren itself ._. every.single.topic is about why fallout 4 "something" and i'll be damned how they argument make no sense at all, they are delusional. And it's one of the oldest fallout community in the net? Eh.[/QUOTE] What were you expecting when you went into the den of all twelve people who bought Fallout 2?
[QUOTE=FlakTheMighty;50021897]Yes you can, it requires INI editing or using a launcher that supports it, I know for a fact mine does, but I don't know about others. Set bVolumetricLightingEnable and iVolumetricLightingQuality to 0 for them to actually be disabled.[/QUOTE] Oh, if only it was so simple. Been there, tried that.
[QUOTE=Captain Chalky;50021932]And the position of the mag pouches is awful. Try to grab one while you're laying on your stomach, actually no, just try to lay on your stomach. But nothing wrong with kneepads in an urban environment. Dashing and getting on your knees is painful even with soft ground.[/QUOTE] Sturdy and Heavy Combat Armor legs have kneepads already. There's mods to make the Light legs also have them.
[QUOTE=asXas;50021866]I don't really know but yeah probably something pipe, got anything in mind?[/QUOTE] Pipe Carbine if we're going by the concept art. It's not as compact as an SMG and the barrel is shorter than any of the Pipe Rifle variants. The pistol versions could probably be something like "Pipe Machine Pistol" or "Pipe Fully Automatic Pistol" to also differentiate from the standard and bolt action models.
[QUOTE=asXas;50021866]I don't really know but yeah probably something pipe, got anything in mind?[/QUOTE] Pipe Repeater ?
[QUOTE=asXas;50021866]I don't really know but yeah probably something pipe, got anything in mind?[/QUOTE] Pipe Assault Rife/Pistol seems to fit. [editline]ff[/editline] Make it .38 and full auto by default and give it alternate burst fire receivers and .45/5.56 upgrades. [editline]bsfs[/editline] weird reply chain
[QUOTE=Ganerumo;50021554]Slapping tactical pouches and kneepads on them makes them look more like airsoft posers than an actual post apocalyptic army, to be quite fair.[/QUOTE] Best thing to keep it lore-friendly is just base it around WW2 and Vietnam, with an apocalyptic twist.
My base is so big I'm getting sudden memory crashes. [editline]28th March 2016[/editline] [QUOTE=spekter;50022034]Best thing to keep it lore-friendly is just base it around WW2 and Vietnam, with an apocalyptic twist.[/QUOTE] Or only keep to what's available in the game ATM in terms of soldier accessories/what is shown in art.
yeah, Pipe Assault Rifle seems like the best one. i think i said in the last thread, its profile mimics a Kalashnikov
[QUOTE=Dr. Kyuros;50021980]Pipe Carbine if we're going by the concept art. It's not as compact as an SMG and the barrel is shorter than any of the Pipe Rifle variants. The pistol versions could probably be something like "Pipe Machine Pistol" or "Pipe Fully Automatic Pistol" to also differentiate from the standard and bolt action models.[/QUOTE] The issue with calling it a Pipe Carbine would be that barrel mods could potentially make the name not make sense and the vanilla naming pattern would make it Pipe Carbine Rifle/Pipe Carbine Pistol which also doesn't make much sense.
So, I just beat the Automatron DLC's story and I gotta say, I liked it. It was short, sweet and added a nice chunk of content. Couple things to note: I really liked the expansion into robobrain lore (if it already wasn't explained in previous titles) and some of the computer logs were great ([sp]bio gel sunrise and the brain cake got me good[/sp]. Secondly, meeting the Mechanist was pretty neat. The battle against his robot army was pretty cool and adrenaline pumping [sp](but fuck Dualbot)[/sp]. Then, as soon as I met the Mechanist and asked for them to take off the mask, I thought to myself for a split second: [sp]"the mechanist is totally a chick under there" and ding dong, called it, one young gal hiding behind the hero persona. Honestly, it was pretty cute, especially after seeing her poster and concept drawings[/sp] Last thing, fuck lengendary robots and their explosive deaths. Kills me 90% of the time because I keep forgetting they do that.
After looking around on the web, found a Metro 2033 Duplet gun for Fallout New Vegas made by Millenia. [t]https://staticdelivery.nexusmods.com/mods/130/images/49709-1-1363722603.jpg[/t] [url]http://www.nexusmods.com/newvegas/mods/49709/?[/url] Hopefully it gets ported over when GECK comes out.
[QUOTE=iThinkN7;50022142]After looking around on the web, found a Metro 2033 Duplet gun for Fallout New Vegas made by Millenia. [t]https://staticdelivery.nexusmods.com/mods/130/images/49709-1-1363722603.jpg[/t] [url]http://www.nexusmods.com/newvegas/mods/49709/?[/url] Hopefully it gets ported over when GECK comes out.[/QUOTE] can't you just rig it to the player character and tadaaa cause the model, anim and texture is there :v:
[QUOTE=ApertureXS200;50022204]can't you just rig it to the player character and tadaaa cause the model, anim and texture is there :v:[/QUOTE] People asked millenia if they could do that but got no response. Since Millenia will likely do it himself in the future as he's already working on new weapons, nobody's bothered yet.
[QUOTE=ApertureXS200;50022204]can't you just rig it to the player character and tadaaa cause the model, anim and texture is there :v:[/QUOTE] I would, but I have no experience with porting, modding, or rigging when It comes to Fallout or any Bethesda game. I'd give it a shot if there was a tutorial on doing so.
I just realized robots can't have plasma weaponry and that upsets me. Still annoyed that despite robots having multiple styles of personalities/accents per robot design, you can't have them in your builds. Maybe I want a sarcastic Kleo styled bot, or one that sounds like Pam.
[QUOTE=Vasili;50022041]My base is so big I'm getting sudden memory crashes. [editline]28th March 2016[/editline] Or only keep to what's available in the game ATM in terms of soldier accessories/what is shown in art.[/QUOTE] I you wanted to try and give them a more tacticool feeling while still keep with the fallout aesthetic try using some of the pouches and stuff off the belts or the new packs they added to the Automatron DLC. I'm thinking about doing a quick mod that adds some of the pouches and such from Automatron to power armor, since I think I wanna do a wimpy tech head for the hardcore mode but I want that carry weight.
That would be cool, could add the pouches to leather armour bits or even begin adding the robot armour you can get.
[QUOTE=Vasili;50022398]I just realized robots can't have plasma weaponry and that upsets me. Still annoyed that despite robots having multiple styles of personalities/accents per robot design, you can't have them in your builds. Maybe I want a sarcastic Kleo styled bot, or one that sounds like Pam.[/QUOTE] Just started building bots and you can't actually make an seductively sassy murder machine voice? Son of a fuck.
I would just like to make a really depressed robot personality, or one like Yes-man. I can't seem to get robots to work as vendors either, as they just ask if I want them to travel with me.
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