Fallout Thread V26: At least it's not a Nuclear Winter
5,001 replies, posted
no wheel leg
why
[QUOTE=erkor;50022837]no wheel leg
why[/QUOTE]
east coast, man, east coast, that's why.
[QUOTE=erkor;50022837]no wheel leg
why[/QUOTE]
Yeah I was kinda hoping we would see updated securitrons in the mechanist dlc, hopefully someone mods their parts in at some point.
What are the best performance reshades?
[QUOTE=Senscith;50021494]I realize its just Monday but any talks about the Survival mode hitting Steam Beta this week still?[/QUOTE]
No
[editline]28th March 2016[/editline]
In fact they have not touched the survival beta branch since Friday.
[url]https://steamdb.info/app/377160/depots/?branch=beta[/url]
Maybe they don't work Easter Monday.
So I've had a playthrough using Melee weapons and become nigh unstoppable. What weapon/weapon type would you guys recommend for a second playthrough?
Any news on when the GECK is out? Aside from vague "April"
It's pretty lazy that the new power armor added with the automatron dlc uses the same jetpack model as a stock t60 chest-piece, despite the fact it clips heavily with the coils on the back.
[QUOTE=ElectricSquid;50023699]Any news on when the GECK is out? Aside from vague "April"[/QUOTE]
All we know is it its between the first and second DLC
I kinda wish this game had an option for some aim assist or auto aim like the past games, I'm not the best at aiming on PC and regardless of how much I play I don't seem to be getting a great deal better, I liked when, I think it was Project Nevada for New Vegas, gave us the option of changing the values of the auto aim, I'd have it on, but very low, so I didn't need to be super accurate but I had still had to be accurate to a degree.
[QUOTE=fulgrim;50023834]It's pretty lazy that the new power armor added with the automatron dlc uses the same jetpack model as a stock t60 chest-piece, despite the fact it clips heavily with the coils on the back.[/QUOTE]
Ugh, more bad news for stuff I want to try in the near future.
Double sons of fuck.
[QUOTE=Tuskin;50023922]All we know is it its between the first and second DLC[/QUOTE]
Can't imagine what took them six fucking months to release the damn tools they use to edit the game.
[QUOTE=ElectricSquid;50024271]Can't imagine what took them six fucking months to release the damn tools they use to edit the game.[/QUOTE]
They could release them anytime, but I think the method behind it was allowing us to play the base game first before modders got their hands on it. Majority of games seem to go by this method, but I agree the wait felt longer this time around (despite all previous mod tool releases by Bethesda being similar time-frames I think).
[QUOTE=ElectricSquid;50024271]Can't imagine what took them six fucking months to release the damn tools they use to edit the game.[/QUOTE]
They're going to have their own mod network instead of Steamworks, so they're probably getting that ready, and they're doing support for XB1 and PS4.
[editline]28th March 2016[/editline]
Saw this on reddit
[video]http://imgur.com/a/gvdvQ[/video]
[QUOTE=Tuskin;50024331]They're going to have their own mod network instead of Steamworks, so they're probably getting that ready, and they're doing support for XB1 and PS4.
[editline]28th March 2016[/editline]
Saw this on reddit
[video]http://imgur.com/a/gvdvQ[/video][/QUOTE]
dammit, I want Bender
[video]http://imgur.com/a/OowjN[/video]
Maybe in the future we could give robots guns to live the dream.
i know i've posted this before, but this time it's a different mod! [URL="http://www.nexusmods.com/fallout4/mods/11128/?"]this one.[/URL] which actually has collision, and working lights, and snappable furniture/decorations
[img]http://images.akamai.steamusercontent.com/ugc/528418381451435414/96F049CF3A8EDE79086C1EA5FEA09B3566D7C06B/[/img]
if you remove the plot of crops on the southeast side of Abernathy Farm, it looks a lot like the promotional material render. just no highway, of course
Was this thing always here?
[t]http://i.imgur.com/gW6CvzG.jpg[/t]
I know a lets player who found that on their way to the dlc location
[url=http://www.nexusmods.com/fallout4/mods/11255/?]I know people like to add stuff to things ingame, you know, to make them look nicer, but the guy who did this did a bit too much I think.[/url]
[t]https://staticdelivery.nexusmods.com/mods/1151/images/11255-0-1458835459.jpg[/t][t]https://staticdelivery.nexusmods.com/mods/1151/images/11255-0-1459025388.jpg[/t]
[t]https://staticdelivery.nexusmods.com/mods/1151/images/11255-0-1458851986.jpg[/t]
Doesn't help that the ENB he's using makes it look like ass.
That looks pretty good in my opinion. Like, maybe a couple of the things that are glowing don't make a whole lot of logical sense like the rocket itself and the holes in the supports, but it's meant to emulate old 50s diners with their crazy neon getups and it does it fairly well, I'd say.
[t]http://i.imgur.com/ZhlZx9u.jpg[/t] [t]http://i.imgur.com/8YPATVZ.jpg[/t] [t]http://i.imgur.com/wgumGQm.jpg[/t]
[editline]boop[/editline]
The one that [URL="http://www.nexusmods.com/fallout4/mods/10089/?"]actually does add it to the Diner[/URL] definitely does it better, though.
the support holes are optional, apparently they added it in by mistake but people liked it so he kept it
[QUOTE=Pretty Obscure;50025161]but it's meant to emulate old 50s diners[/QUOTE]
Yeah, only this isn't a Diner, it's a Garage.
they put neon signs on everything back in the day mang, diners just did it bigger/are more popular because they were the happenin' joints where all the hip greaser cats and their babes parked their hotrods and drank milkshakes :cool:
[QUOTE=Pretty Obscure;50025435]they put neon signs on everything back in the day mang, diners just did it bigger/are more popular because they were the happenin' joints where all the hip greaser cats and their babes parked their hotrods and drank milkshakes :cool:[/QUOTE]
Everything [I]was[/I] terrible. :disgust:
[QUOTE=Pretty Obscure;50025161]That looks pretty good in my opinion. Like, maybe a couple of the things that are glowing don't make a whole lot of logical sense like the rocket itself and the holes in the supports, but it's meant to emulate old 50s diners with their crazy neon getups and it does it fairly well, I'd say.
[t]http://i.imgur.com/ZhlZx9u.jpg[/t] [t]http://i.imgur.com/8YPATVZ.jpg[/t] [t]http://i.imgur.com/wgumGQm.jpg[/t]
[editline]boop[/editline]
The one that [URL="http://www.nexusmods.com/fallout4/mods/10089/?"]actually does add it to the Diner[/URL] definitely does it better, though.[/QUOTE]
Must i be reminded of Cars while watching those ?
[video=youtube;0T5W-xJWuPE]https://www.youtube.com/watch?v=0T5W-xJWuPE[/video]
[QUOTE=ApertureXS200;50025927]Must i be reminded of Cars while watching those ?
[video=youtube;0T5W-xJWuPE]https://www.youtube.com/watch?v=0T5W-xJWuPE[/video][/QUOTE]
Well the one on the end is actually a replica of the Diner from Cars so :v:
Lol, there's this mod called "Underground Basements" or something, which allows you to build cellar doors etc. into these basements around the world, in your settlements.
So I went into one, a "workshop basement."
There I had the normal 60 fps, except when looking at certain areas of the basement it dips to 40 or so, because of the lightning. So, I scrapped two lamps and the entire place goes dark but with 60 FPS, then I put new lights and vóila, FPS fixed in the basement! :v:
Disabling my overclock fixed my fps issues for the most part
Wat
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