Fallout Thread V26: At least it's not a Nuclear Winter
5,001 replies, posted
[QUOTE=Magmacow358;50031705]
It's an interesting idea but the mechanics of the game and the fickleness of the engine don't support it.[/QUOTE]
the mechanics and fickleness of the engine don't really support the current survival save system either, though.
[QUOTE=LolzMan1325;50031681]The idea of sleeping to save adds a whole new level to the story that I never thought about until now:
If you save at a bed, then run along until you die, you'll return back to where you last slept
[I]which, in theory, means that everything that happened from when you woke up to when you died just then was a dream[/I][/QUOTE]
Its like groundhog day except the timeline advances more when Bill Murray sleeps
The Eyebot mod for Automatron makes me really wonder why they didn't allow buildable Eyebots in the first place. It took a modder less then a week to do it.
[QUOTE=MissingGlitch;50031784]The Eyebot mod for Automatron makes me really wonder why they didn't allow buildable Eyebots in the first place. It took a modder less then a week to do it.[/QUOTE]
I haven't tried that mod yet, but I can't imagine it works perfectly with the parts in the robot workbench. I imagine Beth wanted to keep everything as modular and working as they could with it.
Im just waiting for cintent mods to be reenabled so that i can get a portable tent mod, saving just becomes a matter of clearing a place and setting up camp
[editline]30th March 2016[/editline]
Anyone try the bat that spawns a workshop and flags the current cell as a settlement? Seems really sick
[QUOTE=Saxon;50031773]Its like groundhog day except the timeline advances more when Bill Murray sleeps[/QUOTE]
That could be a way darker groundhog day if you had to experience death in order to reset time back to the last time you slept.
Imagine fucking up talking to someone and saying "Well I fucked up this time lemme try again" and you pull out a gun and blow your brains out.
[QUOTE=Janus Vesta;50031602]I don't like the vault-girl bobbleheads. The proportions are awful, they should be based off the vault girl images. The vault boy bobbleheads don't have screwed up proportions like that.[/QUOTE]
They're not supposed to be based on the canon vault girl, or to be lore friendly at all to be honest.
[editline]30th March 2016[/editline]
[QUOTE=MissingGlitch;50031621]You are not the target audience of horny 10-14 year olds.[/QUOTE]
More like weird Korean modders.
The asian modding scene for Bethesda games is weird as shit.
You can still fast travel in Survival if you have the mobile companion app :v:
Obviously unintended, they'll have to update the app for it once it is out of beta.
[editline]30th March 2016[/editline]
According to reddit, if you're cannibal in Survival mode, regular food will not effect your hunger, you will need to eat corpses.
It gives you a 'Dark Craving' debuff.
[QUOTE=ClarkWasHere;50032189]That could be a way darker groundhog day if you had to experience death in order to reset time back to the last time you slept.
Imagine fucking up talking to someone and saying "Well I fucked up this time lemme try again" and you pull out a gun and blow your brains out.[/QUOTE]
So Edge of Tomorrow?
[QUOTE=Wulfram;50032503]So Edge of Tomorrow?[/QUOTE]
Beat me to it, literally dark souls/edge of tomorrow.
[QUOTE=KaptonJack;50030687]I made a bunch of farming robots named TAS-Tx, where "x" is the number of robot they are. My happiness in Sanctuary went from 40, to 75. :v:[/QUOTE]
Cool.. So, how do the robots work, like Settlers but you can name them?
Speaking of that, is there anyone who uses the mod that allows you to name Settlers? Like Slaves. Junkies. Fiends. Whores. Maybe make one of the settlers the Boss, under him Street Bosses, Pawns (they carry heat unlike junkies/slaves who only have knives, wooden boards etc.)
Hmm.. I think I'm going to make a new druggie settlement, now that I've reinstalled and re-modded the game.
I should get the DLC though, Home Defense robot mod can do for now.
I think I've lost track of his much time I've lost to randumb instant death in Survival.
Invisible landmines, instagib melee enemies, getting stuck on geometry running for cover, you name it.
Having beds be the only save points only highlights the amount of jank this game has.
[QUOTE=Pretty Obscure;50030168]I dunno, there's a difference between offering interesting but difficult gameplay features and literally just making it so that you get fucked and lose a bunch of progress with any potential bug or crash or computer issue. (or even just bullshit one shot sniper raiders and sneaky deathclaws spawning behind you out of nowhere)
Keeping the bed thing for hard saves is fine by me, but there needs to be [B]something[/B] else in play. Like, maybe a timed autosave every 15 minutes or something.[/QUOTE]
I see the logic behind bed saving
Kind of like how DayZ you die and you reset your whole character. Not quite that extreme here, but you lose "equivalent feeling" progress.
It would be nice if it saved when you quit though, so you don't need to worry about going to a bed before you stop playing. But when you die, you still go back to your last used bed. Kind of like how DayZ and Dark Souls work.
[editline]30th March 2016[/editline]
[QUOTE=Ghost101;50030780]Yeah, someone's going to have to mod saving back in, because there's no way the game's gonna stay stable enough modded for that to not become a huge pain in the ass.[/QUOTE]
I've never had fallout 4 crash in the 80+ hours I've put into this
This isn't the Oblivion days anymore.
I've played it for 556 hours, I've only ever crashed when I've installed mods that conflict and just kick me to desktop straight away, otherwise, I haven't had any real problems.
I've 160 hours in Fallout and never crashed either. Though I think I've come close a few times. Like the game would lock up for a minute or so, then resume as if nothing happened.
[QUOTE=Vasili;50031495]Tried that, nothing pops up. From what I remember Spoils of War is one of those quests that auto flags after completing something else, so I don't think there's anyone I can talk to for it to activate. Though, if it starts with Ingram then no such luck, she just keeps talking about her itching problem.[/QUOTE]
OK so I have found a potential solution. Resetquest can actually severely fuck up and break quests in this game if they're essential:
[url]https://steamcommunity.com/app/377160/discussions/0/492378265889931262/[/url]
[QUOTE]1. Google Fo4Edit, download and extract.
2. Rename TES5Edit to Fo4Edit. Open the Fo4edit app now.
3. Find Quest, then find 107a1c.
4. Right click on 107a1c, and then click "Copy as Override to". Say yes to the warning.
5. Select new file, name it to whatever you want. Hit yes to continue.
6. Right hand side should be highlighted a light green with two columns, one for the original game files and one for the mod that you are creating. Find DNAM-General, there should be a flag for Run Once. For the mod that you named, right click and hit edit. Uncheck Run Once. Hit OK.
7. Ctrl+s to save it. Make sure the box is checked and hit Ok.
8. Make sure that at the bottom of messages page that you are brought to, the bottom confirms that it has saved.
9. ESP file should be generated. I personally used Nexusmods and enabled my mod there.
10. Done. Resetquest, and setstage 10 and the quest should be good to go.[/QUOTE]
Going to try it out.
Re: talk about changing the 'Essential' system, it's very plausible with mod tools right now to do what you're talking about (making Essential NPCs only able to be killed deliberately by the player).
all the Settlers in the game have the 'Protected' flag, which means they cannot be killed by other NPCs, but the player can kill them after they've been downed. There are already mods which replace this flag with the regular non-essential or mortal flag, so that Settlers can be killed by raids, like the mod Mortal Settlers.
so it shouldn't be too difficult to change the flags on all 'Essential' NPCs in the game to 'Protected.'
[QUOTE=DChapsfield;50034105]Re: talk about changing the 'Essential' system, it's very plausible with mod tools right now to do what you're talking about (making Essential NPCs only able to be killed deliberately by the player).
all the Settlers in the game have the 'Protected' flag, which means they cannot be killed by other NPCs, but the player can kill them after they've been downed. There are already mods which replace this flag with the regular non-essential or mortal flag, so that Settlers can be killed by raids, like the mod Mortal Settlers.
so it shouldn't be too difficult to change the flags on all 'Essential' NPCs in the game to 'Protected.'[/QUOTE]
yeah, this already happened
[URL="http://www.nexusmods.com/fallout4/mods/8812/?"]http://www.nexusmods.com/fallout4/mods/8812/?[/URL]
been using it for a long time, and everything works as you'd expect
[sp]well, except for that time when the kid in the fridge got shot dead in the middle of a firefight in quincy but he was a mistake anyways[/sp]
Oh god that fucking ghoul child who magically survived 200 years without food or water, fuck bethesda for having done that. If they really played fallout 1 they would have tried all of the game ending and they would see that the fucking necropolis need water and that if you don't repair their pumps they start to feel deshydratation. They retcon EVERYTHING, even the fact that ghouls can't be hurt by feral!
brb going to [B][U]KILL THAT CHILD, CUT HIM INTO MANY LITTLE BLOODY PART AND EAT HIM.[/U][/B]
I have never seen so much hate over a simple side quest. :v:
Anyone know if the XP rate was increased for the new survival, or patch 1.5 in general?
I realize there's an extra bonus for well rested, but I still feel like I'm leveling up faster than normal
[QUOTE=ApertureXS200;50034292]Oh god that fucking ghoul child who magically survived 200 years without food or water, fuck bethesda for having done that. If they really played fallout 1 they would have tried all of the game ending and they would see that the fucking necropolis need water and that if you don't repair their pumps they start to feel deshydratation. They retcon EVERYTHING, even the fact that ghouls can't be hurt by feral!
brb going to [B][U]KILL THAT CHILD, CUT HIM INTO MANY LITTLE BLOODY PART AND EAT HIM.[/U][/B][/QUOTE]
Every time I wander near that part of the map, I immediately Turn around and sprint in the opposite direction.
I refuse to acknowledge that quest exists, I can head-cannon away the immortal feral ghoul bullshit, where you will find living ferals locked in prison cells without food or water for 200 years, by imagining the ghouls in fallout 4 are a different mutation that can survive on radiation alone in some kind of hibernation mode (i mean they do look completely different in fallout 4, so it's possible) - but the kid in the fridge..... how did that quest get into the game without anyone objecting.
Also am I the only one that can't stand survival modes in games at all?, maybe if the game worked in real time, but I usually just feel needing to eat drink and sleep is an annoyance that gets in the way of whatever im currently trying to do, rather than feeling like an actual desperate need that drives my character. and as mentioned by other posters, not being able to save at will in a bethesda game is a recipe for disaster, "load an earlier save and maybe it will work" is almost a necessity for beating every quest in the game.
[QUOTE=MissingGlitch;50034330]I have never seen so much hate over a simple side quest. :v:[/QUOTE]
It represents already too much of how fallout has been cut to please the casual market so casual can say "Whoa! He survived 200 year IN A FRIDGE? Well he's a ghoul so yeah" and you can clearly see it in every single dialogs "What is a ghoul?" "What is a deathclaw?" "What is.." so the casual who never played any fallout before can get into the games. I dislike when a second episode have to make obvious reference to the old games to explain the first movie for the ones that never saw them, just see the previous movie and don't bore me with your obvious references..
[QUOTE=ApertureXS200;50034412]It represents already too much of how fallout has been cut to please the casual market so casual can say "Whoa! He survived 200 year IN A FRIDGE? Well he's a ghoul so yeah" and you can clearly see it in every single dialogs "What is a ghoul?" "What is a deathclaw?" "What is.." so the casual who never played any fallout before can get into the games. I dislike when a second episode have to make obvious reference to the old games to explain the first movie for the ones that never saw them, just see the previous movie and don't bore me with your obvious references..[/QUOTE]
I don't think that quest was an example of trying to appeal to a wider audience, more an example of bethesda not getting the tone of the game right and forgetting chunks of the existing lore while writing their own. they never seem to have this problem with TES, so I think it's more of a "trying to write a story in someone elses IP" issue than an intentional move motivated by "haha kid in a fridge! the casual kids will love this one!"
i assumed the kid in a fridge was more of a joke related to indiana jones
there was a reference to him in new vegas as well.
[QUOTE=ApertureXS200;50034292]Oh god that fucking ghoul child who magically survived 200 years without food or water, fuck bethesda for having done that. If they really played fallout 1 they would have tried all of the game ending and they would see that the fucking necropolis need water and that if you don't repair their pumps they start to feel deshydratation. They retcon EVERYTHING, even the fact that ghouls can't be hurt by feral!
brb going to [B][U]KILL THAT CHILD, CUT HIM INTO MANY LITTLE BLOODY PART AND EAT HIM.[/U][/B][/QUOTE]
Who's telling he didn't eat or drink anything? He was in a fridge after all.
But yeah, that whole quest was really stupid.
[sp] First I tried convincing him that his parents were dead, and I failed both checks, even if they were just yellow.
After getting him to his house to prove his parents were fucking dead (they would be living side by side with a bunch of heavily armed men), they weren't, and the mother's voice was so unfitting I could do nothing but laugh at how dumb everything was.
Even worse, the slaver came to the house demanding the parents gave him the child, and even with the parents right behind me and clearly in the slavers field of view, I chose the option "They aren't here, the went south", a red check I shouldn't pass.
And I did, and he fell for it, and he went south as a shitload of raiders came out of everywhere to follow the slaver. [/sp]
I spoiler it just in case someone hasn't done it.
It's the same thing with [sp] Eddie winters [/sp] Oh right! the [sp] prewar mob boss lived happily for 200 years in a room the size of a small garage with no resupply, and more importantly no fucking toilet [/sp]
I managed to have a half an hour argument with my girlfriend about where exactly [sp] winters [/sp] managed to hide 200 years (two full human life-times!) worth his of poop while I was building the castle into a sprawling settlement.
[t]http://images.akamai.steamusercontent.com/ugc/456361430268625442/EA0E2FC239B77032B6CD16AA6DD1EAE3C361191A/[/t]
I think it came out pretty well
[QUOTE=ApertureXS200;50034292]Oh god that fucking ghoul child who magically survived 200 years without food or water, fuck bethesda for having done that. If they really played fallout 1 they would have tried all of the game ending and they would see that the fucking necropolis need water and that if you don't repair their pumps they start to feel deshydratation. They retcon EVERYTHING, even the fact that ghouls can't be hurt by feral!
brb going to [B][U]KILL THAT CHILD, CUT HIM INTO MANY LITTLE BLOODY PART AND EAT HIM.[/U][/B][/QUOTE]
at least he fits nicely in fridges
[t]http://i.imgur.com/8y1LNAC.jpg[/t]
[QUOTE=fulgrim;50034523]It's the same thing with [sp] Eddie winters [/sp] Oh right! the [sp] prewar mob boss lived happily for 200 years in a room the size of a small garage with no resupply, and more importantly no fucking toilet [/sp]
I managed to have a half an hour argument with my girlfriend about where exactly [sp] winters [/sp] hid 200 years worth his of poop while I was building the castle into a sprawling settlement.
[t]http://images.akamai.steamusercontent.com/ugc/456361430268625442/EA0E2FC239B77032B6CD16AA6DD1EAE3C361191A/[/t]
I think it came out pretty well[/QUOTE]
I dunno, I think South Park addressed this problem pretty well. [sp]"I've got a bucket of poop and nothing to eat." gets the reply "You've got poop, don't you?" Out one end, in the other. The circle of life.[/sp]
[QUOTE=fulgrim;50034406]Also am I the only one that can't stand survival modes in games at all?[/QUOTE]
My problem with Survival in games is when it boils down to be an annoyance as opposed to being a major part of the game.
Survival games where the minute to minute gameplay is trying to survive? That's tense and interesting. Games where every 30 minutes you start dying of dehydration while you're trying to do other shit? That's just annoying.
I haven't tried survival mode in FO4 yet, but I imagine it'll be closer to the latter than the former.
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