• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=Vasili;50036692]I regret cleaning up my Sanctuary Home, there are props I can't get back like the fridge or oven or even Shauns crib which was quite unique.[/QUOTE] You can build Shaun's crib again. I know, because I saw it in the build menu yesterday and thought that it was odd.
[QUOTE=Vasili;50036692]I regret cleaning up my Sanctuary Home, there are props I can't get back like the fridge or oven or even Shauns crib which was quite unique.[/QUOTE] :ninja:
snip oops wrong thread
Oh my fucking god, is there a mod to enable console in survival? I can not fucking believe how awful this implementation is, and the sheer ignorance it must have taken to disable the console in your bug-infested cash grab high school comp sci project of a AAA game is absolutely baffling. My pain-train perk just stopped working, and as I found online this will just happen whenever with no apparent cause. Of course I looked up how to fix this after I started survival on the beta patch, with the only solution being to remove then add the appropriate levels of the perk through the console, so now to fix it I need to disable survival on this character, [I]forever[/I]. You've gotta be some special kinda retarded to come up with these stipulations for survival, on top of everything else that just makes the game more tedious and boring as opposed to introducing any kind of challenge. The only reason I'm even bothering to stay on survival for now is so I can say I thoroughly explored the differences it brings so when I say it's shit no one can say I didn't give it a fair chance. Fuck me I'm angry over video games edit: OH YEAH AND I JUST TOOK A VERTIBIRD TO THE PRYDWEN FOR THE FIRST TIME AND NOW I HAVE A QUEST TO GO REPAIR MY FUCKING COMPANION ON THE GROUND NICE FUCKING IDEA DISABLING FAST TRAVEL YOU SHITHEADS
Oh that explains why i can't knock people over in power armor atm. Yeah this is the exact kind of thing I meant earlier, you kinda [i] need [/i] the console and the ability to save whenever to play these games, because there will always be elements that don't work as intended and need to be nudged by the player manually. I remember playing fallout 3 on the xbox 360 was a nightmare, I gave up after becoming trapped on my only recent save because I was falling through a section of the floor in the pitt dlc, and without access to the dev console there was nothing I could do to progress- even the most die-hard bethesda fans wouldn't argue that their games aren't always glitchy and buggy as fuck even without mods.
[QUOTE=Wulfram;50036329]What mods are you using to make the grass look like that? I tried getting that seasons mod but it just all my grass look puke yellow[/QUOTE] now is the perfect time to put down crabgrass prevention. then aerate, lime and seed.
Anyone else getting the "this save relies on missing content" pop up despite having all the mods activated since the last update? all mods are installed and activated but they are [i] all [/i] missing when i try to load my saves
[QUOTE=KaptonJack;50036765]You can build Shaun's crib again. I know, because I saw it in the build menu yesterday and thought that it was odd.[/QUOTE] Anyway I can restore the fridge/oven?
[QUOTE=fulgrim;50037043]Anyone else getting the "this save relies on missing content" pop up despite having all the mods activated since the last update? all mods are installed and activated but they are [i] all [/i] missing when i try to load my saves[/QUOTE] Beta patch force disables all mods Real convenient huh?
[QUOTE=Vasili;50037053]Anyway I can restore the fridge/oven?[/QUOTE] Not that I know of. Replace them with the cooking station, for some semblance of a kitchen perhaps? That's what I did, at least. [editline]31st March 2016[/editline] [QUOTE=Saxon;50037089]Beta patch force disables all mods Real convenient huh?[/QUOTE] The Beta's purpose is to test the new Survival mode, it makes sense for it to disable mods. You can't really test how stable your base game is, if people are modding it in the opt-in patch designed to test just that.
[QUOTE=Saxon;50037089]Beta patch force disables all mods Real convenient huh?[/QUOTE] ah thanks, I'l disable that now, I wasn't planning on using survival anyway
[QUOTE=DChapsfield;50035491] which reminds me: i wonder at what point in development did the heavy combat armor shoulderpads go from [url=http://imgur.com/XndMg13]this[/url] to [url=http://imgur.com/nCKkvsX]this?[/url] (ignore color) [/QUOTE] When it became apparent that it'd actually require some work on their end to properly rig up those pieces to both move with the shoulder properly and not clip with the rest of the arm or some of the other torso armor sets.
He pulps raiders with his hammers. [IMG]http://images.akamai.steamusercontent.com/ugc/284098676424062645/5DA503702CE1DED0AA0DBA12A5453FB800084D36/[/IMG]
[QUOTE=KaptonJack;50037097]Not that I know of. Replace them with the cooking station, for some semblance of a kitchen perhaps? That's what I did, at least.[/QUOTE] That fridge is a piece of history really, its covered in notes and unique items like a vault calender. Shame I scrapped it.
So are you guys able to run a lot of mods at once, or are you most you just running a small core of them right now? I've had a lot of stability issues when trying to use a bunch of weapon/armor mods on top of other things, so I might just stick with the defaults and go for basic gameplay mods.
[QUOTE=Ghost101;50037458]So are you guys able to run a lot of mods at once, or are you most you just running a small core of them right now? I've had a lot of stability issues when trying to use a bunch of weapon/armor mods on top of other things, so I might just stick with the defaults and go for basic gameplay mods.[/QUOTE] I've over 110 mods active and have nary a crash.
I have been waiting patiently for the mod tools to come out, but one I really want ATM is this: [media]https://www.youtube.com/watch?v=sdJj-gGGyVQ[/media] Among that mods that enhance and immerse the default game without overtly changing anything among bug fixes.
I can talk shit about Fallout 4's story all I want, but Bethesda has to be given credit for the amount dedication they have for their game. Past games didn't have a post-launch gameplay overhaul like the Survival mode we are getting, and the multiple patches that have already been released have all increased my performance greatly and fixed many bugs.
Survival sounded cool in concept but being told "no quicksave and no console" in a bethesda game is like being told you're having your lungs removed but that you still need to try and breath air The number of time's I've died instantly by merely touching stationary cars is incredible, and by my count I've gotten irreversibly jammed in static clutter like 20 times. I feel like the game engine would be more of a hazard on survival mode than enemies or diseases
Beds themselves should have a third option now, instead of just Sleep and Close. Save and Continue would make a nice addition, because if Survival's purpose is for more engaging role-play and challenge, unless my character is a narcoleptic there's no reason for them to take a bunch of one-hour naps. Another improvement would be a portable sleeping bag that you can purchase from vendors, like Power Armor Frames. Throw it down, take a nap in a field and save your game. On another note, though, I finished getting the Benevolent Leader achievement with one Ghoul at the Red Rocket Truck Stop. [t]http://images.akamai.steamusercontent.com/ugc/287476444244934931/748A8CB0070D18864D54DED97A23F8B026624680/[/t] I should be a city planner. [sp]That collection of bullshit was to artificially inflate the settlement size.[/sp]
I've talked about how I don't like the complete lack of autosaves in survival for gameplay reasons already, but another reason I'm not a huge fan of the bed save system as it is currently set up is because it's pretty immersion breaking to be taking power naps all the damn time while scouring the wasteland just so you can save, which is sorta the opposite of what a survival mode aims to accomplish. I'm still for the restricted saving system in concept, I just don't think tying it to sleeping and having absolutely no backups is a good way to do it. I'd rather some other item like chairs be used for saving, so you don't have to sleep and because there's way more chairs spread about than beds. Even though functionally waiting in a chair and sleeping in a bed does the exact same thing in game, sitting around and gathering myself for what's ahead via waiting in a chair makes way more sense than randomly deciding to sleep in the middle of nowhere as far as ~immersion~ is concerned. (and also there absolutely needs to be [I]some sort[/I] of backup to hard saves, whether timed autosaves or locational checkpoints, I don't care, but [I]something[/I].) And also, sleeping for short periods and using subpar beds wonks up your fatigue so saving while exploring screws you in the long run. [editline]boop[/editline] Sorta got ninja'd but I'll leave my post up anyway. :v
If you guys have complaints about survival, don't forget to post it on Bethesda's forums too. Nobody will see it here.
[QUOTE=Wulfram;50036329]What mods are you using to make the grass look like that? I tried getting that seasons mod but it just all my grass look puke yellow[/QUOTE] that one's on the Nexus front page right now, Grasslands. specifically the performance .esp [editline]31st March 2016[/editline] [QUOTE=Pops;50037026]now is the perfect time to put down crabgrass prevention. then aerate, lime and seed.[/QUOTE] i should leave some weedwhackers all over the tarmac. It's had 210 years to grow through the cracks
The whole "I have to constantly take power naps to save" thing just comes across to me that you guys are playing it wrong. It's immersion breaking because [i]you[/i] are going out of your way to do it. If you actually plan out what you're going to do and prepare adequately by taking only what you'll need you'll have a much better time. You're not supposed to play Survival mode the way you were playing before, you're supposed to play as though you were actually in that world scavenging to survive. Survival mode has plenty of problems right now (it's in beta for a reason) but not adapting to the new systems and complaining that you are gaming those systems seems counter intuitive to me. It's like when Dragon's Dogma first came out and how people who couldn't get to grips with the idea of setting short term goals that you return from shortly spent their time complaining that the night was too difficult. If you don't like the idea of needing to return to base constantly the survival mode probably just isn't for you. Once it leaves beta I'm sure there'll be mods that enable saving, or if that's not possible mods that turn Very Hard into Survival with saves.
To anybody in the survival beta: Is it me, or do assaultron laser heads on robotic companions seem less accurate? I feel like Ada has been abnormally inaccurate, and dumber with the laser beam after opting into the beta. Ada had a fully charged beam with a point-blank mirelurk attacking, and the beam was shot off to the Mirelurk's side despite literally facing the damn thing. Something similar occured when facing a Mirelurk Queen, Ada shot the laser at the ground as opposed to the giant mass of shell and pincers 15m away.
[QUOTE=Vasili;50037762]I have been waiting patiently for the mod tools to come out, but one I really want ATM is this: [media]https://www.youtube.com/watch?v=sdJj-gGGyVQ[/media] Among that mods that enhance and immerse the default game without overtly changing anything among bug fixes.[/QUOTE] Once the creation kit comes out I hope there are mods to properly restore the destroyed buildings in your settlements for resources. Actually fill in the holes in the walls, rebuild the splintered wrecks you have at places like Tenpines Bluff, and fix the fucking Sanctuary bridge.
[QUOTE=Vasili;50037762]I have been waiting patiently for the mod tools to come out, but one I really want ATM is this: [media]https://www.youtube.com/watch?v=sdJj-gGGyVQ[/media] Among that mods that enhance and immerse the default game without overtly changing anything among bug fixes.[/QUOTE] The one you want? You know it's 3 different mods, Paint That House, Patch Job and Repaired Sanctuary Roofs.
[QUOTE=Janus Vesta;50038048]The whole "I have to constantly take power naps to save" thing just comes across to me that you guys are playing it wrong. It's immersion breaking because [i]you[/i] are going out of your way to do it. If you actually plan out what you're going to do and prepare adequately by taking only what you'll need you'll have a much better time. You're not supposed to play Survival mode the way you were playing before, you're supposed to play as though you were actually in that world scavenging to survive. Survival mode has plenty of problems right now (it's in beta for a reason) but not adapting to the new systems and complaining that you are gaming those systems seems counter intuitive to me. It's like when Dragon's Dogma first came out and how people who couldn't get to grips with the idea of setting short term goals that you return from shortly spent their time complaining that the night was too difficult. If you don't like the idea of needing to return to base constantly the survival mode probably just isn't for you. Once it leaves beta I'm sure there'll be mods that enable saving, or if that's not possible mods that turn Very Hard into Survival with saves.[/QUOTE] Survival is in beta because Bethesda wants feedback and the opinion that the saving system as it is needs to be reworked is just as important and relevant as your opinion that it's fine. Saying "it's just not for you" is counterintuitive. I love the idea of having to think about what I take with me and needing to make stops and travel back to my camp and all of that good stuff but I fail to see how the current save system in [I]any way[/I] reflects that. All I see is the need to sleep constantly just to save so you don't lose hours of gameplay. [editline]b[/editline] I can completely understand defending your opinion about the system but I don't get why so many of the people that think the current system is fine are so quick to completely write off those who don't, even though this sort of feedback is the entire point of the beta.
[QUOTE=Pretty Obscure;50038112]Survival is in beta because Bethesda wants feedback and the opinion that the saving system as it is needs to be reworked is just as important and relevant as your opinion that it's fine. Saying "it's just not for you" is counterintuitive. I love the idea of having to think about what I take with me and needing to make stops and travel back to my camp and all of that good stuff but I fail to see how the current save system in [I]any way[/I] reflects that. All I see is the need to sleep constantly just to save so you don't lose hours of gameplay.[/QUOTE] You shouldn't be out for hours at a time. You should set out with a specific goal in mind and RTB once that goal is accomplished. You're trying to play the game as though the limitations didn't exist and then complaining that they do despite the fact that you're ignoring the reason they were put in in the first place. If you die in Corvega early in the game it's because you didn't prepare properly. You know what you'll be facing and you know what constraints Survival mode puts on you so you should prepare for those things. You shouldn't saunter in after 2 hours of roaming the wasteland and then bitch that you lost that time after a grenade killed you. You knew what you were doing ,you didn't prepare, and you wasted your own time.
[QUOTE=Janus Vesta;50038150]You shouldn't be out for hours at a time. You should set out with a specific goal in mind and RTB once that goal is accomplished. You're trying to play the game as though the limitations didn't exist and then complaining that they do despite the fact that you're ignoring the reason they were put in in the first place. If you die in Corvega early in the game it's because you didn't prepare properly. You know what you'll be facing and you know what constraints Survival mode puts on you so you should prepare for those things. You shouldn't saunter in after 2 hours of roaming the wasteland and then bitch that you lost that time after a grenade killed you. You knew what you were doing ,you didn't prepare, and you wasted your own time.[/QUOTE] [B]If[/B] there was a backup system of some kind so when you make a mistake you only lose like 20 minutes of gameplay instead of hours, it'd be wonderful. That way you can sleep save at night and spend your days actually having fun because you know you have something to fall back to if something goes wrong. The issue is, with [I]nothing[/I] else other than sleeping to save, you have to constantly take naps before doing anything or do nothing all day waiting to sleep at night for roleplaying purposes, neither of which is fun. There's really nothing that the sleep only save system brings to the table that a system that includes checkpoints of some kind or an alternate saving method wouldn't also have except for the potential to make people freak the fuck out when they leave the vault and get murdered immediately by the raiders in concord and lose everything they did since leaving the vault. :v:
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