Fallout Thread V26: At least it's not a Nuclear Winter
5,001 replies, posted
Survival is really good, but the damage is just not fair. I don't have the perk to see enemy levels, but I'm level 5 and I'm at the Federal Ration Stockpile, and stuff just oneshots me. There should be no situation in the game where I can be oneshot, bar a mininuke or missile, I would say. Enemies are still bullet sponges, yet I'm a fleshy meatbag. What's going on, Bethesda?
[QUOTE=Xubs;50039514]Depends on the level I'm finding. Enemies significantly above my level are nearly as bullet spongey as default unless I have some built up adrenaline, while enemies at my level die in like 3 shots.[/QUOTE]
I really don't like the whole leveled enemies thing full-stop when you're going for a more realistic damage system
Enemies should die in a reasonable amount of hits, unless they're wearing power armour, at any level imo
[QUOTE=Beacon;50039492]Survival is really good, but the damage is just not fair. I don't have the perk to see enemy levels, but I'm level 5 and I'm at the Federal Ration Stockpile, and stuff just oneshots me. There should be no situation in the game where I can be oneshot, bar a mininuke or missile, I would say. Enemies are still bullet sponges, yet I'm a fleshy meatbag. What's going on, Bethesda?[/QUOTE]
i had to do Dead money pitch black with one shotting Ghost spears and two shot bear trap, you think survival is hard ? AH!
Trust me, difficult/realistic gameplay is my thing. Unfair gameplay still sucks.
All of a sudden I've started to get awful input lag and I don't know why. Like, I press W and a full 2 seconds later start moving.
[editline]31st March 2016[/editline]
Seems like a general problem of dropping inputs. Sometimes I press e to loot an item and instead it just gets "picked up" in that little grab function.
[QUOTE=ScumBunny;50039456]This is supposed to be all creepy like Saw, right?
[t]http://images.akamai.steamusercontent.com/ugc/287475801384963407/36FF54CDF7C12E7E28ABD9676F7833D4B7CBFAF2/[/t]
But while going through this I couldn't help by feeling bad for the poor guy who put his heart and soul into this.
I mean, can you imagine how hard it must be to be a flashy serial killer in the Fallout world?
[sp]All this work you put into gory displays of strung up bodies and heads on spikes? Pretty much every raider decorates his living room with worse stuff than that. The super mutants right outside the death maze have a whole street full of hanging human meat bags and shopping carts THAT THEY ACTUALLY EAT and you're trying to scare me with question marks and arrows painted on the walls? It's cute and everything, but seriously dude, everyone in the wasteland already knows how to make booby-traps and trip wires. Your shit is weak. [/sp][/QUOTE]
The fun thing about that place, is there's a door on the roof that's locked because of 2 bars, if you throw a Molotov at the door, the bars move out of the way and the door unlocks.
[QUOTE=GHOST!!!!;50039771]The fun thing about that place, is there's a door on the roof that's locked because of 2 bars, if you throw a Molotov at the door, the bars move out of the way and the door unlocks.[/QUOTE]
It's really sad that all the cool places and situations you find in the game end up being all about killing everyone in them and collecting some loot.
Just imagine if places like this (or the Combat Zone, or any other interesting place you come across) actually had some people you could talk with and more than one way to resolve the situation and get out alive.
This is the first Fallout game where all the points I put into charisma are completely useless except for goading a few extra caps out of quest givers. I really hate it.
Survival would work if they changed around some of the mechanics for the game, but typical Bethesda its full of half baked execution
[QUOTE=ScumBunny;50039804]It's really sad that all the cool places and situations you find in the game end up being all about killing everyone in them and collecting some loot.
Just imagine if places like this (or the Combat Zone, or any other interesting place you come across) actually had some people you could talk with and more than one way to resolve the situation and get out alive.
This is the first Fallout game where all the points I put into charisma are completely useless except for goading a few extra caps out of quest givers. I really hate it.[/QUOTE]
Yeah, the clutter and world design are more interesting than ever before and yet I feel less inclined to explore than ever because I know there's nothing interesting out there to find.
Im not going to find a unique weapon in this cave, It doesn't matter if this area is a hidden pre-war weapons vault all ill find is a levelled big gun and 3 fusion cores, It doesn't matter if this place looks like a robot race track because all that will happen when i get close enough is everything will attack me.
There's less reason to seek out unique spots if they feel exactly like generic mutant/raider encounters- Off the top of my head the dunwich area is the only place I think ive been to in fallout 4 where I actually feel like I found something special and was rewarded for seeking it out.
The Beta forums for survival, its like a 50/50 split between those who want no customization for survival, and those who do. if it is optional
And the ones who want survival to stay the way it is are a very angry bunch.
Any thread where people ask for the ability to toggle on manual saving or not is dreadful to read.
[editline]31st March 2016[/editline]
Really, I think there should be two options: 'Survival' which is the way it is now, and then 'Custom' where you can toggle on things, like saving, diseases, etc.
[QUOTE=Tuskin;50039886]The Beta forums for survival, its like a 50/50 split between those who want no customization for survival, and those who do. if it is optional
And the ones who want survival to stay the way it is are a very angry bunch.
Any thread where people ask for the ability to toggle on manual saving or not is dreadful to read.
[editline]31st March 2016[/editline]
Really, I think there should be two options: 'Survival' which is the way it is now, and then 'Custom' where you can toggle on things, like saving, diseases, etc.[/QUOTE]
Yeah well I don't want you to have things if I'm not getting things!
[QUOTE=laharlsblade;50036857]Oh my fucking god, is there a mod to enable console in survival? I can not fucking believe how awful this implementation is, and the sheer ignorance it must have taken to disable the console in your bug-infested cash grab high school comp sci project of a AAA game is absolutely baffling. My pain-train perk just stopped working, and as I found online this will just happen whenever with no apparent cause. Of course I looked up how to fix this after I started survival on the beta patch, with the only solution being to remove then add the appropriate levels of the perk through the console, so now to fix it I need to disable survival on this character, [I]forever[/I]. You've gotta be some special kinda retarded to come up with these stipulations for survival, on top of everything else that just makes the game more tedious and boring as opposed to introducing any kind of challenge. The only reason I'm even bothering to stay on survival for now is so I can say I thoroughly explored the differences it brings so when I say it's shit no one can say I didn't give it a fair chance. Fuck me I'm angry over video games
edit: OH YEAH AND I JUST TOOK A VERTIBIRD TO THE PRYDWEN FOR THE FIRST TIME AND NOW I HAVE A QUEST TO GO REPAIR MY FUCKING COMPANION ON THE GROUND NICE FUCKING IDEA DISABLING FAST TRAVEL YOU SHITHEADS[/QUOTE]
I don't care about the lack of Fast Travel, in fact I enjoyed that in Skyrim and why not in FO4 too, but lack of console? In a Bethesda game? My shit-stained insides?
I wouldn't be surprised if the console is just disabled for the sake of not letting people break their games and complain about it during the beta, like with mods. It's intended for testing, not for trying it out early.
Watch as main quest is impossible to complete because you can't [sp]fast travel to institute[/sp]
[QUOTE=Combine 177;50040010]Watch as main quest is impossible to complete because you can't [sp]fast travel to institute[/sp][/QUOTE]
You can, apparently. [sp]And when you fast travel back out you get sent to CIT rather than just being able to teleport anywhere.[/sp]
I think hunger and thirst is pointless without forced eating and drinking animations, like Skyrim.
And No Fast Travel makes no sense when you can't pitch your own tents or build your own god damned camp fires, like... you guessed it, Skyrim.
While we are at campfire why not add ability to cut trees or any salvage able props/entities that are outside workshop area via other methods.
[editline]31st March 2016[/editline]
I know it would look wonky because you just interact with a thing couple times and it would disappear but hey what doesn't look wonky in Fallout 4?
[QUOTE=Bat-shit;50040105]I think hunger and thirst is pointless without forced eating and drinking animations, like Skyrim.
And No Fast Travel makes no sense when you can't pitch your own tents or build your own god damned camp fires, like... you guessed it, Skyrim.[/QUOTE]
Well, Frostfall, not Skyrim.
I don't mind the lack of forced eating/drinking animations, but I do hope someone mods them in; mostly because I think it's cooler to actually stop and eat in bars and stuff rather than go up to the bartender, buy thirty brahmin steaks, instantly wolf them all down, and leave immediately. Would like animations for every consumable, really; the only good thing about Stealth Boys in Fallout 4 is that cool animation when you use them.
I'm torn on the lack of fast traveling; in Frostfall it makes for a fun time because of the winter survival aspect of the mod; building tents and gathering wood for warmth gives you something to do while you slowly trundle your way through the wilderness, but Fallout 4 doesn't have that and it wouldn't make as much sense. On the other hand, since resources and well stocked merchants are more scarce and enemies more densely populated than Skyrim, scavenging and fighting/avoiding combat could serve as something to do while you wander.
[QUOTE=Eva-1337;50036264]Was half expecting you to go into a detailed description about the settlement's "Slave Caste" that toils all day in the fields and sleeps in gated concentration camp-esque shacks.[/QUOTE]
I didn't see any "slaves" just soldiers it appears to me.
Like, a god damned barracks. Barracks are always a good idea for a settlement.
[QUOTE=_charon;50040015]You can, apparently. [sp]And when you fast travel back out you get sent to CIT rather than just being able to teleport anywhere.[/sp][/QUOTE]
I think that's pretty retarded really, it should be a boon given to you if you join the Institute that you gain the ability to teleport around as an alternative method of travel, just like the Brotherhood of Steel offers you an alternative means of travel though Vertibirds, you could make it a short range teleport at first, perhaps make it only go to set locations, given the Institute doesn't have enough power lore wise to continuously shoot people around using the teleporter until they get the reactor up and running, once you get that though you could make it an end game reward, for when you finally power the Institutes reactor.
Giving you the ability to use the Institutes teleporter to your advantage.
[QUOTE=jonu67;50040171]I think that's pretty retarded really, it should be a boon given to you if you join the Institute that you gain the ability to teleport around as an alternative method of travel, just like the Brotherhood of Steel offers you an alternative means of travel though Vertibirds.[/QUOTE]
Minutemen should offer some Donkey Kong launch from [del]barrel[/del] cannon fast travel.
Survival only really needs a few tweaks to satisfy me right now. Most of them quality of life. Besides that, it's quite an enjoyable basis for a hardcore successor.
We get dehydrated a bit too often, I believe you go from hydrated to dehydrated in the span of 10 real-life minutes, and I believe an entire in-game day lasts 48 real-life minutes. Compared to the dehydration rate of vanilla Hardcore in New Vegas, it's been raised significantly, and we're not even in a desert environment.
It would also be really nice if the game had a chart like NV's hardcore mode to show you exactly where you stand in hunger, fatigue, and dehydration. Same with adding how much food and drink recovers on the pip-boy and inventory interfaces.
[QUOTE=_charon;50040015]You can, apparently. [sp]And when you fast travel back out you get sent to CIT rather than just being able to teleport anywhere.[/sp][/QUOTE]
This is pretty much the most disappointing thing for me. I was really hoping they would allow you the freedom to travel anywhere using this method [sp]because it's technically not regular fast travel, it's teleportation[/sp], but they decide to limit you to only one location, which doesn't make sense, because you'll see other entities using the very same thing to venture to locations other than the one you're limited to. It's rather ironic when you're siding with the most technological advanced faction, and you're forced to walk more than the others. Every other factions gets the Vertibird at some point which allows more freedom in comparison, but you're just stuck walking.
NV hardcore had crappy rates, too.
For me at least, NV hardcore always ended up with sleep being broken, water being a non-issue because of the pre-order canteen and food being the only issue.
Also, does anyone know if you need robostims to heal codsworth in survival?
[QUOTE=_charon;50040131]Well, Frostfall, not Skyrim.
I don't mind the lack of forced eating/drinking animations, but I do hope someone mods them in; mostly because I think it's cooler to actually stop and eat in bars and stuff rather than go up to the bartender, buy thirty brahmin steaks, instantly wolf them all down, and leave immediately. [B][I]Would like animations for every consumable, really; the only good thing about Stealth Boys in Fallout 4 is that cool animation when you use them.[/I][/B]
I'm torn on the lack of fast traveling; in Frostfall it makes for a fun time because of the winter survival aspect of the mod; building tents and gathering wood for warmth gives you something to do while you slowly trundle your way through the wilderness, but Fallout 4 doesn't have that and it wouldn't make as much sense. On the other hand, since resources and well stocked merchants are more scarce and enemies more densely populated than Skyrim, scavenging and fighting/avoiding combat could serve as something to do while you wander.[/QUOTE]
Indeed. Saying "like Skyrim" may have been wrongly put. More like Skyrim, with [I]150[/I] mods slapped on it. But nice to see a fan of Frostfall, and stuff that goes with it.
As for your bolded bit, that's pretty interesting, and also pretty HC.
I do admit to eating up to like, anywhere from 1-20 food items at once, for the single eating animation, but I still liked the whole ordeal of finding a cave, pitching up a tent, filling up your bleeping red/yellow thirst and hunger icons, and get the Well Rested bonus.
It's also the perfect opportunity to trade things with companion(s, multiple with mods), which will actually become all the more meaningful when you make them carry heavy items like large tents (even showed up on their backs), firewood, foods, you name it. And/or become a collector, [URL="http://www.nexusmods.com/skyrim/mods/53169/?"]like I did[/URL].
There was one thing that I wasn't happy with in Skyrim though, and it was that you couldn't eat ingredients for hunger, like raw mushrooms, random leaves, giant's toes. This was the "iNeed" mod, I'm not sure which one you used but I found it alright. Even added the creator on Steam lol.
[QUOTE=Bat-shit;50040335]Indeed. Saying "like Skyrim" may have been wrongly put. More like Skyrim, with [I]150[/I] mods slapped on it. But nice to see a fan of Frostfall, and stuff that goes with it.
As for your bolded bit, that's pretty interesting, and also pretty HC.
I do admit to eating up to like, anywhere from 1-20 food items at once, for the single eating animation, but I still liked the whole ordeal of finding a cave, pitching up a tent, filling up your bleeping red/yellow thirst and hunger icons, and get the Well Rested bonus. I had drinking and eating bound to a key also, so sometimes I ate and drink on the go, up to the player really.
It's also the perfect opportunity to trade things with companion(s, multiple with mods), which will actually become all the more meaningful when you make them carry heavy items like large tents (even showed up on their backs), firewood, foods, you name it. And/or become a collector, [URL="http://www.nexusmods.com/skyrim/mods/53169/?"]like I did[/URL].
There was one thing that I wasn't happy with in Skyrim though, and it was that you couldn't eat ingredients for hunger, like raw mushrooms, random leaves, giant's toes. This was the "iNeed" mod, I'm not sure which one you used but I found it alright. Even added the creator on Steam lol.[/QUOTE]
wow.. this is a pretty nice mods actually. I never played skyrim but there are some very nice little mods in the nexusmod! I like those type of little collectible "just for immersion"
exactly what fallout 3 and NV never had..
[QUOTE=ApertureXS200;50040349]wow.. this is a pretty nice mods actually. I never played skyrim but there are some very nice little mods in the nexusmod! I like those type of little collectible "just for immersion"
exactly what fallout 3 and NV never had..[/QUOTE]
it was mostly for my criminal orc save, so the skulls mod was too fitting. But it adds nice little detail and immersion to any save.
Thanks to Mod Organizer I can run Fallout 4 with no mods and try out the beta features as intended (in a fully vanilla environment) without having to tediously disable and enable mods.
MO is fucking incredible.
i want infinite item, what was that toaster debug item id please :v: ?
If cheating for resources is your goal just toggle god mode while making stuff. Should give you infinite stuff.
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