• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
I don't know which to pick for a survival run. [t]http://images.akamai.steamusercontent.com/ugc/271713845549275054/FED37D4992163B3E58AF5DC59F8210476F31AACC/[/t] Nora intentionally has the largest possible eyes and Nate intentionally has tiny eyes. They'll both end up looking like unstable and miserable hobos anyway.
Having a blast messing around with Papyrus: [vid]https://my.mixtape.moe/jsfuwx.webm[/vid]
[t]https://41.media.tumblr.com/aed48e83f694b173eed0f17edf7187f4/tumblr_o4vrla9fAU1r2j4uyo1_1280.png[/t] [quote]day 1 in survival mode: off to a great start[/quote]
[QUOTE=ApertureXS200;50040724]i want infinite item, what was that toaster debug item id please :v: ?[/QUOTE] id 00247E7F
[QUOTE=DeEz;50040792]Having a blast messing around with Papyrus: [vid]https://my.mixtape.moe/jsfuwx.webm[/vid][/QUOTE] How?
When starting a new game and waiting for the vault door to open, I noticed that the instant the door gets unsealed, two admission papers get sucked in through the small gap and land on the other side. It's insane that I'm still finding small details like this after 270 hours.
[QUOTE=Tuskin;50040916]How?[/QUOTE] [url=http://www.nexusmods.com/fallout4/mods/7380/?]Caprica compiler.[/url]
Lone Wanderer Perk works with Dogmeat again in Beta patch? I haven't played F4 in a while and only saw patch notes some time ago where they fixed Lone Wanderer perk.
May be a daft question, but to play in the new survival mode on ps4 does it require me to start a new character or can I just change the difficulties in the settings?
The quest in the mass fusion building where you start to ride down the elevator and people are shooting at you from different floors is fucking impossible on survival jesus I've redone this about 6 times now
So far survival mode is a nice addition but it shouldn't be tied to game difficulty.
I like Survival mode a ton but the beds being the only way the game is saved is really shitty
I've had to move my player home to the Diamond City house because travelling back to Red Rocket every time I want to dump my junk out is just too tedious
[QUOTE=Ganerumo;50041198]So far survival mode is a nice addition but it shouldn't be tied to game difficulty.[/QUOTE] Or at least some things tied to it, if you could have survival mode on with easy difficulty, you'd have slower rates of decrease for hunger, water, etc, but the higher the difficulty, the quicker the drop. Basically makes very hard just that.
[QUOTE=AtomicSans;50041286]I've had to move my player home to the Diamond City house because travelling back to Red Rocket every time I want to dump my junk out is just too tedious[/QUOTE] Diamond city house is finally worth the price (weight) [editline]31st March 2016[/editline] [QUOTE=purvisdavid1;50041305]Or at least some things tied to it, if you could have survival mode on with easy difficulty, you'd have slower rates of decrease for hunger, water, etc, but the higher the difficulty, the quicker the drop. Basically makes very hard just that.[/QUOTE] that's just bullet sponges disguising under "very fast hunger" too easy i think
[QUOTE=Ganerumo;50041198]So far survival mode is a nice addition but it shouldn't be tied to game difficulty.[/QUOTE] Wait, it's tied to difficulty? Holy shit, yeah, not bothering, thanks. Last time an interesting mode within a game was tied to difficulty, I ended up literally punching my mouse in half in pure rage. [sp]Sniper Elite V2[/sp] Also Bethesda has no bloody idea how 'challenging difficulty' works so that's an extra Nope on top of that.
Survival isn't tied to a difficulty, it IS a difficulty. Has been since launch, this update just revamps it.
[QUOTE=Tuskin;50041393]Survival isn't tied to a difficulty, it IS a difficulty. Has been since launch, this update just revamps it.[/QUOTE] Which is dumb. It was dumb when the game came out and it's even dumber now that the survival aspects are interesting. Why it's so goddamn hard for Bethesda to look at New Vegas and see what they did right, i don't know. Start your game in any difficulty. Leave tutorial. Prompt asks you for survival mode y/n. You can toggle it on and off anytime you want. So simple. It was done before, in the same series even. Just use it.
[QUOTE=Tuskin;50041393]Survival isn't tied to a difficulty, it IS a difficulty. Has been since launch, this update just revamps it.[/QUOTE] That's what I mean. It should be an extra mode. I just wanted to have an extra dimension to exploring, I didn't want damage to be through the roof with raiders killing me in three bullets.
I hope when it officially comes out, saving is still checkpoint based in some form. The game is way to easy if you save scum
Well Harcore mode in New Vegas was the most superfluous thing in the world, all it did was make the game more tedious. Ammo weight and survival requirements are cool, but the fact that you had no 'home base' between Goodsprings and Novac, or between Novac and New Vegas meant you just had to carry a stupid amount of water and food on you. Tying survival to difficulty makes perfect sense because it should be an entirely different way of playing the game.
People don't seem to understand that survival is a completely different game, and in my opinion, for the better. Coming across a group of raiders is actually scary because you have to run and take cover, and actually avoid grenades flying at you. It takes faster reactions in combat, as well as well timed shots (when they're reloading) so you don't get hit back. So far I've had some epic combat moments that otherwise wouldn't have happened in regular. I can understand why its too hardcore for some, because I've done the Arc Jet mission 3 times in a row thanks to Yao Guais or mines on my way home, but this is because I was unprepared and went an unexplored route.
I'm okay with the idea of limited saves but it needs more than just beds. There should be one save allowed per ingame day, or at least one autosave per day (ie every time the clock hits midnight the game saves).
[QUOTE=Janus Vesta;50041475]Well Harcore mode in New Vegas was the most superfluous thing in the world, all it did was make the game more tedious. Ammo weight and survival requirements are cool, but the fact that you had no 'home base' between Goodsprings and Novac, or between Novac and New Vegas meant you just had to carry a stupid amount of water and food on you. Tying survival to difficulty makes perfect sense because it should be an entirely different way of playing the game.[/QUOTE] An entire different way to play the game doesn't mean that it should be tied to this or that difficulty, your logic makes no sense. survival should be an option,you should be able to toggle it regardless, it's just a different way to play. like different builds for different characters. watch the mod that does just that be one of the most downloaded from the nexus because no one but bethesda and you apparently think that no one else but VERY HARD HARDCORE PLAYERS ONLY should enjoy survival aspects in the game. I want to enjoy survival mod without enjoying bulletsponge enemies and all other side effects from the highest difficulties that come in bethesda games - why the hell this being an option would prejudice your game in any way when you would still be able to play the highest difficulty with survival anyway?
[QUOTE=Zombie Strider;50041481]People don't seem to understand that survival is a completely different game, and in my opinion, for the better. Coming across a group of raiders is actually scary because you have to run and take cover, and actually avoid grenades flying at you. It takes faster reactions in combat, as well as well timed shots (when they're reloading) so you don't get hit back. So far I've had some epic combat moments that otherwise wouldn't have happened in regular. I can understand why its too hardcore for some, because I've done the Arc Jet mission 3 times in a row thanks to Yao Guais or mines on my way home, but this is because I was unprepared and went an unexplored route.[/QUOTE] Difficulty levels exist to tailor the game to different players based on what they want. Why should that not expand to Survival mode ? I like challenging games when I want to play them but most of the time when I play fallout I just want a relaxed experience that doesn't stress me out because the slightest bump on the road may kill me since Survival turns a 9 endurance character into wet cardboard.
[QUOTE=GHOST!!!!;50038740]What the fuck is the point in the Submachine Gun? Everytime I use it it's a fucking peashooter.[/QUOTE] Supposedly its base damage is actually supposed to be 13, instead of 10 like an automatic pipe gun. But for some reason, all the receivers, even the standard one, function like automatic receivers for the other guns and impose a damage penalty.
[QUOTE=Zombie Strider;50041481]People don't seem to understand that survival is a completely different game, and in my opinion, for the better. Coming across a group of raiders is actually scary because you have to run and take cover, and actually avoid grenades flying at you. It takes faster reactions in combat, as well as well timed shots (when they're reloading) so you don't get hit back. So far I've had some epic combat moments that otherwise wouldn't have happened in regular. I can understand why its too hardcore for some, because I've done the Arc Jet mission 3 times in a row thanks to Yao Guais or mines on my way home, but this is because I was unprepared and went an unexplored route.[/QUOTE] It's not really hardcore, it's just buttfuck retarded when I hit an enemy with a sniper rifle right between his eyes and he just shakes it off, proceeding to 4 shot me with his shitty pipe pistol. Stalker's highest difficulty WAS hardcore. Instadeath for an enemy on headshot, instadeath for you on headshot. Fallout 4 just ramps up enemy's health and damage while lowering yours and calls it a day. That's not fun, not even in the masochistic "I enjoy a proper challenge" kind of way, that's just next level of tedious.
[QUOTE=Dom Pyroshark;50041527]It's not really hardcore, it's just buttfuck retarded when I hit an enemy with a sniper rifle right between his eyes and he just shakes it off, proceeding to 4 shot me with his shitty pipe pistol. Stalker's highest difficulty WAS hardcore. Instadeath for an enemy on headshot, instadeath for you on headshot.[B] Fallout 4 just ramps up enemy's health and damage while lowering yours and calls it a day. That's not fun, not even in the masochistic "I enjoy a proper challenge" kind of way, that's just next level of tedious.[/B][/QUOTE] Thats not how survival works but okay
[QUOTE=EnlightenDead;50041536][/B] Thats not how survival works but okay[/QUOTE] Pardon me, I am saying how the Survival was before this revamp. If they changed all of that, please, do enlighten me while I'm still alive.
Everyone takes/deals more damage, so while you can go down in a few shots, so do the raiders. It's certainly not Stalker levels but its a step up from the traditional Beth system of "Harder difficulty just means higher raider health".
Sorry, you need to Log In to post a reply to this thread.