• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
What's up with NPC stealth boys? I've [I]seen[/I] NPCs use them normally; they take it out, press the button, and they blur away, still slightly visible by means of shimmering. Yet, Gunners just... go away... like they don't blur away, there's no shimmering effect so they're [I]completely[/I] invisible, and the game makes them disappear as if they were outside the draw distance, or in other words they fizzle away. The only way to see them is if your armor has the target highlighting mod, and even then it doesn't always work which is just as weird.
So does the eating/drinking aspect of Survival mode matter? Or is it like "I have fifty food and drink items and I eat one or two and day and find more and I'm never in danger of dying" Or do you actually have to scavenge to not die and consume your food at a reasonable rate to make starving to death by poor planning a possibility.
I've been installing shittons of mods lately and by God I hope I don't end up killing my game like I did in New Vegas. On the topic of mods though, recommend me a tasteful ENB that's good for gameplay. Been thinking of trying some out now.
[QUOTE=CodeMonkey3;50045256]So does the eating/drinking aspect of Survival mode matter? Or is it like "I have fifty food and drink items and I eat one or two and day and find more and I'm never in danger of dying" Or do you actually have to scavenge to not die and consume your food at a reasonable rate to make starving to death by poor planning a possibility.[/QUOTE]The player character eats and drinks more than Mr. Creosote from the Meaning of Life. [QUOTE=Ganerumo;50044130]I've checked the damage thing several times and it's a major bug with how sleeping works. Basically the way healing from beds is "disabled" is that the game heals you as in normal gameplay, [I]then[/I] reverts it back to your normal health, and during that rollback also applies all fatigue damage and various status effects you may have obtained while sleeping. Having several status effects occur (so basically becoming peckish and parched) causes this rollback to be delayed some more and to come out inaccurately, leading to loss of health which seems to get worse with radiation.[/QUOTE]Just... why? How would it not be just simpler to disable bed healing properly for survival?
[QUOTE=bigbadbarron;50045065]Somebody posted the debug item code in the thread that gives you many copies of every resource in the game, but in the form of a one pound toaster. Cant remember what it is called though. Its what I used on my third play to speed up the building, since you need to have the right perks to build things anyways. Anyone know what its called?[/QUOTE] The ID for it is 247E7F pretty sure the name of the item is some crazy long string containing every base junk type
The toaster is called "Batch File Tester".
hey have you seen that operation anchorage DLC remake on fallout 4? sound so cool ! ahahahahhah :D they are even gonna put back the winter t 51!
[QUOTE=ApertureXS200;50046216]hey have you seen that operation anchorage DLC remake on fallout 4? sound so cool ! ahahahahhah :D they are even gonna put back the winter t 51![/QUOTE] :tried:
[QUOTE=-Iker-;50046295]:tried:[/QUOTE] [Charisma 999] Well .. i know a guy who knows a guy who know a woman who knew Tom. now can you trust me ? :v:
[QUOTE=Ganerumo;50044166]Also it seems like even being thirsty causes damage, so if you fall asleep and become thirsty while being asleep you'll take significant damage. Thirst is definitely over the top in this game and needs some calibrating. The amount you need to drink to even go from thirsty to hydrated is insane.[/QUOTE] you should report all of this in the beta forums.
I think "Survival revamp" should be called "IwanttobehardcorelikeNVwithsocalledrealisticweapondmgfeatbabysfirst"ironmanmode""
[QUOTE=Combine 177;50046501]I think "Survival revamp" should be called "IwanttobehardcorelikeNVwithsocalledrealisticweapondmgfeatbabysfirst"ironmanmode""[/QUOTE] we give you a game, you're complaining we give you robot customization, you're still complaining we give you hardcore mod that you wanted and begged since day one, and you're STILL complaining! What the fuck do you want then?! Everything can't be perfect! Fuck you! [highlight](User was banned for this post ("Flaming. Calm down. Again.." - postal))[/highlight]
[QUOTE=ApertureXS200;50047196]What the fuck do you want then?! Everything can't be perfect! Fuck you![/QUOTE] None of this was necessary. :v:
i love survival and i love it's implementation(it could use some tweaks though). I'm glad that I didn't have to wait for some modder to make it. i have faith in bethesda on this one.
[QUOTE=Xubs;50047374]I like Survival too but I think it needs a fair amount of tweaks. Personally I'd half the amount of liquid needed to go from completely dehydrated to fully hydrated, make foods remove various amounts of hunger (maybe make it tied to the weight of the food, or make cooked foods always give double hunger healing), and look into options regarding control over the difficulty of the save system so players can fine-tune it.[/QUOTE] Yeah, these are the kind of tweaks i was thinking. Allowing saving & quitting would be neat.
I don't understand the logic of stimpaks dehydrating you.
oh yeah, what about a Save & Quit button? so that you can put the game down without penalty, but it wouldn't be very convenient as a quicksave because you'd be pushed to the menu and would have to reload your game if you wanted to get back into it.
[QUOTE=ApertureXS200;50047196]we give you a game, you're complaining we give you robot customization, you're still complaining we give you hardcore mod that you wanted and begged since day one, and you're STILL complaining! What the fuck do you want then?! Everything can't be perfect! Fuck you![/QUOTE] You didn't gave me anything, Todd, i paid for it.
[QUOTE=Ganerumo;50047445]I don't understand the logic of stimpaks dehydrating you.[/QUOTE] My guess? the Sole Survivor apparently needs about 10 gallons of water a day to stay hydrated. this turns their blood to 99% water. since the Sole Survivor never bothers to bandage their stimpak injection site, they will always bleed a little, thus losing several precious pints of water every time [editline]1st April 2016[/editline] i am now imagining the sole survivor taking cover from raiders and every time they get shot a fire-hydrant-like torrent of water explodes out
[QUOTE=Ganerumo;50047445]I don't understand the logic of stimpaks dehydrating you.[/QUOTE] I figure the stimpacks supercharge the bodies metabolism, making it heal faster but also use up a lot of energy in the process. It's a detail I like.
Im just excited that mods like Frostfall will hit Fallout 4 all the more sooner due to the stronger hardcore survival foundation it has now. With a few official Beth tweaks and some further modding, survival mode is going to keep me entertained for ages.
[QUOTE=Mining Bill;50047510]I figure the stimpacks supercharge the bodies metabolism, making it heal faster but also use up a lot of energy in the process. It's a detail I like.[/QUOTE] Shouldn't that make you hungrier, then ?
[QUOTE=ApertureXS200;50047196]What the fuck do you want then?! Everything can't be [B]perfect[/B]! Fuck you![/QUOTE] The thing is there is sadly not a sngle thing that is perfect in Fallout 4, things are mediocre at best and it is a shame (What I mean by this is think back to Fallout 4 after a year for example, what do you remember, what stood out the most, the game tries many things at same time and not any of them stand out as "perfect") [t]https://my.mixtape.moe/dlenwh.jpg[/t] Since launch Super mutants could spawn with pipe pistols because every pipe weapon is essentially a pipe pistol and they still can resulting T-posing because lack of animations, most interiors have holes everywhere, LODs quite often break and won't start working correctly until game is reset, plenty objects lack collision fully, dismembered/broken objects being in parts yet connected and many more. Now we have a mode with no saving and no console meaning we can't save before starting a quest because who knows it might break suddenly and we can't even try to fix it via console either, no way to unstuck from geometry neither because of no console allowed. The new survival mode is OK until something "unexpected" happens and things goes wrong and then the fact how badly it is implemented starts to shine because you are not even allowed to try fixing it, of course it is beta and what not atm so let's hope for the best.
The lack of console is because it's a beta feature, meaning they expect feedback which can't be skewed by shit like cheating or using the console or anything of the sort. If the game crashes during survival mode, report it so they can fix it, don't jury-rig it with the console because that's not what the beta is for. Also every game in existence has collision bugs and texture mishaps.
The game desperately needs an FOV slider. Playing in the beta with no console really made me realize how much tunnel vision you get when walking in interiors since you can't change the FOV through console, and changing the .ini doesn't seem to affect the game
New Vegas' Honest Hearts wasn't exactly as compelling as I expected, being a bit short and lacking any memorable characters In the end [sp]I urged the tribes to crash the Whitesomething but also convinced Joshua not to kill their chief[/sp]
Also it seems like having 9 endurance doesn't actually matter in survival seeing as a molotov cocktail can just instantly kill you regardless. There is no point in putting point in Endurance in Survival since everyone kills you so fast regardless, and Endurance doesn't affect things like hunger/thirst/sleep rates (which would make sense) or your resistance to illnesses.
I think it's a strange that a majority of the chems and medical supplies now have a hunger or dehydrating cost to them. Even RadX having a dehydrating effect seems strange. It just seems peculiar that you can chug a ton of water, and as soon as you take a stimpack, it's like you've suddenly had all your water pulled from your body. The only thing that I think makes sense is RadAway, since it's supposed to be a diuretic. In my opinion, I think stimpacks should have more of penalty similar to super stimpacks. If you use more than 2 in short succession, you'll start to overdose on the medication and the debuff will cause damage, and diminishing returns on every subsequent stimpack you use.
Stimpaks should just trade AP for HP, if anything.
[QUOTE=ApertureXS200;50047196]we give you a game, you're complaining we give you robot customization, you're still complaining we give you hardcore mod that you wanted and begged since day one, and you're STILL complaining! What the fuck do you want then?! Everything can't be perfect! Fuck you![/QUOTE] People complain about a game they don't like? no way
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