• Fallout Thread V26: At least it's not a Nuclear Winter
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I managed to mod and run Fallout 3 on my Windows 10 (I even downloaded an executable that disables the dreaded GFWL) I get the feeling that the character creation/tutorial sequence is great to go through as a first time player but could get tedious for the creation of other characters I helped Butch's mother and spared the fucking Overseer. What a whimp.
you can speed through that beginning section really easily or do the kid glitch and then use commands to fix stuff. Or just make a save before the cave exit.
[QUOTE=Ganerumo;50066812]I don't think it's possible to specifically have blade attacks bounce off with unarmed blocks, although I may be wrong. The Fallout 4 system so far is my favorite, the blocking is the only issue with it and VATS is here to circumvent it anyway.[/QUOTE] Fallout 4's close combat is a step in the right direction, but it's still far too slow and clunky imo. I think Dishonoured had the best feeling blocking and parrying out of any first person game ive played recently, and Considering it's published by Bethesda, with a sequel on the way, it's not too unrealistic to hope they adopt a similar combat style in future TES and fallout games.
[QUOTE=Captain Chalky;50067506]It's also quite sad how the so called [B]Institute of Technology[/B] is more like [B]Bob's Robotics Inc[/B]. Everything they do involves synths, there is nothing else of value down there. They have four "divisions" from which 3 are about synths. One makes synths, one makes weapons and armor for synths and one catches/terminates rogue synths.[/QUOTE] That's because the previous directors redirected all research and development on synths. There's a ton of technology they've developed and that you get to see. They're not developed upon because they're not the focus of the story.
[sp]Not fan how some of you call synths robots(of course none of you is directly saying gen what and so on though), they are more like lab grown humans which makes them fucking lame because robots are cool and flesh isn't.[/sp]
[QUOTE=Ganerumo;50065769][b]Ignored shaun entirely, never mentioned the fucker,[/b] went to find Kellogg, turned him into thin red paste with a minigun, and then promptly ignored the institute for the rest of the game, instead taking on a post-apocalyptic form of retirement by building houses and chilling in Diamond City.[/QUOTE] Uh, this is a lie. when you talk to Valentine you have to tell him everything about the kidnapping, including the loss of your baby son, in order to proceed. You can't not tell him about Shaun. Then later, if you talk to Kellogg, there's a point in the conversation where all four of your options are just different ways to tell him how you want Shaun back.
[QUOTE=Captain Chalky;50067506]It's also quite sad how the so called [B]Institute of Technology[/B] is more like [B]Bob's Robotics Inc[/B]. Everything they do involves synths, there is nothing else of value down there. They have four "divisions" from which 3 are about synths. One makes synths, one makes weapons and armor for synths and one catches/terminates rogue synths.[/QUOTE] Don't forget the one that's talking about making synth animals for some fucking reason... Seriously he has on his terminal, synth whales [editline]4th April 2016[/editline] [QUOTE=DChapsfield;50067574]Uh, this is a lie. when you talk to Valentine you have to tell him everything about the kidnapping, including the loss of your baby son, in order to proceed. You can't not tell him about Shaun. Then later, if you talk to Kellogg, there's a point in the conversation where all four of your options are just different ways to tell him how you want Shaun back.[/QUOTE] You don't have to talk to Kellogg, just vaporize him first chance you get, Valentine you have no option though
[QUOTE=Ganerumo;50067527]They're not developed upon because they're not the focus of the story.[/QUOTE] What? Like what? they are the one faction the story focuses on the most. They are [u]the[/u] antagonist. You cannot do the main quest without them being at the center of it.
[QUOTE=Ganerumo;50067527]That's because the previous directors redirected all research and development on synths.[/QUOTE] Yeah, the problem is still: Why?. Synths are pretty advanced and all ( a robot that can pass a DNA test!? wow!) but wtf do they actually do? What are they designed to do in the long run? Spy on people. Slaves. One instance when you first get to the institute that suggests they use them for test subjects. (Lol idk what they would consider important enough to test on a synth tho considering synths are the valuable goal of everything they do there anyway) Catching other synths that run away (an issue that just possibly suggests they aren't particularly reliable at the other jobs mentioned.) Those are the only reasons to have synths that are given in-game. Maybe if the institute was planning to repopulate the planet with synthetic versions of extinct wildlife- therefore artificially restoring the world to it's prewar state, then perhaps their massive raging boner for synths and [B] FUTURE OF HUMANITY [/B] rhetoric would be justified, but as it stands their plan for the [B] FUTURE OF HUMANITY [/B] seems to be about filling their bunker with fake people and animals.... and not much else.
Because there wouldn't be a plot if the institute was making farm equipment and a cure for cancer.
[QUOTE=Captain Chalky;50067506]It's also quite sad how the so called [B]Institute of Technology[/B] is more like [B]Bob's Robotics Inc[/B]. Everything they do involves synths, there is nothing else of value down there. They have four "divisions" from which 3 are about synths. One makes synths, one makes weapons and armor for synths and one catches/terminates rogue synths.[/QUOTE] why would they even make synths that have the capacity to go rogue if the institute just treats them like pieces of equipment anyway? like if you're just gonna have them be janitors and miners and shit why not just use generation II's that won't get fed up with it and rebel and kill everyone? and are also way stronger and more durable and don't bleed or get tired or have bones to break?
[QUOTE=Cone;50067628]why would they even make synths that have the capacity to go rogue if the institute just treats them like pieces of equipment anyway? like if you're just gonna have them be janitors and miners and shit why not just use generation II's that won't get fed up with it and rebel and kill everyone? and are also way stronger and more durable and don't bleed or get tired or have bones to break?[/QUOTE] If valentine's abilities are anything to go by, Gen II synths are pretty much the best robots for the institutes needs. Gen 3's are inferior in every possible way. Why are people IRL scared of losing their jobs to robots? those are the exact reasons why Gen 3s suck.
i wish you have mechwarrior size mech battles
[QUOTE=Cone;50067628]why would they even make synths that have the capacity to go rogue if the institute just treats them like pieces of equipment anyway? like if you're just gonna have them be janitors and miners and shit why not just use generation II's that won't get fed up with it and rebel and kill everyone? and are also way stronger and more durable and don't bleed or get tired or have bones to break?[/QUOTE] Because hubris. The Institute are meant to be children playing god with an ant colony. The previous generations, the ones that discovered teleportation and advanced robotics and apparently how to create food practically from nothing were the smart ones. The ones you get to see are the dumb fuckheads who literally kidnapped a baby to make robots. They're supposed to be tunnel visioned, dumb shitheads. That's as much a part of the faction as the legion being traditionalist assholes and the Brotherhood of Steel being nazis. Also the Gen III synths being worse on every aspect isn't entirely true, they're supposed to be strong as shit, they can regenerate making them less more efficient on long run operations, and they're generally speaking not as fucking dumb as Gen 2s, making them able to understand more complex directives which, again, makes them more efficient for extensive field operations. The fact they've got free will and can easily escape is an obvious flaw that's disregarded by the institute because they're written as dipshits.
[QUOTE=Ganerumo;50067622]Because there wouldn't be a plot if the institute was making farm equipment and a cure for cancer.[/QUOTE] Fallout NV had a plot centred around a dam. Fallout 3 centred it's plot around a giant water purifier. The centre of the plot doesn't have to be overly complicated, it just has to make sense, and synths just don't. [QUOTE=Ganerumo;50067658]they're written as dipshits.[/QUOTE] I agree. The problem is it doesn't feel intentional. Judging from the soundtrack and the [sp] big reveal [/sp] It feels like we are supposed to be in utter awe of the unimaginable genius we are seeing and marvel at just how smart these guys are. only instead we all think they are dumb as fuck because of bad writing. The more I think about it, if it wasn't for them [sp] dumping hundreds of mutants topside [/sp] and kidnapping people, why bother [sp] attacking the institute at all? [/sp] they clearly believe the world above is dead and just want to remain isolated from it- why do they keep painting a target on themselves? If you have to say "oh that's to make the plot work!" then it's pretty clear that the plot is a bit shit.
The Institute stuff worked much better in FO3, where they were a more mysterious organization conducting crazy experiments for humanity's benefit, and all you got was a rogue android and an old man who was nothing more than PR.
[QUOTE=TheRealRudy;50067676]tbh even the legion has a far better developed vision than the institute[/QUOTE] not to defend the institutes writing or anything but not really they were basically raiders with a roman theme, but were supposed to have more vision but apparently obsidian ran out of time or something to develop them or something even choosing them, it was like "i will be a raider now"
Exposing a criminal offering money to set off a huge bomb inside a town to that town's sheriff, but ultimately getting said sheriff killed = bad Being able to loot the corpse of said sheriff with impunity and getting his hat and duster = good
[QUOTE=Fire Kracker;50067739]not to defend the institutes writing or anything but not really they were basically raiders with a roman theme, but were supposed to have more vision but apparently obsidian ran out of time or something to develop them or something even choosing them, it was like "i will be a raider now"[/QUOTE] Yeah they were Raiders, Conquerors. Conquering all tribes, Uniting everyone in the post war world under a single strong banner (no matter how barbaric). Building up a powerful tribal society on barbaric principles is still a better, and more interesting vision for an antagonist to fight for than "everything is dead, lets hide and make robots and mutants" In my opinion. The legion had fucking horrible ideals, but they felt like ideals real people could hold.
Yeah I never really got the whole Synth thing either, the Institutes motto is apparently "Mankind Redefined" which seems to imply they are creating the Synths to replace humanity, as the more evolved form of life, but litterally everything they do goes against that line of thinking, they actually aren't designing more human like Synths because they want to create a better vision of humanity capable of surviving far better in the nuclear wasteland, no, they want to create a slave workforce, but the conundrum in this regard is, why create a human [I]anything[/I], when you have perfectly good robotic slaves already, why bother to make the machines you create closer to humanity, it honestly seems more trouble than it's worth, I mean you have to dedicate an entire WING to just catching the ones that want to get away, I mean at that point why fucking continue doing something so nonsensical, if you are only going to use them as manual laborers or as canon fodder or enforcers, go back to using Generation 2's or 1's even and all those problems you keep having go away. I feel like the Institute went through several rewrites and parts of each rewrite were just left in, because the faction itself is a joke with how much everything conflicts in this regard. [editline]eidt[/editline] Also, I don't understand how anyone within the Institute could have decided to switch from production of cybernetics that basically allow a person to hardly age AT ALL and just drop it in favor of making slaves, like barely anyone spoke up against it, despite the fact they already have extremely effective slaves in regards to Gen 1 and 2 Synths, making Generation 3's superfluous, like other than to act as infiltrators, what have Generation 3 Synths got over the original generations other than more problems in regards to actual freewill?
[QUOTE=fulgrim;50067229]I feel the institutes "WE ARE THE FUTURE OF HUMANITY!" shit would be a lot less laughable if [sp]there were more than 60 people down there.[/sp] The way [sp] farther speaks about it[/sp], it really does just sound like he means the "future of humanity" in the sense that soon everything else will die and their little isolated vault will be all that's left. Seriously, it sounds like they have absolutely no plan to ever leave the basement and start rebuilding or improving the world above. [/QUOTE] They're basically a less genocidal Enclave if you put it into these terms. The more I think about it the more empty Fallout 4 feels and I question what the fuck they spent the time and budget on. Every single faction except the BoS feels underdeveloped or even laughable, there are like 5 vaults in the game, two of which are super generic, no underwater content, Children of Atom have no explanation and were obviously meant to play a bigger part, the Glowing Sea is just a really cool setpiece with little actual depth or story. IMO I think Bethesda had MUCH grander plans for the main quest, but something catastrophically fucked up along the way. I feel like they were going to have a situation similar to the Battle of Hoover Dam, where depending on who you side with and what side quests you did, they would be involved in the ending battle somehow. I mean I have no other explanation as to why the Children of Atom are in the game and have a fuckhuge settlement with named NPCs in the Glowing Sea that do nothing, or why the Gunner's have so much time put into them but end up just being a green colored raider gang with some assaultrons, or why the Atom Cats have 2 quests you can do for them. Obvious effort was put into the worldspace, combat, companions, and the first half of the main quest, but I have no idea what happened after that.
[QUOTE=JCDentonUNATCO;50068147]They're basically a less genocidal Enclave if you put it into these terms. The more I think about it the more empty Fallout 4 feels and I question what the fuck they spent the time and budget on. Every single faction except the BoS feels underdeveloped or even laughable, there are like 5 vaults in the game, two of which are super generic, no underwater content, Children of Atom have no explanation and were obviously meant to play a bigger part, the Glowing Sea is just a really cool setpiece with little actual depth or story. IMO I think Bethesda had MUCH grander plans for the main quest, but something catastrophically fucked up along the way. I feel like they were going to have a situation similar to the Battle of Hoover Dam, where depending on who you side with and what side quests you did, they would be involved in the ending battle somehow. I mean I have no other explanation as to why the Children of Atom are in the game and have a fuckhuge settlement with named NPCs in the Glowing Sea that do nothing, or why the Gunner's have so much time put into them but end up just being a green colored raider gang with some assaultrons, or why the Atom Cats have 2 quests you can do for them. Obvious effort was put into the worldspace, combat, companions, and the first half of the main quest, but I have no idea what happened after that.[/QUOTE] "Another settlement needs our help, General"
The constant, distant detonation of explosives (particularly nuclear) and the firing of guns just outside Diamond City seems oddly calming. Even the quick, blinding flashes of another old world car going up in smoke seems like merely a nice fireworks display, or perhaps an indication that loot is now available from some unfortunate sod who's now quite literally half the man he used to be.
Unfortunately, Fallout 3 is revealing to be extremely unstable to play (reminder that I'm on Windows 10) Basically, the game often loads itself without sound effects, there are very rare crash and a garanteed crash upon entering a place required for a quest I'm doing (the Super Duper Market) I doubt the problem is within the moods I chose, because I didn't get overboard with them Tips?
How the hell did[sp]Dr Li[/sp]manage to get into the Institute? How did she contact them? Nobody in the Commonwealth has any idea exactly what the Institute is, almost every character calling them the bogeymen to blame bad shit on. Even if she did manage to contact them, why would they let her join? Surely they have people better than her. I hate[sp]Dr Li.[/sp]
[QUOTE=Pokepunch;50068269]How the hell did[sp]Dr Li[/sp]manage to get into the Institute? How did she contact them? Nobody in the Commonwealth has any idea exactly what the Institute is, almost every character calling them the bogeymen to blame bad shit on. Even if she did manage to contact them, why would they let her join? Surely they have people better than her. I hate[sp]Dr Li.[/sp][/QUOTE] It's a stretch but either they heard of the work in the Capitol Wasteland maybe from Zimmerman or, [sp]They infiltrated Danse into the BoS, so it's possible they have more moles who feed them information about key figures. And the whole thing is that The Institute approaches you, you don't find them on your own.[/sp]
Do you guys think that someone would attempt to remake Fo4 on the New Vegas engine? I didn't think of that until now.
[QUOTE=Pokepunch;50068269]How the hell did[sp]Dr Li[/sp]manage to get into the Institute? How did she contact them? Nobody in the Commonwealth has any idea exactly what the Institute is, almost every character calling them the bogeymen to blame bad shit on. Even if she did manage to contact them, why would they let her join? Surely they have people better than her. I hate[sp]Dr Li.[/sp][/QUOTE] Its been a while but doesn't she have a discussion with Dr. Zimmer in FO3? He never seemed to have issues telling everyone about how much better the institute was compared to their old rusted out aircraft carrier. It wouldn't be hard to imagine that's how she heard about it or even Zimmer told her how to contact them and/or gave her a letter of recommendation. [QUOTE=JCDentonUNATCO;50068306]It's a stretch but either they heard of the work in the Capitol Wasteland maybe from Zimmerman or, [sp]They infiltrated Danse into the BoS, so it's possible they have more moles who feed them information about key figures. And the whole thing is that The Institute approaches you, you don't find them on your own.[/sp][/QUOTE] It's heavily implied that Danse [sp]was an escaped and reprogrammed synth. We know they had escaped synths at least as far south as the Capital. He's sorta a foil to the Bandit Leader fellow you hunt with that one synth. He's a synth who was reprogrammed and ended up joining the BOS to protect people.[/sp]
[QUOTE=Dantz Bolrew;50068316]Do you guys think that someone would attempt to remake Fo4 on the New Vegas engine? I didn't think of that until now.[/QUOTE] What, why?
[QUOTE=fulgrim;50067229]I feel the institutes "WE ARE THE FUTURE OF HUMANITY!" shit would be a lot less laughable if [sp]there were more than 60 people down there.[/sp][/QUOTE] Seems a bit nitpicky. It's really just a scale thing if you ask me. Factions, in a lore, and story perspective are almost never are reflected 1:1 in gameplay for a number of reasons. All things considered, it still manages to be on of the larger inhabited locations in the game. [QUOTE=Captain Chalky;50067506]It's also quite sad how the so called [B]Institute of Technology[/B] is more like [B]Bob's Robotics Inc[/B]. Everything they do involves synths, there is nothing else of value down there. They have four "divisions" from which 3 are about synths. One makes synths, one makes weapons and armor for synths and one catches/terminates rogue synths.[/QUOTE] Synths, are very impressive technological creations. But to say there isn't anything else of value in the Institute is wrong too. The fact that they were able to create a super-structure that can recycle air, have clean water, and a stable food supply using an advanced form of hydroponics, that's also very impressive. It has a similarity to a vault, but it's arguably far more self-sufficient, since the vaults seem far more difficult to maintain for the population that uses them. On top of that, the Institute has also been able to make mental illnesses a thing of the past if dialogue is to be believed, and their terminals are highly advanced, and interactive enough that they can purely teach their children using them without a need for literature. Even their basic tools for cleansing and maintenance seem highly advanced. If you just look at them at face value, it's very easy to just see synths as their only accomplishment, but it is very much not the case.
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