• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
Maybe it's too early to say, but I'm finding roleplaying harder in Fallout 3 than in New Vegas
[QUOTE=TheRealRudy;50074200]that's because it is, fo3's story is a lot more linair, and has a lot more backstory for the player character atleast you can enjoy liam neeson's smooth voice though[/QUOTE] As far as im concerned my lone wanderer also has liam neeson's accent because he was raised by him. Nothing will change my mind.
I've already set up an area that will become my arena in Sanctuary hills. It's that roundabout with the centre tree, going to build a circle wall around the paving and set up some places to sit and watch below. Think I'll turn the houses in that area into gladiator rooms for raiders/cages for wildlife. Neon signs is great, I can finally make my market row look like some 80's New York ghetto district.
[QUOTE=TheRealRudy;50074200]that's because it is, fo3's story is a lot more linair, and has a lot more backstory for the player character atleast you can enjoy liam neeson's smooth voice though[/QUOTE] The courer has just as much backstory as the lone wanderer It's what you do after leaving the opening area that defines your character Same shit applies to the sole survivor
I wonder how much power the fusion core generator will supply. I hope it's a quieter alternative to the largest generator. I'm also hoping they'll have a new water resource that supplies more water than the regular ground pump too. Here is hoping I make it into the beta this time. I was very disappointed I didn't get selected for Automatron.
With this building DLC, they better fix pathfinding and shit in settlements
Excited for the DLC and trailer obviously, but concerned that we're still yet to hear anything about the GECK. Considering Todd said it was coming out between DLCs 1 and 2, they have less than a week to release it and live up to that promise, which I don't see happening as a sudden release.
[QUOTE=Sprelle;50074511]With this building DLC, they better fix pathfinding and shit in settlements[/QUOTE] Nobody forces you to build in non open areas so I really doubt they will improve it. Still one can hope.
[QUOTE=Pops;50074289]The courer has just as much backstory as the lone wanderer It's what you do after leaving the opening area that defines your character Same shit applies to the sole survivor[/QUOTE] When it comes to the courier, your character is basically whatever you want him/her to be up to the point he/she's shot by Benny. After being patched up your are just told that your shooter has gone in that direction and that's pretty much it: the whole thing is an excuse to involve your character in the fight for the control of the Mojave, which is the main focus of the plot When it comes to the lone wanderer, instead, there are same elements to the character you can't just ignore while you roleplay: you have a known father and your mother died, but, more importantly, you spent your childhood and adolescence in a closed vault, which carries many implications about how your character is supposed to react to things and interact with people The plot is also more, shall we say, involved: in New Vegas, as I said, I always felt I was tending to my own business all the time and just bumped into major NPCs and problems by accident, while in Fallout 3, all of a sudden, my father decides to escape, his best friend gets killed, I'm forced to leave the fault, once outside I [I]have[/I] to find my dad, ...
Problem if you make 2 story building with corridors, they will not be able to navigate there. Thats kinda game breaking when they all get stuck in walls.
[QUOTE=Beacon;50074532]Excited for the DLC and trailer obviously, but concerned that we're still yet to hear anything about the GECK. Considering Todd said it was coming out between DLCs 1 and 2, they have less than a week to release it and live up to that promise, which I don't see happening as a sudden release.[/QUOTE] Never know, it might release WITH this DLC, that would certainly be a big surprise.
[QUOTE=Sprelle;50074552]Thats kinda game breaking when they all get stuck in walls.[/QUOTE] Everything can be even out of reach for settlers to be "used" by them off screen so it isn't that way game breaking, but yeah you are pretty much made choose between nice innovative building and bland square that AI actually can walk inside without commanding them to move 1 meter at time.
[QUOTE=jonu67;50074554]Never know, it might release WITH this DLC, that would certainly be a big surprise.[/QUOTE] That's honestly what I'm actually hoping for now, as I don't see it releasing before that any more.
If it is coming out next week, we would be getting info this week.
[QUOTE=Tuskin;50074705]If it is coming out next week, we would be getting info this week.[/QUOTE] Exactly why 'surprise with the DLC' is the best I'm hoping for now :/ Makes sense not to release before the purely content DLC as modders could easily just add all this stuff in themselves and no one would pay for it.
Is the survival beta unavailable now? Just got back from a trip and I don't seem to have it in the dropdown menu edit: oops, there it is
Iirc the exact quote was "between DLCs" followed by "sometime in April." I don't recall Todd saying between the first two specifically. No need to get antsy about it yet. At least wait until May to break out the sweet little lies memes.
[QUOTE=Pops;50074289]The courer has just as much backstory as the lone wanderer It's what you do after leaving the opening area that defines your character Same shit applies to the sole survivor[/QUOTE] Nah, even with lonesome road all that is set in stone about the courier is that you passed through the divide a lot on your travels ( and according to npc dialogue, in-game terminal entries and journals- that's because the divide was *the* best trading route at the time, it's destruction is part of the reason the NCR is so woefully undermanned- so it's not too hard to imagine that whatever you decide you were doing before new-vegas took you through there once or twice) and at some point, while passing through, you [sp] delivered a trivial, forgettable package that turned out to be a detonation trigger. [/sp] That's only one job that you don't get to decide if you did or not (other than the chip obviously), the rest is up to you. You can tell various NPCs in the game all kinds of information in idle conversation to further flesh out your story "Ever been to new reno?" "I was born there, no never, Once or twice, Once- on a job, have you?", and even give conflicting accounts of your past to different people if you really want to. Fallout 3 has a much more confined back story, but I still thought it was okay, the large blank spots in the vault intro left a little room for me to imagine my character's childhood within the confines of the vault dweller background, and you are still pretty young by the time you leave so the game didn't really have time to impose a back-story you didn't like on your character. Fallout 4 you pretty much get given a character with a predefined personality, and work from there. Those are three very different set ups. Everyone has preferences as to what one they felt worked the best, but they definitely have different impacts on how the protagonist fits in with the main story.
so, you can't make robot battles, huh well that blows
[QUOTE=CompanionMube;50074827]so, you can't make robot battles, huh well that blows[/QUOTE] i'd imagine putting a robot in a arena would end up with the robots trying to murder the spectators before fighting each other.
Robots are settlers, so that means robot battles should be possible given from what I remember from what was said about some of the features of this DLC, settlers can be forced to fight for your amusement, so that means robots can also be forced to fight for your amusement.
[QUOTE=jonu67;50074862]Robots are settlers, so that means robot battles should be possible given from what I remember settlers can be forced to fight for your amusement.[/QUOTE] Well, I know I'm gonna make all my settlers beat the fuck out of each other for me and my robots amusement. Robots are just plain fuckin' better, I'd rather staff all my settlements with them.
[QUOTE=Spydurr117;50074876]Well, I know I'm gonna make all my settlers beat the fuck out of each other for me and my robots amusement. Robots are just plain fuckin' better, I'd rather staff all my settlements with them.[/QUOTE] They also cost more to replace too, better to keep the awesomely awesome robots safe and feed the deathclaw the easily replaceable meatsacks. :v: then again only the main character can kill settlers, unless this DLC changes things, which I'm assuming it might. Where's the fun in an arena if no one can die?
Wasteland Workshop.jpg [t]http://i.imgur.com/ArI0BfJl.jpg[/t]
[QUOTE=fulgrim;50074825]Nah, even with lonesome road all that is set in stone about the courier is that you passed through the divide a lot on your travels ( and according to npc dialogue, in-game terminal entries and journals- that's because the divide was *the* best trading route at the time, it's destruction is part of the reason the NCR is so woefully undermanned- so it's not too hard to imagine that whatever you decide you were doing before new-vegas took you through there once or twice) and at some point, while passing through, you [sp] delivered a trivial, forgettable package that turned out to be a detonation trigger. [/sp] That's only one job that you don't get to decide if you did or not (other than the chip obviously), the rest is up to you. You can tell various NPCs in the game all kinds of information in idle conversation to further flesh out your story "Ever been to new reno?" "I was born there, no never, Once or twice, Once- on a job, have you?", and even give conflicting accounts of your past to different people if you really want to. Fallout 3 has a much more confined back story, but I still thought it was okay, the large blank spots in the vault intro left a little room for me to imagine my character's childhood within the confines of the vault dweller background, and you are still pretty young by the time you leave so the game didn't really have time to impose a back-story you didn't like on your character. Fallout 4 you pretty much get given a character with a predefined personality, and work from there. Those are three very different set ups. Everyone has preferences as to what one they felt worked the best, but they definitely have different impacts on how the protagonist fits in with the main story.[/QUOTE] I would actually argue the sole survivor has less than the lone wanderer since all we know about him is he's married with a child and a veteran soldier. Lone wanderer we literally follow from birth.
[QUOTE=Pops;50074925]I would actually argue the sole survivor has less than the lone wanderer since all we know about him is he's married with a child and a veteran soldier. Lone wanderer we literally follow from birth.[/QUOTE] Id say the fact that you are playing from that birth let's you manipulate the back story to some degree, instead of just being handed it.
[QUOTE=fulgrim;50074992]Id say the fact that you are playing from that birth let's you manipulate the back story to some degree, instead of just being handed it.[/QUOTE] Well in the case of LW you're given choices during the setup of the backstory (in rather inconsequential situations, until you actually get to present time) while SS just has a less precise backstory to begin with which allows the player to develop it their own way after the game starts.
[QUOTE=Ganerumo;50075085]Well in the case of LW you're given choices during the setup of the backstory (in rather inconsequential situations, until you actually get to present time) while SS just has a less precise backstory to begin with which allows the player to develop it their own way after the game starts.[/QUOTE] In FO3 you can take the goat and become whatever, in FO4 you're a lawyer married to a veteran or a veteran married to a lawyer.
In fallout 3 I was a pedicurist for my entire adolescent life. [i] apparently you're a foot person! [/i]
[QUOTE=Lizzrd;50075132]In FO3 you can take the goat and become whatever, in FO4 you're a lawyer married to a veteran or a veteran married to a lawyer.[/QUOTE] But FO3 determines your exact date and place of birth (Jefferson Memorial, October 2257), your parent and mother (James and Catherine, both scientists), the fact you are at least mixed race (unless you play as an African-American), who your father knew, the fact you were to Megaton and then to Vault 101 within a year of being born, your friends and rivals as a child, etc. I don't think you're supposed to have ever practiced that job assigned by the GOAT, seeing as during these two years until you escape you are [I]still[/I] a student (you can hear your dad talk about how Mr Brotch gave you shit grades). Although the goat sequence itself does determine how your character interacts with other people, your general alignment and how you solve problems in a situation where you actually can impact the outcome (brash, diplomatic, indifferent). Something FO4 does as well with the Vault Tec guy.
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