Fallout Thread V26: At least it's not a Nuclear Winter
5,001 replies, posted
Honestly it makes the game feel about as tense as Call of Chernobyl. Its stalker-lite withless euro jank and more beth jank
I never had issues roleplaying in any of those games, constraining backstory or not.
Also I like survival more with saving. Even Stalker lets you save whenever you want, even if that means fucking yourself over.
[QUOTE=RenegadeCop;50078321]What does that have to do with my opinion? That you can't roleplay in fallout 4 very easy?
Why would that invalidate your experience with non-roleplay stuff?[/QUOTE]
Your whole '250 most boring hours' bull, 'yeah tnose radiant quests will keep you busy' too.
You clearly havwnt taken a lot of time to just explore, the main quest is nothing compared to the shit that happens by taking a stroll from the Constitution back to covenenant
[editline]6th April 2016[/editline]
[QUOTE=Ganerumo;50078334]I never had issues roleplaying in any of those games, constraining backstory or not.
Also I like survival more with saving. Even Stalker lets you save whenever you want, even if that means fucking yourself over.[/QUOTE]
I wouldnt mind it having saving, but i honestly dont mind the current system. It encourages you to pick your fights, keep mental notes of bed locations nearby, and manage your foods properly.
The main issue I have with the lack of saving is that dying can be instantaneous, and really hard to predict because some enemies can deal a nonsensical amount of damage.
In these types of games I feel like it's very important to let the player know in advance when something is just a terrible idea. Fallout 4's survival mode can fuck you over by having a random encounter turn into an instant death scenario without the player having much agency on the situation.
[editline]6th April 2016[/editline]
Also the Boston Mayoral Shelter has to be my favorite secondary location in the game.
After playing a fair amount of survival, I've really come to appreciate the vertbird fast travel. It gave me an idea on how fast traveling should work in general. Each of the four factions should have their own unique way to get around the map, each with their own ups and downs. The brotherhood has the vertibird, which takes the longest time and leaves you vulnerable to be shot down, but is the most like traditional fast travel. The institute has their teleporter, which can only teleport you near major locations and far out of public view, as to not arouse suspicion. The railroad could have some secret tunnel complex that allows easy access to the different quadrants of the map. Minutemen could have a system that allows you to ride with caravans to different settlements. It'd be a neat way to have the players faction reflect on their playstyle.
[QUOTE=Vodkavia;50078469]I'm genuinely curious how the fuck you can get 200+ hours into one Fo4 save. I've scoured the wiki for content did pretty much every non radiant quest and I'm not even remotely close to 200 hours, do you non ironically do Preston's errands all day or what.[/QUOTE]
settlements
[QUOTE=Ganerumo;50078235]I think it was added with Automatron.[/QUOTE]
It was added in the 1.4 patch. The same patch that added more signs, doors, and raider clutter for settlements.
[QUOTE=Vodkavia;50078469]I'm genuinely curious how the fuck you can get 200+ hours into one Fo4 save. I've scoured the wiki for content did pretty much every non radiant quest and I'm not even remotely close to 200 hours, do you non ironically do Preston's errands all day or what.[/QUOTE]
I spend hours just managing ny settlements/wandering around getting into tustles and enjoying the world
[QUOTE=Vodkavia;50078469]I'm genuinely curious how the fuck you can get 200+ hours into one Fo4 save. I've scoured the wiki for content did pretty much every non radiant quest and I'm not even remotely close to 200 hours, do you non ironically do Preston's errands all day or what.[/QUOTE]
You take your time and explore every location the game has to offer without fast traveling for shortcuts.
Also settlements.
I don't even give a fuck about the settlers, I just build cool as fuck houses in nonsensical layouts and fill them to the brim with junk.
[QUOTE=Vodkavia;50078469]I'm genuinely curious how the fuck you can get 200+ hours into one Fo4 save. I've scoured the wiki for content did pretty much every non radiant quest and I'm not even remotely close to 200 hours, do you non ironically do Preston's errands all day or what.[/QUOTE]
Exploring. If there is one thing I have always counted on with Bethesda's Fallout games, it's that, and they pretty much always deliver, as I just spend many hours exploring locations, raiding unmarked locations, and building my settlements using those resources.
I mean, fuck, I'm pretty sure I didn't even decide to reach Diamond City until I was a little past my 100th hour. I was just busy exploring the eastern coastal area, and just when I thought that was big, reaching Diamond City opened even more possibilities to me. And the funny thing is I didn't even proceed with the main quest until another 100, or 200 more hours had passed.
For a while, I was just dedicating myself to actually try and find my son thinking the main quest wasn't needed.
[QUOTE=RenegadeCop;50078366]I've walked all over, most places are boring, raider killzones, or a simple "oh, cool" and then moving on 5 minutes later. It's a one-trick pony.
The really neat places like the forged or that museum of witch-craft are awesome, but only once.
My personal favorite is the ghoul doctor who will heal your rads, while she lives in a crater of +20 rads/second[/QUOTE]
Pretty much this.
I've spent plenty of time exploring, it's the single reason I've managed to play 173 hours of this game so far (because god knows it wasn't thanks to the game performance, the story (even when I fit my character into the "I'm a dad looking for his son because I care" plotline), the dialogue, the radiant quests, the factions, the broken melee, the lack of modification variation, or the "super strong" emotional "attachment" I have to anyone introduced to you from the beginning of the game to Diamond City).
Personally, my favorite experience in the game was finding an unmarked lighthouse waaaay down south after barely surviving honestly way too fucking many mirelurks. The landscape was beautiful in a dark, foreboding way. The enemies were aplenty if you left the place, making it a calm, safe haven in the same style as Resident Evil 1-3's safe rooms with typewriters, which was fantastic in terms of the environment actually getting an emotional response from me. Hell, the place even had a dead person in a bed holding a 10mm with iirc one bullet next to them. It told a story, it gave me a sense that I was walking through nearly what this person had gone through, with the difference being only how the experience ended.
But then I had to leave because I was on an exploration to Quincy for the first time ever, where I'd just get shot at by what amounts to high-level raiders under an actual flag. Like the low-level ones I killed to get my companion from the Combat Zone, a hive of raiders that shoot on sight as usual, after I'd just walked through streets of people shooting at me, which was preceded by Super Mutants shooting at me, as I walked away from a tool store where a woman lured me in claiming that someone needed help, only for the place to be filled with, gasp, raiders.
The exploration in this game is great, until you realize that 90% of encounters are just you getting shot by at by raiders, gunners, or supermutants, or you getting clawed at by feral ghouls while you very occasionally have an encounter like a deathclaw that doesn't maul you because you brought the thing's egg back or you get a chuckle from a guy putting up essentially a lemonade stand in the middle of nowhere and calling it a bar. After a while, you've really seen all there is to see from a diversity standpoint. I feel like the honestly biggest problem that this game has, aside from the rigid story that revolves around me caring about two characters I knew for all of 7 minutes (including Dogmeat, because I have never taken him with me and he only serves to piss me off in this game via having a buggy "hurr let's track Kellogg with the dog" quest that takes much, much longer than it should from Dogmeat just stopping for no damn reason), is that Bethesda has set up so many situations that could make for incredible, unique little self-contained stories in their world, and just turned near each and every one into a soulless shooting gallery that won't leave you with anything when you walk away from all the raider corpses and back out into the wasteland to go do the same thing again until eventually, one day, you start a new character and do it all over again.
How big is the new dlc download
it's like 50 mb big
Such a shame they didn't add the combat zone, probably not in this dlc either. It would've fit perfectly.
Adding the Combat Zone as a customizable arena / settlement would've been such a good little cherry on top of this DLC. That, plus a few extra pipe-weapons? Jeeze. It would've made this DLC about the same size as Hearthfire, while being a lot more interesting.
Are there any new weapons/enemies in the leaked DLC? Or is it just settlement stuff?
good dlc
[t]http://i.imgur.com/kTHCgMr.jpg[/t]
Spent all my minigun ammo (and ofc all the weapons traders i've found sell like 5 bullets of 5mm at most), so on the [sp]second radio beacon spawn[/sp], whipped out the fat man and basically obliterated everything. Hadn't noticed there were at least three explodable cars in the target area.
I have an idea.
Ironman (EU IV and XCOM) style saving instead of sleep saving for Survivial mode, yes or no?
[QUOTE=goldenbuttocks;50079735]I have an idea.
Ironman (EU IV and XCOM) style saving instead of sleep saving for Survivial mode, yes or no?[/QUOTE]
With the Creation Engine and it's jank? No fucking thank you.
Turns out that my problem with Fallout 3 was due to me having downloaded a nex texture package far too demanding of my computer, even with my fairly powerful rig
I downloaded a lighter version of the thing and now all is well
On other news, I've met some vampires or something. What the fuck.
[QUOTE=goldenbuttocks;50079735]I have an idea.
Ironman (EU IV and XCOM) style saving instead of sleep saving for Survivial mode, yes or no?[/QUOTE]
this i cant agree with
survival sleeping right now is honestly the best it's gonna get without just letting you freely save (though they should definitely add 'waiting' as a save point' imho)
it's not hard to find beds in the game guys, i honestly find getting through dungeons to be a lot more rewarding when i feel like i was actually challenged rather than just save scumming and charging headfirst at the problem till its dead.
Corvega was fuckin' tense dude, I'm so glad that I decided to take out -all- of the guys out back BEFORE going in, because there's no way I'd have survived that shitshow if i were surrounded.
[editline]6th April 2016[/editline]
[QUOTE=EliaMoroes;50079831]Turns out that my problem with Fallout 3 was due to me having downloaded a nex texture package far too demanding of my computer, even with my fairly powerful rig
I downloaded a lighter version of the thing and now all is well
On other news, I've met some vampires or something. What the fuck.[/QUOTE]
slight loot spoiler, but whatever it's a fuckin' great weapon, those guys get you the shishkebab if you side against them in the quest they have (flaming muffler pipe sword)
[QUOTE=No Party Hats;50079995]
slight loot spoiler, but whatever it's a fuckin' great weapon, those guys get you the shishkebab if you side against them in the quest they have (flaming muffler pipe sword)[/QUOTE]
Actually, I convinced the Family to grant protection to Arefu in exchange for a steady supply of blood bags and I recived the project for the sisk ... shiske ... the kebab blade
Also, got the boy to return to the town pacefully in his family's home
[QUOTE=TheRealRudy;50080183]rewatching that trailer, there's one thing b̶r̶i̶a̶n̶ ̶d̶e̶l̶a̶n̶e̶y̶ sole survivor says at 0:53 that irritates me more than it should
look bethesda, we get you love to act the great war happend yesterday, but wastes with 210 years worth of history should not be called "harsh new world"[/QUOTE]
But it is a harsh new world for the sole survivor...
[QUOTE=TheRealRudy;50080183]rewatching that trailer, there's one thing b̶r̶i̶a̶n̶ ̶d̶e̶l̶a̶n̶e̶y̶ sole survivor says at 0:53 that irritates me more than it should
look bethesda, we get you love to act the great war happend yesterday, but wastes with 210 years worth of history should not be called "harsh new world"[/QUOTE]
Look Rudy, I love ya, I do, but it's from the SS's perspective.
[QUOTE=TheRealRudy;50080202]he literally said before that "few days out in the wasteland", so if he isn't ignorant he should have noticed lots of shit has been going on in the time he was sleeping
although i realize the commonwealth might not be the brightest example of that, since pretty much everyone is sitting on their asses[/QUOTE]
It's harsh from his perspective and from the world he came from, the old world, this world, which is radically different from the world he remembers, this world is technically "new"
[QUOTE=RenegadeCop;50080227]Gk99, you just reminded me of the feeling resident evil type writers gave me.
It was truely one of the only safe locations in that game. Once you got there, you didnt want to ever leave. Not to mention the music for them in RE4, it became the sound of safety.
God damn I want another game that can make players attached to things like that. R.E. did it right.[/QUOTE]
[video=youtube;4pZV3UPmXI4]https://www.youtube.com/watch?v=4pZV3UPmXI4[/video]
[QUOTE=TheRealRudy;50080183]rewatching that trailer, there's one thing b̶r̶i̶a̶n̶ ̶d̶e̶l̶a̶n̶e̶y̶ sole survivor says at 0:53 that irritates me more than it should
look bethesda, we get you love to act the great war happend yesterday, but wastes with 210 years worth of history should not be called "harsh new world"[/QUOTE]
As other poster's have said it kinda makes sense considering it's from his perspective, I still hate the character's goofy personality tho and there's a lot of it in the trailer :v:.
[QUOTE=EliaMoroes;50080067]Actually, I convinced the Family to grant protection to Arefu in exchange for a steady supply of blood bags and I recived the project for the sisk ... shiske ... the kebab blade
Also, got the boy to return to the town pacefully in his family's home[/QUOTE]
Make sure to speak to Vance again to deliver blood bags to him (depending on the ending you can get a lot of money out of that) and an extra perk which turns blood bags into a decent health item.
[QUOTE=RenegadeCop;50080227]Gk99, you just reminded me of the feeling resident evil type writers gave me.
It was truely one of the only safe locations in that game. Once you got there, you didnt want to ever leave. Not to mention the music for them in RE4, it became the sound of safety.
God damn I want another game that can make players attached to things like that. R.E. did it right.[/QUOTE]
[video=youtube;K-V9ft02r9E]http://www.youtube.com/watch?v=K-V9ft02r9E[/video]
[sp]Granted, the shit does resume in short order, but still[/sp]
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