Fallout Thread V26: At least it's not a Nuclear Winter
5,001 replies, posted
I wish there were more legendary effects. After using the legendary crafting mod I realize that there are only a few really worth having. And it sucks that all the unique weapons you can get from quests are just named items with the same boring legendary effects.
It would be nice if the unique weapons actually had cool unique legendary affixes but whatev
So after playing Fallout 4 for ages, I got a massive urge to play FNV with the two wastelands mod again.
Since it starts off as Fallout 3 and that's the one I have never played much, I have a few questions.
1. I have quite a few gun mods enabled and they appear on levelled lists nicely even in DC, but only on raiders and bandits and such. Where are some good places to go where I can find a lot of human enemies? I mainly encounter super mutants who only carry a certain type of weapon.
2. Where are some decent weapons traders with a lot of caps? The only two non-travelling merchants I've found that were decent are the ones in Megaton and Rivet City.
[QUOTE=TheAdmiester;50080712]So after playing Fallout 4 for ages, I got a massive urge to play FNV with the two wastelands mod again.
Since it starts off as Fallout 3 and that's the one I have never played much, I have a few questions.
1. I have quite a few gun mods enabled and they appear on levelled lists nicely even in DC, but only on raiders and bandits and such. Where are some good places to go where I can find a lot of human enemies? I mainly encounter super mutants who only carry a certain type of weapon.
2. Where are some decent weapons traders with a lot of caps? The only two non-travelling merchants I've found that were decent are the ones in Megaton and Rivet City.[/QUOTE]
I guess you could go to the Super Duper Mart or to the Springvale School, both of which are very close to Megaton.
And it depends, Rivet City and Megaton are pretty much the best for general trade, I mostly used them AND the BoS Quartermaster, though there are alternatives, here's a [URL="http://fallout.wikia.com/wiki/Fallout_3_merchants"]list[/URL] of merchants for you to pick through.
[URL="http://www.nexusmods.com/fallout3/mods/1991/?"]The only guilty pleasure mod I decided to get for Fallout 3[/URL]
I am disappointed by the lack of joke weapons and armor.
There should be a sack hood that's completely closed (no eye holes) and that just makes you fully blind.
I thought there was more joke stuff than before actually, counting Silver Shroud and Grognak, the bear head, the bathrobe, and dudes wearing dresses.
Then again that might just be because I don't remember much from the last games other than like, Naughty Nightwear.
[QUOTE=Ganerumo;50080826]I am disappointed by the lack of joke weapons and armor.
There should be a sack hood that's completely closed (no eye holes) and that just makes you fully blind.[/QUOTE]
You'd love MGS3
[QUOTE=Ganerumo;50080826]I am disappointed by the lack of joke weapons and armor.
There should be a sack hood that's completely closed (no eye holes) and that just makes you fully blind.[/QUOTE]
Burlap sack
-10 PER
[QUOTE=jonu67;50080731]I guess you could go to the Super Duper Mart or to the Springvale School, both of which are very close to Megaton.
And it depends, Rivet City and Megaton are pretty much the best for general trade, I mostly used them AND the BoS Quartermaster, though there are alternatives, here's a [URL="http://fallout.wikia.com/wiki/Fallout_3_merchants"]list[/URL] of merchants for you to pick through.[/QUOTE]
I've already been through the Mart, so unless enemies respawn that's empty now. I don't think I've encountered the school so I'll check that one out, thanks.
Also, good idea with the BoS, I got to the citadel recently so I haven't thought to check yet.
[QUOTE=Ganerumo;50078244]There's that guy who posted his current run a month ago or so, he had 250+ hours on the game and had only completed three steps of the main quest.[/QUOTE]
Ayyyy, that was me. I'm currently sitting at 299 hours, still only on one save too. :v: Stat-wise, I'm a sliver away from level 76, with 107 quests completed. 4 main, 68 misc, 30 side, 16 BoS, 28 MinMen, and 24 RR. 373 days past, 307 locations discovered. 60163 pieces of junk looted, and 2779 chests looted. I've killed 5186 "things", that being people, animals, synths, robots, turrets and any other types of enemy, all combined. I've picked 760 locks, and hacked 201 computers. Surprisingly I've only committed a rather measly 63 murders. I've 6 settlements, 2 of which will be cleansed soon, 2 are left as I found them, and two I actively build on whenever something new comes out, or they start complaining, those two being Sanctuary and The Castle. If I had to estimate, I'd say only about 10-15 hours were put into all my settlements combined, I don't care much for them.
[QUOTE=Vodkavia;50078469]I'm genuinely curious how the fuck you can get 200+ hours into one Fo4 save. I've scoured the wiki for content did pretty much every non radiant quest and I'm not even remotely close to 200 hours, do you non ironically do Preston's errands all day or what.[/QUOTE]
How I've managed that will sound rather strange, but when I play the game, I do just that: simply play. I give myself a goal, rather then follow what the game is telling me, rather then go to where the game is marking me to go. With open world games, I have a strange desire to find every single marker on the map first so I can FT later if I need to. The actual quests and story all comes in time, and it's usually when I want something new to happen that can't happen out in regular free roam. Such as the Pryden showing up, I recently just completed that actually.
Side note, it's currently 10.31.2288 in my game, so that means Danse and his group have been sitting at that damn police station for almost a whole year doing dick all. :v:
Or when the game just decides to shove me into place if I happen to run to a certain location or into a certain character, such as finding Valentine for the first time. As soon as I opened the door to him, the game immediately completed a quest I never started yet, and assumed I was looking for him this whole time. I hadn't even been to Diamond City, and there he is talking about how I was going through all this trouble to find him, even though my character had no damn idea who this man was.
[QUOTE=tyanet;50080955]Burlap sack
-10 PER[/QUOTE]
-10 PER
+10 LCK
Missing in vats has a chance of hitting another random enemy.
I love building robots. These are the [B]Guardians Of Sanctuary[/B] I made.
You may already be familiar with [B]'Orrible Cunt,[/B] but now he's packing more heat than ever before! He never leaves a corpse intact.
[t]http://i.imgur.com/KfEp2HO.jpg[/t]
Next up is [B]Almighty Bitch,[/B] who uses a thruster and two saw blades to swiftly cut up any buggers that threaten the Commonwealth. She is also very useful in the lumber industry.
[t]http://i.imgur.com/TivzQ9F.jpg[/t]
[B]Bad Motherfucker[/B] is a very cheery bloke who can overwhelm enemies in a hail of laser fire. It is said that snorting the ashes of his victims gives a very tranquil high.
[t]http://i.imgur.com/F24DrQ6.jpg[/t]
And last, but not least, it's [B]'Ard Bastard![/B] A Protectron on steroids, [B]'Ard Bastard[/B] utilizes fire, cluster bombs, and a minigun to piss fury on Raiders, Super Mutants, or anyone who looks at him funny.
[t]http://i.imgur.com/3qBiJTT.jpg[/t]
This is how my Ada looks currently. Might swap both weapons for melee, since both enemies and Ada learned from the WH40k school of warfare i.e. "drive me closer so I can hit them with my sword!"
I do rather like how the robobrain head armour looks.
[IMG]http://i.imgur.com/yxRvQlk.jpg[/IMG]
If only there was a way to disable the robobrain wave attack so they focus most on their ranged weapons.
I don't think I can bring myself to modify Codsworth at all, something about it just feels wrong.
[QUOTE=Pokepunch;50082207]I don't think I can bring myself to modify Codsworth at all, something about it just feels wrong.[/QUOTE]
Ive modified him extensively but I can't bring myself to make him into anything outside of the mister-handy model with all three eyes.
my codsworth is a gonk droid with no ammo
I replaced two of my Codsworth's eyes with miniguns, and gave him 3 saw blades.
big 200mb+ update on survival branch?
[I]Fallout 4 1.5.146 Survival Steam Beta Update
New Survival Features
Thirst, hunger, sleep and disease icons will change color based on status
Survival Fixes
Less food and drink are required to maintain proper sustenance
Carry capacity lowered
Sleep cycle has been lowered from 24 hours to 14 hour days
Reduced chances to getting a disease
Fusion cores weigh more
Nuka Cola Quantums no longer cancel out caffeine effect from Nuka Cola and Nuka Cola Cherry
Fixed occasional issue with becoming parched or peckish when thirst or hunger are actually satisfied
Fixed issue where Adrenaline effect would incorrectly persist after changing difficulty level
When companion is down, a quest target will appear on them
[/I]
My carry weight got reduced by 25, your mileage may vary. Pretty happy about reduced thirst and hunger, maybe now I won't have to carry 30lbs of food and water for a day. Still no console, I just really hope its re-added on official release. Really don't want to have to restart a 40 hour game because of broken quests.
[QUOTE=EagleEye;50082598]My carry weight got reduced by 25, your mileage may vary. Pretty happy about reduced thirst and hunger, maybe now I won't have to carry 30lbs of food and water for a day. Still no console, I just really hope its re-added on official release. Really don't want to have to restart a 40 hour game because of broken quests.[/QUOTE]
I imagine it was disabled for testing purposes.
Otherwise expect a lot of salt and a few mods to pop up.
Wow, Wasteland Workshop is being released next week? Hopefully it doesn't conflict with Homemaker, though I think I'm just going to deactivate anyway. Looking at the trailer it looks like the DLC adds a few things Homemaker had plus more, which is awesome.
My settlements are gonna look weird and crappy for the meantime.
It does mess with Settlement mods.
[QUOTE=Pokepunch;50082207]I don't think I can bring myself to modify Codsworth at all, something about it just feels wrong.[/QUOTE]
I wanted to give him a makeover but I couldn't bring myself to do it, so I settled for replacing his left arm armor (he's missing it) and giving him a new shiny layer of paint.
[img]http://images.akamai.steamusercontent.com/ugc/286350544365378033/55C5B20CA15472D4F08E0DBBC3CFD3DEA5804834/[/img]
[QUOTE=doommarine23;50082567][I]Carry capacity lowered
Fusion cores weigh more
[/I][/QUOTE]
[img]http://i.imgur.com/Ed2jtn2.jpg[/img]
On a different note, anybody know if scrubbing helmets for power armor let you consume raw meat without worry?
[editline]6th April 2016[/editline]
Fusion cores weight 4 instead of 2 now, not the end of the world.
A lore question about the series
By what I can see in the third game and New Vegas, Fallout's robots are really advanced for a post-nuclear setting, but otherwise look and feel really rudimentary and prototype-ish. Moreso, aside from the Protector model, none of them is produced to look like a human (and even the Protector doesn't quite succeed at it)
Now, I know for a fact that in Fallout 4 one of the main premises of the plot is that there are now androids, Synths, that are so undistinguishable from normal humans that several quests regarding them have serious "is he/she a synth or not?" vibes
So my question is this: how the fuck did we get from the previous robots to the Synths? Does Fallout 4 take place decades after the previous games? Is there someone or a faction who got incredibly advanced in technology in such a short span of time?
[QUOTE=EliaMoroes;50082882]Is there someone or a faction who got incredibly advanced in technology in such a short span of time?[/QUOTE]
Basically this, it turns out that the scientists of the Commonwealth Institute of Science survived agter the bombs fell and have been working on it ever since, a bit like Big MT but if they were all sane
[QUOTE=EliaMoroes;50082882]A lore question about the series
By what I can see in the third game and New Vegas, Fallout's robots are really advanced for a post-nuclear setting, but otherwise look and feel really rudimentary and prototype-ish. Moreso, aside from the Protector model, none of them is produced to look like a human (and even the Protector doesn't quite succeed at it)
Now, I know for a fact that in Fallout 4 one of the main premises of the plot is that there are now androids, Synths, that are so undistinguishable from normal humans that several quests regarding them have serious "is he/she a synth or not?" vibes
So my question is this: how the fuck did we get from the previous robots to the Synths? Does Fallout 4 take place decades after the previous games? Is there someone or a faction who got incredibly advanced in technology in such a short span of time?[/QUOTE]
The synths were made by the Institute, they've been working on them for a long time. Also the more robotic the synths are the dumber they are.
Fallout 4 takes place 10 years after Fallout 3 and 6 years after New Vegas.
[QUOTE=EliaMoroes;50082882]A lore question about the series
By what I can see in the third game and New Vegas, Fallout's robots are really advanced for a post-nuclear setting, but otherwise look and feel really rudimentary and prototype-ish. Moreso, aside from the Protector model, none of them is produced to look like a human (and even the Protector doesn't quite succeed at it)
Now, I know for a fact that in Fallout 4 one of the main premises of the plot is that there are now androids, Synths, that are so undistinguishable from normal humans that several quests regarding them have serious "is he/she a synth or not?" vibes
So my question is this: how the fuck did we get from the previous robots to the Synths? Does Fallout 4 take place decades after the previous games? Is there someone or a faction who got incredibly advanced in technology in such a short span of time?[/QUOTE]
Yeah as people have said synths are a relatively new development created by the institute, a secret sect of scientists that have continued to reserch long after the bombs fell. if you have played Old world blues, the institute is kinda like big mt but not as funny.
[editline]7th April 2016[/editline]
Also just how broken are the settlement mods after wasteland workshop? because ive built quite a few extensively decorated settlements that are heavily reliant on the more popular settlement mods and im not sure I want to lose all of that effort.
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