Fallout Thread V26: At least it's not a Nuclear Winter
5,001 replies, posted
[QUOTE=doommarine23;50082567][I]Fallout 4 1.5.146 Survival Steam Beta Update
New Survival Features
Thirst, hunger, sleep and disease icons will change color based on status
Survival Fixes
Less food and drink are required to maintain proper sustenance
Carry capacity lowered
Sleep cycle has been lowered from 24 hours to 14 hour days
Reduced chances to getting a disease
Fusion cores weigh more
Nuka Cola Quantums no longer cancel out caffeine effect from Nuka Cola and Nuka Cola Cherry
Fixed occasional issue with becoming parched or peckish when thirst or hunger are actually satisfied
Fixed issue where Adrenaline effect would incorrectly persist after changing difficulty level
When companion is down, a quest target will appear on them
[/I][/QUOTE]
What do they mean by sleep cycle?
And fuck, they lowered carry capacity even more? As if I wasn't already being stretched thin on my carry weight, now it goes even lower? Crap.
[QUOTE=doommarine23;50082567]Less food and drink are required to maintain proper sustenance
[/I][/QUOTE]
Thank Christ
I feel like they made it a realistic amount of food for a 24 hour cycle, but the time in-game is so fast you eat like two steaks and like 3 minutes later you need a gigantic meal again.
[QUOTE=Notanything;50083419]What do they mean by sleep cycle?
And fuck, they lowered carry capacity even more? As if I wasn't already being stretched thin on my carry weight, now it goes even lower? Crap.[/QUOTE]
I'm glad they did it. It balances with the changes they made to thirst/hunger rates
[QUOTE=Notanything;50083419]What do they mean by sleep cycle?
And fuck, they lowered carry capacity even more? As if I wasn't already being stretched thin on my carry weight, now it goes even lower? Crap.[/QUOTE]
Im not even lvl 15 yet and ive got 200 capacity on a non- strength based character. They clearly needed to balance carry weight
All weapon models stopped loading for me. Looks like I'll have to start a new save. AGAIN!
[QUOTE=No Party Hats;50083797]Im not even lvl 15 yet and ive got 200 capacity on a non- strength based character. They clearly needed to balance carry weight[/QUOTE]
I have 135 on lvl 15(and that's with 1 rank of lone wanderer). It works out though- I'm only using a 10mm, security baton and the vault suit.
Well I finally crashed on survival. Fucking great idea with the save thing guys. That was the most abrupt crash I've ever seen, too; fired my shotgun, and it crashed to desktop so fast I opened the rightclick menu while trying to aim down the sights.
what's the release date for wasteland workshop? can't seem to find anything on it, but i know it's sometime this month.
[QUOTE=Pops;50083922]can't seem to find anything on it[/QUOTE]
[img]http://i.imgur.com/LVlncM5.png[/img]
I think it was also in the description on YouTube. Dunno why they didn't just put it in the trailer. Same thing happened with automatron
welp, i'm officially retarded then. looked right past the ign link.
Since the patch I have some horrible vertex jutting happening all over the game world, which makes the game impossible to play. There's no mod causing this, so i have no idea what the fuck is broken.
In the glowing sea a radiation storm had blown up, I had just found an explosive shotgun off of a legendary enemy and called in vertibird evac. Sat tight watching for enemies as I heard a thunderstrike, and as out of nothing the vertibird was lit up about 200 meters ahead of me in the sky. It then landed with the sun at its back and it just looked awesome.
If this was vanilla I'd just fast travel out of there. Survival mode makes everything so much more fun.
just go indoors, it's like radiation storms in stalker.
Does Anyone have that video where a sanctuary citizen (Sturges I think, but I don't remember very well) is hammering a wall, but his animation is all glitched and he is all stiff like he had a whole truck of chems.
Maybe my game's just unusually buggy, but the change in survival where locations are supposed to repopulate/restock more slowly seems to be implemented horribly. Locations that I'd often head back to pre-survival, because I knew they'd repopulate, haven't repopulated for several in-game weeks, and some locations I can now guarantee to see some group of enemies at, no matter how often I return to them. For instance, every time I head to the Atomcats garage, they're under attack, and the Quincy Quarry [I]always[/I] has a group of raiders patrolling it. Conversely, the unmarked location in the southwest of the map, where there's a bridge made of sunken boats that leads to a treehouse and was usually populated by Mirelurks, has been dead since I downloaded the survival beta. I don't know how long locations are supposed to take to repopulate, but one way or another the current system sucks.
Wells, it seems like it to me anyway. If someone else is having a different experience let me know, it seems really weird/buggy to me but my game's all I've got to go off of.
Fallout 4 searching is now in New Vegas
[media]https://www.youtube.com/watch?v=v2Wov3xawyE[/media]
whenever i shoot people in VATS with my tactical 10mm pistol they always fly like 40 feet in the air wtf
[QUOTE=sniperman003;50084797]Fallout 4 searching is now in New Vegas
[media]https://www.youtube.com/watch?v=v2Wov3xawyE[/media][/QUOTE]
Why is his character making tiny quick footsteps
It's so weird
[QUOTE=PILLS HERE!;50084825]whenever i shoot people in VATS with my tactical 10mm pistol they always fly like 40 feet in the air wtf[/QUOTE]
i can see you're new to bethesda physics
this is the robot that unfortunately drew the short straw and was tasked with making the awful journey of provisioning between Hangman's Alley and Murkwater Construction Site
[IMG]http://images.akamai.steamusercontent.com/ugc/508153408272383806/40989FB01E602FF9E7F0114BF4036F74C797DB62/[/IMG]
it's wonderful, the Robobrain treads only have one speed, so he's just this massive hulk of steel motoring across the Commonwealth and the pack Brahmin is constantly sprinting to try to keep up
[IMG]http://images.akamai.steamusercontent.com/ugc/508153408272384001/3111D3986B452FA6FB06D585FCC7FBE4D6095D03/[/IMG]
Does anyone else feel like the Basher perk is kinda useless? I was testing out the ranks in a controlled environment, and it seems to me like there's barely a difference between ranks, even the 1st and 4th one.
[QUOTE=LolzMan1325;50085159]Does anyone else feel like the Basher perk is kinda useless? I was testing out the ranks in a controlled environment, and it seems to me like there's barely a difference between ranks, even the 1st and 4th one.[/QUOTE]
Does it work with the barbed wire minigun mod? Only use I can see for it, because bashing damage seems pretty low. Chance of cripple sounds okay-ish but I'd rather just kill enemies faster.
Also according to the wiki strength affects its damage too.
[QUOTE=Gray Altoid;50085196]Does it work with the barbed wire minigun mod? Only use I can see for it, because bashing damage seems pretty low. Chance of cripple sounds okay-ish but I'd rather just kill enemies faster.
Also according to the wiki strength affects its damage too.[/QUOTE]
The perk in general is just really wonky. Every NPC seems to respond to it differently; some at rank 4 can take 1 or 2 hits before dying and some can take up to 8, thing is though is i'm talking about Raiders who's only differences seem to be armor. Even levels are the same but ones that hold melee weapons don't take as much damage it seems. Then I tested it against Super Mutants and it's the opposite, super mutants with guns take a lot of bashes but ones with melees don't.
[QUOTE=LolzMan1325;50085221]The perk in general is just really wonky. Every NPC seems to respond to it differently; some at rank 4 can take 1 or 2 hits before dying and some can take up to 8, thing is though is i'm talking about Raiders who's only differences seem to be armor. Even levels are the same but ones that hold melee weapons don't take as much damage it seems. Then I tested it against Super Mutants and it's the opposite, super mutants with guns take a lot of bashes but ones with melees don't.[/QUOTE]
Have you tried using the Awareness perk to see their physical resistance? I think bash damage is reduced by that. Thanks to the way the DR calculations work, even 40 more DR could make a diffeerence of like 20%.
[QUOTE=Gray Altoid;50085239]Have you tried using the Awareness perk to see their physical resistance? I think bash damage is reduced by that. Thanks to the way the DR calculations work, even 40 more DR could make a diffeerence of like 20%.[/QUOTE]
I'm guessing melee wielding NPCs actually do have a higher endurance/physical resistance so they can actually get close to you, it's the only thing that makes sense when it comes to why they're harmed less by Basher. I'll have to do some more testing later using Awareness and different strength values though.
[QUOTE=TheRealRudy;50082919]synths are from a faction you encounter in fo4, they were developed after the war
a quest in fo3 will actually introduce you to them[/QUOTE]
[URL="http://fallout.wikia.com/wiki/The_Replicated_Man"]This[/URL] quest, specifically.
[editline]7th April 2016[/editline]
[QUOTE=PILLS HERE!;50084825]whenever i shoot people in VATS with my tactical 10mm pistol they always fly like 40 feet in the air wtf[/QUOTE]
Try [URL="http://www.nexusmods.com/fallout4/mods/4371/?"]this[/URL] mod.
So I'm guessing Mod Organizer doesn't work/isn't stable on FO4 yet? I googled it and there hasn't been a new build for it since Feb.
Well, finally my Fallout 4 has bugged, I can't establish supply lines because my settlements don't appear in the menu.
Removing and readding the local leader perk hasn't worked, and I can't find anyone else with this problem. Any idea on how to fix this?
[QUOTE=Dvdgg;50085600]Well, finally my Fallout 4 has bugged, I can't establish supply lines because my settlements don't appear in the menu.
Removing and readding the local leader perk hasn't worked, and I can't find anyone else with this problem. Any idea on how to fix this?[/QUOTE]
Test killing one person from the settlement, can't remember if it being full affected them showing up.
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