• Loadout - Create. Customize. Kill!
    2,848 replies, posted
[QUOTE=Robbobin;43777897]Intentionally shooting rockets with remote controlled rockets is fun. I've been experimenting with cluster mines; in theory they should be able to kill entire groups of enemies in one hit, if the placement/timing is right. In practice though I end up spending so much time setting up that I either die in the process or could at least be doing something more useful :( Maybe when I unlock proximity mines they'll be more viable.[/QUOTE] In the old days I set up proximity mines near the jackhammer and so much people fell for it. like I shot a stupid amount of them all in one place without ever moving so it's just one model, people running for it would go and think 'heh, it's just a little one and I'm in a hurry, i can make it.. but BOOM
I don't imagine shotguns being too usable in this, but while i was pissing around with the gun maker, i noticed the magazine size also determines the damage. So i'm guessing the bolt action will grant the most power. If I'm correct in my theory, a powerful shotgun will be a bolt action one. I'm not going to question logic. It would be nice to actually play the game without fear of disconnection so i can test some monstrosity weapons.
[QUOTE=Corndog Ninja;43777974]What the heck are "pulses" meant to be?[/QUOTE] beans, lentils, peas, stuff like that
[QUOTE=Highwind017;43778064]I don't imagine shotguns being too usable in this, but while i was pissing around with the gun maker, i noticed the magazine size also determines the damage. So i'm guessing the bolt action will grant the most power. If I'm correct in my theory, a powerful shotgun will be a bolt action one. I'm not going to question logic. It would be nice to actually play the game without fear of disconnection so i can test some monstrosity weapons.[/QUOTE] You're technically right--a bolt action shotgun does do more damage. But the reload time is so damn long that it's better to use shell loading. Still get a nice damage boost and you can put out more than 1 shot every ~5 seconds.
Shotguns are a pretty good sidearm if you're a bad shot (like me) and/or if your primary gun is more long-range.
made a healing beam weapon with a sniper barrel and charged shots, wonder how that's gonna work out
You'll never heal anyone because teammates never fucking stand still to be healed. On the other hand, you could switch it over to a regular damage beam do 140 damage on a charged headshot :v:
first game back after not playing for a looong time server forgot to save my loadout so I just had the default assault rifle holy shit either I'm amazing or people are really, really bad not that I got any reward with the server getting disconnected
[QUOTE=Corndog Ninja;43778167]Shotguns are a pretty good sidearm if you're a bad shot (like me) and/or if your primary gun is more long-range.[/QUOTE] imo shotguns actually requre even more skill considering they're only effective if you're like 2ft away from the enemy, and with how mobile everyone is in this game it's pretty hard to hit anything at that range
[QUOTE=Mellowbloom;43778096]beans, lentils, peas, stuff like that[/QUOTE] wut I mean, I understand rifles, beams, and rockets but I don't know what these spiky balls are supposed to represent, or what the term "pulse" has to do with them. At first I thought they were like sticky bombs but they're clearly not...
this is one OP combo too [img]http://puu.sh/6Jacw.jpg[/img] kills in a very quick amount of time and throws spikes everywhere
Yeah, spooling anything is pretty damn effective.
I run the above setup, except with a Gatling barrel; holy shit it tears through [i]everything[/i]. Also I DID NOT THINK A GAME COULD BE THIS FUN OH MY GOD IT'S SO GREAT
[QUOTE=JoeSibilant;43778423]Yeah, spooling anything is pretty damn effective.[/QUOTE] ehh I left spooling because I like being mobile and spooling ruins that if you don't sprint or roll while fighting though, it's great
That's right, I forgot you can't sprint or roll. That's actually a very effective way of balancing it.
[QUOTE=latin_geek;43778588]ehh I left spooling because I like being mobile and spooling ruins that if you don't sprint or roll while fighting though, it's great[/QUOTE] Eh, I can still manage just fine.
finally added a laser sight to my touhou cannon this thing is so silly it's ridiculous now just seeing how people react to a few hundred bolts of guided electric bullet-hell death is worth the fact that it's iffy as hell anywhere that isn't mid-range also, is it just me, or does tesla actually deal more damage/shot than fire on pulse weapons? I've been finding just overall it's way easier to kill things with the former than the latter and wasn't sure if that was just by general design or if it was just how my build was setup that made fire do nothing
not really important, but has anyone gotten the thumbs up yet? i can't access it. if anyone can help me out here it would be appreciated, this is taking longer than it should.
Having friends to play this with makes the game soooo much better. I can get a whole team of four people including myself in so we all know the op weps and we all know how to actually play the objective. Like in general most people are terrible at this game. Me and my two other friends always top the leaderboard and we didn't lost a single match. Occasionally you'll get a really tight match and due to the already stupidly fast pace of the game it bumps the intensity up to eleven. Devs really nailed general game feel and mechanics. If they ever lower the price of cosmetics or have some currency sale i'll be sure to dump a few bucks on the game.
this is my current weaon that i use, that i also used in the closed alpha. [url]http://steamcommunity.com/id/themightybeardy/screenshot/794059826244672889[/url]
ive crashed twice at the end screen of the match, rip sweet xp
I touched competitive mode once I left within 1 minute I only cried for an hour
[QUOTE=cpt. Jebski;43779086]not really important, but has anyone gotten the thumbs up yet? i can't access it. if anyone can help me out here it would be appreciated, this is taking longer than it should.[/QUOTE] [url]https://support.loadout.com/hc/en-us/articles/201388607-Why-am-I-not-getting-my-free-taunt-when-I-try-to-Like-Loadout-on-Facebook-[/url] [QUOTE]News for Februrary 3rd, 2014: Please note that due to a server migration, the free Facebook Taunt site is not currently functioning, and is not expected to be operational for possibly a couple more days. If you are having issues with the site, please try the steps indicated below after a few days have passed and you should be able to get it.[/QUOTE]
[QUOTE=Saza;43778371]this is one OP combo too [img]http://puu.sh/6Jacw.jpg[/img] kills in a very quick amount of time and throws spikes everywhere[/QUOTE] literally everyone is starting to use this. and i thought i was being clever.
That was the first gun I built :v:
the gamemode for competitive matchmaking is hot garbo. what kind of idiot thought up this cluttered fuckfest.
Rockets are so fun, holy fuck. Spiral rockets work well with salvo + any rocket clip increaser. I also was shooting 48 projectiles earlier. Fun shit. Played for 7 hours straight. amazing game.
[QUOTE=latin_geek;43777267]that sounds fucking amazing for blitz since I don't have any more loadouts I decided to give my current one some dumb ironic names related to a [URL="http://jerkcity.com/"]dumb ironic webcomic[/URL] [t]http://i.imgur.com/3Ij0Kmz.png[/t][/QUOTE] jerkcity is the best
i don't know if spiral rockets are actually more effective but [I]who cares they look cool as hell[/I]
[QUOTE=latin_geek;43780243]i don't know if spiral rockets are actually more effective but [I]who cares they look cool as hell[/I][/QUOTE] Its tighter spread, so more single target damage, but less explosion range(with the others its like a shotgun)
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