being able to level the weapon parts is the most unbalanced shit ever
[QUOTE=Simski;44021037]being able to level the weapon parts is the most unbalanced shit ever[/QUOTE]
Why is it unbalanced, the differences are so minor unless we're talking rifle sniper/beam sniper here?
Also, fuck teammates with 5 seconds of capture time when everyone else has 50 on our team :(
[QUOTE=Cybergate;44021099]Why is it unbalanced, the differences are so minor unless we're talking rifle sniper/beam sniper here?
Also, fuck teammates with 5 seconds of capture time when everyone else has 50 on our team :([/QUOTE]
I have an assault slug beam. Initially, I was dealing less DPS but had far better ranged capabilities than most weapons I ran into making 1v1s incredibly risky unless I had a health advantage, and now with all weapons leveled to rank 2 I can mostly run into 1v1s and, supplying I can manage to aim, come out the other side victorious. I'm using a weapon that is [I]designed[/I] to be [I]weaker[/I] except over longer ranges, and I come out on top in close range. That's not balanced.
[sp]though admittedly very fun, and most of the time when I was outclassed by others' weapons I never stayed alive long enough for that extra second or so of life to matter[/sp]
[QUOTE=AlfieSR;44021210]I have an assault slug beam. Initially, I was dealing less DPS but had far better ranged capabilities than most weapons I ran into making 1v1s incredibly risky unless I had a health advantage, and now with all weapons leveled to rank 2 I can mostly run into 1v1s and, supplying I can manage to aim, come out the other side victorious. I'm using a weapon that is [I]designed[/I] to be [I]weaker[/I] except over longer ranges, and I come out on top in close range. That's not balanced.
[sp]though admittedly very fun, and most of the time when I was outclassed by others' weapons I never stayed alive long enough for that extra second or so of life to matter[/sp][/QUOTE]
I understand that, but the people with these higher level guns would've killed you just as quick even with level 1 weapons, they signify mastery of a weapon more than the boosts assist you in killing players.
The whole point behind the system is to keep players grinding for blutes so they can obtain upgrades, otherwise they'd have every part in the game already.
[QUOTE=The Vman;44020124]What exactly does the Aluminium stock do, because whenever I select it none of the statistics on the gun change.[/QUOTE]
Aluminium reduces (and with some barrel eliminates) inaccuracy on the move
That means your crosshair does not get bigger as you move around. It's a VERY useful part
[B]Aluminium Stock[/B]
[t]http://cloud-2.steampowered.com/ugc/615042917384730774/393596444AF6257C332060EA8A555287BFFA0B14/[/t]
VS
[B]Standard Stock[/B]
[t]http://cloud-3.steampowered.com/ugc/615042917384584970/985B615E6838F4EAE87FCB52D8285D2053BA1EF6/[/t]
Moving at full speed in both shots, inaccuracy at it's apex. I think barrel was either Assault or Light assault
Some of the stats are not shown on the UI (e.g. rocket blast radius)
Never has it felt so good to make someone rage so hard that they describe how they fucked my mum last night in all caps.
Lately, I have seen a lot of people actually doing right on extraction, but for some reason now people doesn't get the idea of Blitz. Normally there always one of our team that spend all the time sniping with his guns instead of stay in the point. In fact, today I had the luck to have 3 of those on the same team.
[QUOTE=NitronikALT;44021337]Aluminium reduces (and with some barrel eliminates) inaccuracy on the move
That means your crosshair does not get bigger as you move around. It's a VERY useful part
[B]Aluminium Stock[/B]
[t]http://cloud-2.steampowered.com/ugc/615042917384730774/393596444AF6257C332060EA8A555287BFFA0B14/[/t]
VS
[B]Standard Stock[/B]
[t]http://cloud-3.steampowered.com/ugc/615042917384584970/985B615E6838F4EAE87FCB52D8285D2053BA1EF6/[/t]
Moving at full speed in both shots, inaccuracy at it's apex. I think barrel was either Assault or Light assault
Some of the stats are not shown on the UI (e.g. rocket blast radius)[/QUOTE]
I can't test it right now, but I'm pretty sure compact is better for shotguns.
[QUOTE=E.C.S;44021495]Lately, I have seen a lot of people actually doing right on extraction, but for some reason now people doesn't get the idea of Blitz. Normally there always one of our team that spend all the time sniping with his guns instead of stay in the point. In fact, today I had the luck to have 3 of those on the same team.[/QUOTE]
Gotta uh'gree. It makes me wish that Loadout had voice commands a'la TF2 so that T-Bone could shout "STAND ON THA POINT, FOO!" (I can't be the only one who thinks he'd speak like that. I mean come on his name's T-Bone)
It's definitely kinda frustrating when people forget they're playing a team-based gamemode, especially if they're the Collector and no-one else can collect Blutonium otherwise. Haven't really seen anyone ignoring the hammer-carrier on Jackhammer though, since it's a dude with a massive hammer a'la that one gamemode in Halo. Speaking of which Jackhammer does seem like quite a nice spin on CTF since you smash people to bits with their flag.
Also, in terms of gamemodes, I wonder if they'll make a gamemode akin to Hunters from Tribes 2? The best way to describe it in relation to Loadout would be sort of "Death Snatch meets Extraction", wherein every player had a flag that they dropped when they died, kind of like dogtags or Blutonium canisters, and players would gather as many flags as they could before returning to a depot to "cash in" their flags and boost their score. I think in some variants you would gain bonus score if you cashed in more than a certain number of flags in one sitting.
Regardless, if EoR remade Team Hunters (the team-based variant) in Loadout, that would probably be my favourite gamemode, as I really enjoyed Team Hunters back when I used to play Tribes 2.
Anybody up for some Anni?
edit: no? ok. :c
does this game have a high skill gap in any way? Obviously not compared to Quake but like maybe compared to TF2?
[QUOTE=The Baconator;44022110]does this game have a high skill gap in any way? Obviously not compared to Quake but like maybe compared to TF2?[/QUOTE]
There's certainly a skill gap between the average player and the beta veterans, but it's not impossible to win against them either.
I really really hate grenades on Blitz. The moment you get on the point expect 8 of them to magically appear and kill you.
And I need some recommendations for rocket launcher set ups, All the ones I make don't work to well.
[QUOTE=The Baconator;44022110]does this game have a high skill gap in any way? Obviously not compared to Quake but like maybe compared to TF2?[/QUOTE]
I'm awful at FPS's but I often come top of the scoreboard in this game because I play objectively.
Basically go for the objective and you will be amazing whether you are too good at shooting things or not.
[QUOTE=MissingGlitch;44022336]I really really hate grenades on Blitz. The moment you get on the point expect 8 of them to magically appear and kill you.
I learned today that I do much better with the rifle then pulse or laser. And I need some recommendations for rocket launcher set ups, All the ones I make don't work to well.[/QUOTE]
I use grenades only in Blitz because is a nice way of clear points. Please don't hate me.
[QUOTE=E.C.S;44022400]I use grenades only in Blitz because is a nice way of clear points. Please don't hate me.[/QUOTE]
That's why I hate them, they are effective. You're fine. :v:
Grenades in blitz are my most hated equipment if I'm not using shield.
"Dodged my first grenade? Here's a few more from my teammates."
They're not so bad if the point isn't enclosed, but damn they annoy me :C
[QUOTE=MissingGlitch;44022336]
And I need some recommendations for rocket launcher set ups, All the ones I make don't work to well.[/QUOTE]
your choice of toob/heavy
remote control scope
manual detonation
super-slow rockets
max damage
do hella damage from hella far away
hitting anyone who's taken even the slightest damage will kill them
You can how many people use rockets as their main weapon by how many votes Blitz gets.
doesnt work as well in close quarters but that's what the manual detonation is for - if someone jumps on you, launch and detonate then toss a grenade or switch to another gun
Won't your own rockets damage you? Or is that grenades only?
well yeah but usually they'll be closer to the explosion than you are
If you can't get a KDR of atleast 1.5, you should not be fucking playing competetive. Getting really sick of people going, "BUT I PROMLG LIVESTREAM RETARD #55555555"
tesla grenades are surprisingly nice, especially on blitz.
Is there any way to do Premature Detonation on grenades like you can with rockets?
shields are the most fucking annoying things in this world. really puts me off from playing period.
[QUOTE=codemaster85;44024358]shields are the most fucking annoying things in this world. really puts me off from playing period.[/QUOTE]
I've swapped from a RL to a tesla rifle, and shields have really become a non-issue. They're getting a nerf soon, if i remember correctly, so they won't be a problem much longer.
[img]http://i.imgur.com/UAup3EY.png[/img]
Just got all the launcher parts, now going to focus on the beams.
[QUOTE=Onule;44024632][img]http://i.imgur.com/UAup3EY.png[/img]
Just got all the launcher parts, now going to focus on the beams.[/QUOTE]
Did you get any parts to rank 3 after spending all dem blutes?
[QUOTE=BloodFox1222;44024444]I've swapped from a RL to a tesla rifle, and shields have really become a non-issue. They're getting a nerf soon, if i remember correctly, so they won't be a problem much longer.[/QUOTE]
even with rockets i have no issue with shields anymore.
tesla grenades do wonders.
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