• Loadout - Create. Customize. Kill!
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[QUOTE=Pie_Tony;44122840]The hammer works in strange ways. Me and another Hammer carrier managed to smash each other at the exact same time which I found funny.[/QUOTE] nah this always happens i think it's because when you press m1, the attack can't be stopped, even after you die so if both carriers attack each other, the fastest one will kill the other, but the other hammer will still kill him after he died
Sounds like it might be how melee works too, although that might just be netcode.
[QUOTE=Pie_Tony;44122840]The hammer works in strange ways. Me and another Hammer carrier managed to smash each other at the exact same time which I found funny.[/QUOTE] It's lag comp. TF2 does it too, it's kinda dumb.
[QUOTE=Pie_Tony;44122840]The hammer works in strange ways. Me and another Hammer carrier managed to smash each other at the exact same time which I found funny.[/QUOTE] In one game, I managed to melee a full health carrier to death twice while he was trying to smash me.
Game updated. People have mentioned it as a security hotfix but nothing is confirmed (I think?)
[QUOTE=isoulcalibur;44127799]Game updated. People have mentioned it as a security hotfix but nothing is confirmed (I think?)[/QUOTE] Yeah, this: [url]http://steamcommunity.com/gid/103582791433979879/announcements/detail/1317605732574861821[/url]
Yeah just a small hotfix, nothing big. Also, concerning Taunts, there is a big issue that, to be fair, is present in almost all games with such things, but needs to be addressed. I dunno if there's a way around this, but you cannot cancel your Taunt animation when you Taunt, meaning that if you Taunt over someone's body, whether intentionally or unintentionally, you pretty much can't do anything until the animation finishes, and that leaves you open to being fragged. What I think is needed is the ability to cancel your Taunt by rolling, so that you can quit twerking over someone's charred body or cancel an accidental Cabbage Patch.
[QUOTE=ironman17;44129744]Yeah just a small hotfix, nothing big. Also, concerning Taunts, there is a big issue that, to be fair, is present in almost all games with such things, but needs to be addressed. I dunno if there's a way around this, but you cannot cancel your Taunt animation when you Taunt, meaning that if you Taunt over someone's body, whether intentionally or unintentionally, you pretty much can't do anything until the animation finishes, and that leaves you open to being fragged. What I think is needed is the ability to cancel your Taunt by rolling, so that you can quit twerking over someone's charred body or cancel an accidental Cabbage Patch.[/QUOTE] That would require them to remove the 10% capture bonus in Blitz, because that's the disadvantage of taunting to capture faster, you're super vulnerable to death.
Wait what? Taunting increases capture rate? Hah, good one, very funny. You almost had me there.
[QUOTE=ironman17;44129744]Yeah just a small hotfix, nothing big. Also, concerning Taunts, there is a big issue that, to be fair, is present in almost all games with such things, but needs to be addressed. I dunno if there's a way around this, but you cannot cancel your Taunt animation when you Taunt, meaning that if you Taunt over someone's body, whether intentionally or unintentionally, you pretty much can't do anything until the animation finishes, and that leaves you open to being fragged. What I think is needed is the ability to cancel your Taunt by rolling, so that you can quit twerking over someone's charred body or cancel an accidental Cabbage Patch.[/QUOTE] That's kind of the point though. If you weren't vulnerable to having your body transmuted into red goop while taunting over your opponents charred corpse, it wouldn't be as special.
okay so i used pulse with high capacity and spooling [IMG]http://cloud-4.steampowered.com/ugc/3299190197470838849/8DA11DF9C756C2A4140DDC8E34AB6106EB195501/[/IMG]
[QUOTE=Torterra;44131544]okay so i used pulse with high capacity and spooling [IMG]http://cloud-4.steampowered.com/ugc/3299190197470838849/8DA11DF9C756C2A4140DDC8E34AB6106EB195501/[/IMG][/QUOTE] the next step is to make it into bouncing blue balls/fireballs and give it a gatling barrel absolute chaos, will cause people to shit their pants
[QUOTE=BLOODGA$M;44131813]the next step is to make it into bouncing blue balls/fireballs and give it a gatling barrel absolute chaos, will cause people to shit their pants[/QUOTE] Don't [I]ever[/I] use bouncing tesla pulse. Since most maps are open on at least one side, you'll rarely get a hit with it. You'll straight up do more damage with standard payload, since a near miss will still arc to the target.
Spooling + silencer for rifle. Go fucking crazy, that shit [I]SHREDS[/I]. The silencer tightens spread at mid-range giving you more damage if you aim well.
[QUOTE=isoulcalibur;44133160]Spooling + silencer for rifle. Go fucking crazy, that shit [I]SHREDS[/I]. The silencer tightens spread at mid-range giving you more damage if you aim well.[/QUOTE] Full auto gatling rifle is also pretty good if you get up in somebody's face, shreds pretty good if you get the drop on them. Even though spooling + silencer is pretty scary in the right hands.
[QUOTE=Ray-The-Sun;44132687]Don't [I]ever[/I] use bouncing tesla pulse. Since most maps are open on at least one side, you'll rarely get a hit with it. You'll straight up do more damage with standard payload, since a near miss will still arc to the target.[/QUOTE] Yeah but it's funny! Also lower end PCs might choke on it, offering yet another advantage.
[QUOTE=Cybergate;44133259]Full auto gatling rifle is also pretty good if you get up in somebody's face, shreds pretty good if you get the drop on them. Even though spooling + silencer is pretty scary in the right hands.[/QUOTE] have you seen that shit in anni i'm tempted to say silencer + spooling is the best automatic rifle currently since it can [i]kill in the same time or faster than a gatling at mid range[/i]. all you need to do is slap an xray sight on it and you're clear for lift off. most effective in annihilation, you need to get the drop on most in casual though.
The amount of stability granted by Silencer is insane.
Launchers are getting an Itano Circus payload. I'm not happy about hard-to-shoot-down missiles.
I'm gonna have nightmares about that jackhammer game for a long time... I think 3 or 4 guys out of the enemy team were using spawn point on fractured, they don't stop coming...
[QUOTE=Ray-The-Sun;44139629]Launchers are getting an Itano Circus payload. I'm not happy about hard-to-shoot-down missiles.[/QUOTE] will it be in the rocket type slot? The one with scuttle/fast/slow/superslow etc?
I guess so. And by "Itano Circus" (what a strange name) I guess it's basically a spray of many tiny missiles?
[IMG]http://cloud-3.steampowered.com/ugc/3282301698889491335/D58896BC4F58963851BF2321CEE3F7503112E3A7/[/IMG] First cosmetic out of a daily prize and never seen a cosmetic yet so this was my first one ever on the daily prize Wished it was a hat or something else.
Almost had all the caps in one run as collector for Extraction. Died to fire because I got stuck on some world geometry before I could get to a health pack. [t]http://i.imgur.com/uO68SFN.jpg[/t]
[QUOTE=sethcaron;44141262][IMG]http://cloud-3.steampowered.com/ugc/3282301698889491335/D58896BC4F58963851BF2321CEE3F7503112E3A7/[/IMG] First cosmetic out of a daily prize and never seen a cosmetic yet so this was my first one ever on the daily prize Wished it was a hat or something else.[/QUOTE] I got that as my first too, and 3 friends I play with all say that was their first one. I think everyone gets that one first or something.
1000-3500 [img]http://i.imgur.com/pfXsp3d.png[/img] 2500-3500 [img]http://i.imgur.com/qWEZdhE.png[/img] 4000-3500 [img]http://i.imgur.com/yYXKkGl.png[/img] [img]http://i.imgur.com/OslFye6.png[/img] Shit talking in this game can backfire so hard.
[QUOTE=ironman17;44141183]I guess so. And by "Itano Circus" (what a strange name) I guess it's basically a spray of many tiny missiles?[/QUOTE] It's a "Circus" of missiles (as opposed to just one), and it's an industry name for a style of animation popularised by Itano Ichiro of Macross.
So basically firing a cluster of missiles as opposed to one big one like with most Launchers? I initially thought that'd be more of a barrel choice than a rocket modifier along the lines of Corkscrew and Scuttle. Then again the term "payload" is one I associate with Tesla and Health so it seems a big weird that you referred to it as such when it sounds more like it'd be something to do with the Propulsion or the Barrel. Also it kinda makes me wonder why we'd need a dedicated Itano Circus when you could have a multi-barrel and 3-round burst for a similar effect? Unless that's not how the multi-barrel round-burst combo works.
[QUOTE=ironman17;44142180] Also it kinda makes me wonder why we'd need a dedicated Itano Circus when you could have a multi-barrel and 3-round burst for a similar effect? Unless that's not how the multi-barrel round-burst combo works.[/QUOTE] It isn't. 3 round burst is effectively useless if you don't have a tri-barrel or better.
i hate jackhammer since for some reason the enemy team knows how to put the hammer in the right place while my team can't
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