[QUOTE=E.C.S;44357893][img_thumb]http://filesmelt.com/dl/DamnYouCoverOP.jpg[/img_thumb]
Apparently, saying to your team to stay in the point makes them actually get far from it. I think I will do some reverse psychology next time.[/QUOTE]
Hey! That's my Bro-Bot!
[QUOTE=E.C.S;44357893][img_thumb]http://filesmelt.com/dl/DamnYouCoverOP.jpg[/img_thumb]
Apparently, saying to your team to stay in the point makes them actually get far from it. I think I will do some reverse psychology next time.[/QUOTE]
When I play with my friends it's not unusual at all for the Capture times of our team to look something like
Me 55s
Friend 53s
Pub 1 0.9s
Pub 2 0.2s
And we may win, though usually in these situations the opposing teams knows how to play and we lose with 500-1000 points.
New update! It introduced Achievements.
Patch notes!
[url]https://loadout.com/forums/index.php?threads/build-notes-update-2-0-domination.6223/[/url]
[quote]Call-to-Action
We would love to hear your feedback about the new content added in this update! Let us know on the official forums. The full list of changes for Update 2.0 are below:
[B]MAJOR UPDATES[/B]
[B]New Map: Spires[/B]
Dive-roll headfirst into the nooks and crannies of Spires -- playable with every game mode!
[B]New Mode: Domination[/B]
Frantically capture and defend control points scattered around each map. Get ready to dominate!
Go WATCH the video:
[B]Steam Achievements[/B]
This was a heavily requested community features and now it's here! Achievements are retroactive, meaning you don't have to re-do them if it's already completed.
New Weapon Parts and Equipment
[B]Deployable Shield[/B]
[B]Wave Propulsion[/B]
[B]Double-Barrel Launcher[/B]
[B]New Features[/B]
Join-a-game feature is enabled
The News Feed now cycles through messages
New Character Customization Parts
Helga's Black Sci-Fi Shirt
Helga's Black Sci-Fi Belt
Axl's Night Vision Goggles
T-Bone's Overalls with red tank top
Weapon Balancing
Reduced how much dive roll puts out fire.
Improved damage on Pulses by about 7% across the board.
Reduced Sniper Pulse headshot damage by about 7% (to counteract Pulse Buff).
Improved aimed accuracy of Sniper and Headhunter Barrel on Pulses.
Reduced arc range and damage on Tesla beams.
Increased charge time on Pulse Charge Trigger for Scatter Barrels, and reduced charge time for Sniper Barrels.
Made flak disperse more evenly across its damage radius.
Reduced rate of fire for semi-auto trigger on beams.
Reduced rate of fire for Sniper Barrel on Beams.
Reduced blast radius of Manual Detonation.
Liquid cooling for beams has a slightly reduced beam vent speed.
Reduced the movement accuracy bonus on Aluminum stock.
Slight reduction to full auto Sniper Beam DPS.
Gatling Barrel gives slightly more recoil.
Light Assault Barrel's range is reduced slightly.
Personal Shield Changes
No longer always on
Must be activated
Lasts for 10 seconds
Can be renewed by an equipment pickup packs
Gameplay Changes
Reduced the frequency that parties are split in the Casual Playlist. Exceptions are:
Party late joins.
Odd-sized parties matching with even-sized parties (Party of 3 and Party of 2)
Reduced the lobby wait time
Players can still join the match in progress up to one minute after the match begins.
Weapon levels have been removed.
Bot difficulty has been scaled back.
[B]Bug Fixes[/B]
Fixed a bug causing ghost images to appear on moving HUD elements.
Fixed a bug allowing players to spawn underneath Shattered.
Fixed a bug causing the hammer to sometimes return when both teams reached 10,000 points.
Fixed a bug causing a team to surrender after a player left the match during the surrender option.
Fixed a bug causing the Surrender UI to remain on screen after leaving a game in Annihilation.
Fixed a bug allowing an Annihilation match to continue playing, despite all players on the opposing team leaving the match.
Fixed a crash on shutdown.
Fixed a bug when damaging opponents.
Fixed a bug that did not auto-cycle through the news feed by default.
Fixed a bug that displayed incorrect reward information on the post-match screen.
Improved localization.[/quote]
[QUOTE=coverop;44360870]New update! It introduced Achievements.
There is no patch notes yet.[/QUOTE]
[url]http://www.loadout.com/update-v-2-0-is-live/[/url]
Aluminum stock enthusiast reporting in!
When on the move, Aluminum and Compact give you what seems to be the exact same running accuracy.
Aluminum gives me slightly better accuracy, but that's only because I have upgraded the stock
Compact still feels redundant, though. Why would you pick decreased ADS accuracy for unaltered recoil dampening, compared to standard stock?
Tested on a Slug Rifle with Full Auto, Assault Barrel, Ironsights, Standard magazine
The side-effects of using the shield for a long time. I have played like 5 matches and I forgot to activate it. Oh well, time to try something different, decided to change my loadouts, any tips on how to use properly the Turret Buddy? My TF2 Engineer skills doesn't work like I expected on this game.
YES SHIELD NERF FINALLY
oh man this will make me to get back into the game, probably.
[QUOTE=NitronikALT;44362205]Compact still feels redundant, though.[/QUOTE]
Compact is not at all useless on pulse weapons. It allows you to hipfire them with very good accuracy.
Specifically, I've been switching between Telsa Pulse weapons, one with a Narrow Scatter barrel (this one has really good range for a shotgun), and a Silencer barrel with spooling and high cap (so you can hipfire it without stability issues) and they both use compact. They were strong even before the 7% dmg buff to pulse.
i have this gut feeling loadout will lose most of its older/good players before the next update
there is nothing to strive for competitively yet and some of the best players are quitting loadout by the week. by the time ranked comes in april we'll have lost a good portion of vets. sure, you could play it for fun, but then you're pubstomping every game because you're hardly running into people of your skill level, and there's no challenge to that.
why couldn't they have just implemented weapon hotfixes and ranked earlier? a lot of vets have been pushing eor for it for a good amount of time now, and if you're well informed about the small competitive scene in loadout you'll see notable players disappearing because they're simply bored of the casual aspect. most don't plan on coming back.
[img_thumb]http://i.imgur.com/3bD399O.jpg[/img_thumb]
Pyro Payload
[I]Where you can get a lot of points for assistance without worry about getting killed.[/I]
Man, turrets are pretty good on Spires. There's so many corners and the map is pretty open too!
[QUOTE=isoulcalibur;44367415]i have this gut feeling loadout will lose most of its older/good players before the next update
there is nothing to strive for competitively yet and some of the best players are quitting loadout by the week. by the time ranked comes in april we'll have lost a good portion of vets. sure, you could play it for fun, but then you're pubstomping every game because you're hardly running into people of your skill level, and there's no challenge to that.
why couldn't they have just implemented weapon hotfixes and ranked earlier? a lot of vets have been pushing eor for it for a good amount of time now, and if you're well informed about the small competitive scene in loadout you'll see notable players disappearing because they're simply bored of the casual aspect. most don't plan on coming back.[/QUOTE]
imo that's the worst part of this game - frequency of updates. How many did we get since launch(not counting launch fixes)? Only two I think. This game needs way more frequent updates, even if they are only small fixes.
[QUOTE=Unib5;44365615]Compact is not at all useless on pulse weapons. It allows you to hipfire them with very good accuracy.
[/QUOTE]
Genuinely curious here, but what is the advantage of Compact over Aluminum? Especially with shotguns, I see a lot of people saying that Compact is supposed to make pellet spread tighter (which I think isn't true, but feel free to prove me wrong)
I was wondering, does the Heavy casing make Flak explosions any bigger?
I'll admit, I was looking forward to the Double Barrel launcher, but it didn't really feel right compared to the Tri-Barrel. The time between shots is alright, but the thing where both rockets have to be loaded into it kinda put me off. Which is strange because I used to main Soldier in TF2 a lot.
[t]http://cloud-2.steampowered.com/ugc/598158309458906496/22167BEF97815B26001B09A93F395372DC34FC52/[/t]
First game in like two weeks :v:
edit:
[t]http://cloud-4.steampowered.com/ugc/598158309459292997/48F45F4E6496E5F3BA16DEDA01565B8D7DCEB3B3/[/t]
KILL, MAIM, BURN! KILL, MAIM, BURN!
[img_thumb]http://i.imgur.com/9JuELu5.jpg[/img_thumb]
I don't know about you, but I wonder why this hasn't been fixed.
[QUOTE=E.C.S;44378908][img_thumb]http://i.imgur.com/9JuELu5.jpg[/img_thumb]
I don't know about you, but I wonder why this hasn't been fixed.[/QUOTE]
you need to be directly in front of the turret to trigger it's sensor
It's a better idea to carry something else if you are a medic (juice/hp nades, medkits or ammo)
[QUOTE=NitronikALT;44379222]you need to be directly in front of the turret to trigger it's sensor
It's a better idea to carry something else if you are a medic (juice/hp nades, medkits or ammo)[/QUOTE]
I was actually talking about the fact if you change your loadout you can keep your turret, this can be easily used to have like a "third" weapon.
[QUOTE=E.C.S;44379401]I was actually talking about the fact if you change your loadout you can keep your turret, this can be easily used to have like a "third" weapon.[/QUOTE]
I thought it self destructed?
[editline]28th March 2014[/editline]
Like the spawn points
[QUOTE=E.C.S;44379401]I was actually talking about the fact if you change your loadout you can keep your turret, this can be easily used to have like a "third" weapon.[/QUOTE]
I completely missed the shield icon, sorry
I was thinking, what if we had something like this?
[img_thumb]http://i.imgur.com/RJPIJZg.jpg[/img_thumb]
Imagine being able to change the barrel of your rifle for something like that, making your weapon more close combat oriented and depending of the payload, what kind of damage will do. I know, melee attacks basically do that, but any opinions?
Personally I'd prefer some sort of melee equip like a Powerglove microchip or something. It'd be pretty cool to turn your melee into a lightning fist or fire punch.
[QUOTE=E.C.S;44379401]I was actually talking about the fact if you change your loadout you can keep your turret, this can be easily used to have like a "third" weapon.[/QUOTE]
I thought you were talking about the kill-feed line-breaking unnecessarily.
[QUOTE=ironman17;44389770]Personally I'd prefer some sort of melee equip like a Powerglove microchip or something. It'd be pretty cool to turn your melee into a lightning fist or fire punch.[/QUOTE]
customizable melee weapons
fire baseball bat
juice frying pan
Payload specific brass knuckles maybe?
Basically granting you tesla punch, fire punch, etc...
That's what I was talkin' 'bout. Being able to customize your melee would be awesome, even if not as cool as being able to carry three equippables at the same time (one Grenade, one Personal, one Deployable) for a truly wicked loadout with greater utility.
Don't know wheter to be happy or sad that thus far, only two players gave me so much trouble that I still remember their nickname to this day
I should play more annihilation, and see if the situation changes at all
[QUOTE=NitronikALT;44394304]Don't know wheter to be happy or sad that thus far, only two players gave me so much trouble that I still remember their nickname to this day
I should play more annihilation, and see if the situation changes at all[/QUOTE]
I only play Annihilation.
It's one of the best game mode's I've played, it's just fantastic fun but I only ever play it with my friends - you often go up against a coordinated team so it's almost impossible to do well unless you are in active conversation with your team.
Beam, Slug, Aluminum, Charged shot, Liquid cooling, Sniper is SO good.
I went 40:5 today in annihilation and someone on the other team accused me of cheating and threatened me with genital cancer.
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