• Loadout - Create. Customize. Kill!
    2,848 replies, posted
[QUOTE=Nickolas;44698943]Still can't find enjoyment at al, too much bullshit going on I remember when people used fun combo's, not just "What has the highest dps" and "What can insta-kill"[/QUOTE] Welcome to reality. When game was in Early Access (even before that) I warned devs about SMNC and UberEnt and path they've selected. All what I can say right now is that I'm not going to support any F2P games EVER again. Shield is still annoying, Pyro is dominant... Launchers are still #1 for most of the people... and boots.
[QUOTE=coverop;44699046]Welcome to reality. When game was in Early Access (even before that) I warned devs about SMNC and UberEnt and path they've selected. All what I can say right now is that I'm not going to support any F2P games EVER again. Shield is still annoying, Pyro is dominant... Launchers are still #1 for most of the people... and boots.[/QUOTE] And that's a bigass shame. I have some combinations that I'd really like to try out in multiplayer that I thing would work, but instead all I'm gonna get is shielded enemies, which will ruin the damage of the weapon, and then either a noscope headshot from a sniper rifle, or an insta kill rocket in my face.
[QUOTE=coverop;44699046]Welcome to reality. When game was in Early Access (even before that) I warned devs about SMNC and UberEnt and path they've selected. All what I can say right now is that I'm not going to support any F2P games EVER again. Shield is still annoying, Pyro is dominant... Launchers are still #1 for most of the people... and boots.[/QUOTE] Warned about what?
[QUOTE=NitronikALT;44715802]Warned about what?[/QUOTE] - Price - Balance - Equipments - Content - Gamemode - SMNC path (ignore vets, focus on new players) Pretty much all aspects.
[QUOTE=coverop;44716070]- Price - Balance - Equipments - Content - Gamemode - SMNC path (ignore vets, focus on new players) Pretty much all aspects.[/QUOTE] Last point is literally common to all F2Ps, I noticed. APB:Reloaded is an example of this Weren't you also listed as one of the most active contributors? :v:
does anyone here main a pure heal/buff class? what do you use?
[QUOTE=NitronikALT;44719204]Last point is literally common to all F2Ps, I noticed. APB:Reloaded is an example of this Weren't you also listed as one of the most active contributors? :v:[/QUOTE] applies to tf2 as well :< Man. Loadout is such a good game at heart, but ugh. Balancing needs to be done.
[QUOTE=Suttles;44736115]applies to tf2 as well :< Man. Loadout is such a good game at heart, but ugh. Balancing needs to be done.[/QUOTE] I have found that the problem with balancing is not fixing broken things , but rather deal with annoying stuff without making it worthless. See beams
The only enjoyment I get in this game nowadays is playing against bots, because I get 50% less brainless shits complaining
The thing that makes me absolutely buttfrustrated about shields is how, as soon as it shuts down, their users just are not capable of putting up a fight
I just hope the EoR fixes the AI of the bots, literally the 3.0 update made Vs Bots an easier farming experience with Jackhammer, most of time everyone votes Jackhammer, someone takes the hammer and never let it go meaning the bots just go for the hammer without shooting. More brains, less aimbotting please. Oh and remove the annoying teleporting when the bots fall from a big distance. [img_thumb]http://i.imgur.com/3CuqP1B.jpg[/img_thumb] Me having nothing better to do than just kill bots in straight line.
[url=https://www.loadout.com/forums/index.php?threads/i-will-miss-you.8979/]Arctyc has officially left Edge of Reality.[/url] Apparently, he has moved on to Epic. I was around for very little time, but I already grew fond of the guy. Shame
Just to clarify, what parts of Loadout did Arctyc work on?
[QUOTE=ironman17;44815302]Just to clarify, what parts of Loadout did Arctyc work on?[/QUOTE] Arctyc was the community developer or whatever. He was kinda like their PR. He has his own channel on YouTube and he plays a lot of Gears of War, so I suppose the move makes sense.
Well now he'll be PR'ing for Epic, I guess.
[QUOTE=ironman17;44815328]Well now he'll be PR'ing for Epic, I guess.[/QUOTE] He is a great guy; really fit for the job. PR is probably the greatest job you could get in a video game company.
[QUOTE=ironman17;44815302]Just to clarify, what parts of Loadout did Arctyc work on?[/QUOTE] Community Manager. He was literally the face and voice of Loadout for some He's working on Fortnite now
So did someone actually purchased the penis for the black dude or what
[QUOTE=ChickenLegGuy;44826647]So did someone actually purchased the penis for the black dude or what[/QUOTE] Lots of people did
A new patch has arrived, at least we didn't have to wait to an "v4.0" patch this time: [url]https://www.loadout.com/forums/index.php?threads/build-notes-v-3-0-2-hotfix.9278/[/url] [quote]Tuning: Extended barrel ranges for beams to be more generous up close (except sniper barrels) Reduced healing rate by about 2.5% Fixed a bug that was causing reload speed to be unaffected by certain parts for single-barrel launchers Reload time on single-barrel launchers increased by about 2.5% Slowed down mortar's initial speed to match that of lobbed, and improved the damage by 5% Improved damage and reload speed on double barrel by about 2.5% each Improved damage for launcher triggers (except semi-auto) by between 2%-5% Improved blast radius and damage of multi-barrel launchers by about 3% Reduced blast radius of heavy launcher barrel by 2.5% Improved ADS speed for light assault barrel, and reduced for snipers, by about 10% each Reduced rate of fire bonus for spooling trigger in rifles and pulses Reduced rate of fire by 5% for silencer barrel Made the stability(recoil) for silencer barrel more closely match that of assault barrel Slightly improved accuracy and range for LMG barrel Improved damage of LMG barrel by about 6% (except for burst-fire) Improved Rate of Fire by 10% for LMG, and reduced its ammo capacity by 20% Improved tesla pulse damage by about 3% Increased the charge up time for personal shield from 2 to 2.5 seconds, and reduced the active time to 7.5 seconds Improved the bonus damage of tesla on personal and deployable shields from 1.5x to 2x Improved the heat capacity for full auto and spooling beams by 15% Ranked: Removed Jackhammer from Ranked play.[/quote] I hope the change the bots soon as planned.
I forgot, after a long time without a cosmetic drop (Since v3.0), I finally got some good hair to use: [img_thumb]http://i.imgur.com/zdxDdfE.png[/img_thumb] Beautiful. Just beautiful.
This is what happens when you don't let people farm in Jackhammer :v: [img]http://i.imgur.com/b1GRkqi.png[/img]
And my day just got better, here have some fun: [img_thumb]http://i.imgur.com/V93sEiQ.png[/img_thumb] Also, I finally unlocked this: [img_thumb]http://i.imgur.com/4zE7RPZ.png[/img_thumb] All it remains is reach level 40 (I'm 35) and the annihilation achievement which I will probably never do. [sp]I hope I'm not annoying someone with my all my post not merging.[/sp]
Its loadout seriusly suffering the same fate as SMNC?
[QUOTE=Metaru;44911041]Its loadout seriusly suffering the same fate as SMNC?[/QUOTE] I haven't touched this game in a LOONGGG time but its going to hell now. Guess I am gonna wait for closed beta for zombies monsters robots to see if its any better and wildstar too next weekend.
been reading this thread for a while, but it seems all the blame can be sent on both the devs and the playerbase. its a shame though, the feature of being able to build and customize guns sounds way great when you dont mind that most players are surely going to aim towards the best DPH/DPS rather than trying different stuff. the thing must be one hell of a balance work also.
The game started well, the beta was going a bit rough but the developers listened and the game got saved before release, then the game got released and things started to slow down and now we are here stuck. Hoping for a miracle.
games die if devs slow down and stop communicating. With Loadout being self funded I do not see it lasting long
Patches take way too long, and there is almost no point in using any combo besides a very specific one because 99% of the players will be using it and it will kill you in couple of hits.
[QUOTE=RocketRacer;44911687]Patches take way too long, and there is almost no point in using any combo besides a very specific one because 99% of the players will be using it and it will kill you in couple of hits.[/QUOTE] What's funny is that during very early closed beta even the base rifle mauled you in one mag, and everything was 'balanced' because the game was more like instagib mode than anything :v:
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