• Titanfall - "Get ready for Titanfallâ„¢"
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Spyglass for president.
What happened at the end of the campaign anyways? [sp]Spyglass took over the IMC military?[/sp] I could barely follow it because I was caught up in the game.
Yeah, [SP]Spyglass became Vice-Admiral and Blisk was promoted from Sergeant to Commander, Spyglass also mentioned that they were constructing another gateway at Demeter for the core-world IMC reinforcements. Due to low numbers they are now on the defensive.[/SP]
Basically, [sp]MacAllan blows up Demeter, Graves defects to the militia a little while later, Spyglass becomes acting commander of the IMC fleet because I guess Blisk didn't feel like it. The war goes from an overwhelming offensive by the IMC to both sides struggling for survival in the outer colonies.[/sp]
[QUOTE=Liquid Fire;44267350]All you have to do is not shoot and keep the enemy in the huge ass cross hair you have.[/QUOTE] Enhanced targeting makes it a lot smaller.
[QUOTE=Viper123_SWE;44267735]Yeah, [SP]Spyglass became Vice-Admiral and Blisk was promoted from Sergeant to Commander, Spyglass also mentioned that they were constructing another gateway at Demeter for the core-world IMC reinforcements. Due to low numbers they are now on the defensive.[/SP][/QUOTE] Ah... I started with the IMC campaign so a lot of my early game was spent getting reacclimatized to the game, not paying attention to the voices in my head. Also, the way it seemed, the IMC were just pure evil and the militia were pure good. Unless Im wrong about that, that's total bullshit... *sigh*, the world's soooo cool, but I just hate the wasted potential with the story.
Yeah, i was hoping that both sides would be equally good and equally evil but they made Militia save colonists and be heroes while IMC performed war-crimes and whatnot, so yeah, wasted potential.
Yeah, pretty much. No matter who wins the matches during the campaign, [sp]the IMC always loses.[/sp] I'd really like at least different endings, right now it's like the NPCs are the ones playing the campaign and you're just capping points/killing people in the background and doing a whole lot of nothing.
Titanfall PSA: [I]Remember folks- the [B]PISTOL[/B] may be smart, but the [B]PILOT[/B] is still dumb.[/I]
What does leadwall actually do? The description says it increases spread, but the stat bars show it increasing accuracy and reducing damage.
[QUOTE=Altimor;44267835]What does leadwall actually do? The description says it increases spread, but the stat bars show it increasing accuracy and reducing damage.[/QUOTE] I've asked the same exact thing here 5 times. I don't think anyone in the world knows :v: I just play it safe and go with the expanded drum.
[QUOTE=Skyward;44267619]The Leviathan seemed pissed when he started coming your way. The thing seems docile from a distance, but I want to see what kind of havok it can cause when it's pissed. I always love giant creatures like that, it's just awe-inspiring and makes you think just how insignificant you alone are to it.[/QUOTE] from what I saw, it seems to be getting shot at a whole fucking lot if you watch it a bit during the game, so no wonder
Well my team just got completely stomped by some big group of gen 5 pubstompers. I need to get better at this game.
[QUOTE=Altimor;44267835]What does leadwall actually do? The description says it increases spread, but the stat bars show it increasing accuracy and reducing damage.[/QUOTE] It makes the crosshair bigger, making it easier to catch pilots in your shotgun blast. Ignore the stat bars, that's the actual in-game change right there.
[QUOTE=JoeSibilant;44267872]It makes the crosshair bigger, making it easier to catch pilots in your shotgun blast. Ignore the stat bars, that's the actual in-game change right there.[/QUOTE] Does it add more pellets to make up for the increased spread? [editline]17th March 2014[/editline] God I wish this game had a sooting range/parkour course
From the description, I'd say no.
Eh, then yeah, I'll stick with the extended drum.
Also stat bars don't sit well with me. Why not just numbers?
[QUOTE=lapsus_;44268050]Also stat bars don't sit well with me. Why not just numbers?[/QUOTE] [url]http://symthic.com/titanfall-stats[/url]
symthic is our lord and savior. also, the auto pistol is better at long range than the semi auto pistol. the hell?
X0-16 chaingun Extended mag: increases mag size from 60 to 90. Accelerator: -accuracy, -rate of fire, +rate of fire over time. Seems like a balanced sidegr- oh almost forgot to mention, it's also a triple extended mag, increasing the mag size from 60 to 150. I'd love to know the thought process behind some upgrades. Are people too stupid to make their own choices seriously Titanfall's target audience?
[QUOTE=Nerfed;44268329]X0-16 chaingun Extended mag: increases mag size from 60 to 90. Accelerator: -accuracy, -rate of fire, +rate of fire over time. Seems like a balanced sidegr- oh almost forgot to mention, it's also a triple extended mag, increasing the mag size from 60 to 150. I'd love to know the thought process behind some upgrades. Are people too stupid to make their own choices seriously Titanfall's target audience?[/QUOTE] yes along with people too stupid to aim
shotgun + drum extender + stim + decent twitch shot ability = 15-0 every game ever. it's still way too easy to just wall run and stim over someones head, take a quick twitch shot down and one shot them without losing any momentum and continue across the map. fun as dicks
poylots. This. Is voyce ad-merl groyves. That fucking voice. it's grating after a while.
So what do you guys think will be in the inevitable Titanfall 2? It's clearly going to be the Assassins Creed 2 to Assassins Creed, where it will have tons of features after the first proved it was a good idea. We'll be getting an actual campaign I think. Maybe more destroyable environments? Breaking through windows, collapsing bridges, that sort of thing.
So this just happened to a friend of mine: [IMG]http://puu.sh/7yTVT.jpg[/IMG] This game really needs some better balancing.
[QUOTE=Jays2Kings;44269059]So this just happened to a friend of mine: [IMG]http://puu.sh/7yTVT.jpg[/IMG] This game really needs some better balancing.[/QUOTE] Prepare for rekt
'Heh, let's join a campaign match and try and follow the story for once' put in a match being lost 80 to 300. team I joined made by lvls 4 and 5s, opposing team made by lv 40s yep, not replaying the campaign ever
[media]http://www.youtube.com/watch?v=zS9n67ySq5M[/media] It took me a while to realize what just happened. I noticed it's pretty easy to lose attention of evacuating if you're in the middle of a fight.
That's what's evacuation is all about: distract the other team for long enough to get away/kill everyone.
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