• Titanfall - "Get ready for Titanfallâ„¢"
    6,464 replies, posted
Apparently there is a "peeking" thingy.... [video=youtube;Cfdhib3kXdA]http://www.youtube.com/watch?v=Cfdhib3kXdA[/video] Never seen that before o.O...
Yeah just stick to a ledge and press up just a little. It's fantastic in Trainin Grounds.
I have used the peeking mechanic, but I find it to be both a benefit and danger. As he says in the video, you can scope the area you're about to jump into, which is great. But if there actually is a Pilot up there, he'll just shoot you once in the head and you're a goner. Same applies to those that come from behind. I don't use it a whole lot, since I think that the risk of death greatly outweighs the benefits. I'd rather just jump and at least be able to fight back, than just provide a free kill.
[QUOTE=Mingebox;44300713]I noticed the loading screen for Training Ground says that the pilot training program has a 98% fatality rate. That seems lime an absurdly inefficient use of manpower.[/QUOTE] [QUOTE=Fire;44300668][QUOTE=Max;44299928]So why can you break the necks of Spectres by twisting their heads 180 degrees Isn't that a really big flaw in production, couldn't they have given them a 360 degree rotation[/QUOTE] If the burn card is anything to go by, spectres aren't entirely machines[/QUOTE] Makes me wonder if that's where they get all the uh... "volunteers" from.
How in the world am I to effectively doom titans with the arc cannon? On full charge it does shitty damage
[QUOTE=WaffleCopter;44300957]How in the world am I to effectively doom titans with the arc cannon? On full charge it does shitty damage[/QUOTE] I think you have to be close.
[QUOTE=lapsus_;44300820]Yeah just stick to a ledge and press up just a little. It's fantastic in Trainin Grounds.[/QUOTE] How do you press up just a little??
I just saw somebody pull off a 10pilots 28 minions kills 0 deaths attrition match while using a longbow sniper. [i]How is that even possible[/i]
[QUOTE=lapsus_;44301339]I just saw somebody pull off a 10pilots 28 minions kills 0 deaths attrition match while using a longbow sniper. [i]How is that even possible[/i][/QUOTE] It's a pinpoint accurate semi auto 2 shot kill hitscan(?) rifle.
[QUOTE=lapsus_;44301339]I just saw somebody pull off a 10pilots 28 minions kills 0 deaths attrition match while using a longbow sniper. [i]How is that even possible[/i][/QUOTE] The DMR is really good, if you know how to use it. It can one-shot everything with a headshot (duh), and can otherwise two-shot everything. Also, you can panic shoot with it in close quarters. Unlike many other snipers in other games, the DMR [I]actually hits where it should if it had a crosshair[/I].
[QUOTE=Spetsnaz95;44301421]The DMR is really good, if you know how to use it. It can one-shot everything with a headshot (duh), and can otherwise two-shot everything. Also, you can panic shoot with it in close quarters. Unlike many other snipers in other games, the DMR [I]actually hits where it should if it had a crosshair[/I].[/QUOTE] i stopped using it very quickly [I]because[/I] it seemed like my panic shooting wasn't hitting the center of the screen idk i'm just terrible with snipers in fast paced games, i dont get how they're practical. thank god titanfall doesn't include quickscoping though
I'll give it a second chance then
[media]http://www.youtube.com/watch?v=WVNsMZ4p4ro&feature=youtu.be[/media] That cliff on Demeter's fun. Yeah.
Filmed a match this afternoon, did a little commentary on it nothing special but it shows some fun gameplay and shows a few features. [url]https://www.youtube.com/watch?v=10K9rCuOPpg[/url]
[img]http://filesmelt.com/dl/zipline.gif[/img]
Satchels are extremely overpowered, easy instant kill with no precision required
I somehow manage to kill myself with them almost every game because I double tap F and throw one I didn't intend to.
I kill others with satchel charges about as often as I kill myself with them [editline]20th March 2014[/editline] Not that I mind it because satchel charges are fun to use
[url]http://www.geforce.com/whats-new/articles/titanfall-nvidia-gameworks[/url]
[IMG]http://i.imgur.com/V1vtbau.jpg?1[/IMG] Well time for me to uninstall cuz i'll never do better than that in an attrition match
[QUOTE=Pandamox;44303054][IMG]http://i.imgur.com/V1vtbau.jpg?1[/IMG] Well time for me to uninstall cuz i'll never do better than that in an attrition match[/QUOTE] Damn hacker.
I think they really need to add an indicator for the satchel charge while it's in the air. I don't think it necessarily needs a nerf because it isn't fire and forget, but if people are going to use it like a grenade then it needs the indicator as well.
[QUOTE=Wiggles;44303371]I think they really need to add an indicator for the satchel charge while it's in the air. I don't think it necessarily needs a nerf because it isn't fire and forget, but if people are going to use it like a grenade then it needs the indicator as well.[/QUOTE] Yea... there could be an icon/indicator for the first 3 seconds after it has been thrown, after that it should be like it is currently, "totally invisible".
[QUOTE=Wiggles;44303371]I think they really need to add an indicator for the satchel charge while it's in the air. I don't think it necessarily needs a nerf because it isn't fire and forget, but if people are going to use it like a grenade then it needs the indicator as well.[/QUOTE] Usually there's so much shit and debris on every map anyways, when a pilot tosses a satchel down and i actually see it i mostly just assume it's some debris from an explosion or a drop pod or something since there's no indicators and walk over it anyways. Quite annoying
speaking of pilot ordnance, how are the arc mines? are they worth a damn compared to the other options? i have basically been rolling exclusively with arc grenades mostly because people with satchel charges piss me off and i don't want to become what i despise [editline]20th March 2014[/editline] [QUOTE=Avager;44303393]Yea... there could be an icon/indicator for the first 3 seconds after it has been thrown, after that it should be like it is currently, "totally invisible".[/QUOTE] it doesn't really go completely invisible. smart pistols lock onto them. one of the most useful things about them.
[QUOTE=Erector Beast;44303474]speaking of pilot ordnance, how are the arc mines? are they worth a damn compared to the other options? i have basically been rolling exclusively with arc grenades mostly because people with satchel charges piss me off and i don't want to become what i despise[/QUOTE] I have seen some people use the mines effectively. Namely to ambush people or make it difficult for them to get to their Titans/dropships. It also depends on your build. Obviously it won't fit a run 'n' gun build.
We need an ordinance that explodes on contact. Imagine the fun chasing after somebody on CTF.
[QUOTE=Wiggles;44303371]I think they really need to add an indicator for the satchel charge while it's in the air. I don't think it necessarily needs a nerf because it isn't fire and forget, but if people are going to use it like a grenade then it needs the indicator as well.[/QUOTE] It'd probably still kill you unless you started wallrunning immediately, the blast radius is insane
[QUOTE=lapsus_;44303671]We need an ordinance that explodes on contact. Imagine the fun chasing after somebody on CTF.[/QUOTE] AKA the triple threat proximity upgrade. I'm not against it, I just don't think they'll add one.
I did it! [IMG]http://i.imgur.com/ZtWsHkH.jpg?1[/IMG]
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