I found out at my expenses that you can run out of ammo. I dried the mag launcher out.
[QUOTE=lapsus_;44314220]I found out at my expenses that you can run out of ammo. I dried the mag launcher out.[/QUOTE]Yeah, all but the Charge Rifle has ammo.
Hnnng.
You know how the railgun is a support weapon? Yeah? Well there needs to be a team to support, for fucks sakes.
How can people be so [B]bad[/B] at this game that they die within the first 30 seconds of a LTS round, only to leave me alone against 5 or 4 titans armed with a god damn railgun?
[I]What do you support if you have no team?[/I]
[QUOTE=JoonazL;44314398]Hnnng.
You know how the railgun is a support weapon? Yeah? Well there needs to be a team to support, for fucks sakes.
How can people be so [B]bad[/B] at this game that they die within the first 30 seconds of a LTS round, only to leave me alone against 5 or 4 titans armed with a god damn railgun?
[I]What do you support if you have no team?[/I][/QUOTE]
I wish I could pick up weapons from downed titans for this exact reason
[QUOTE=Fire;44315319]I wish I could pick up weapons from downed titans for this exact reason[/QUOTE]
I'm pretty sure you can. No reason to include that feature only in the training anyways.
[QUOTE=Lizzrd;44315478]I'm pretty sure you can. No reason to include that feature only in the training anyways.[/QUOTE]
Really? I don't recall that from training and I can't say I've ever seen the pick up notification when looking at another Titan's gun on the ground either.
Maybe I should go through training again? That's two things now I seem to have missed, and it was kinda glitchy the first time.
I just had a run of really good games with a great group. They were basically all stomps, the closest one was on Smuggler's Cove and we still finished up by 75 points.
For the last one, on Fracture, I actually spent most of the game running around in a Stryder with only half of a bar left. We go for their dropship and I get their first, and one of their guys comes stomping up in his fresh Ogre with Triple Threat. I hadn't activated my core the whole time so I activated it then. I was going so fast he kept getting confused and firing his grenades off in random directions as I annihilated him. I'd occasionally dash in when I would get behind him and punch (with big punch) him then start dashing again. He never even touched me the whole time.
Funny enough, I was listening to the opening to Attack on Titan at the time and that's pretty much exactly what it felt like.
[QUOTE=Avager;44310923]I don't have stats for it, beside base gun (symthic).
Used it once, after using stock version...
It was inferior... just because you shot faster, doesn't mean it's better.
Most of the time, when I use wingman I try to snipe people with it... I use it as a portable version of DMR. However, the only use for it in close range for me is, when I run out of bullets for my primary.
Amped version of wingman becomes kind of useless at longer ranges, you need that double hit kill, as gun jumps like crazy hiding the target, due to ... nice looking ironsights.
Try using both guns for a while(amped and stock).[/QUOTE]
Wingman is extremely useful close up because a single shot from the CAR or fart pistol will allow you to one shot them.
[QUOTE=Gen. Crumpets;44313671]reposting this, it's still happening, ive made sure its not an overheating issue
not using crossfire or anything like that[/QUOTE]
If it is the only game you're having issues with, it could be a bug, just lack of drivers, or both.
Did I miss something? Why is attrition up to 300 score now?
I've been playing too much. I'm trying to sleep and I keep think of that sound when somebody rodeos your Titan.
I keep hearing IMC grunt-chatter, i've slept too little the past two days.
Holy shit just played on my friend's console and the console controls and everything are SOOOOOOO different than PC, like I can't even imagine playing on console
Why the fuck does this game decide to stutter randomly? Like, I'm fine running the game the first 15 minutes or so, but then the sound gets fucked up, then finally I stutter to the point where I can't even play anymore. nvidia 780 if that helps.
[QUOTE=Viper123_SWE;44318033]I keep hearing IMC grunt-chatter, i've slept too little the past two days.[/QUOTE]
For me, it was the alarm sound you hear when you are told to eject.
[QUOTE=Fenriswolf;44318053]Holy shit just played on my friend's console and the console controls and everything are SOOOOOOO different than PC, like I can't even imagine playing on console[/QUOTE]
Imagine playing a fast paced vertical shooter with thumbsticks
been trying to wallrun in other games lately, expecting it to work. get really disappointed everytime I realize it doesn't work
[QUOTE=PredGD;44318498]been trying to wallrun in other games lately, expecting it to work. get really disappointed everytime I realize it doesn't work[/QUOTE]
At least it works in Warframe!
Paaaatch noooootes
[quote]3/21/2014 Server Changelog
Balancing adjustments and general changes
- The damage indicator from Electric Smoke is now much more noticeable
- Search Drones will now show up in Classic Modes of Angel City
- Arc grenade/mine effects no longer draw on friendly Pilots and Titans
- Lowered the point value of defensive actions in Hardpoint mode and CTF.
[B]- Increased the score limit in Attrition[/B]
- Flag Return points reduced
- Flag Carrier killed points reduced
- Explosives detonated by Dead Man's Trigger are now slightly delayed
- Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
- Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
- Slightly decreased the hip-fire accuracy of the Smart Pistol
- Certain Burn Cards could be exploited to give multiple uses
- Evac Dropships are now more responsive to Pilots entering them
- Hacking a Mega Turret will now restore it's health to full
- Cluster Missiles damage reduced against Evac Dropships
Bug Fixes
- Titan could become stuck in the position he lands in
- Auto-Titan wouldn't stand up until you embarked into it
- Several rare server issues restarting the game in to the lobby
- Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
- Pilot could warp through certain locations when jumping off a Titan
- Rodeoing a Titan that has been doomed by your SMR could kill you
- Players being able to enter some geometry in Smuggler's Cove
- Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
- Minions in Attrition now continue to spawn until the Epilogue begins
- Player couldn't hack a Mega Turret console
- Server would sometimes error when leeching a Spectre
- Hardpoints sometimes awarded defense score to players not near the Hardpoint
- Rare issue when ejecting from a Titan
- Server would sometimes error after a match while returning to the lobby
- Double XP burn card sometimes not being applied properly
We appreciate your continued feedback and please stay tuned for more updates in the near future.[/quote]
Yay :D
Don't like the damage reduction on cluster missiles to the dropship, but I primarily would do that just to catch pilots trying to get in, not as much to take out the ship.
[QUOTE]- Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
- Slightly decreased the hip-fire accuracy of the Smart Pistol[/QUOTE]
Thank you! Maybe it's just me, but I often found myself getting two- or three-shotted when they weren't locked on, depending on distance.
[QUOTE=Doctor Zedacon;44319623]Don't like the damage reduction on cluster missiles to the dropship, but I primarily would do that just to catch pilots trying to get in, not as much to take out the ship.[/QUOTE]
It won't affect your ability to kill Pilots trying to escape. The ship itself just won't get destroyed as quickly.
[QUOTE=Spetsnaz95;44319634]Thank you! Maybe it's just me, but I often found myself getting two- or three-shotted when they weren't locked on, depending on distance.
[/QUOTE]
Yep, my main issue with the gun as well.
[QUOTE=Spetsnaz95;44319634]Thank you! Maybe it's just me, but I often found myself getting two- or three-shotted when they weren't locked on, depending on distance.
It won't affect your ability to kill Pilots trying to escape. The ship itself just won't get destroyed as quickly.[/QUOTE]I'm aware, hence why I specified.
i just hit Gen 2
i didnt think id miss the CAR as much as i did
[quote]- Cluster Missiles damage reduced against Evac Dropships[/quote]
Not that it made a difference anyways. Well from my experience at least, you're not taking down the dropship unless you have at least 3 titans on it with or without cluster missiles.
[url]http://titanfall.wikia.com/wiki/XO-16_Chaingun[/url]
[quote]Its reload is fully automated, due to the designers realizing how much work it would be for Pilots to manually reload it inside of a Titan.[/quote]
:downs:
see titan, turn on cloak to evade said titan, titan unknowingly steps on you
eugh, everytime
[QUOTE=ZakkShock;44319590]
- Lowered the point value of defensive actions in Hardpoint mode and CTF.
- Flag Return points reduced
- Flag Carrier killed points reduced
[/QUOTE]
There goes my viable defensive playstyle, I guess?
[editline]22nd March 2014[/editline]
Also sucks to see they're adamant on pilots entering titans while carrying the flag and pilots being able to retrieve without exiting their titan.
[editline]22nd March 2014[/editline]
[QUOTE=PredGD;44320754]see titan, turn on cloak to evade said titan, titan unknowingly steps on you
eugh, everytime[/QUOTE]
See titan, jump on titan, rodeo animation doesn't play, die by being 'stepped on' aka smashin your teeth against it's elbow somehow.
[QUOTE=Altimor;44318207]Imagine playing a fast paced vertical shooter with thumbsticks[/QUOTE]
I do it. It's fun!
oh, your titan can run out of ammo?
suddenly i couldn't reload my 40mm anymore after getting like 120 points worth of kills with it in attrition. BUMMER
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