They don't feel that way though, even the quad rocket just feels like chipping away at shields and then armor. The 40mm cannon in particular sounds and feels criminally weak. Compare that to melee attacks, that massive WHUMP CRUNCH of punching a motherfucker can't be beat.
Basically, Titans don't have any satisfying low ROF/high damage attacks besides melee and that's not ok
[editline]24th February 2014[/editline]
Maybe a charged beam? The lack of frickin' laser beams in a sci-fi shooter makes me sad.
[QUOTE=JoeSibilant;44033196]They don't feel that way though, even the quad rocket just feels like chipping away at shields and then armor. The 40mm cannon in particular sounds and feels criminally weak. Compare that to melee attacks, that massive WHUMP CRUNCH of punching a motherfucker can't be beat.
Basically, Titans don't have any satisfying low ROF/high damage attacks besides melee and that's not ok
[editline]24th February 2014[/editline]
Maybe a charged beam? The lack of frickin' laser beams in a sci-fi shooter makes me sad.[/QUOTE]
There are lasers in the full game. You have to charge them up and the infantry version automatically discharges.
Oh, neat!
[editline]24th February 2014[/editline]
Hmmm, what about something akin to the "drill dash" from Bioshock 2? A perk that lets you do damage by dashing into other Titans.
[QUOTE=Janus Vesta;44033305]There are lasers in the full game. You have to charge them up and the infantry version automatically discharges.[/QUOTE]
I can't imagine hitting infantry with a charge beam.
I really wish this game was cheaper than $60
hmm hows the idea of the titan cockpit is a pod and when you eject, it shoots the pod out backwards and when it hits something solid, not only will it release the pilot but it'll do dmg to whatever it hits? I think it would be pretty cool if the enemy titan attempts to make a run for it turning a corner glowing with light and as you turn it, the enemies cockpit just comes flying at you but you also get the chance to vortex shield it and crush it in your titan hands.
Same, won't be buying it at release. I like the idea of infantry charge beams as long as they're OHKOs because if I'm good enough/they're bad enough to get a hit on something moving that fast it damn well better instagib them.
[editline]24th February 2014[/editline]
I feel like most people would just opt to eject normally instead of making themselves that vulnerable.
a titan beam laser you have to charge sounds fuckin' ace, my new weapon of choice
[QUOTE=JoeSibilant;44033196]They don't feel that way though, even the quad rocket just feels like chipping away at shields and then armor. The 40mm cannon in particular sounds and feels criminally weak. Compare that to melee attacks, that massive WHUMP CRUNCH of punching a motherfucker can't be beat.
Basically, Titans don't have any satisfying low ROF/high damage attacks besides melee and that's not ok
[editline]24th February 2014[/editline]
Maybe a charged beam? The lack of frickin' laser beams in a sci-fi shooter makes me sad.[/QUOTE]
40mm sounded plenty punchy to me
I had fun with all titans weapons tbh. Looking forward to the titan railgun, as I'm a sucker for railguns in general.
[img]http://s11.postimg.org/4drygsic3/titan_sniper.png[/img]
[QUOTE=Mellowbloom;44032261]Titanfall isn't your typical MP FPS though.
It's really absolutely fine. It's no more bullshit than backstabbing in tf2.[/QUOTE]
The thing is, in the hands of anyone who is even remotely competent in the movement of the game or has had previous experience in games like quake or UT can dominate with it, far more than someone who's good with the carbine. I was playing matches and getting 20+ pilot kills and 0 deaths with the smart pistol [B]regularly[/B]. You don't need to have all 3 shots to lock on, you can have one or two lock on, do a shit ton of damage and manually fire off another bullet or two as fast as you can click and they're dead. I was consistently wall jumping and parkouring over people, locking on with even one bullet and instantly doing ~40% of their health, then before they could react i manually fired a few rounds and they were dead.
Granted, if you use the same technique and apply it to a shotgun and you can actually aim, you can be just as devastating. The smart pistol just takes away a big chunk of the challenge with the lock ons and you don't have to be nearly as precise
That being said, do i think this could be competitive? No. It's too inconsistent, if you happen to not follow someone who is jumping around and knows you're locking onto them for a single frame, it breaks the lock and you have to start from square one. In pub matches it was already getting abused by excellent players and if they don't change it it's going to get abused more in the full release, but in any sort of a competitive environment it doesn't have any sort of a place over the other weapons that were in the beta
mechs should be able to swap out dashes(which in a way are thursters) for arse thrusters for massive collision damage
[QUOTE=thisguy123;44033706]Look, whle titanfall may not be realistic, it IS supposed to be belivable. We don't have people in the army running around with battleaxes or longsword or animu-weeaboo faggot dual katana ninja sword because "Guns aren't good for close combat."[/QUOTE]
i dont want animu-weeaboo faggot dual katana ninja swords in titanfall far from it the thought of shit like that boils my blood, i just want something "logical" for the titans to be able engage other titans in cqc.
[QUOTE=thisguy123;44033706]Titanfall is supposed to be like "What if we took modern soldiers and gave them jetpacks, mechs and spaceships?" for close combat modern soldis either shoot the guy when he gets close, shove im back and shoot him or wrestle them to the groud... and then probably shoot him. Guns are effective right up to point blank range (a term coined by firearm use interestingly enough.)
[/QUOTE]
melee weapons for pilots is stupid, should only be titans only.
[QUOTE=krakadict;44032420]why the fuck not? you dont get hard at whacking a titan with a big fuck off titan axe?
guns aren't good for close combat[/QUOTE]
Look, whle titanfall may not be realistic, it IS supposed to be belivable. We don't have people in the army running around with battleaxes or longsword or animu-weeaboo faggot dual katana ninja sword because "Guns aren't good for close combat."
Titanfall is supposed to be like "What if we took modern soldiers and gave them jetpacks, mechs and spaceships?" for close combat modern soldis either shoot the guy when he gets close, shove im back and shoot him or wrestle them to the groud... and then probably shoot him. Guns are effective right up to point blank range (a term coined by firearm use interestingly enough.)
Not only that it's supposed to have a semi realistic feel... not being realsitic but feel real, having a gian't axe would not look real. A pilebuster maybe, but definatly not an axe.
Now don't get me wrong, swrods and guns can be pretty fukken rad in the right scenario (See Warhammer 40K for futher referece) but it's not for titanfall.
[QUOTE=lapsus_;44033527]I had fun with all titans weapons tbh. Looking forward to the titan railgun, as I'm a sucker for railguns in general.
[img]http://s11.postimg.org/4drygsic3/titan_sniper.png[/img][/QUOTE]
Me too, i think my titan will be more effective with it during auto-mode since i usually leave it at one of the hardpoints.
[QUOTE=Ghost101;44032057]I'm surprised people can't agree that a lock-on, anti-infantry weapon isn't really good in any MP FPS. I think regardless they're probably going to tweak the way the pistol works simply because of how contentious a topic it is.[/QUOTE]
Probably because in the context of the game it wasn't really that overpowered. Every other pilot weapon has a faster TTK than it takes to acquire 3 locks even with Enhanced Targeting.
[QUOTE=Pandamox;44033567]The thing is, in the hands of anyone who is even remotely competent in the movement of the game or has had previous experience in games like quake or UT can dominate with it, far more than someone who's good with the carbine.[/QUOTE]
Arguing that the Smart Pistol is OP in the hands of someone doing a lot of movement is the same as arguing that sniper rifles are OP in the hands of someone setting themselves up with long sightlines, or shotguns being OP because people plan ahead and maneuver themselves closer to the enemy.
[QUOTE=Pandamox;44033567]In pub matches it was already getting abused by excellent players and if they don't change it it's going to get abused more in the full release, but in any sort of a competitive environment it doesn't have any sort of a place over the other weapons that were in the beta[/QUOTE]
It's possible, but not including myself I didn't see a single smart pistol user destroy random matches. Most of the good players either used the carbine because it does virtually everything or the SMG because of it's slight close quarters bias. Even the shotgun was more popular than the smart pistol.
i think the super punch perk should have the punches rocket powered. would be badass seeing your arm light up and fly forwards into the enemy.
I wouldn't mind seeing a smaller/weaker four legged mech.
[QUOTE=lapsus_;44033527]I had fun with all titans weapons tbh. Looking forward to the titan railgun, as I'm a sucker for railguns in general.
[img]http://s11.postimg.org/4drygsic3/titan_sniper.png[/img][/QUOTE]
Oh baby.
[QUOTE=krakadict;44033688]melee weapons for pilots is stupid, should only be titans only.[/QUOTE]
Pilots need frying pans.
[editline]25th February 2014[/editline]
Rodeo a Titan and CLANG CLANG CLANG CLANG
Melee with pilots should not be a one hit kill, or at least they need to change the lock on mechanic of it.
It's rage inducing to unload on someone in close range just to have them ninja kick around your bullets and one shot you. It's a silly concept that doesn't belong, there's no downside to kicking someone in close range rather than shooting them. In a game like battlefield 3 and 4, when you knife someone you're stuck in that animation for quite a long time and could easily be (and usually are) shot by an enemy while you're knifing them. In Titanfall there isn't that downside. You just do some cartoonish jump kick with a very fast animation and then move on. Having it be a two shot (one if they're injured already from bullets) would be much more preferable.
How about just 2 hits from the front and one from the back Halo style?
That's 2 hits with a sorta lengthy recovery anim after meleeing before you reset for another melee. lengthy in this case means a full second.
[QUOTE=xalener;44039104]How about just 2 hits from the front and one from the back Halo style?
That's 2 hits with a sorta lengthy recovery anim after meleeing before you reset for another melee. lengthy in this case means a full second.[/QUOTE]
One shot kills from behind i'm 100% fine with. Especially since there's an animation attached to the melee from behind in Titanfall, where you snap their neck. It's the one shot melee kills from any direction that i dislike
As frustrating as homing feet can be, I think it's an improvement over CoD's 'press v to kill'
It's not a guaranteed hit from the front either. I've thrown quite a few kicks that should have connected, but only hit air, only for the guy I'm kicking to kick me back.
Yeah, the ~1 second delay makes it really hard to banzai-charge enemies and kill them before they can gun you down. I would know, I'm generally the asshole going MAXIMUM FAST in FPSes and meleeing people. It still works in TF but only if you surprise them. In comparison, I was running around in the CoD Ghosts free weekend stabbing the shit out of everyone. Melee is piss easy in that game.
TF2 also has a delay on melees.
TF kicks aren't all that difficult if you're used to that.
[QUOTE=krakadict;44031622]the mechs need swords and shit[/QUOTE]
Yes, but you can only use it when the odds are stacked against you and there seems to be no hope.
[QUOTE=booster;44039948]Yes, but you can only use it when the odds are stacked against you and there seems to be no hope.[/QUOTE]
shit what if it was a perk that fit in the same slot as nuclear core etc
"[I]Titan integrity at combat minimum. Disengaging melee safeties. Rerouting power to arm hydraulics.[/I]"
You then have the power to fuck everyone up in melee until your doomed mech dies.
[QUOTE=Mellowbloom;44040528]
You then have the power to get ripped out of your titan and be mangled by a titan's fist then your doomed mech dies.[/QUOTE]
fix'd
I actually don't mind kick being 1 hit kill.
Game is about fast and agile movement, you jump, wall climb, strafe and move at huge speeds.
If they can't kill you before you close your distance, they should be punished by either a 1 hit kill from a shotty or a kick, same thing.
Kick also promotes fast reaction times in close quarters, it's fast action paced game... you should be rewarded for being on your toes all the time and prepared for anything.
Failed or missed kick actually leaves you vulnerable for long enough, to be killed by anyone with average K/D of 1,0 .
As long as there is no lunge mechanic like in new CoD series, then I'm totally ok.
^finally, someone who gets it
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