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[QUOTE=Avager;44041758]I actually don't mind kick being 1 hit kill.
Game is about fast and agile movement, you jump, wall climb, strafe and move at huge speeds.
If they can't kill you before you close your distance, they should be punished by either a 1 hit kill from a shotty or a kick, same thing.
Kick also promotes fast reaction times in close quarters, it's fast action paced game... you should be rewarded for being on your toes all the time and prepared for anything.
Failed or missed kick actually leaves you vulnerable for long enough, to be killed by anyone with average K/D of 1,0 .
As long as there is no lunge mechanic like in new CoD series, then I'm totally ok.[/QUOTE]
You don't need a lunge mechanic since the range on it is ridiculous, as well as it locking on to anyone infront of you when you hit the melee button.
When you're playing hardpoint, on the two beta maps 2/3 points were [B]insanely[/B] CQC. What this turned into was people sprinting around in circles spamming the melee and having it lock on to anyone who even attempted to go in there and capture a point. It doesn't matter if you see them and start firing your carbine, it was such a close environment that their melee would kill you before your carbine could kill them. That's the problem with it. Sure, in attrition when everyone is running on rooftops the odd melee kill is fine if it's one shot because if someone sneaks up on you or you miss that many shots you kind of deserve it. However, in game modes where you're [B]forced[/B] into CQC situations, there's literally no point to use your weapon because the range is so short at any single point that your melee is going to beat out anyone else. It needs a change
Here's an example of how close quarters it is on hardpoint. Look at the A point, about 25 seconds into this video. As well as the B point, granted it's a little more open but it's not difficult to hide in one of the side rooms and just smash melee when anyone walks in either of the doors.
[media]http://www.youtube.com/watch?v=B-2el-gmymY[/media]
[QUOTE=Pandamox;44048609]You don't need a lunge mechanic since the range on it is ridiculous, as well as it locking on to anyone infront of you when you hit the melee button.
When you're playing hardpoint, on the two beta maps 2/3 points were [B]insanely[/B] CQC. What this turned into was people sprinting around in circles spamming the melee and having it lock on to anyone who even attempted to go in there and capture a point. It doesn't matter if you see them and start firing your carbine, it was such a close environment that their melee would kill you before your carbine could kill them. That's the problem with it. Sure, in attrition when everyone is running on rooftops the odd melee kill is fine if it's one shot because if someone sneaks up on you or you miss that many shots you kind of deserve it. However, in game modes where you're [B]forced[/B] into CQC situations, there's literally no point to use your weapon because the range is so short at any single point that your melee is going to beat out anyone else. It needs a change
Here's an example of how close quarters it is on hardpoint. Look at the A point, about 25 seconds into this video. As well as the B point, granted it's a little more open but it's not difficult to hide in one of the side rooms and just smash melee when anyone walks in either of the doors.
[/QUOTE]
Excuse me, but if you are playing on consoles...well... I can't help you.
It may sound cocky or something, but It's your fault for using inferior controller method for FPS games.
It's a twitch based fast paced FPS game.
You jump, strafe, dodge and shot at one time... Don't get me wrong, but using a controller in order to achieve something like with a good precision, is ... Well, I will better just avoid PC/Console warpath from now on.
I will just say that my whole experience is based on PC platfom.
I've played for 21 hours during the beta.
These are my stats at the end of it:
[t]http://i.imgur.com/GwurBNm.jpg[/t]
[t]http://i.imgur.com/46cpBkM.jpg[/t]
NEVER had any problem with someone focusing on melee in CQC.
It was only my fault that I have died to someone going for a kick, I didn't kill him fast enough, letting him get closer or I didn't check that entrance for enemy presence.
Don't start on small rooms, please.
The amount of people that died from my CARBINE in that A point on Angel City...Yes, Carbine! Not SMG, nor Shotgun!!!
Even if they directly run at you with a melee kill in mind, as long as you are aware of them, you can EASILY dispatch an enemy with few bullets or just freaking leave the damn room!
Movement, positioning ... Learn it.
Being aware of enemy positions is a key.
And if you are going into CQC, pay attention to what weapon you are using... stop crying if you run inside rooms with medium-long range weaponry and being owned by a boot in the face...
Afraid of people that go for kicks?
Take a shotgun and blow them before they are even born. Yes, shotguns are that strong in Titanfall.
Don't want close range primary?
Well, you can always take SMG, it's still viable at medium ranges, but it shreds anything at close range due to great hip fire accuracy and ROF that melts your enemies instantly.
Picked up the Titanfall Xbone controller... it's too slick!
[QUOTE=Agoat;44051149]Picked up the Titanfall Xbone controller... it's too slick![/QUOTE]
Yea, I do agree on it. It looks nice.
Would love some mouse and keyboard with similar paint job.
[QUOTE=Agoat;44051149]Picked up the Titanfall Xbone controller... it's too slick![/QUOTE]
[img]http://static.gamespot.com/uploads/original/1042/10429256/2419365-titanfall-controller-limited-2.jpg[/img]
Holy shit that is an amazingly looking controller.
I've seen and had better-looking ones.
[QUOTE=Beacon;44033149]way too close to kawaii desu mecha anime for me, it makes little sense when big fuck-off guns are even more efficient even at that range[/QUOTE]
Idk from a strategic standpoint it would make sense for a giant robot to have some fall back if the weapon runs out or its too close to fire its weapon effectively.
[QUOTE=Excalibuurr;44055649]That's why we're able to punch things. From a perspective of the game world, it would add to more costs to produce a titan, as well as add weight to the entire thing, so they will get slowed down a lot. Who knows if the titans are even designed to swing those huge weapons anyways. I can't see a melee weapon being very effective either, you would have to take time to equip it, and there's a chance that it won't damage the other titan enough leaving you pretty much open. I mean they are just giant metal sticks if that's what we're talking about.
What we need are drills, that will limit certain ways to enter a titan, but it will be worth it when you're drilling out the other titan in CQC.[/QUOTE]
So drill power fists for titans?
misha-bot engaged
Drills, pneumatic spike fist, oversized power fist, brass knuckles, spiked bat, grunt nun-chucks, [I]something.[/I]
You are just continuing my idea that these are Big Daddies of Titanfall universe.
Titan melee weapons just don't fit the Titanfall world. This isn't Gurren Lagann. The game isn't realistic of course, but the design philosophy of everything in it is supposed to look and function practically in its established universe. Its like how the exosuits in James Cameron's Avatar using giant combat knives was dumb as fuck looking.
Only thing I could see that could fit, would be a Titan sized combat knife.
[QUOTE=Skyward;44056521]Titan melee weapons just don't fit the Titanfall world. This isn't Gurren Lagann. The game isn't realistic of course, but the design philosophy of everything in it is supposed to look and function practically in its established universe. Its like how the exosuits in James Cameron's Avatar using giant combat knives was dumb as fuck looking.[/QUOTE]
I haven't been paying much attention to the story, but based on the description of fracture it sounds like it might partially be a resource war. In that case you could explain drills and other mining equipment on titans. Other than that though I'm not sure.
[QUOTE=Sharp_Shooter;44056623]Only thing I could see that could fit, would be a Titan sized combat knife.[/QUOTE]
Or a gauntlet mounted pile-driver... not really a weapon, more like a pneumatic assisted brass knuckle.
What about chargeup fists, hold the melee button and charge the shot then hit them for a lot more damage but you can't dash while doing it or fire primary weapons. Would make sense for some Titans to have stronger arms for various purposes, moving equipment or holding heavier gear.
[QUOTE=markfu;44056626]I haven't been paying much attention to the story, but based on the description of fracture it sounds like it might partially be a resource war. In that case you could explain drills and other mining equipment on titans. Other than that though I'm not sure.[/QUOTE]
It is. The colonies are resource rich, the IMC's employers want those resources to sell back in the inner paradise worlds.
Also, from an earlier multiplayer campaign match one of the objectives was a hardpoint like capture game based around 'refueling' the militia fleet as they ran away from the IMC. It was made all the cooler with the ships jumping in and out of the skybox.
A finisher move where you just grab the body of the titan from where the pilot is inside and a pneumatic spike comes out of your titans wrist would be rad as fuck
[QUOTE=JoonazL;44057093]A finisher move where you just grab the body of the titan from where the pilot is inside and a pneumatic spike comes out of your titans wrist would be rad as fuck[/QUOTE]
and from the inside all you see is the spike come through the cockpit screens and the pilot looks down at the now very long metal rod in his chest.
[QUOTE=thisguy123;44057183]and from the inside all you see is the spike come through the cockpit screens and the pilot looks down at the now very long metal rod in his chest.[/QUOTE]
then the titan falls over to it's knees and then faceplants
[QUOTE=Oblivion470;44055068][img]http://static.gamespot.com/uploads/original/1042/10429256/2419365-titanfall-controller-limited-2.jpg[/img]
Holy shit that is an amazingly looking controller.[/QUOTE]
kinda looks District 9ish
also looks like it could be a piece of paper glued over lol
The graphic design on it is stellar. Reminds me a bit of Mass Effect Cerberus colors.
[QUOTE=G3rman;44057972]The graphic design on it is stellar. Reminds me a bit of Mass Effect Cerberus colors.[/QUOTE]
Exactly this!
Been wondering where did I see this sort of design before.
[QUOTE=Pops;44057438]kinda looks District 9ish[/QUOTE]
The entire game looks District 9ish. Like all the graffiti and signs around Angel City and Fractured.
[media]http://www.youtube.com/watch?v=CYSIx4RR_1A[/media]
[editline]26th February 2014[/editline]
Atlas jaw drop @2.52
That controller's nice but it doesn't make me think of Titanfall.
Any talks/rumors about Co-Op?
imho, Americanized mechs (aka big and clunky) are much cooler to me than sleekish looking ones. thats why i love titanfall and games like chromehounds.
[QUOTE=FlakTheMighty;44024641]I have had a red arrow as a pilot, I'll see if it's in any of my recorded stuff.[/QUOTE]
I couldn't find it in any of mine, but the Achievement Hunter Let's Play that came out today has it.
[t]http://i.imgur.com/3qFxpR4.jpg[/t]
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