• Half-Life and Portal series, general discussion (v6)
    5,016 replies, posted
So is Calhoun on the shit list with Alyx?
[QUOTE=Maestro Fenix;47066519]Not bad for being done in Hammer.[/QUOTE] Like I said in the description, this method is extremely situational, works best in highly scripted sequences, and easily breaks under the wrong circumstances. I threw this together in like 10 minutes, so it sucks ass. I can't tell you how many times a headcrab zombified a soldier into thin air and a gun, nor how many times the headcrab-disappearance-after-killing-a-dude-and-making-them-a-zombie outputs broke before I just gave up and let the darn headhumpers clone themselves willy-nilly.
[QUOTE=artDecor;47072140]So is Calhoun on the shit list with Alyx?[/QUOTE] Well, when you think about it, depending on how old Alyx was when the BM incident happened, and how old she was when Eli and Barney met up in City 17, she coud see Barney more like a loveable uncle. They could have known each other when Alyx was ten, for all we know. And I think Barney gives off that uncle vibe, dont you? ! Mean while Gordon has been the same age this whole time and is thus the perfect insemination dispensory for Alyx-Gordon babies.
[QUOTE=chipsnapper2;47070885]afaik a ton of people got VAC'd for using things like this in TFC for demos then forgetting to remove it for online play. Don't do DLL's, kids.[/QUOTE] I don't know if it's a feature in GoldSRC, but using -insecure as a launch flag in games like CSGO doesn't allow you to join VAC secure servers, so you won't accidentally get vacced for using dll's. (except if you remember to remove the flag but not the dll)
Well having an issue launching episode to it says cannot play until steamVR is updated i haven't even used that option and tried installing the tool and it still won't launch verified game files to.
[IMG]http://41.media.tumblr.com/2e7684ec9636e1ca9982d95d3f97ebda/tumblr_njbq16No0e1rppufao1_1280.png[/IMG]
If Half-Life 2 was cyberpunk [t]http://puu.sh/fwSPt.bmp[/t]
[QUOTE=_demolisher_;47083652]If Half-Life 2 was cyberpunk [t]http://puu.sh/fwSPt.bmp[/t][/QUOTE] You mean if it was set in a Fanta-dunked LA.
Also known as Deus Ex Human Revolution
Frequently seeing cans of yellow paint throughout DE:HR led me to believe that there was some shadowy organization infiltrating society in order to make everything yellowish.
I know many of youse guys are feeling down about the lack of Half-Life news from Valve, but whenever you fell that way, just take a step back and remember all the great and momentous things, the wonderful homages and fan art, that the community has produced in tribute to our favored game franchise! [img]http://i.imgur.com/T5oMFCP.jpg[/img]
[QUOTE=Marphy Black;47084458]I know many of youse guys are feeling down about the lack of Half-Life news from Valve, but whenever you fell that way, just take a step back and remember all the great and momentous things, the wonderful homages and fan art, that the community has produced in tribute to our favored game franchise! [img]http://i.imgur.com/T5oMFCP.jpg[/img][/QUOTE]Your bitter sarcasm is always a treat.
Sorry if this is a dumb question, but does anyone know if there is a fix for half-life deathmatch, source? It's currently unstable, lags and freezes and when you are trying to play the single player maps all the npc's have a double/clone or whatever you call them.
[QUOTE=A B.A. Survivor;47084428]Frequently seeing cans of yellow paint throughout DE:HR led me to believe that there was some shadowy organization infiltrating society in order to make everything yellowish.[/QUOTE] That was actualy the developers' intention. They mentioned that in one of the commentaries that were part of director's cut - baisically it was a running joke among the level designers to leave yellow paint everywhere as a reference to the tint
[QUOTE=Lurker;47087095]Sorry if this is a dumb question, but does anyone know if there is a fix for half-life deathmatch, source? It's currently unstable, lags and freezes and when you are trying to play the single player maps all the npc's have a double/clone or whatever you call them.[/QUOTE] its called no Valve with their wonderful patch known as steampipe broke literally a lot of things on the Source engine (Portal 1 was stuck on DX8 as the default rendering because of it). Valve probably will never go back and fix the major issues on HL1S and HLDMS since they were actually in beta, then out of the blue they released all of the stuff in the beta depot into the release depot and stopped responding to their github for it.
I was thinking about something earlier Thinking about it, wouldn't like the whole "crash land at the Borealis and defeat the combine" thing be more fitting lengthwise for an episode, unless of course the Borealis is just a first step of some longer journey on the other side of whatever may be on the inside of that ship, perhaps?
[video=youtube;i2NKOjYOuGQ]http://www.youtube.com/watch?v=i2NKOjYOuGQ[/video]
One thing I noticed in Half Life 1 was the ladders, they began pretty detailed 3d models or whatever they are and by about halfway through the game they're just blocks with ladder textures.
[QUOTE=Theuaredead;47087135]its called no Valve with their wonderful patch known as steampipe broke literally a lot of things on the Source engine (Portal 1 was stuck on DX8 as the default rendering because of it). Valve probably will never go back and fix the major issues on HL1S and HLDMS since they were actually in beta, then out of the blue they released all of the stuff in the beta depot into the release depot and stopped responding to their github for it.[/QUOTE] It makes me sad that Valve is too fucking lazy to fix basic shit.
[QUOTE=megafat;47090756]It makes me sad that Valve is too fucking lazy to fix basic shit.[/QUOTE] Ironically, Valves commitment to updating their games and the idea of having all of their games run off the same engine version as a way to open up their resources has ultimately backfired by almost completely breaking the games that have fallen out of their concern. Thankfully they moved into separate engine branches for L4D, Portal 2, CSGO, and Dota 2. I guess the lesson is that it's better to just lock the engine down after a certain point for a game and move on. If stuff starts to break you can fix it isolated from the rest of your games, or if it's abandonware your community will fix it for themselves. I'm not a game designer or copyright lawyer but that's how I see it.
[QUOTE=Holt!;47089831]One thing I noticed in Half Life 1 was the ladders, they began pretty detailed 3d models or whatever they are and by about halfway through the game they're just blocks with ladder textures.[/QUOTE] I think they realized that having all the ladders be these weird, large, elaborate groups of several connected brushes was probably a little unnecessary, so they changed them to just a single long brush instead. I'd say they most likely did this for optimization purposes.
I never really noticed. That may have been one thing; you noticed at the start; woo, detail! But later on you it never clicked, you never noticed. Thanks for making me notice now :P
The thought of Freeman being a paranoid sociopath whose condition deteriorated over the course of Half-Life 1 really resonates with me. If any truly compassionate person was put in Freeman's shoes, they'd be vomiting and crying by the start of Blast Pit. But no, Half-Life wanted the horror to just feel like Doom or Quake. Sick of fanworks making him some fantastic hero. He went from going to work, to becoming the HECU's personal monster in less than a day, self defense be damned.
[QUOTE=artDecor;47098174]The thought of Freeman being a paranoid sociopath whose condition deteriorated over the course of Half-Life 1 really resonates with me. [/QUOTE] "Paranoid sociopath" is a bit much, but for me personally I enjoy the Ross Scott Freemans Mind headcannon; Gordon is just a slightly above average smuck with a bad attitude who just keeps getting shit on but has the lack of morals to survive. Frankly, the benefit of Gordon Freeman is that he has no character at all, and thus can be anything you want him to be. He [i]is[/i] the player, irregardless of what the generalized fan personality describes him as.
[QUOTE=Fort83;47099528]That's why I liked that one SFM video someone made of Gordon killing himself in the elevator shaft, it's a different perspective of how he would be affected by what happened.[/QUOTE] Link? I'm intrigued
[QUOTE=Fort83;47099528]That's why I liked that one SFM video someone made of Gordon killing himself in the elevator shaft, it's a different perspective of how he would be affected by what happened.[/QUOTE] but first he amuses himself by twirling his gun on his finger for a minute while sitting next to a bunch of corpses and then he's like "oh yeah" and just jumps down an elevator shaft
[QUOTE=TheTrainRider;47098930]"Paranoid sociopath" is a bit much, but for me personally I enjoy the Ross Scott Freemans Mind headcannon; Gordon is just a slightly above average smuck with a bad attitude who just keeps getting shit on but has the lack of morals to survive. Frankly, the benefit of Gordon Freeman is that he has no character at all, and thus can be anything you want him to be. He [i]is[/i] the player, irregardless of what the generalized fan personality describes him as.[/QUOTE] That's why he doesn't talk in the game, he actually talks but you just have to think what he says so the player feels like he's the boss
[QUOTE=Fort83;47099864][URL]https://www.youtube.com/watch?v=rSV8yDDznGc[/URL] My mistake it isn't SFM.[/QUOTE] Wow, that was pretty good. On another note, is there an official explanation somewhere that says what Gordon did wrong (or maybe what someone else did wrong) in the test chamber? I've never seen anything anywhere that explains what happened.
Gordon did nothing wrong.
[QUOTE=Fort83;47100143]The machinery being pushed too hard by Black Mesa staff and the unstable crystal sample are the reasons I'd say. Though I feel Gordon had some responsibility in it, he continued the test even with knowing the uncertainties and doubt brought forth by the other staff.[/QUOTE] You can hardly blame hardly blame Gordon. He's just a low level employee, and if everyone else felt the experiment was safe to continue, why should he be the one to raise an objection?
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