Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
I pasted this directly into the .wav but I had no idea it would be FUCKING PERFECTLY-TIMED LMAO
[url=https://dl.dropboxusercontent.com/u/73775541/c17_06_det04.wav]Just in-case people think I'm bullshitting[/url]
[video=youtube;sv-nOeF3D60]http://www.youtube.com/watch?v=sv-nOeF3D60&feature=youtu.be[/video]
the fuck is wrong with your guns
[QUOTE=brenz;47418728]Hmm, I might have to try that, might make a video too. On HAAARD[/QUOTE]
I did it on easy and it was already quite difficult since fast zombies can follow you throw some loading zones and parts of the map apparently. And have fun at the Grigori part, you can't simply speed run that part :v:
[QUOTE=halfer;47419317]So as soon as I got HL2:Update, I did pretty much the same thing [b]Xubs[/b] did, got some textures off of gamebanana and tried to combine them to suit me best.
I didn't really like the colors in the [url=http://hl2.gamebanana.com/skins/19062]VertThrasher's gravity gun[/url], so I corrected the texture [url=http://imgur.com/a/2DCNv]as I saw fit[/url]
[url=http://i.imgur.com/Qvm58UW.png][img]http://i.imgur.com/u8OceScl.jpg[/img][/url]
Then I used some of the old FakeFactory character textures and got something vanilla-like, yet still okayish looking, I'm mostly satisfied. [url=http://imgur.com/a/a9pAi]Link[/url]
Currently I'm also playing with Fakefactory's textures from the latest version of the mod, but on HL2:Update's maps, they're used on these screenshots I provided. I haven't played much, but it seems to look pretty good so far.
I'd also like to get some of the more technical stuff Fakefactory did, like cooler looking particles, godrays, maybe a little bit of DoF; but it seems he uses modified DLLs to make that work, and I have no idea how to get that working. First I tried doing the whole thing backwards: replacing FF's folders like "maps", "scripts" and "scenes" - but that resulted in visible "TRIGGER" brushes and transparent walls; so I'll try to search around, maybe somebody had the same idea[/QUOTE]
Eh, textures replacements are boring imo, unless they introduce bump mapping.
Shaders is where it's at:
[video=youtube;Fy01mhVNUM0]http://www.youtube.com/watch?v=Fy01mhVNUM0[/video]
[QUOTE=x8BitRain;47422476]Eh, textures replacements are boring imo, unless they introduce bump mapping.
Shaders is where it's at:
[video=youtube;Fy01mhVNUM0]http://www.youtube.com/watch?v=Fy01mhVNUM0[/video][/QUOTE]
I'm forcing AO through Nvidia Inspector, and I'm quite happy with the result, but it's a little buggy, you can see shadows through the smoke/fog and sometimes it doesn't get filtered through glass properly
Just wondering, are there any other people who can't keep playing without picking random object every now in a while and taking them through couple chapters for no reason.
And of course using props to jump over all walls because playing games legit is boring.
[QUOTE=Combine 177;47422520]Just wondering, are there any other people who can't keep playing without picking random object every now in a while and taking them through couple chapters for no reason.[/QUOTE]
you say that and not 15 minutes ago I was carrying an engine block through half the game
[QUOTE=MissingNoGuy;47421857]I pasted this directly into the .wav but I had no idea it would be FUCKING PERFECTLY-TIMED LMAO
[url=https://dl.dropboxusercontent.com/u/73775541/c17_06_det04.wav]Just in-case people think I'm bullshitting[/url]
[video=youtube;sv-nOeF3D60]http://www.youtube.com/watch?v=sv-nOeF3D60&feature=youtu.be[/video][/QUOTE]
Crack-Life 2 please
[QUOTE=MatheusMCardoso;47422661]Crack-Life 2 please[/QUOTE]
The closest thing we had on Source was Half-Mind, and it only last until the teleportation scene :/
[QUOTE=Combine 177;47422520]Just wondering, are there any other people who can't keep playing without picking random object every now in a while and taking them through couple chapters for no reason.
[/QUOTE]
That reminds me of the time I took a milk carton with me through the entire game. [URL=http://imgur.com/a/0ZOJj]Fun times.[/URL]
[QUOTE=RenaFox;47422635]you say that and not 15 minutes ago I was carrying an engine block through half the game[/QUOTE]
I carried Dog's Ball through Ravenholm and sadly at the end where you have to swim through water it went boom, I lost my only friend that day.
[QUOTE=Mariobro;47422821]That reminds me of the time I took a milk carton with me through the entire game. [URL=http://imgur.com/a/0ZOJj]Fun times.[/URL][/QUOTE]
[t]http://sp1.fotolog.com/photo/49/53/94/milky_fansclub/1237344443424_f.jpg[/t]
?
That reminds me when me and my friends decided to get like 9 barrels through Ravenholm in Synergy.
My friend actually recorded it :v:
[media]http://www.youtube.com/watch?v=rNb766EFDok[/media]
The video is basically just a timelapse but holy shit that was frustrating sometimes.
I just completed HL2 in 4 hours yesterday, and HL1 some hours before that. Whats the quickest youve beaten HL2 without any glitches or cheats?
Is it just me, or does Half-Life: Update have more collision problems than default Half-Life 2. Because I've been having glitches that I've never had before.
Anyone know how to fix a skybox? This one skybox from the end of Route Kanal and the beginning of Water Hazard is busted for me. It's the only one in the Update that's like this.
[IMG]http://cloud-4.steamusercontent.com/ugc/541896205309371680/354105B45EF3B72035470F417A31A7D4B0977758/[/IMG]
Crossposting from the BM thread because these are too damn cool
[t]http://i.imgur.com/hKO2WJ1.gif[/t]
[t]http://i.imgur.com/TFNBTn4.jpg[/t]
[t]http://media.moddb.com/images/members/1/96/95390/marktworender.jpg[/t]
Damn juniez, u talented
Also I asked mr. brightside on YT about his HL2 weapons and he plans to work on them again soon so hopefully that means release soon
[QUOTE=Garfuncle;47424378]Anyone know how to fix a skybox? This one skybox from the end of Route Kanal and the beginning of Water Hazard is busted for me. It's the only one in the Update that's like this.
[IMG]http://cloud-4.steamusercontent.com/ugc/541896205309371680/354105B45EF3B72035470F417A31A7D4B0977758/[/IMG][/QUOTE]
That's to do with HDR skyboxes isn't it?
[QUOTE=Xubs;47424718]I don't see that. Did you install the 'skyboxes fix' for HL2 from Gamebanana? The one from 3 years ago? Don't use that anymore, the skyboxes have been fixed in both base HL2 and HL2 Update for a long time so it's no longer necessary and it breaks them.
Otherwise, I don't know what's causing that.
[editline]30th March 2015[/editline]
I saw that too -- I'm watching his channel like a hawk.
he just finished one of his releases today so maybe he'll get to work on it soon... maybe
maybe[/QUOTE]
Ah, I downloaded "various fixes" from gamesbanana and that's what was causing it. Removing the "fixed" skybox file did the trick.
[QUOTE=Combine 177;47422520]Just wondering, are there any other people who can't keep playing without picking random object every now in a while and taking them through couple chapters for no reason.
And of course using props to jump over all walls because playing games legit is boring.[/QUOTE]I tried to take one of the turrets out of Nova Prospekt to no avail considering it teleports you into a hollow white cube before the level change. I did however take the one from the control room standoff so I had four. I also tried hoarding revolver ammo at the end of the Canals, but I didn't want to punt everything to the level change :v:
The turret would have been hilarious considering it'd most likely become hostile on level change to Kleiner's lab.
[QUOTE=NoMan;47426521]
He's back![/QUOTE]
I think I'll actually want to use the AR2 now
[QUOTE=NoMan;47426521][media]http://www.youtube.com/watch?v=YybFx8JgNCg[/media]
He's back![/QUOTE]
That actually looks like a damn intimidating assault rifle the Combine forces would use and suppress with now. Something about the original AR2 always looked dinky in comparison, like all its complex mechanics were put in a bunch of flimsy junk metal for easy production.
looking at that model made me realize just how poopy the original one looks
I like how he went with the round being replaced after every shot instead of some kind of energy cartridge that holds 30 shots.
[QUOTE=Xubs;47426930]it really doesn't look like anything at all if you think about it
[t]http://vignette1.wikia.nocookie.net/half-life/images/c/c1/AR2_reload_HL2.png/revision/latest?cb=20120412170932&path-prefix=en[/t]
the more I stare at it the more I feel like I'm staring at a blob of grey, it's quite hard to tell the form factor of this thing from the odd-ass textures and weird perspective in the viewmodel
well, I mean, the actual item model for the AR2 ammo is in fact the drum magazine. Gordon never ever puts new energy cells into the magazine so they mysteriously appear in there. The logical fix is to make it so that Gordon reloads the magazine itself, but this would remove the neat 'little robot arm puts in a new energy cell' animation, so Brightside decided to keep it after every shot instead[/QUOTE]
I can see the form, although perspective [i]is[/i] weird. I always saw it as representing the strange and derivative, chaotic 'style' of the Combine, not unlike the unpredictable mess that is the Citadel, or their cold and sometimes wonky crusher walls. Unfortunately, the way HL2 had the AR2 working just really seemed like 'alien space sci-fi gun - [i]it just works[/i]'.
That little robot arm thing looks like it could snap if you sneeze too hard in its general direction. He should have bulked that up a bit too.