Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
[QUOTE=Ganerumo;47433398]Honestly the piss poor weapon selection in HL2 is the one reason why I don't bother going back to it. It really sad how much of an afterthought weapons were in this game, and even worse that they never bothered fixing it even with opportunities like Episode 1 and 2.
It's also why I've played more of SMOD Tactical than I've played Vanilla Half-Life 2. Kinda wish Tactical still worked.
Half-Life as a whole is a forgotten husk that's only asking for love and it's really disheartening.[/QUOTE]
At least Half-Life 1 still stands pretty strong on it's own as a single game. The Gearbox expansions are pretty fun, too. The HL2 arc feels like they just forgot about it after EP2.
[QUOTE=Starlight 456;47433437]At least Half-Life 1 still stands pretty strong on it's own as a single game. The Gearbox expansions are pretty fun, too. The HL2 arc feels like they just forgot about it after EP2.[/QUOTE]
Half Life 1 has relatively poor gunplay by itself but it's saved by good sound design, which still makes it fun to pump people full of lead. And the movement is still nervous enough to make up for the simplistic combat.
And pretty good first person animations.
The original models have reach punchy and exaggerated anims, especially that atlfire for the shotgun where it blows out of your hands
Even the glock with its smooth but exaggerated recoil where it comes a lot closer to your screen is a lot better than the "rubber pistol" of hl2
And gibs, anything explosive is still fun as ever and they bounce around in an unrealistic but fun fashion
I actually prefer the original weapon models to the HD remodels from blue shift because the blue shift remodels look like plastic toys.
HL2 has plastic toy looking guns to begin with.
I could write a full essay about how HL1 is one of the best games ever made and how HL2 is one of the worst good games ever made (if that makes any sense).
[QUOTE=Bloodshot12;47433673]And pretty good first person animations.
The original models have reach punchy and exaggerated anims, especially that atlfire for the shotgun where it blows out of your hands
Even the glock with its smooth but exaggerated recoil where it comes a lot closer to your screen is a lot better than the "rubber pistol" of hl2
And gibs, anything explosive is still fun as ever and they bounce around in an unrealistic but fun fashion[/QUOTE]
Part of what made HL1 good I think was the very mild cartoonishness of it all. Everything looked a little stylised and it was more explosive then HL2. The silly voice acting, exaggerated animations, people exploding into chunks of meat, The whole game felt a bit more fun then HL2's dreary and drab dystopia. An unpopular opinion of mine is that HL2 tried to be too dark and serious, which felt almost melodramatic at times.
And honestly, I think the gunplay in the first game is pretty damn good and holds up really well, better then HL2.
it's almost kind of ridiculous how not depressed most people are for the grimness of the setting when you really think about it. toasted corpses lying all around, hideous monsters lurking anywhere shadowy up to and including your basement, the ecosystem unsalvageably ruined, most of the planet's resources gone, and a constant threat of being killed or abducted and experimented on by the omnipresent alien state.
i guess maybe all the dudes who couldn't deal with it killed themselves early so the only people left on the planet are hardened weirdos who can joke about cheese as all this happens
[QUOTE=Cone;47433856]it's almost kind of ridiculous how not depressed most people are for the grimness of the setting when you really think about it. toasted corpses lying all around, hideous monsters lurking anywhere shadowy up to and including your basement, the ecosystem unsalvageably ruined, most of the planet's resources gone, and a constant threat of being killed or abducted and experimented on by the omnipresent alien state.
i guess maybe all the dudes who couldn't deal with it killed themselves early so the only people left on the planet are hardened weirdos who can joke about cheese as all this happens[/QUOTE]
I just assumed there was something in the food/water that made people apathetic.
[QUOTE=Ganerumo;47433686]
I could write a full essay about how HL1 is one of the best games ever made and how HL2 is one of the worst good games ever made [B](if that makes any sense)[/B].[/QUOTE]
Yes it does.
In many ways HL1 feels like the devs were throwing things to the wall to see what would stick as much as possible because they had no real template to follow, while HL2 felt more like they were checking the "good design" boxes off instead while adding little hints of cool ideas here and there.
There were cool things about HL2 ofc, but even back then stuff like the arsenal felt so bare to me.
[QUOTE=Starlight 456;47433716]The silly voice acting, exaggerated animations, people exploding into chunks of meat, The whole game felt a bit more fun then HL2's dreary and drab dystopia.[/QUOTE]The Citizens in HL2 originally sounded annoying and nasaly as fuck. I think they went a more humorous direction when they got John Patrick Lowrie to do the lines, since the old voices were really, [i]really[/i] bad.
I honestly just hate the artstyle of HL2, it felt far too different from HL1
[B]Winston's been hit![/B]
[video=youtube;gIuotFZnBtk]http://www.youtube.com/watch?v=gIuotFZnBtk[/video]
[QUOTE=tempunary;47434330][B]Winston's been hit![/B]
[video=youtube;gIuotFZnBtk]http://www.youtube.com/watch?v=gIuotFZnBtk[/video][/QUOTE]
ahem
[media]http://www.youtube.com/watch?v=rvyswm1UMko[/media]
So I've been rewatching Farscape and I've noticed a lot of the ambient music/sounds/cues are very similar to half life's music.
This one in particular uses a whole bunch of things that are also in Farscape.
[media]http://www.youtube.com/watch?v=n3_c9djkr08[/media]
Were music software/sound libraries extremely limited in the 90s?
[QUOTE=Coffee;47434403]So I've been rewatching Farscape and I've noticed a lot of the ambient music/sounds/cues are very similar to half life's music.
This one in particular uses a whole bunch of things that are also in Farscape.
[url]http://www.youtube.com/watch?v=n3_c9djkr08[/url]
Were music software/sound libraries extremely limited in the 90s?[/QUOTE]
I always figured about 50% of Half-Life's soundtrack actually comes from music production libraries, it's just no one has done the research to find out where they come from. :v:
Doesn't help I've heard parts of Half-Life's soundtrack in other movies and games, including Quake II expansions.
I don't need to click either video to hear the music, I know it in my head.
Hello, Half-Life thread on the Facepunch forums! It's good to see you! As we have hit the first of a new month, I'm sure you're all hankering for some new old Half-Life information. Hence, on this day, the [i]April[/i] the [i]First[/i], the Combine OverWiki has seen fit to take an in depth look at the beloved hero of the Half-Life franchise, the big [b]G[/b].[b]F[/b]. man himself.
That's right, this month's Featured Article on the Combine OverWiki covers none other than [b]G[/b]us the [b]F[/b]orklift Driver! Curious as to what series writer Marc Laidlaw has to say about our favorite forklift-wielding hero? Do you frequently ponder as to where the name "Gus" came from? Well, ponder no more, for it's all here on display at your reading leisure:
[b][url]http://combineoverwiki.net/wiki/Gus[/url][/b]
[url=http://combineoverwiki.net/wiki/Gus][img]http://i.imgur.com/0ZkXu1O.jpg[/img][/url]
As you can clearly see, Gus gives this article a resounding thumbs up! So what are you waiting for? [url=http://combineoverwiki.net/wiki/Gus]Go and read the article now[/url], you forklift jockeys!
[QUOTE=Marphy Black;47435463]
[url=http://combineoverwiki.net/wiki/Gus][img]http://i.imgur.com/0ZkXu1O.jpg[/img][/url]
[/QUOTE]
How did they manage to get their own dialogue wrong?
[QUOTE=Marphy Black;47435463]Hello, Half-Life thread on the Facepunch forums! It's good to see you! As we have hit the first of a new month, I'm sure you're all hankering for some new old Half-Life information. Hence, on this day, the [i]April[/i] the [i]First[/i], the Combine OverWiki has seen fit to take an in depth look at the beloved hero of the Half-Life franchise, the big [b]G[/b].[b]F[/b]. man himself.
That's right, this month's Featured Article on the Combine OverWiki covers none other than [b]G[/b]us the [b]F[/b]orklift Driver! Curious as to what series writer Marc Laidlaw has to say about our favorite forklift-wielding hero? Do you frequently ponder as to where the name "Gus" came from? Well, ponder no more, for it's all here on display at your reading leisure:
[b][url]http://combineoverwiki.net/wiki/Gus[/url][/b]
[url=http://combineoverwiki.net/wiki/Gus][img]http://i.imgur.com/0ZkXu1O.jpg[/img][/url]
As you can clearly see, Gus gives this article a resounding thumbs up! So what are you waiting for? [url=http://combineoverwiki.net/wiki/Gus]Go and read the article now[/url], you forklift jockeys![/QUOTE]
I now want a Gud mod.
April 1st, guys. Whip out your best "hl3 confirmed" pranks and go ruin some gullible poor fella his day.
[QUOTE=Dom Pyroshark;47435728]April 1st, guys. Whip out your best "hl3 confirmed" pranks and go ruin some gullible poor fella his day.[/QUOTE]
I don't think I know anyone [I]that[/I] gullible.
[url=https://twitter.com/milesSI/status/583181090136920064/photo/1]hl3 confirmed[/url]
[t]https://pbs.twimg.com/media/CBfgHIwWwAACq_C.jpg:large[/t]
it's real guys I swear
[QUOTE=megafat;47435663]I now want a Gud mod.[/QUOTE]
[video=youtube;U34ZgeQuGjU]http://www.youtube.com/watch?v=U34ZgeQuGjU[/video]
[video=youtube;jg2xz_l1vx8]http://www.youtube.com/watch?v=jg2xz_l1vx8[/video]
[t]http://i.imgur.com/sddCsQl.jpg[/t]
Send help
[QUOTE=Hogie bear;47435648]How did they manage to get their own dialogue wrong?[/QUOTE]
It's from the PS2 Decay co-op. Gearbox screwed it up not Valve.
[QUOTE=Ganerumo;47436660][t]http://i.imgur.com/sddCsQl.jpg[/t][/QUOTE]
The one on the CM end looks like either Trollface or Michael Jackson
[QUOTE=Ganerumo;47436660][t]http://i.imgur.com/sddCsQl.jpg[/t]
Send help[/QUOTE]
I actually like the added window there, but otherwise...
[QUOTE=revan740;47437323]I actually like the added window there, but otherwise...[/QUOTE]
I'm pretty sure if FakeFactory didn't give everything a horrible design that was 4096 x 4096, he could have had added in a few more details like that.
[QUOTE=TheRealRudy;47437426][I]that's how it always starts. first the building, then the whole block.[/I][/QUOTE]
[I]he has no reason to edit our place[/I]
[I]don't worry, he'll find one[/I]
[QUOTE=Kaleidescoop;47437618][I]he has no reason to edit our place[/I]
[I]don't worry, he'll find one[/I][/QUOTE]
[I]What did I do to deserve this[/I]
[QUOTE=Starlight 456;47433716]Part of what made HL1 good I think was the very mild cartoonishness of it all. Everything looked a little stylised and it was more explosive then HL2. The silly voice acting, exaggerated animations, people exploding into chunks of meat, The whole game felt a bit more fun then HL2's dreary and drab dystopia. An unpopular opinion of mine is that HL2 tried to be too dark and serious, which felt almost melodramatic at times.
And honestly, I think the gunplay in the first game is pretty damn good and holds up really well, better then HL2.[/QUOTE]
Actually when I look at HL2 concept art I wish the game was as dark as it is there and took place in the US, with the desert train in the beginning and whatnot.
Maybe I'm just a boring person. Keep in mind though for me City17 is the most generic place imaginable.
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