• Half-Life and Portal series, general discussion (v6)
    5,016 replies, posted
[QUOTE=nightlord;47444777]It looks like he's just took all the most 'realistic' looking textures he could find and stuck them on everything. All the added buildings just make the whole thing look cluttered as well. The trees and extra buildings make it all look too much like a normal city. He's completely missed the point of the original design.[/QUOTE] This doesn't surprise anyone anymore. From rubble everywhere, to gigantic bridges that at times make sense and other times are just there for visual clutter, and let's not forget the ferns and graffiti clowns with giant cocks. FF seems to have this Hollywood mindset where everything has to be packed with noise, detail and vulgarity because of personal tastes, and I can bet that only a handful of textures are actually ones he made himself. Not even going to try to think he made a single model on his own. Not even the big black dildo in Alyx's added room.
[QUOTE=nightlord;47444777]It looks like he's just took all the most 'realistic' looking textures he could find and stuck them on everything. The trees and extra buildings make it all look too much like a normal city as well as make it too cluttered. He's completely missed the point of the original design.[/QUOTE] Yeah it looks like UK or Germany. Well for me that's a plus, but everything about CM is shit anyway so
[QUOTE=halfer;47442195]If you use the original maps with FF's textures, the game looks really good. Unfortunately, there are some problems like some textures being 4x the size they are supposed to be, and also just plainly missing materials. By the way, how do I deal with missing textures? The console doesn't say the names of textures that weren't found, mat_texture_list 1 doesn't do that either. For example, the added buildings in this map don't look that over the top; the changed color palette might not be everyone's cup of tea, but overall it doesn't stick out as much as a lot of other maps do. Sometimes he crammed so much detail into maps, that a first time player would have trouble navigating the level, because almost no direction from the original level designer is left. [url=http://i.imgur.com/o6CP906.jpg][img]http://i.imgur.com/o6CP906l.jpg[/img][/url][/QUOTE]The Combine has been known to drain Earth's resources and pick it to the bone, destroying most of its nature in the process. A good example of nature being destroyed is all these pretty trees as seen in this picture. It's the best way to portray this dystopia considering everything is fine and dandy. :v:
Pretty much entire EP2 takes place in a healthy-looking forest. HL2 isn't all that dark environmentally, really. It's more of a society thing.
A lot of the trees are dying or dead in the Outlands from what I noticed, but there are a lot living so it doesn't look as bad as I was saying. Could be that there are still parasites that kill pine even after the invasion, not everything is living in forests irl either.
[QUOTE=WhyNott;47444418]he wasn't in ep2 so for all we know that may be the canonical outcome[/QUOTE] thanks for spoiling the game for me yeah, i'll reload
[QUOTE=halfer;47442195]If you use the original maps with FF's textures, the game looks really good. Unfortunately, there are some problems like some textures being 4x the size they are supposed to be, and also just plainly missing materials. By the way, how do I deal with missing textures? The console doesn't say the names of textures that weren't found, mat_texture_list 1 doesn't do that either. For example, the added buildings in this map don't look that over the top; the changed color palette might not be everyone's cup of tea, but overall it doesn't stick out as much as a lot of other maps do. Sometimes he crammed so much detail into maps, that a first time player would have trouble navigating the level, because almost no direction from the original level designer is left. [url=http://i.imgur.com/o6CP906.jpg][img]http://i.imgur.com/o6CP906l.jpg[/img][/url][/QUOTE] If Cinematic Mod wasn't trying to create a HD Half-Life 2, or even be in the same universe, if could look good. But as it, it completely destroys HL2's art style.
[QUOTE=Xubs;47445745]not really much of a spoiler to know a character (who honestly has little plot significance compared to alyx or eli, he's just sort of the quirky off-beat sidekick) isn't in something[/QUOTE] Eh, okay. Hey, does anyone know how Eli and Mossman got out of the Citadel? I mean, it doesn't seem like there was a large period of time from when Eli and Mossman were at the top of the Citadel to where they've suddenly gotten out. I guess they could have taken a train or a pod, but from what I can tell the pods are slow as fuck and the trains only really go out of the Citadel near the bottom levels.
[QUOTE=Kaleidescoop;47445937] Hey, does anyone know how Eli and Mossman got out of the Citadel? [/QUOTE] they teleported [editline]2nd April 2015[/editline] [QUOTE=Xubs;47445947]since you're concerned about spoilers, play Episode 2 to find out.[/QUOTE] what this is explained in hl2 you are playing during the time that they teleport
Mossman is close to the Borealis, she sends the video message to Alyx and there's that footage of the Borealis stuck in the ice.
doesn't it pick up immediately where half life 2 left off
[QUOTE=NixNax123;47445958]they teleported [editline]2nd April 2015[/editline] what this is explained in hl2 you are playing during the time that they teleport[/QUOTE] You're thinking of Nova Prospekt. They never really explain how Eli and Mossman got out, how Eli made it to White Forest, or how Mossman got to [sp]the fucking arctic[/sp] all before Gordan and Alyx even got out of the Citadel the second time. I mean maybe the Mossman thing was recorded earlier? That still doesn't explain where she is now and why Eli doesn't know where she is.
[QUOTE=Hat-Wearing Man;47446023]doesn't it pick up immediately where half life 2 left off[/QUOTE] It confuses me because Alyx is searching for you to the point that it seemed like a good number of hours, if not a day or two or even longer. It doesn't help that G-Man unceremoniously decided to drop Gordon's ass back down in a random pile of rubble and call it a day.
[QUOTE=RikohZX;47446068]It confuses me because Alyx is searching for you to the point that it seemed like a good number of hours, if not a day or two or even longer. It doesn't help that G-Man unceremoniously decided to drop Gordon's ass back down in a random pile of rubble and call it a day.[/QUOTE] It was the vortigaunts doing that. I'm pretty certain Episode 1 is a day or two after HL2.
Oh right, the Vortigaunts. I forgot about that, my mind placed it elsewhere for some reason. I really do need to replay these again, even if Episode 1 feels like the biggest chore to go through for some reason.
Just read up, according to the wiki judith and eli left the citadel in escape pods, which landed them near the white forest
I hope Alyx knows how to fly a helicopter, Mil Mi-8s are one of the heaviest helicopters in the world. You go into a vortex-ring state in one of those and you're fucked. Speaking of which, if she does know, how the hell did she learn to fly one?
[QUOTE=MissingNoGuy;47446286]I hope Alyx knows how to fly a helicopter, Mil Mi-8s are one of the heaviest helicopters in the world. You go into a vortex-ring state in one of those and you're fucked. Speaking of which, if she does know, how the hell did she learn to fly one?[/QUOTE] she was practicing during route kanal
Marc Laidlaw said Ep1 is supposed to start a good while after HL2 [QUOTE]Some time has passed--that's what you see at the beginning of Ep1. Gordon's in stasis and the vortigaunts pull a bit of a rewind and yank him out of there, out of the G-Man's clutches. The idea is that Alyx was looking for him for a few days. It's always troubled me how poorly we conveyed this.[/QUOTE]
[QUOTE=Mort Stroodle;47446368]she was practicing during route kanal[/QUOTE] Or go with the tried and true method of the half life universe: Aperture Science Taught her. Because why not?
[QUOTE=hogofwar;47446512]Or go with the tried and true method of the half life universe: Aperture Science Taught her. Because why not?[/QUOTE] I'm pretty sure that's neither tried nor true.
You're all wrong, the Matrix taught Alyx how to fly a helicopter.
Maybe we'll find out if Valve ever decide to make another half life game.
[QUOTE=Mort Stroodle;47446368]she was practicing during route kanal[/QUOTE] This would actually make some SENSE if you wanted it to -- considering that it took a bit of time for you to finally start encountering the Helicopter in Route Canal, and it seems to take off from and retreat to the same direction as Eli's lab. Okay, this is now cannon for me.
Alyx might not have learned. Its not impossible that there are some rebels who happen to have been pilots. Or that it might have some rebel rigging to make it easy to fly, auto pilot maybe?
ep2 spoiilers donut read if u haven't done episdoe 2 eli dies
[QUOTE=Falkok15;47447312]You're all wrong, the Matrix taught Alyx how to fly a helicopter.[/QUOTE]She projected herself into the Jalopy in Riding Shotgun, it was a FAKE Alyx! How rude of her.
[QUOTE=Coffee;47447321]Maybe we'll find out if Valve ever decide to make another half life game.[/QUOTE] They've mentioned they had no intention of ever making a new half life game because it doesn't fit with their current business model (basically they like getting easy money from steam and from dota/csgo which are outsourced to begin with).
Well, that's dumb. [editline]2nd April 2015[/editline] I would like to see more Half-Life, and they don't seem to feel like making more Half-Life yet.
[QUOTE=Butthurter;47444501]i love how blocky and basic the brushwork on the actual gameplay area itself is and how complex and detailed the overall skybox is truly an amazing showcase of game design by such an underrated and often easily misunderstood genius[/QUOTE] [QUOTE=nightlord;47444777]It looks like he's just took all the most 'realistic' looking textures he could find and stuck them on everything. The trees and extra buildings make it all look too much like a normal city as well as make it too cluttered. He's completely missed the point of the original design.[/QUOTE] Yes, that's what I was trying to say [QUOTE=halfer;47442195]Sometimes he crammed so much detail into maps, that a first time player would have trouble navigating the level, because almost no direction from the original level designer is left.[/QUOTE] [QUOTE=MissingNoGuy;47444901]The Combine has been known to drain Earth's resources and pick it to the bone, destroying most of its nature in the process. A good example of nature being destroyed is all these pretty trees as seen in this picture. It's the best way to portray this dystopia considering everything is fine and dandy.[/QUOTE] One of the worst examples of this are the Coast levels, which are so luscious, there are pretty much pine forests 20 meters from the sea [editline]3rd April 2015[/editline] [QUOTE=Xubs;47448481]What he SPECIFICALLY said was that they "would not make a game like they used to". He's talking about the [I]reasons[/I] they would make a new Half-Life game, not [I]what kind of game a new Half-Life would be.[/I] If they are to make any new Left 4 Dead games, Half-Life games, etc, [b]it's made to fill certain niches that the company wants to experiment with.[/b] Valve operates more like a laboratory than a games company at times, they experiment with ideas and projects and if the world of, say, Left 4 Dead fits that niche, they make a new Left 4 Dead game. This is how Valve has started to operate since after the Orange Box. [/QUOTE] I wonder what niche did Left 4 Dead 2 fill
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