• Half-Life and Portal series, general discussion (v6)
    5,016 replies, posted
[QUOTE=Ardosos;47487926]They probably figured something crazy was gonna go down at black mesa, just a matter of time.[/QUOTE] But how?
[QUOTE=Zhid;47487932]But how?[/QUOTE] Have you seen all the crazy stuff black mesa was implied to be working on? Really it was a miracle nothing went wrong sooner. Personally, if in-universe, I probably would have put my money on some kinda chemical mutant animal or zombie outbreak that would need to be contained, but alien invasion is good too.
[QUOTE=DONOTWANT;47486906]Two hundred channels and nothing but Gmen.[/QUOTE] I'll take G-Man's TV shows over Breen's any day of the week: [media]http://www.youtube.com/watch?v=N9o6MgSt55o[/media] [media]http://www.youtube.com/watch?v=CrPc_ML70Xc[/media]
[QUOTE=Deremix;47486069]I was going for it on some, yeah. Other than that though, it's probably just me being shitty lol. :v[/QUOTE] I was pretty impressed by that; I really hope you do some more Half-Life 2 based stuff in the future. I feel Half-Life is really neglected when it comes to SFM, but pretty much every Half-Life SFM I've seen was pretty impressive.
[QUOTE=Zhid;47487917]The lore says that the HECU marines were preparing for the Black Mesa incident at least a week before it happened. Does that mean they were warned by G-man?[/QUOTE] You can see him talking with a high range soldier at the Boot Camp, so I guess yes. Also remember they were already assigned to come for help in case "something bad" happened, along with the "trained assasins" (Black Ops). I wanna a mod where both the H.E.C.U. and the Black Ops aren't enemies.
A mod where the HECU follow procedure and work with Black Mesa Security to evacuate the facility. Gordon Freeman is evacuated in "We've Got Hostiles" and his story ends. Instead you play a Security Guard who's hold up with a few other Guards and Scientists. After not being found, you venture out to meet up with them so you can point them toward your stranded colleges. But as the Xenian invasion becomes more intense, rather than be evacuated you and other Security personnel are conscripted on the spot to fight the alien threat. Soon the CIA Black Ops show up and begin recovering vital secret documents and technologies from the facility and assisting in combat (extremely effectively) when necessary. When you get the order to retreat, you and the Government forces evacuate as heavy artillery pound the surface into rubble, and the flash of a nuclear blast fills the sky. [sp]And since the Nihilanth isn't killed by Dr. Freeman, the Portal Storms aren't triggered, and thus the Combine remain unaware of Earth's existence. Also since the pre-Portal Storm rift seemed localized to Black Mesa, any additional forces sent there by the Nihilanth would just end up isolated in a radioactive desert and probably die.[/sp]
There was a mix of soundtrack of Half-Life 2, the guy who did it mixed it with the other sounds of the game. It was a really rare one and I can't find it. Does anybody have the link or remember it?
[QUOTE=Consulcast;47488662]There was a mix of soundtrack of Half-Life 2, the guy who did it mixed it with the other sounds of the game. It was a really rare one and I can't find it. Does anybody have the link or remember it?[/QUOTE] Are you referring to The Ballad of Black Mesa?
[QUOTE=Mr. Someguy;47488317][sp]And since the Nihilanth isn't killed by Dr. Freeman, the Portal Storms aren't triggered, and thus the Combine remain unaware of Earth's existence. Also since the pre-Portal Storm rift seemed localized to Black Mesa, any additional forces sent there by the Nihilanth would just end up isolated in a radioactive desert and probably die.[/sp][/QUOTE] Except the bullsquids and headcrabs (although not part of Nihilanth's forces, of course). There would probably be reports of strange creature sightings in parts of the New Mexico desert.
When I was younger I really wanted to see a mod/game/expansion that played as the Black Ops from Half-Life. I always thought it would be another really cool viewpoint considering we already had the security guard and HECU forces.
[QUOTE=Shirky;47488992]When I was younger I really wanted to see a mod/game/expansion that played as the Black Ops from Half-Life. I always thought it would be another really cool viewpoint considering we already had the security guard and HECU forces.[/QUOTE] Maybe instead of Decay it should've been a co-op with two black ops [del]ninjas[/del] agents.
[QUOTE=Consulcast;47488662]There was a mix of soundtrack of Half-Life 2, the guy who did it mixed it with the other sounds of the game. It was a really rare one and I can't find it. Does anybody have the link or remember it?[/QUOTE] This it? [video=youtube;DW9spBlsejo]http://www.youtube.com/watch?v=DW9spBlsejo[/video]
[QUOTE=i_speel_good;47487121] This is actually really plausible. Ahh, it sounds so great when you get people involved in brainstorming such things years after the games came out. In Ep2 the GMan wanted to "extract some repayment", part of which included getting Alyx to White Forest safe. He probably has his own reasons for keeping her alive, or he just wanted her to see Eli die. [/QUOTE] Note how in HL & HL2 G-Man is extremely vague about your goals and simply lets you run loose, while in Ep2 he tasks you with a specific mission. There is obviously a struggle between G-Man and the Vortigaunt faction over Gordon Freeman. Maybe revealing more to Gordon is part of the struggle to keep him on G-Man's side- by making him more involved in the works behind the scenes.
[QUOTE=Shirky;47488992]When I was younger I really wanted to see a mod/game/expansion that played as the Black Ops from Half-Life. I always thought it would be another really cool viewpoint considering we already had the security guard and HECU forces.[/QUOTE] Black-ops are shoe-horned in awkwardly to play the role of a human enemy, since HECU is already occupied by the player. Remember that the addons were not made by valve or confirmed to be canon. Not saying there wouldn't be black ops in BM, I'm saying they wouldn't be enemies with the Marines. It makes no sense in sending two operations and then have one eliminate the other.
[QUOTE=Spor;47489226]Black-ops are shoe-horned in awkwardly to play the role of a human enemy, since HECU is already occupied by the player. Remember that the addons were not made by valve or confirmed to be canon. Not saying there wouldn't be black ops in BM, I'm saying they wouldn't be enemies with the Marines. It makes no sense in sending two operations and then have one eliminate the other.[/QUOTE] Im not really sure what you mean. HL1 had Black Ops in it, and so they are canon, as well as in the expansions.
[QUOTE=Spor;47489226]Black-ops are shoe-horned in awkwardly to play the role of a human enemy, since HECU is already occupied by the player. Remember that the addons were not made by valve or confirmed to be canon. Not saying there wouldn't be black ops in BM, I'm saying they wouldn't be enemies with the Marines. It makes no sense in sending two operations and then have one eliminate the other.[/QUOTE] It does make sense, though. The HECU were sent in to control the situation and cover it up, they were there to regain control of the facility. They failed to do that and were losing to the Aliens, so the Black Ops were sent to completely destroy the whole place, along with everyone there. Even the HECU were surprised they'd arrived. The expansions are canon, something not being canon unless specifically confirmed to be isn't how it works.
[QUOTE=nightlord;47489471]It does make sense, though. The HECU were sent in to control the situation and cover it up, they were there to regain control of the facility. They failed to do that and were losing to the Aliens, so the Black Ops were sent to completely destroy the whole place, along with everyone there. Even the HECU were surprised they'd arrived. The expansions are canon, something not being canon unless specifically confirmed to be isn't how it works.[/QUOTE] Why would they order them do shoot at HECU specifically? Why not blow up the facility and let both groups get away and leave those who cannot be evacuated? [QUOTE=Shirky;47489394]Im not really sure what you mean. HL1 had Black Ops in it, and so they are canon, as well as in the expansions.[/QUOTE] Only female blackops are seen in the game, and they're not shown to be hostile to HECU.
[QUOTE=Spor;47489542]Why would they order them do shoot at HECU specifically? Why not blow up the facility and let both groups get away and leave those who cannot be evacuated? Only female blackops are seen in the game, and they're not shown to be hostile to HECU.[/QUOTE] In Opposing Force male black ops are shown attacking HECU.
[QUOTE=jonoPorter;47489553]In Opposing Force male black ops are shown attacking HECU.[/QUOTE] What he's implying is that the Gearbox showing of Black Ops, specifically the male soldiers attacking HECU, could be non-canon in comparison to the female assassins in the original Half-Life. But then canon is already a loose word with the series, and the [i]nuking[/i] is canon, meaning at the very least it's likely the cover-up / last-ditch effort on the Black Ops' side did occur at the least.
[QUOTE=Shirky;47488992]When I was younger I really wanted to see a mod/game/expansion that played as the Black Ops from Half-Life. I always thought it would be another really cool viewpoint considering we already had the security guard and HECU forces.[/QUOTE] I'm pretty sure there was at least one major HL1 mod that had you playing as a Black Ops released or at least being developed during the heyday of HL1 modding (1999-2003). Unfortunately a quick search has led me to believe I'm remembering the unreleased "Dark Truths" mod ([url]http://www.moddb.com/mods/darktruths[/url]). A shame so many mods fail.
[QUOTE=Gunkel94;47489127]This it? [video=youtube;DW9spBlsejo]http://www.youtube.com/watch?v=DW9spBlsejo[/video][/QUOTE] Yes, this was the one. Thank you!
[video=youtube;T9HjlD24oDM]http://www.youtube.com/watch?v=T9HjlD24oDM[/video] Right round baby, right round.
[QUOTE=iqiq123;47489210]Note how in HL & HL2 G-Man is extremely vague about your goals and simply lets you run loose, while in Ep2 he tasks you with a specific mission. There is obviously a struggle between G-Man and the Vortigaunt faction over Gordon Freeman. Maybe revealing more to Gordon is part of the struggle to keep him on G-Man's side- by making him more involved in the works behind the scenes.[/QUOTE]i've been thinking about this, and i've been also thinking that hl3 will revolve around time travel to stop hl1 from happening in the first place. the ability of time travel upsets the gman and makes him a villain, as cheesy as that sounds
what's up with this little area above kleiner's lab? it doesn't have any nodraw or anything, and even has a light and is connected to the elevator shaft. [t]http://i.imgur.com/c1lNDXE.jpg[/t] [t]http://i.imgur.com/kDz0cX0.jpg[/t] [t]http://i.imgur.com/CthPbdb.jpg[/t]
[QUOTE=Spor;47489542]Why would they order them do shoot at HECU specifically? Why not blow up the facility and let both groups get away and leave those who cannot be evacuated? Only female blackops are seen in the game, and they're not shown to be hostile to HECU.[/QUOTE] I expect it's because the HECU had completely failed at their job and were witnesses to what happened, which was also the reason the Black Mesa staff were being taken out as well. The HECU didn't even know why they were being sent in to Black Mesa in the first place. It's possible they didn't think the situation was that serious at first and didn't know that it was Aliens that were invading the facility. It's likely the Black Ops were only sent in once it was realized just what was going on, and then as the HECU were losing the only option left was to take out the entire facility. They were there to make sure the incident was completely covered up, letting all the HECU leave would have sort of gone against that. If the HECU had successfully regained control of Black Mesa, that would have meant it wasn't quite serious enough to have the Black Ops deal with it instead, so they wouldn't have needed to fight the HECU as well. Remember that they by the time they're fighting, there are just a few HECU soldiers left who didn't evacuate. Basically, the HECU failed to contain the situation and cover it up, so the Black Ops made sure of it. As there isn't a point in the games where the HECU encounter the black ops, it would be a bit pointless for them to be coded to fight each other, so i think that doesn't really mean much.
[QUOTE=Jackathan;47491616]what's up with this little area above kleiner's lab? it doesn't have any nodraw or anything, and even has a light and is connected to the elevator shaft. [t]http://i.imgur.com/c1lNDXE.jpg[/t] [t]http://i.imgur.com/kDz0cX0.jpg[/t] [t]http://i.imgur.com/CthPbdb.jpg[/t][/QUOTE] That's where you jump down in Anticitizen One,I believe.
-snip-
[QUOTE=Kaleidescoop;47490739][video=youtube;T9HjlD24oDM]http://www.youtube.com/watch?v=T9HjlD24oDM[/video] Right round baby, right round.[/QUOTE] Hotline Miami 2 in a nutshell.
[QUOTE=Jackathan;47491616]what's up with this little area above kleiner's lab? it doesn't have any nodraw or anything, and even has a light and is connected to the elevator shaft. [/QUOTE]a lot of those early levels have instances of what would have been interiors/playable areas, i assume it was cut at the last moment and nobody removed it, that or it was reference for when Anticitzen One's map would be made i think it's the latter, if you have multiple people working on a map you HAVE to put references for other developers to work off of, else they won't have any idea what to do
blocked off (but still present) in anticitizen one [t]http://i.imgur.com/nE2agd9.jpg[/t] [t]http://i.imgur.com/PkOA0vC.jpg[/t]
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