Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
[QUOTE=Mr. Someguy;47528965][thread=1253345]HL2 Beta thread still active on FP[/thread] (I thought it died which is why I didn't mention it before). If you're still looking for that decompiler, you might be able to ask there.[/QUOTE]
[QUOTE=Bellstrom;39893674]Considering the Cremator has a Pokeball on his stomach, some stuff may have also been cut due to copyright issues.[/QUOTE]
[QUOTE=0FucksGiven;39897286]I thought alien grunts WERE vortigaunts that were beefed up and armored.[/QUOTE]
the first few pages are toxic
[QUOTE=Mr. Someguy;47528795]
To be fair, we've already seen that they don't care so much for the environment. Not only that, but Combine Soldiers and Combine Stalkers are radiation resistant as evidenced by their presence in the Reactor Core, [I]not[/I] being fried to death.[/QUOTE]
Only stalkers where present in the same room as the core.
[QUOTE=OfficerLamarr;47529325]Only stalkers where present in the same room as the core.[/QUOTE]
Combine Soldiers enter the core to fire at you when you're on the spinner things, and the containment chambers where Soldiers are seen working are open to the core chamber. The control room on the other hand is connected by an elevator and thick heavy doors.
I don't need the decompiler anymore, really, I was lazy and just used ninjaripper on the beta
any recommendations for other music that's like the music in half-life?
RenaFox, would you like to have these? I'm not very good with VMT settings so maybe you could mess around with them.
[IMG]http://i.imgur.com/2AbnuXo.jpg[/IMG] [IMG]http://i.imgur.com/9l8NzwI.jpg[/IMG]
I'd love to add these to my pack, all I really have to fix at this point is the AVIA truck and the ZAZ, and the pack will be finished and ready to upload
Any chance of having the wheels separate from the car, so an scar can be made of it?
the ragdoll physics were the only comic relief half life 2 needed
[QUOTE=artDecor;47532883]the ragdoll physics were the only comic relief half life 2 needed[/QUOTE]
[img_thumb]http://oi62.tinypic.com/o9is0o.jpg[/img_thumb]
[img_thumb]http://oi57.tinypic.com/295coll.jpg[/img_thumb]
I should make a calendar.
[QUOTE=RenaFox;47532309]I'd love to add these to my pack, all I really have to fix at this point is the AVIA truck and the ZAZ, and the pack will be finished and ready to upload[/QUOTE]
Alright sent a PM, edit whatever on them because I'm pretty sure they'll need some improvements.
what about remaking this beast
[t]http://i.imgur.com/zAwPQeR.jpg[/t]
[T]http://cloud-4.steamusercontent.com/ugc/719790100885138666/860A5B1307AF6FABBC2E140E72BD3E42FEEB4140/[/T]
Already posted this, I believe, but I've already repaired the Trabbis, and even made the non-wagon version
[sp]Also, the Trabant was never actually sold/produced in that shade of red[/sp]
[QUOTE=RenaFox;47532309]I'd love to add these to my pack, all I really have to fix at this point is the AVIA truck and the ZAZ, and the pack will be finished and ready to upload[/QUOTE]
There's actually already a fixed version of the Avia Truck in Counter-Strike: Source. I think it comes with Gmod 10, but it's not in any of the default spawnlists so you have to go find it manually, I think it's under cs_assault props in the CSS files.
[QUOTE=artDecor;47532883]the ragdoll physics were the only comic relief half life 2 needed[/QUOTE]
I love Half-Life 2 but I gotta say the ragdolls in this game are some of the worst I've ever seen due to the weird limb restrictions. Like, legs cannot bend outward from the hips, and arms are attached to the edges of the shoulder instead of closer to the middle, and they can't raise higher than a T-pose as a result.
[QUOTE=Mr. Someguy;47534700]There's actually already a fixed version of the Avia Truck in Counter-Strike: Source. I think it comes with Gmod 10, but it's not in any of the default spawnlists so you have to go find it manually, I think it's under cs_assault props in the CSS files.
[/QUOTE]
It's actually located in de_tides props.
The de_tides truck is literally just the HL2 one with some unfittting wheels slapped on, I'll be making a proper version
I just noticed, npc_citizens will ignore gunships and helicopters unless the mapper sets an AI_relationship to make them hate the gunship/helicopter.
Yeah, it's strange, since there's a part of the game where a Gunship is battled by citizens.
[editline]15st April 2015[/editline]
-snipped-
Edit: This wasn't as well received as I thought it would be, last time I posted a similar idea and everyone loved it. I guess that's the difference a few years makes.
[QUOTE=Mr. Someguy;47536746]Yeah, it's strange, since there's a part of the game where a Gunship is battled by citizens.[/QUOTE]
ai_relationship.
[QUOTE=Butthurter;47538214]the difference being everyone was probably still in their teens and couldnt go a day without writing intricate theories and super epic surprise marketing reveal/arg about a game thats more well known for its minimalism in storytelling[/QUOTE]
Or people don't find valve troll jokes funny anymore, nor are L4D3 jokes still relevant (enough time has passed that people legitimately want L4D3). While they did die a long time ago, but I thought that one was good enough to share. But sure we could just insult me instead, that works too.
[T]http://cloud-4.steamusercontent.com/ugc/720916299024162505/0B984D8242AD079038FE6F98D66EBE1E846582E6/[/T]
Finished some more cars, and finally got the blue tow truck all straightened out, all that's left really is the van, blue cargo truck, and maybe(?) the trailers
Also, kudos to Rusty for the clean Golf hatchback
[QUOTE=Mr. Someguy;47538409]Or people don't find valve troll jokes funny anymore, nor are L4D3 jokes still relevant (enough time has passed that people legitimately want L4D3). While they did die a long time ago, but I thought that one was good enough to share. But sure we could just insult me instead, that works too.[/QUOTE]
People are fed up and they just want something to tie up the loose ends of the half life 2 story arc, but Valve aren't providing.
It's best that we don't throw more fuel on the fire.
We're only letting the idea of L4D3 entertain us because it's been long enough since L4D2 that it isn't guaranteed to be a complete mess like L4D2 was.
[QUOTE=A B.A. Survivor;47540336]We're only letting the idea of L4D3 entertain us because it's been long enough since L4D2 that it isn't guaranteed to be a complete mess like L4D2 was.[/QUOTE]
Tbh if Source 2 has streaming (continuous) maps, an L4D3 could make some beautiful use of that. Hardcore campaign with no safehouses anyone?
[QUOTE=RenaFox;47540186][T]http://cloud-4.steamusercontent.com/ugc/720916299024162505/0B984D8242AD079038FE6F98D66EBE1E846582E6/[/T]
Finished some more cars, and finally got the blue tow truck all straightened out, all that's left really is the van, blue cargo truck, and maybe(?) the trailers
Also, kudos to Rusty for the clean Golf hatchback[/QUOTE]
Here's what I've done with the van so far.
I've fixed everything up and now I just need to add windows, wheels, and the side door. Oh and fix smoothing.
[IMG]http://i.imgur.com/NMmgTqg.jpg[/IMG]
Looking really sharp there, at this rate, the pack should be finished by this weekend or so.
Also, thinking about restoring things, what on earth is that large green boxlike "trailer" thing seen a few times throughout the game supposed to be?
[QUOTE=RenaFox;47542153]Also, thinking about restoring things, what on earth is that large green boxlike "trailer" thing seen a few times throughout the game supposed to be?[/QUOTE]
I don't know, but I found a real-life version while Street View'ing around the outskirts a city in Bulgaria.
[img]http://puu.sh/8AcUi.jpg[/img] [img]http://puu.sh/8AcYM.jpg[/img] [t]http://puu.sh/8A0ul.jpg[/t]
(click right side picture for full size)
Is it like an eastern European caravan or mobile home?
Unfortunately I do not know the trailer type, I tried to find a manufacturer but there's really nothing to go on and googling vague shit like "Soviet Metal Trailer" doesn't get you far.
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