• Half-Life and Portal series, general discussion (v6)
    5,016 replies, posted
THAT was it! How could I forget that intro?
[QUOTE=Trekintosh;47699347]You have no idea how much I'd cream myself if we got Half-Life lego sets.[/QUOTE] earlier last year i found these little figurines i made when i was like 12, a few months after hl2 came out. [t]http://40.media.tumblr.com/e956b873baac6e3b129d2b43c4851383/tumblr_mtt15eibFU1snm6fco1_500.jpg[/t] i've always had them sitting in my desk ever since i found them, i know they're p shitty compared to the [URL="http://media1.gameinformer.com/imagefeed/featured/LEGO/legofullstrider610.jpg"]stuff[/URL] [URL="http://th00.deviantart.net/fs70/PRE/f/2013/055/6/2/lego_half_life__the_gonarch_by_neweregion-d5w5b3h.jpg"]people[/URL] [URL="http://41.media.tumblr.com/tumblr_kytchsQa0o1qapxx6o1_500.jpg"]make[/URL] [URL="http://images2.alphacoders.com/111/111182.jpg"]nowadays[/URL] but they hold a great value to me since i made them when i was a half-life kiddie. it buggers me that i never found the correct pants for grigori though :p
Here's a funny story, maybe. I was noodling around in Half-Life 2 early this morning. Trying out some graphics settings, some nvidia stuff etc. I haven't really played Half-Life 2 in full since they added achievements except for here and there although I've probably played it a dozen times before that. Anyway, I was in that part of the intro where the police officer knocks a can on the ground and tells you to put it in the trash can. I did as he said and got an achievement for it. It got me curious about what the other achievements I have are and saw this. [IMG]http://i.imgur.com/abiAIHR.jpg[/IMG] A year to the day. I guess I learned to respect authority in that year?
That reminds me, I was playing Half Life 2: Update and I threw the can at the Metrocop's head. He chased me around, then stopped in his tracks and laughed at me, and then I got the Submissive achievement. The can apparently bounced off his head and landed in the can. I wish I got both achievements for that. I also wish I recorded it, because I didn't see it happen (too busy running from the stunstick).
Portal 3 confirmed [IMG]http://www.facepunch.com/fp/ratings/funny2.png[/IMG] [thumb]http://i.imgur.com/y5ecUL3.jpg[/thumb] [URL="http://store.steampowered.com/app/368840"]Link[/URL]
[QUOTE=RedStar;47716057]That reminds me, I was playing Half Life 2: Update and I threw the can at the Metrocop's head. He chased me around, then stopped in his tracks and laughed at me, and then I got the Submissive achievement. The can apparently bounced off his head and landed in the can. I wish I got both achievements for that. I also wish I recorded it, because I didn't see it happen (too busy running from the stunstick).[/QUOTE] lol, this happened to me the first time I ever played hl2, I didn't know you could still even do it after they updated the fuck out of the engine.
[QUOTE=DevinWatson;47717958]Portal 3 confirmed [IMG]http://www.facepunch.com/fp/ratings/funny2.png[/IMG] [thumb]http://i.imgur.com/y5ecUL3.jpg[/thumb] [URL="http://store.steampowered.com/app/368840"]Link[/URL][/QUOTE] The view through the portals aren't even showing the right thing.
[QUOTE=DevinWatson;47717958]Portal 3 confirmed [IMG]http://www.facepunch.com/fp/ratings/funny2.png[/IMG] [thumb]http://i.imgur.com/y5ecUL3.jpg[/thumb] [URL="http://store.steampowered.com/app/368840"]Link[/URL][/QUOTE] That looks pretty good.
Busy mess seems more appropriate imo
umm i'm like 15 seconds into half-life 2 : update and they haven't even fixed the cross-eyed problem with npcs what. neither did they fix the backward bunnyhopping. What am i even going to play? it doesn't seem updated much. [thumb]http://www.sourceop.com/hell-met/bench.jpg[/thumb] nevermind they added a bench this is going to be intense
Why would they fix the backwards Bunny hopping? How does that harm the game? Maybe you should have looked it up before playing it. There are very few visual changes. All it really does is fix the bugs that were introduced when it was ported over to the Orange Box branch of the engine.
well it fails at it because I can still mid-duck my view and be invincible to hitscan frame rate is gone to shitter in the helicopter battle, ravenholm graveyard and sometimes in the coast most indoor areas are now really green they haven't fixed some blatant things like the water being non-cheap and showing ugly displacements [thumb]http://www.sourceop.com/hell-met/disp.jpg[/thumb] I haven't taken much screenshots but I could make another big list of stupid it's a cool project but I don't think they've played the game enough times to acknowledge most flaws right now it's pretty much half-life 2 : lightmaps
[QUOTE=Xubs;47730200]the dude who developed it alone has I think 1,500 hours in HL2 correction, he's shy of 5,000 hours.[/QUOTE]then what happened?
[QUOTE=artDecor;47730640]then what happened?[/QUOTE] He's not a development team, he's one man.
Shouldn't a certain amount of quality be expected of a mod when it gets on steam
[QUOTE=Xubs;47730200]the dude who developed it alone has I think 1,500 hours in HL2 correction, he's shy of 5,000 hours.[/QUOTE] cool then he must've rolled through the pre-orange version a ton of times. how come I get to see all the bad stuff with my measly hours then? [QUOTE=Tuskin;47729842]Why would they fix the backwards Bunny hopping? How does that harm the game?[/QUOTE] for the same reason you can go at mach 4 with a reverse driving jeep. because it's dumb and was never part of the original coding or gameplay. wouldn't mind forward hopping brought back though.
[QUOTE=Hell-met;47733371][QUOTE=Tuskin;47729842]Why would they fix the backwards Bunny hopping? How does that harm the game?[/QUOTE] for the same reason you can go at mach 4 with a reverse driving jeep. because it's dumb and was never part of the original coding or gameplay. wouldn't mind forward hopping brought back though.[/QUOTE] I still don't see how this harms the game the slightest in any way. The only people who who would experience those would be people who actively use them. You would never accidentally find out you can do things. and the people who want to do them should still be able to. Your acting like you were expecting a god like version that makes it visually comparable to high budget games of 2015, with every little niggle that you see in your own eyes to be complete fixed when all that was advertised was that its goal is to bring the game up to the standards of the newest episodes and give it features they had brought to the table implemented.
true. steam store told me about "countless bug fixes" so my standards were probably too high indeed.
Which is bigger, the Citadel or the retconned version of Aperture Science from Potal 2?
[QUOTE=Corak;47734937]Which is bigger, the Citadel or the retconned version of Aperture Science from Potal 2?[/QUOTE] Retconned Aperture Science? Link?
[QUOTE=Xonax;47735012]Retconned Aperture Science? Link?[/QUOTE] He means how Aperture in Portal 2 is portrayed as a massive chasm full of mobile, modular chambers, machinery and components, as opposed to the more claustrophobic and static-looking depiction in Portal 1, with its relatively minimal use of moving platforms and panels. Considering how the interior of Aperture required the use of 3D Skyboxes (most noticably the vista visible when approaching the final boss chamber, and [URL="http://cdn.arstechnica.net/portal-2/the-enormous-bowels-of-aperture-science.jpg"]this[/URL] view), I'd say Aperture is likely larger. Excluding, of course, the possibility that the Citadel itself bends space and is larger on the inside than out - this is implied by the considerable size discrepancy between the size of the Citadel maps and the actual Citadel seen in the skyboxes of HL2, but is likely merely simply that: a discrepancy, an error, an oversight.
[QUOTE=Hell-met;47733826]true. steam store told me about "countless bug fixes" so my standards were probably too high indeed.[/QUOTE] Long-standing player movement discrepancies are rarely considered bugs when they enable speedruns or enhance competitive gameplay. Bunnyhopping in pretty much every arena game, strafe-jumping in Q3, etc, etc. They're not going to take out backwards bunnyhopping because it enables a discrete part of the community to enjoy the game in a new way. There's a difference between an unwanted bug and an unintended feature
[QUOTE=Kahgarak;47735132]He means how Aperture in Portal 2 is portrayed as a massive chasm full of mobile, modular chambers, machinery and components, as opposed to the more claustrophobic and static-looking depiction in Portal 1, with its relatively minimal use of moving platforms and panels. Considering how the interior of Aperture required the use of 3D Skyboxes (most noticably the vista visible when approaching the final boss chamber, and [URL="http://cdn.arstechnica.net/portal-2/the-enormous-bowels-of-aperture-science.jpg"]this[/URL] view), I'd say Aperture is likely larger. Excluding, of course, the possibility that the Citadel itself bends space and is larger on the inside than out - this is implied by the considerable size discrepancy between the size of the Citadel maps and the actual Citadel seen in the skyboxes of HL2, but is likely merely simply that: a discrepancy, an error, an oversight.[/QUOTE] I think it is implied to be insanely huge on the inside and outside and the inside reflects how big the Citadel actually is. You have to remember Citadels are giant, GIANT [i]factories[/i], they manufacture, build, create, and deploy all sorts of shit. They probably made a 'Nova Prospekt' to instill fear in enemies, and to recycle its prison-based architecture. Yeah, they have their own, but its good to off-load some of the work I suppose. I still think that Aperature is bigger...there's implications it's INSANELY HUGE. It's so big it's nearly got its own ecosystem, as it has clouds (the 'fog' in the distance when approaching Wheatley as the boss) and the fact entire structures are destroyed with seemingly no consequence in the immediate vicinity... lol
[QUOTE=Hell-met;47733371]for the same reason you can go at mach 4 with a reverse driving jeep. because it's dumb and was never part of the original coding or gameplay. wouldn't mind forward hopping brought back though.[/QUOTE] Asks why man didn't fix glitch. Would like it if he added another glitch Nice logic there It's worth pointing out that ABH is a more complicated process, and less likely to be discovered by a casual gamer
Something i've been wondering, GLaDOS was made by uploading a person into a core, but what about the other Aperture Science personality constructs? They are sentient as well and don't seem that different to GLaDOS, but there is no mention of how they were made. The "Genetic Lifeform" part of the name also suggests that's something unique to her. Either Aperture just figured out how to create AI based on a person, or they can do that as well as create sentient AI normally.
[QUOTE=nightlord;47738484]Something i've been wondering, GLaDOS was made by uploading a person into a core, but what about the other Aperture Science personality constructs? They are sentient as well and don't seem that different to GLaDOS, but there is no mention of how they were made. The "Genetic Lifeform" part of the name also suggests that's something unique to her. Either Aperture just figured out how to create AI based on a person, or they can do that as well as create sentient AI normally.[/QUOTE] Well, GlaDOS was the first, they could probably reverse engineer her afterwards and skip the whole 'turn-a-person-into-a-program' routine.
[QUOTE=Butthurter;47737969]kahgarak is referring to this [t]http://vignette1.wikia.nocookie.net/half-life/images/0/06/Razor_train.jpg/revision/latest?cb=20090803110805&path-prefix=en[/t] [t]http://churchm.ag/wp-content/uploads/2014/10/Citadel_down-Half-Life-2.jpg[/t] [/QUOTE] i always assumed that they had large parts of the whole factory aspect located underground since you see loads of train tracks going into underground tunnels and stuff
[QUOTE=Butthurter;47737969]kahgarak is referring to this [t]http://vignette1.wikia.nocookie.net/half-life/images/0/06/Razor_train.jpg/revision/latest?cb=20090803110805&path-prefix=en[/t] [t]http://churchm.ag/wp-content/uploads/2014/10/Citadel_down-Half-Life-2.jpg[/t] [editline]17th May 2015[/editline] from a gameplay standpoint it wouldve been weirdly cramped and incredibly anticlimactic to find yourself constantly circling around the entire floor from hall a to b to get to another elevator, as opposed to just walking straight, turning left/right and eventually finding an elevator after a hallway fight to go to the higher levels the exterior on the other hand is nothing been visual candy to allow players focus on how alien the design is, being sleek, slim and tall rather than a stable wider structure like in some of the earlier leak maps theres a reason those cables are there, its not meant to be seen as wide[/QUOTE] in EP1 it felt a whole lot bigger than in HL2
Maybe the tower exists in 3 dimensions and some of the long segments are just on the walls because they have gravity generators :v:
[QUOTE=Mr. Someguy;47739669]Maybe the tower exists in 3 dimensions [/QUOTE] yeah wouldn't that be weird
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