Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
[QUOTE=Pigbear;47755030]the original xen was just microbiology samples turned into a skybox i mean what do you expect from it[/QUOTE]
In Half-Life, Xen's skybox was a void with huge nebulas taking up most of the skybox. It was Blue Shift which had the microbiology skyboxes (and they were cool as fuck too).
that ain't xen
they're wearing winter clothing, which would be silly to wear in another dimension
my guess is that it's related to the weather control in the arctic, where gordon and alyx crashed their chopper
I don't know why the winter clothing would be such an issue. Gordon and Alyx were headed to the artic, weren't they? Something there could happen that would bring them or other people to Xen. Say, the Borealis goes out of control.
I like how one can legally obtain HL2: EP1 and EP2 in full for free: all content including maps is included with Source SDK Base 2013 Singleplayer which is free and the binaries can be compiled from [URL="https://github.com/ValveSoftware/source-sdk-2013"]Source SDK 2013 code[/URL] which is also free.
Not that it matters much as most Steam users have most Valve's games but still, HL2: EP1 and EP2 are both $8 on Steam.
EDIT: Hell, Source SDK Base 2013 even includes Linux binaries for HL2 Episodic.
if you try theres broken and missing textures :/
[QUOTE=TheRealRudy;47756085]Do those contain things like voice lines aswell? Would be half the experience if everyone says nothing.[/QUOTE]
Yes, english voice files are there.
[editline]19th May 2015[/editline]
[QUOTE=taz0;47756149]if you try theres broken and missing textures :/[/QUOTE]
It's because the game can't get embedded files from maps inside vpks. Just extract the maps folder into a subfolder in "custom", that fixes it.
I'd really like to know what Xen will be like in Half-Life 3. When they made Xen back in 1998 there really wasn't much they could do with physics to make the place feel like an alien dimension. They halved the gravity & added floating platforms but that was basically it. Now I imagine it could have zero-gravity rooms, portals like Marathon's "5-D Space" or areas with physics like Super Mario Galaxy. Not to mention all the visual effects they could use other than just weird skyboxes like in HL1.
[sp]But playtesters might find all of that too confusing.[/sp]
[QUOTE=DONOTWANT;47757980]I'd really like to know what Xen will be like in Half-Life 3. When they made Xen back in 1998 there really wasn't much they could do with physics to make the place feel like an alien dimension. They halved the gravity & added floating platforms but that was basically it. Now I imagine it could have zero-gravity rooms, portals like Marathon's "5-D Space" or areas with physics like Super Mario Galaxy. Not to mention all the visual effects they could use other than just weird skyboxes like in HL1.
[sp]But playtesters might find all of that too confusing.[/sp][/QUOTE]
Yeah It will probably end up being a corridor so that they don't get lost or have fun.
[QUOTE=hogofwar;47758394]Yeah It will probably end up being a corridor so that they don't get lost or have fun.[/QUOTE]
I already fucking see the dev commentary.
"We had planned huge area of portal and gravity puzzles but play testers found this too confusing so we scratched that and replaced it with button that solves everything, plays everything for you and explains everything in the entire HL universe."
STOP MAKING FUN OF PLAYTESTERS IT'S NOT THEIR FAULT THEY'RE RETARDED
[QUOTE=hogofwar;47758394]Yeah It will probably end up being a corridor so that they don't get lost or have fun.[/QUOTE]
Half-Life 1: Playtest Edition
[I]"All of his co-workers were gone. What could it mean? Gordon decided to go to the meeting room; perhaps he had simply missed a memo. No matter how hard Gordon looked, he couldn't find a trace of his co-workers."[/I]
Can anybody point me in the direction of any kind of tutorials or something if I want to edit/create new impact effect particles for source games?
[QUOTE=DONOTWANT;47757980]I'd really like to know what Xen will be like in Half-Life 3. When they made Xen back in 1998 there really wasn't much they could do with physics to make the place feel like an alien dimension. They halved the gravity & added floating platforms but that was basically it. Now I imagine it could have zero-gravity rooms, portals like Marathon's "5-D Space" or areas with physics like Super Mario Galaxy. Not to mention all the visual effects they could use other than just weird skyboxes like in HL1.[/QUOTE]
The closest thing we're gonna have soon (hopefully) is Xen for Black Mesa, and a dev said "In order to make Xen look the best it possibly can look, we need to upgrade the engine with new features." I'm so excited to see it :smile:
[QUOTE=tempunary;47759265]STOP MAKING FUN OF PLAYTESTERS IT'S NOT THEIR FAULT THEY'RE RETARDED[/QUOTE]no, instead its valve's fault for taking so much stock in them
[QUOTE=Dom Pyroshark;47759240]I already fucking see the dev commentary.
"We had planned huge area of portal and gravity puzzles but play testers found this too confusing so we scratched that and replaced it with button that solves everything, plays everything for you and explains everything in the entire HL universe."[/QUOTE]
"Who is Government man?"
[QUOTE=tempunary;47759265]STOP MAKING FUN OF PLAYTESTERS IT'S NOT THEIR FAULT THEY'RE RETARDED[/QUOTE]
Playtesters haunt the industry, not just Valve. And in today's industry, it seems they look more for simple complaints than anything complex, so one idiot getting lost out of five takes more precedent over three people of five really not quite liking how the jump physics and any sort of platforming may work since a character always feels like they fall a little short and too heavily.
hey, so you guys seem pretty experienced in half life modding, or the game in general.
I was looking to expand on a mod, that mod being the one here [url]http://www.moddb.com/mods/fathom[/url]
it's a mini mod, and I wanted to extend it into a full story. I've been doing model and texture work for it now, but mapping is a bit out of my experience.
so, enough story, here's my issue. Every time I try to turn one of the maps from bsp to map, it crashes every program. The only one that exported it was bspviewer, and the file wouldn't work.
Am I missing something? I linked the mod if you guys wouldn't mind checking it out, I would appreciate it a lot so that I can continue work on this.
and I've tried to contact this guy, he hasn't been online since 2013.
bioshock made me wish half life had alternate ammo types
[QUOTE=Pigbear;47744954]Aperture has lots of deadly shit, Lasers, Turrets, Lots of Turrets, Neurotoxin, More Neurotoxin, Break away floors+walls into pits so far down you'll never escape, Spike walls, Spike ceilings, Fire.[/QUOTE]
Forgot rockets
[QUOTE=Frying1Pans;47760228]Forgot rockets[/QUOTE]
And asbestos.
[QUOTE=Sandvich18;47760873]And asbestos.[/QUOTE]
And bombs.
And combustible lemonade.
And hats.
Pretty sure Potatoes are the most deadly weapon Aperture has in stock.
Valve needs to hire playtesters that atleast know what a computer is.
[QUOTE=chipsnapper2;47759274]Half-Life 1: Playtest Edition
[I]"All of his co-workers were gone. What could it mean? Gordon decided to go to the meeting room; perhaps he had simply missed a memo. No matter how hard Gordon looked, he couldn't find a trace of his co-workers."[/I][/QUOTE]
And then aliens invaded.
I'm sorry this is my first time coming in this thread -- what exactly is the issue with Valve?
not making games
[QUOTE=StickyWicket;47762578]I'm sorry this is my first time coming in this thread -- what exactly is the issue with Valve?[/QUOTE]
They haven't released Half-Life 3 for so long that we've started to forget what we love about them. We're grasping at straws on why they suck and why we should have more gaming-related content from them, but really, we just want that god damn cliffhanger to end.
Uhh, well, in that case, can anyone direct me where I could find help with half life gldsrc modding? The only thing really stopping me from progress is this map issue.
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