Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
[QUOTE=Maestro Fenix;47794616]I watched the new Mad Max movie and felt inspirated, so I made the Combine APCs follow you instead of following tracks:
[video=youtube;KVAy6yWkB2Y][/video]
(All done in Hammer)
I wonder if originally the APC could roam free, but Valve made it only follow a path.[/QUOTE]
download?
[QUOTE=chipsnapper2;47800358]download?[/QUOTE]
I'm a bit now busy, but I will prepare a some sort of "prefab" for this tomorrow.
[QUOTE=IntenseBarney;47795519]I had a better idea:
[media]http://www.youtube.com/watch?v=0JqQ3XPPLOQ[/media][/QUOTE]
Now we could have a Wolf2009 recreation in HL2 :V
[QUOTE=Maestro Fenix;47794616]I watched the new Mad Max movie and felt inspirated, so I made the Combine APCs follow you instead of following tracks:
[video=youtube;KVAy6yWkB2Y]http://www.youtube.com/watch?v=KVAy6yWkB2Y[/video]
(All done in Hammer)
I wonder if originally the APC could roam free, but Valve made it only follow a path.[/QUOTE]
How did you go about making that truck Driveable? I've tried parenting prop cars to an invisible ep2 car but the headlights still glare from the invisible car.
[QUOTE=Darkhorse;47804774]How did you go about making that truck Driveable? I've tried parenting prop cars to an invisible ep2 car but the headlights still glare from the invisible car.[/QUOTE]
Forgive my ignorance, but why not parent it to an invisible jeep from hl2? That didn't have headlights, right?
[QUOTE=Ardosos;47804802]Forgive my ignorance, but why not parent it to an invisible jeep from hl2? That didn't have headlights, right?[/QUOTE]
You know what you're absolutely right.
Although, I remember trying but not being certain how to get the hl2 jeep to work for ep2.
Many people asked for a prefab, even if is really simple to do in Hammer, so, here is:
[url]http://source.gamebanana.com/prefabs/6887[/url]
Why was there never a sequel to Scientist Slaughterhouse called Security Guard Slaughterhouse?
[QUOTE=Pigbear;47813866]Why was there never a sequel to Scientist Slaughterhouse called Security Guard Slaughterhouse?[/QUOTE]
No one had enough talent to make a sequel worthy to the first.
Then again, I do remember a long-ass time ago of someone trying to make a second one.
[URL="http://cs628323.vk.me/v628323020/2774/GX7SnqP97R4.jpg"]Three guys.[/URL]
Half-Life 3 confirmed.
[highlight](User was permabanned for this post ("gimmick" - OvB))[/highlight]
[QUOTE=Hogie bear;47815439]No one had enough talent to make a sequel worthy to the first.
Then again, I do remember a long-ass time ago of someone trying to make a second one.[/QUOTE]
The original mod is good as it is, a sequel wouldn't be neccesary*Can't spell the word*
Although, a source version of it wouldn't be so bad if I gotta be honest. :P
The Portal 2 Pinball FX 2 board files have some interesting strings in them:
[QUOTE]
gfx/ar2_altfire1.pxt
gfx/chell_gravitygunfx.pxaa
gfx/combine_ball_launcher.pxa
gfx/combinemuzzle1_FX.pxt
[/QUOTE]
I haven't gotten that far on the board so may just be part of it. :tinfoil:
[QUOTE=Butthurter;47828499]interesting how[/QUOTE]
Chell with a gravity gun? Combine in a Portal game?
Well the Portal gun used gravity gun sounds and the balls from portal 1 used the ar2 sounds.
[QUOTE=Sally;47573354]Gordon is retarded in canon IIRC[/QUOTE]
using that logic than Adrian and Barney Calhoun are retarded to since they don't talk when you play as them.
Adrian and Barney both talk
you just can't hear them
[QUOTE=coldroll5;47828571]using that logic than Adrian and Barney Calhoun are retarded to since they don't talk when you play as them.[/QUOTE]
I actually figured out based on the gestures alyx gave to kliener during the cinematic cutscenes that Gordon might be 50% retarded. Barney just looks at you funny in my gameplay which is why I think my logic from before works.
[URL="http://steamcommunity.com/games/317400/announcements/detail/244664337305688295"]Portal Stories: Mel is releasing on June 25th[/URL]
Does anyone else think that [URL="https://www.youtube.com/watch?v=46bF5oFF1YI"]this[/URL] sounds similar to [URL="https://www.youtube.com/watch?v=3qee3TjASCs"]this[/URL]?
[QUOTE=tempunary;47834936]Does anyone else think that [URL="https://www.youtube.com/watch?v=46bF5oFF1YI"]this[/URL] sounds similar to [URL="https://www.youtube.com/watch?v=3qee3TjASCs"]this[/URL]?[/QUOTE]
Same sample. You can hear it in the nightmare music from Max Payne 1 too (at 1:02 onward)
[video=youtube_share;WpzfV8OtLHI]http://youtu.be/WpzfV8OtLHI?t=60[/video]
Kelly Bailey just uses a lot of stock sounds and instruments I think.
You can also hear similar stuff in Farscape and a bunch of other late 90s tv shows.
You can hear the HL1 suspense tracks all over the X-Files.
[QUOTE=tempunary;47828875]Adrian and Barney both talk
you just can't hear them[/QUOTE]
The same can be said about Gordon freeman as well.
You can hear them a lot in Jonny test
[QUOTE=Sally;47837288]You can hear them a lot in Jonny test[/QUOTE]
How can you tell over the sound of all those whips cracking?
[QUOTE=tempunary;47834936]Does anyone else think that [URL="https://www.youtube.com/watch?v=46bF5oFF1YI"]this[/URL] sounds similar to [URL="https://www.youtube.com/watch?v=3qee3TjASCs"]this[/URL]?[/QUOTE]
You can get the samples here:
[url]https://clyp.it/yihnws32[/url]
[url]https://clyp.it/omm21zpf[/url]
Salutations, Half-Life general discussion thread! It's that time of the month once again! That's right, there's a new Featured Article on the Combine OverWiki! Now, I know many of you were surprised last time when [url=http://facepunch.com/showthread.php?t=1446236&p=47435463&viewfull=1#post47435463]I hyped up an amazing character[/url] only to reveal I was actually talking about Gus. I assure you that won't happen again now as, this time, we really are featuring an article on the great and iconic playable protagonist scientist we have come to know and love from the moment we first stepped into the Hazard Course oh so many years ago, truly the big [b]G[/b] of the series.
That's right, this month's Featured Article takes a look at none other than [b]G[/b]ina Cross, the beloved holographic assistant of the Hazard Course and playable protagonist of Decay! Did you know that Gina was going to be an alternate playable character in Half-Life and also Gordon's wife? You didn't!? Well, how dare you call yourself a Half-Life fan! Make amends immediately by [b][url=http://combineoverwiki.net/wiki/Gina_Cross]checking out the article today![/url][/b]:
[url]http://combineoverwiki.net/wiki/Gina_Cross[/url]
[QUOTE=Marphy Black;47852312]Salutations, Half-Life general discussion thread! It's that time of the month once again! That's right, there's a new Featured Article on the Combine OverWiki! Now, I know many of you were surprised last time when [url=http://facepunch.com/showthread.php?t=1446236&p=47435463&viewfull=1#post47435463]I hyped up an amazing character[/url] only to reveal I was actually talking about Gus. I assure you that won't happen again now as, this time, we really are featuring an article on the great and iconic playable protagonist scientist we have come to know and love from the moment we first stepped into the Hazard Course oh so many years ago, truly the big [b]G[/b] of the series.
That's right, this month's Featured Article takes a look at none other than [b]G[/b]ina Cross, the beloved holographic assistant of the Hazard Course and playable protagonist of Decay! Did you know that Gina was going to be an alternate playable character in Half-Life and also Gordon's wife? You didn't!? Well, how dare you call yourself a Half-Life fan! Make amends immediately by [b][url=http://combineoverwiki.net/wiki/Gina_Cross]checking out the article today![/url][/b]:
[url]http://combineoverwiki.net/wiki/Gina_Cross[/url][/QUOTE]
[IMG]http://combineoverwiki.net/images/thumb/3/31/Gina_Cross.jpg/250px-Gina_Cross.jpg[/IMG]
Gina looks so fucking done with this shit
Ah yes, the Dreamcast models. A some sort of prototype of the HD pack for PS2, which has some whacky designs from the concept art (the houndeye being the most evident one).
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