• Half-Life and Portal series, general discussion (v6)
    5,016 replies, posted
[QUOTE=tempunary;47853623]Christ. [IMG]http://combineoverwiki.net/images/5/55/Hldc_holo.png[/IMG][/QUOTE] What did they do to her in the dreamcast version?!
[QUOTE=Maestro Fenix;47853709]Ah yes, the Dreamcast models. A some sort of prototype of the HD pack for PS2, which has some whacky designs from the concept art (the houndeye being the most evident one).[/QUOTE] i think there was one more whacky than the houndeye, like the islave or something [sp]I love the DC zombie though[/sp]
[QUOTE=Butthurter;47853729]my new fav quote tbh[/QUOTE] When has he said that?
[QUOTE=Dom Pyroshark;47854045]When has he said that?[/QUOTE] 2003 [url]http://www.gamingnexus.com/Article/Valve-Software-Interview--Marc-Laidlaw/Page4/Item801.aspx[/url]
[QUOTE=Kickin Balls;47854241]2003[/QUOTE] [url=http://web.archive.org/web/19990202182440/http://warzone.com/features/halflife/index2.shtml]The original interview[/url] is from November 1998.
[QUOTE=Butthurter;47853729]my new fav quote tbh[/QUOTE] Thanks for giving me a slight heart attack until I scrolled down a bit to see Kickin Balls' post
[img]http://combineoverwiki.net/images/5/56/Hl_early_hud.png[/img] this hud looks pretty nice
You can see at right several cut items like the OXY tank, the adrenaline, anti-rad and anti-toxin shots, as well as the early icons of the long jump module and the flashlight. They need fixing in the code, but it "somehow works" these.
[QUOTE=austin0331;47856854]Thanks for giving me a slight heart attack until I scrolled down a bit to see Kickin Balls' post[/QUOTE] Figured I'd set out to not cause a riot :P [QUOTE=Hybrid 4F]The original interview is from November 1998.[/quote] I only linked what I found so :[
[QUOTE=WhyNott;47858846][img]http://combineoverwiki.net/images/5/56/Hl_early_hud.png[/img] this hud looks pretty nice[/QUOTE] Also the RPG is in Column 3 instead of Column 4
[QUOTE=WhyNott;47858846][img]http://combineoverwiki.net/images/5/56/Hl_early_hud.png[/img] this hud looks pretty nice[/QUOTE] That looks like the rocket testing area
[t]http://i.imgur.com/ezv2umZ.jpg[/t] its the first part of apprehension
[QUOTE=Tuskin;47862459]That looks like the rocket testing area[/QUOTE] It's apprehension when the fast train goes off the rails into the watery area
[QUOTE=Tuskin;47862459]That looks like the rocket testing area[/QUOTE] It's the part where the marines derail your tram car. But yes it does look a lot like blast pit, come to think of it I bet they do use the same textures.
Been collecting addons to spiff up HL2 ever since I completed Black Mesa on Steam. What do people think of themanclaw's HD citizens/rebels pack? [IMG]https://41.media.tumblr.com/e12b0e6b20d7a8ade4e0078f4b8189cf/tumblr_npc0mmgXT61r9r8lto1_1280.jpg[/IMG] [IMG]https://40.media.tumblr.com/98bd053b32eb1bd17e67fe77c89f36b5/tumblr_npc0mmgXT61r9r8lto2_1280.jpg[/IMG] [IMG]https://40.media.tumblr.com/86431362c4bad32c26f6498015605e94/tumblr_npc0mmgXT61r9r8lto3_1280.jpg[/IMG] One or two of the faces look way off from the originals, and in some lighting the shading on them looks really strong, but they do fit in well the named character NPCs/other HD reskins by being higher res.
[QUOTE=Korem;47862402]Also the RPG is in Column 3 instead of Column 4[/QUOTE] also the icon is that old thing found in day one's files
[QUOTE=Garfuncle;47863266]Been collecting addons to spiff up HL2 ever since I completed Black Mesa on Steam. What do people think of themanclaw's HD citizens/rebels pack? [...] One or two of the faces look way off from the originals, and in some lighting the shading on them looks really strong, but they do fit in well the named character NPCs/other HD reskins by being higher res.[/QUOTE] looks like someone smeared shit all over their faces
[QUOTE=Garfuncle;47863266][IMG]https://41.media.tumblr.com/e12b0e6b20d7a8ade4e0078f4b8189cf/tumblr_npc0mmgXT61r9r8lto1_1280.jpg[/IMG] [IMG]https://40.media.tumblr.com/98bd053b32eb1bd17e67fe77c89f36b5/tumblr_npc0mmgXT61r9r8lto2_1280.jpg[/IMG][/QUOTE] How many fucking pieces of denim could you possibly need for civvies?
[QUOTE=Kyle v2;47864550]How many fucking pieces of denim could you possibly need for civvies?[/QUOTE] As much as you would need in any denim jacket. [IMG]http://www.blueinc.co.uk/images/mens-blue-casual-denim-jacket-p2145-1831_zoom.jpg[/IMG]
I'm pretty sure the denim jackets would look more like this in a dystopian prison society. [img]http://i243.photobucket.com/albums/ff265/givescaca/t-shirts_7/P1090478.jpg[/img]
One extra seam running down each side of the jacket is hardly fancy, or distracting.
I thought the faces were [i]from[/i] Fakefactory. At least texture replacement-wise rather than the later full-on model replacements.
[QUOTE=Kyle v2;47865087]I'm pretty sure the denim jackets would look more like this in a dystopian prison society. [img]http://i243.photobucket.com/albums/ff265/givescaca/t-shirts_7/P1090478.jpg[/img][/QUOTE] wasnt there a clothing company that made the civ outfit?
I use Fat-Corgi-Guy's faces for Gman, Alyx, and Barney :v: [editline]2nd June 2015[/editline] No pictures because Gamebanana's search is non-existent and fuck digging it up the old fashioned way.
[QUOTE=Mr. Someguy;47865439]I use Fat-Corgi-Guy's faces for Gman, Alyx, and Barney :v: [editline]2nd June 2015[/editline] No pictures because Gamebanana's search is non-existent and fuck digging it up the old fashioned way.[/QUOTE] Porky's face set: [url]http://hl2.gamebanana.com/skins/126833[/url] And my stuff: [url]http://glitchvid.com/hl2emtextdls/[/url] Porky actually has a more polished version of the set, dunno if he'll ever release them though.
[QUOTE=glitchvid;47866870]Porky's face set: [url]http://hl2.gamebanana.com/skins/126833[/url] And my stuff: [url]http://glitchvid.com/hl2emtextdls/[/url] Porky actually has a more polished version of the set, dunno if he'll ever release them though.[/QUOTE] Does your stuff work with HL2 on the current engine it's on?
[QUOTE=9999999;47867632]Does your stuff work with HL2 on the current engine it's on?[/QUOTE] Most of the VTFs are v7.2 and v7.4, so they should work with any games orangebox+ assuming you apply the scaling fix in the materials.
[QUOTE=glitchvid;47867743]Most of the VTFs are v7.2 and v7.4, so they should work with any games orangebox+ assuming you apply the scaling fix in the materials.[/QUOTE] I was asking if I could just use these textures in the HL2 maps without editing, replacing, or scaling textures in the maps themselves after decompiling them into vmfs. EDIT: I tried using it in d1_trainstation_02 for the tile texture, and when you first see it, it looks great, but the scaling in the main room (with the food dispensers and shit) it gets too big, but it returns to normal in the next hallway leading to the door. Edit 2:I entered the new parameters, but it fucked up all the textures, so they're huge everywhere.
[QUOTE=9999999;47867960]I was asking if I could just use these textures in the HL2 maps without editing, replacing, or scaling textures in the maps themselves after decompiling them into vmfs.[/QUOTE] Some of them, I don't remember what ones; I'd just drop them in the game, and if they don't work then modify their VMTs with: [code]$basetexturetransform "center .5 .5 scale 4 4 rotate 0 translate 0 0" $bumptransform "center .5 .5 scale 4 4 rotate 0 translate 0 0"[/code]
[QUOTE=poopiecrap;47865356]wasnt there a clothing company that made the civ outfit?[/QUOTE] I think you mean this: [url]https://www.musterbrand.com/categories/coats-und-jackets/city-17-denim-273[/url]
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