• Half-Life and Portal series, general discussion (v6)
    5,016 replies, posted
[QUOTE]The 390 series from AMD offer great future proofing for upcoming game titles such as Star Wars Battlefront, DOOM, [B]Half Life 3[/B] and Fall Out 4.[/QUOTE] [url]https://www.overclockers.co.uk/showproduct.php?prodid=GX-289-MS&groupid=701&catid=56&subcat=3059[/url] Seeing HL3, Fallout 4 and Doom in one sentence just makes me so happy.
Fall Out
Portal Stories: Mel seems like the Kaizo Mario of Portal Mods, except without all of the death.
[QUOTE=Consulcast;48063968][url]https://www.overclockers.co.uk/showproduct.php?prodid=GX-289-MS&groupid=701&catid=56&subcat=3059[/url] Seeing HL3, Fallout 4 and Doom in one sentence just makes me so happy.[/QUOTE] half life 2 confirmed
[QUOTE=BattleMedic;48064403]Portal Stories: Mel seems like the Kaizo Mario of Portal Mods, except without all of the death.[/QUOTE] I can understand where you're coming from, but surely one cannot have Kaizo without an insane number of deaths. You need at least one Pokey that needs to move faster and one mushroom that you shouldn't eat.
is it out yet/? [editline]27th June 2015[/editline] what do we got ?
I love how over time I keep finding more and more snippets of stock sounds/instruments that are used in half life 2 and also in other media I was just watching Luther and I'm hearing some city 17 ambient noises
RWS, Remedy, and Valve use the same audio sample repository: [media]https://www.youtube.com/watch?v=Majl8PbzpXU[/media] [media]https://www.youtube.com/watch?v=h5KMrX5soVg[/media] [media]https://www.youtube.com/watch?v=-BSZxG5l9Eo[/media] (this one's even got the infamous horror stingers) My dad actually gets annoyed at me when I point out sound effects in films and TV that also show up in games.
[QUOTE=UberMunchkin;48057412]He's a less informed and hyper version of ValveTime. He'll read things and make a video as soon as possible with a bunch of mistakes - Mixing up both news and untrustworthy speculation and suggestions - often it feels like he's just being a clickbaity youtuber. I can trust ValveTime to be completely informative, keep to a simple standardised style, and stick to the facts.[/QUOTE] Oh, damn. Unsubbed then. I had no idea. At least I was also subscribed to ValveTime so there's that.
In case anyone wants to see more glitched v_models due to floating point issues because I have some after getting bored while playing Episode 2. Funnily enough if you go up higher than that you get flat models with the textures on random places of the screen and I kept doing this until my game crashed [T]http://i.imgur.com/EXu1pal.jpg[/T] The shotgun looks like a very bent shotgun [T]http://i.imgur.com/3EexSgY.jpg[/T] I have no words for the crossbow [T]http://i.imgur.com/ldtEoPg.jpg[/T] The grenade is normal except for the fact Gordon now has spiky fingers [T]http://i.imgur.com/czEsSXP.jpg[/T] A normal prybar but with a thing at the top [T]http://i.imgur.com/2V3NPyj.jpg[/T] The Gravity Gun looks fine except for the wavy like things on it [T]http://i.imgur.com/8NeZ9PI.jpg[/T] Reminds me of a time when I melted a bunch of plastic toys in a bonfire [T]http://i.imgur.com/vt2i6Me.jpg[/T] I still have no words for this [T]http://i.imgur.com/TOA1ihV.jpg[/T] A tilted, stretched, and spiked SMG [T]http://i.imgur.com/BTKx0CA.jpg[/T] This is a crumpled up piece of paper [editline]28th June 2015[/editline] [QUOTE=Ol' Pie;48056610]What's wrong with VNN? Genuinely curious[/QUOTE] The buzzfeed of Valve and Nintendo related things [editline]28th June 2015[/editline] [QUOTE=Kyle v2;48068415]RWS, Remedy, and Valve use the same audio sample repository: [REMOVED VIDEO] [REMOVED VIDEO] [REMOVED VIDEO] (this one's even got the infamous horror stingers) My dad actually gets annoyed at me when I point out sound effects in films and TV that also show up in games.[/QUOTE] I hate when I hear that screaming, and it is even 10 PM for me, it is the screaming ambience you hear for 95% of your second pod ride(it begins when you see the 3 striders and ends when going up to breens office)
[QUOTE=Frying1Pans;48075949]In case anyone wants to see more glitched v_models due to floating point issues because I have some after getting bored while playing Episode 2. Funnily enough if you go up higher than that you get flat models with the textures on random places of the screen and I kept doing this until my game crashed[/QUOTE] Dank-Life 2: Highpotsode Kush
dank-life image wall quoted edition
see if you can get any NPCs down there.
[QUOTE=Pigbear;48077055]dank-life image wall quoted edition[/QUOTE] Fixed for your viewing pleasure.
Rot-Life:Source: [t]http://puu.sh/iGF5N/2a7ad381dd.jpg[/t] [t]http://puu.sh/iGF60/d48cacd0cb.jpg[/t] [t]http://puu.sh/iGF6x/61b82d807b.jpg[/t] [t]http://puu.sh/iGF6R/6ea4d7e89a.jpg[/t] [t]http://puu.sh/iGF78/034f61cf55.jpg[/t] [t]http://puu.sh/iGF7k/c5194aa33f.jpg[/t] [t]http://puu.sh/iGF7J/c87a4bdb6e.jpg[/t] [t]http://puu.sh/iGF8K/ea8b52558a.jpg[/t] [t]http://puu.sh/iGF92/b9d23119b9.jpg[/t] [t]http://puu.sh/iGF9g/234636eeb2.jpg[/t] [t]http://puu.sh/iGF9x/d74419797d.jpg[/t] [T]http://puu.sh/iGFa6/36fb530275.jpg[/t] [t]http://puu.sh/iGFai/c5343ccc72.jpg[/t] [t]http://puu.sh/iGFar/fc1a754b04.jpg[/t]
Testament to how low poly the HL1 models were when it took me a minute to notice they were warped at all.
[QUOTE=Deagle195;48077662]Rot-Life:Source:[/QUOTE] The grenade is beautiful
[QUOTE=Deagle195;48055997]Is there any mod to kill citizens in HL2?[/QUOTE] Human error [url]http://www.moddb.com/mods/half-life-2-short-stories[/url] or if you mean literally in hl2 campagi then try one of smod builds...
[QUOTE=VeLlix;48078718]Human error [url]http://www.moddb.com/mods/half-life-2-short-stories[/url][/QUOTE] Don't ever remind me of Human Error ever again. If the advent of Alien Controllers and Grunts being alive still wasn't enough, the moment the mod instantly went into full on bad fanfiction territory was when [URL="http://media.moddb.com/images/articles/1/85/84994/auto/1391002686Olivia.png"]this bitch showed up.[/URL]
Yea, both character models and acting were awfull, but from other parts - driveable apc, chargeable stunstick, controlable manhack and citizens actually calling player "a cp" instead of silently shooting was a nice touch though. I replayed many other "player is combine" maps on HE build and it was fun.
[QUOTE=Kyle v2;48068415]RWS, Remedy, and Valve use the same audio sample repository: [media]https://www.youtube.com/watch?v=Majl8PbzpXU[/media] [media]https://www.youtube.com/watch?v=h5KMrX5soVg[/media] [media]https://www.youtube.com/watch?v=-BSZxG5l9Eo[/media] (this one's even got the infamous horror stingers) My dad actually gets annoyed at me when I point out sound effects in films and TV that also show up in games.[/QUOTE] I was watching some documentary the other night and I heard the sound of HL2 glass smashes when someone broke a window.
[QUOTE=Frying1Pans;48075949] [T]http://i.imgur.com/BTKx0CA.jpg[/T] This is a crumpled up piece of paper [/QUOTE] It actually improved the god awful AR2 model
[QUOTE=meharryp;48080183]I was watching some documentary the other night and I heard the sound of HL2 glass smashes when someone broke a window.[/QUOTE] I keep hearing Pyro's airblast sounds in an anime.
[QUOTE=VeLlix;48078718]Human error [url]http://www.moddb.com/mods/half-life-2-short-stories[/url] or if you mean literally in hl2 campagi then try one of smod builds...[/QUOTE] I had mixed feelings on Human Error, while I liked the narrative ideas they had like establishing the CPs as real people and giving the player a backstory through the girl in the dress (This idea I actually really liked, it was just executed [I]very[/I] poorly. Her model is pretty bad and her scenes are too long. If they simplified her aesthetically and shortened her scenes and gave her GMan level appearances it would've been much better.) The new gameplay ideas were pretty fun and kept it from feeling like straight shooting. I was ok with the story, it was just never finished and left on a cliff hanger like some [I]other[/I] game.
[QUOTE=Deagle195;48077662] [t]http://puu.sh/iGFai/c5343ccc72.jpg[/t] [/QUOTE] goatse?
[QUOTE=hogofwar;48080321]I keep hearing Pyro's airblast sounds in an anime.[/QUOTE] Goddammit, it's got to be the pyro's airblast sound. [url]https://youtu.be/veSwOzRxiJE?t=335[/url]
[QUOTE=PacifistHeavy;48080282]It actually improved the god awful AR2 model[/QUOTE] I never understood why the model has that ammo block that contains the ammo capsules and you'd think it could hold at least like 20 or 30 of them but no, you only use 3 of them in total.
[QUOTE=StrawberryClock;48084960]I never understood why the model has that ammo block that contains the ammo capsules and you'd think it could hold at least like 20 or 30 of them but no, you only use 3 of them in total.[/QUOTE] The capsules are meant to be single-shot flares, Valve just repurposed the weapon into something entirely different.
[QUOTE=Snood_1990;48084982]The capsules are meant to be single-shot flares, Valve just repurposed the weapon into something entirely different.[/QUOTE] That's even more idiotic then.
P[I]rot[/I]al [t]http://puu.sh/iIgoM/7bcaa21fe4.jpg[/t]
Sorry, you need to Log In to post a reply to this thread.