Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
[QUOTE=Trixil;48307275]i guess it [I]excited[/I] you
[video=youtube;b67WZpn04SY]https://www.youtube.com/watch?v=b67WZpn04SY[/video]
they're not giving up
edit: 200th[/QUOTE]
These videos are the most long winded way of saying "Valve isn't currently working on Half-Life 3/Ep. 3 at the moment"
What a waste of time.
Moving on from MatPat 2.0's ramblings, I played Brutal Half-Life and Sven Co-Op for the first time ever a few days ago.
Short and simple to the point, they're very well made mods despite being made on a limited engine.
[QUOTE=megafat;48336636]These videos are the most long winded way of saying "Valve isn't currently working on Half-Life 3/Ep. 3 at the moment"
What a waste of time.[/QUOTE]not like half-life fans have anything better to do
[QUOTE=artDecor;48344936]not like half-life fans have anything better to do[/QUOTE]
fans could go to valve and call gabe newell a fat dipshit who sits on his ass all day
not that it's better though
What did everyone think of Half-Life: Escape from City 17?
My friend was playing Portal 1 for the first time last week, one of the most surprizing things for her was how grim and spooky the atmosphere was compaired to Portal 2. Portal 2 is pretty good, but they really missed the mark on perserving the dark attitude of the first game and the apathetic attitude of Glados. Cave Johnson makes up for it I guess but still.
[QUOTE=TheTrainRider;48347161]My friend was playing Portal 1 for the first time last week, one of the most surprizing things for her was how grim and spooky the atmosphere was compaired to Portal 2. Portal 2 is pretty good, but they really missed the mark on perserving the dark attitude of the first game and the apathetic attitude of Glados. Cave Johnson makes up for it I guess but still.[/QUOTE]
Portal 1 is darker and has a spooky atmosphere mostly because of the lack of characters. GLaDOS' attitude changes at the end of the first game when she loses the Morality core, in portal 2 she isn't any different from how she is at the end of Portal 1. There were quite a few things that were still dark but the introduction of more characters (Wheatley, mainly) and the facility not being quite so mysterious because you know what happened and why you're alone made it feel very different. After what happened in Portal 1 I'm not sure how they could really make a sequel that would feel the same way, though.
[QUOTE=nightlord;48347292]Portal 1 is darker and has a spooky atmosphere mostly because of the lack of characters. GLaDOS' attitude changes at the end of the first game when she loses the Morality core, in portal 2 she isn't any different from how she is at the end of Portal 1. There were quite a few things that were still dark but the introduction of more characters (Wheatley, mainly) and the facility not being quite so mysterious because you know what happened and why you're alone made it feel very different. After what happened in Portal 1 I'm not sure how they could really make a sequel that would feel the same way, though.[/QUOTE]
It's never explained why you're alone, just heavily implied that either GLaDOS gassed and purged the facility again, canned everyone as test subjects, or that it's long after the combine invasion iirc
[QUOTE=Sonador;48347689]It's never explained why you're alone, just heavily implied that either GLaDOS gassed and purged the facility again, canned everyone as test subjects, or that it's long after the combine invasion iirc[/QUOTE]
It's only hinted at in the first game but it's explained in the second game and the Lab Ratt comic. In portal 1 it felt creepy and mysterious because there was a sense of "Where is everyone?" along with there being nothing but a monotone uncaring semi-sentient AI (who changes after the removal of the morality core). That's not the case with Portal 2 as you know there really is no one there because of what GLaDOS did, that the game is set a long time after it happened and the addition of some actual characters to interact with (GLaDOS and Wheatley), which removes some of the dark mysterious atmosphere.
[QUOTE=Butthurter;48346239]really bad now that theres significantly better stuff made today like that one with retired fat gordon and the gravity gun[/QUOTE]
you mean this?
[video=youtube;oY6TG_BSYeA]https://www.youtube.com/watch?v=oY6TG_BSYeA[/video]
[QUOTE=Butthurter;48348301]its not so much the inclusion of more characters that blew the eerie-mystery atmosphere out of portal, but the humor and the way dialogue is handled in the second game that was more focused on humor than the originals deadpan-humor with all that suspense-building[/QUOTE]
That is because of the inclusion of more characters, though. Most of the humor in the second game comes from GLaDOS, Cave and Wheatley, whereas in Portal 1 there was only Aperture itself and the occasional thing GLaDOS said. Without those characters (or at least Wheatley) it would be pretty much the same as it was in the original game, Aperture still has the serious dark-comedy stuff from the first game, just the characters don't.
Amazing :) only issue i had was the action sounds drowned out bits of the song but still 10/10
that billboard read "lambda-s-s-g"
the fuck?
I swear that I've seen that before. Like, somebody had either posted the map on YouTube or GameBanana, or had posted their own upload with a different song. Feel more certain about the second because I swear I remember a different tune to it, but I could be wrong.
I wonder how he got the rebels to drive the jeep like that.
[QUOTE=Kaleidescoop;48360540]I wonder how he got the rebels to drive the jeep like that.[/QUOTE]
Might have been an actor in multiplayer
Someone should make a custom hammer editor that works like Source 2's but for Source 1
[QUOTE=Sonador;48360677]Might have been an actor in multiplayer[/QUOTE]
In the video description he says it's all a map file that plays itself when run.
[QUOTE=IntenseBarney;48364417]Someone should make a custom hammer editor that works like Source 2's but for Source 1[/QUOTE]
Most of the new features that make Hammer 2 useful are due to the engine having directly polygonal roots, as opposed to Source, which uses brushes and volumes.
There are a few useful things, like operation origins (so you can rotate on a specific origin) but most of those can be done with trickery in hammer anyway.
[QUOTE=IntenseBarney;48364417]Someone should make a custom hammer editor that works like Source 2's but for Source 1[/QUOTE]
Personally I would like someone to make a GUI modification to the Hammer 2 editor to look like the Source 1 editor, I can't figure out the new editor at all and would love to use the normal Source 1 gui. It feels really useful for me.
[QUOTE=TheRealRudy;48370923][IMG_thumb]https://31.media.tumblr.com/559b461355a25e83274b3997dad2f221/tumblr_n3fdz1N6Eu1r4j2lfo2_400.gif[/IMG_thumb] [IMG_thumb]https://38.media.tumblr.com/24b2365c57d6cf4b6f67685b98d010e7/tumblr_n3fdz1N6Eu1r4j2lfo1_400.gif[/IMG_thumb]
[url]https://www.youtube.com/watch?v=_Vj092UgKwQ[/url][/QUOTE]if i had gold i'd use one as an avatar ;_;
[QUOTE=ProfHappycat7;48372147]if i had gold i'd use one as an avatar ;_;[/QUOTE]
With the way gold is, why not both at the same time? :v:
So apparently [URL="http://combineoverwiki.net/wiki/Riverbed"]this[/URL] was included with the Android port of Episode One.
[URL="https://www.youtube.com/watch?v=EzyEVTDXkHQ"]More info on these maps and others[/URL] in particular. I apologize if I'm late.
[QUOTE=Dr. Kyuros;48383322]So apparently [URL="http://combineoverwiki.net/wiki/Riverbed"]this[/URL] was included with the Android port of Episode One.
[URL="https://www.youtube.com/watch?v=EzyEVTDXkHQ"]More info on these maps and others[/URL] in particular. I apologize if I'm late.[/QUOTE]
Were they ever released publicly for the PC, or did Barnz just give them to ValveTime?
[url]https://www.reddit.com/r/HalfLife/comments/3f6stj/halflife_android_devtest_maps/[/url]
if links dont work, tell me and ill reupload them
So I was checking out [URL="http://chuckejones.com/valve.html"]Chuck Jone's site[/URL] and I came across this specific piece of artwork. It's description is the most notable thing about it.
[IMG]http://i.imgur.com/dquMiOF.png?1[/IMG]
[URL="http://combineoverwiki.net/wiki/Vortigaunt#Half-Life"]"Vortigaunt" was indeed coined back during 1's development.[/URL] It's status as "canon" is still very dubious, though.
I think we've been hypothesizing for a while that the Nihilanth, Controllers, Vortigaunts, and Grunts were all related species, but this is fair evidence towards that other than similar aesthetics. It's a shame though, since Valve went all Combine ignoring Xen and most of its fauna, we probably won't see any explanation as to the relations.
Sorry, you need to Log In to post a reply to this thread.