Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
HL3 The young Alex story of how she grows up to fight the combine, breaks into Aperture science steals an A.I module to build DOG
[QUOTE=taz0;48561707]HL3 The young Alex story of how she grows up to fight the combine, breaks into Aperture science steals an A.I module to build DOG[/QUOTE]
are you okay
I hope HL3 has Shephard in it
[QUOTE=Sand Castle;48561788]I hope HL3 has Chell in it[/QUOTE]
fixed
Half Life 1 and 2 both feature starting points of the game where it gives the player time to get immersed with the characters and environment. Half Life 2 does this very well particularly, the player is put in this desolate slave city (one of many) where the enemy has full control. You know from the beginning that you will be spending a lot of time in City 17. It's a great way to start the game because you can talk to the characters, see how their living style has changed since the war, and see how the combine now rule with force, all without any sort of engagement. It sets an amazing mood for the game and personally had me fully immersed.
Half Life 3 will not start in the middle of an arctic wasteland. Theres nothing out there as far as we know other then the borealis. Theres no possible way to start the player in the game with it being interesting.
Personally I feel as if the HL2 story arc SHOULD be closed with an EP 3. Though thats likely not going to happen.
[QUOTE=Trixil;48561841]fixed[/QUOTE]
Portal 1 is my favorite game of all time, and I'm glad with the way Portal 2 ended
[editline]28th August 2015[/editline]
[QUOTE=Ki11aFTFW;48562040]Half Life 1 and 2 both feature starting points of the game where it gives the player time to get immersed with the characters and environment. Half Life 2 does this very well particularly, the player is put in this desolate slave city (one of many) where the enemy has full control. You know from the beginning that you will be spending a lot of time in City 17. It's a great way to start the game because you can talk to the characters, see how their living style has changed since the war, and see how the combine now rule with force, all without any sort of engagement. It sets an amazing mood for the game and personally had me fully immersed.
Half Life 3 will not start in the middle of an arctic wasteland. Theres nothing out there as far as we know other then the borealis. Theres no possible way to start the player in the game with it being interesting.
Personally I feel as if the HL2 story arc SHOULD be closed with an EP 3. Though thats likely not going to happen.[/QUOTE]
Long snow mobile ride TO the arctic wasteland
[QUOTE=Ki11aFTFW;48562040]Half Life 1 and 2 both feature starting points of the game where it gives the player time to get immersed with the characters and environment. Half Life 2 does this very well particularly, the player is put in this desolate slave city (one of many) where the enemy has full control. You know from the beginning that you will be spending a lot of time in City 17. It's a great way to start the game because you can talk to the characters, see how their living style has changed since the war, and see how the combine now rule with force, all without any sort of engagement. It sets an amazing mood for the game and personally had me fully immersed.
Half Life 3 will not start in the middle of an arctic wasteland. Theres nothing out there as far as we know other then the borealis. Theres no possible way to start the player in the game with it being interesting.
Personally I feel as if the HL2 story arc SHOULD be closed with an EP 3. Though thats likely not going to happen.[/QUOTE]
This is exactly how I feel as well; I'm really unsure of how they will include the story elements of episode 3 into the half life 3 story rather than just that gman whisks you away to some other location at the start.
Unless they make episode 3 into a introduction to half life 3, like a prologue which ends with something happening at the Borealis..Eli wanted to destroy it preventing another Renascence cascade, so it might be a good way of causing the events of half life 3.
We get to go to borelais by train, which they call the polar express.
[editline]28th August 2015[/editline]
They have to start/end with a train.
[editline]28th August 2015[/editline]
They will retcon the helicopter to be a train.
Should pick up from the end of episode 2
[QUOTE=Mio Akiyama;48562421]Should pick up from the end of episode 2[/QUOTE]
I think it's safe to say since they completely abandoned the episodic model, HL3 will most certainly pick up where Episode 2 ended off.
It really depends where it picks up from EP2, though. If it starts off with Alyx crying over Eli's death still it'd be pretty confusing and acting as if nothing ever happened between the time skip of EP2's and HL3's release. Starting with another G-Man sequence, then Gordon regaining consciousness in the now active helicopter with Alyx piloting it would be the best way to handle it.
[QUOTE=Sand Castle;48561401]So Valve is at PAX
Place your bets[/QUOTE]
[url]https://twitter.com/geoffkeighley/status/637403119811297280[/url]
[IMG]https://pbs.twimg.com/media/CNiCwp6U8AAINjV.jpg:large[/IMG]
The G-Man must be hiding in H&M.
[QUOTE=Dr. Kyuros;48563059]I think it's safe to say since they completely abandoned the episodic model, HL3 will most certainly pick up where Episode 2 ended off.
It really depends where it picks up from EP2, though. If it starts off with Alyx crying over Eli's death still it'd be pretty confusing and acting as if nothing ever happened between the time skip of EP2's and HL3's release. Starting with another G-Man sequence, then Gordon regaining consciousness in the now active helicopter with Alyx piloting it would be the best way to handle it.[/QUOTE]
I was thinking the exact damn thing before I read your post. Damn spooky considering my capabilities.
But the way I see it, "Half-Life 3: Ground Zeroes" should start with a brief "pick-up" segment in Gordon's dreams, a bit like the early post-intro part of Dishonoured, where the G-Man appears and sends you through a weird sequence, ending with Gordon waking up in the White Forest base. Gordon groggily stumbles out of bed, realising he isn't wearing his suit anymore, and goes off with Barney to look for Kleiner and Alyx.
Kleiner explains that while Gordon was out cold over the last couple of days, he and Magnusson included a few extra features to the new HEV Mark V.I, including an energy siphon similar to Magnusson's energy bombs to facilitate draining power from other sources. Gordon puts on the new suit, and gets in a little practice with the enhanced power capabilities of the suit, which now incorporates rudimentary "jets" that enable directional dashes and "air-jumps" for extra mobility in the harsh wilderness up North.
After Gordon gets used to the enhanced mobility systems and power-drain ability, he and Barney finally find Alyx, still mourning her father's death and mulling over his last words. A brief pep-talk from Barney manages to lift her spirits, and the three leave in the helicopter while D0g follows them on the ground. Cue shenanigans up North as the group finds the Borealis, Judith initiates the "dimensional shift" protocol, and the credits roll before presenting a brief after-credits segment where the group is approached by Aleph, the enigmatic Head Librarian, in a surreal mechanized border-world that sets the scene for Half-Life 3: Prospero.
[QUOTE=Ouzer;48563935][url]https://twitter.com/geoffkeighley/status/637403119811297280[/url]
[IMG]https://pbs.twimg.com/media/CNiCwp6U8AAINjV.jpg:large[/IMG]
The G-Man must be hiding in H&M.[/QUOTE]
so is this the "sighting"?
[QUOTE=Sand Castle;48561426]
r/HalfLife is freaking the fuck out over this thinking it means Gman sightings[/QUOTE]
Meanwhile r/l4d2 is mostly just chillin out with the same old shit.
Thank goodness our hidey-hole of Half Life has already concluded that Valve arent putting all their effort behind HL3 and that an ARG would be the more likely route of annoucements.
Right...? Guys?
I can't remember where I read it, spent the last couple of minutes trying to find the source but failed. Take this with a grain of salt.
Gabe said that the episodes are actually Half Life 3.
[QUOTE=Xonax;48564552]I can't remember where I read it, spent the last couple of minutes trying to find the source but failed. Take this with a grain of salt.
Gabe said that the episodes are actually Half Life 3.[/QUOTE]
I'd love to point out that they can pull off the biggest retcon ever and update the games to HL3 Ep1 and Ep2
[QUOTE=Trixil;48564004]so is this the "sighting"?[/QUOTE]
Doubt it.
Barney's obviously cosplay, given he's nowhere near the AST-inspired BMRF Security uniform.
[t]http://tvblogs.nationalgeographic.com/files/2014/04/ASTPremiere-590x442.jpg[/t]
[QUOTE=Butthurter;48565884]he also said adding the hev suited legs and feet into first person view would ruin immersion because you get to see what character youre playing
this was in response to l4d1 having legs in first person view[/QUOTE]
How on earth does adding the ability to see your legs ruin immersion
what kind of stupidass logic is that, every game that's had first person legs is far more immersive imo
[QUOTE=Starlight 456;48566056]How on earth does adding the ability to see your legs ruin immersion
what kind of stupidass logic is that, every game that's had first person legs is far more immersive imo[/QUOTE]
i have to be the only person who thinks that having visible legs in first person is an immersion ruiner, simply because they all suck shit at doing it. they just slap legs onto the first person view rather than modelling and animating a third person character and placing the first person camera in their head.
[QUOTE=Mech Bgum;48566102]Then you would notice inconsistency in the angle between fire trails and guns position as well as choppy movement. To get around that, gun should be separated from the body and attached to the player view. Which is literally what's going on in l4d1.
There's no easy way to resolve it, perhaps with some clever procedural bones setup it can be done right.
Personally I liked l4d legs, they weren't distracting at all for me.[/QUOTE]
I like Halo's legs
[QUOTE=Killer monkey;48566319]I like Halo's legs[/QUOTE]
Halo uses the best implementation of FP legs I've seen so far.
I liked mirrors edge's way of doing it
I always liked how FEAR done its legs.
[QUOTE=Sand Castle;48561788]I hope HL3 has Shephard in it[/QUOTE]
I have a sneaking suspicion that [I]if[/I] Shephard ever shows up again it's going to be as G-man's "replacement" for Gordon since he's apparently broken free of the G-man's control thanks to the Vorts.