Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
[QUOTE=Xubs;47053190]not necessarily. Headcrabs, leeches, and other Xen wildlife have severely outcompeted local wildlife. The fisherman in Lost Coast elaborates on some of this.
Plant life is certainly fine but it seems like the animal kingdom has been all kinds of fucked up with a severe displacement of most prey wildlife. It has no doubt caused irreparable damage to the food chain.[/QUOTE]
I doubt any sealife is still alive period, with leeches around.
At this point the only hope for a "happy" ending to the Half-Life saga is one where time trael becomes involved to undo the entire Resonance Cascade
I doubt the leeches could survive in every single climate of the entire ocean.
There's a lot of creatures that live in the deep ocean zones, and just on the surface, there's tons of differences in temperature and chemical makeup between areas.
[QUOTE=A B.A. Survivor;47053648]There's a lot of creatures that live in the deep ocean zones[/QUOTE]
Some extra-deep sea life are pretty much in a totally isolated ecosystem, safe from pollution and shit. Scientists say that the only thing that could possibly kill them would be a reversal of the earth's magnetic poles.
[QUOTE=TheTrainRider;47054157]Frankly I've been thinking of this for a while. I'd imagine that the Borelais would contain some time-teleport shenanigans, and the majority of Half Life 3 would be the Gman and the Vortigaunts fighting to manipulate Gordon to not go back in time to prevent the Black Mesa incident/ to get him to do it respectively.
Then again, when time travel gets involved it usually correlates to a series running out of ideas...[/QUOTE]
Why would the vortigaunts be fighting to get Gordon to go back and stop the Black Mesa incident?
The Black Mesa incident was fantastic for them! Because of it, they gained their freedom from the Nihilanth. Sure, now they are partially enslaved by the Combine, but at least they have mental freedoms (they aren't be psychically controlled), and many of them enjoy freedom within the Resistance.
but vortigaunts were the enemy in HL1
freedom my ass. they invaded, they have no rights to stay here. if the borealis doesn't have some time travel machine or portal gun then i have no clue what it has.
I noticed in the earlier versions of WON Half-Life,(mine is 1.0.0.9) the water is completely different from later versions. The textures are different and the wavy effects we all know and love, aren't there, strange!
[QUOTE=Tommyx50;47054678]Why would the vortigaunts be fighting to get Gordon to go back and stop the Black Mesa incident?
The Black Mesa incident was fantastic for them! Because of it, they gained their freedom from the Nihilanth. Sure, now they are partially enslaved by the Combine, but at least they have mental freedoms (they aren't be psychically controlled), and many of them enjoy freedom within the Resistance.[/QUOTE]
Basically, everybody with supernatural power over Gordon benefits largely from the Resonance Cascade so they have nothing but reasons [I]not[/I] to make it never happen.
Even if time travel suddenly got involved, and Gordon DID end up preventing the Cascade, wouldn't that just cause a time paradox?
[QUOTE=Marcolade;47055597]Even if time travel suddenly got involved, and Gordon DID end up preventing the Cascade, wouldn't that just cause a time paradox?[/QUOTE]
Time travel has so many logistical problems with concerns to energy conservation, mass conservation, continuity, and spatial relativity that it can only exist in a "It works because I say it does" form of narrative. I'm bringing this up because internet arguments about time travel are a personal pet peeve for me; people are focusing on the time travel itself instead of the plot, morals, and circumstances surrounding the time travel, without adding any new arguments to the mix.
Frankly I'd say the Vortiguants (who have been shown to be on some higher level of consciousness due to vague hints at inter-connectivity) would want Gordon to prevent the resonance cascade because it is the lesser of the two evils for them. Or perhaps Gordan can modify the events immediately following the resonance cascade to prevent the portal storms, while allowing his former-self defeat the Nihilanth. I'm confident you could make a good continuity out of it.
[QUOTE=FlamingBlizza;47054966]I noticed in the earlier versions of WON Half-Life,(mine is 1.0.0.9) the water is completely different from later versions. The textures are different and the wavy effects we all know and love, aren't there, strange![/QUOTE]
Those wavy water effects were added in a patch (no idea which one) and only show up in when certain renderers are selected. I haven't touched WON HL1 in years so my memory is hazy on the specifics, but I'm fairly sure that wavy water effect won't show up when using the Software or DirectX renderer, only OpenGL. If someone else knows more (Marphy?) please correct me.
Is there a Steam mod that brings back the WON feel back to HL1?
[QUOTE=Pops;47054799]but vortigaunts were the enemy in HL1[/QUOTE]Why should anyone still give a damn about them being enemies 20 years earlier
[QUOTE=Pops;47054799]freedom my ass. they invaded, they have no rights to stay here.[/QUOTE]Tell that to the colonists, immigration officer. At least when the aliens invaded and stated killing the natives, it was out of their control up until the [B][I][U]Nihilanth[/U][/I][/B] was killed.
[QUOTE=Frost 31;47058570]Those wavy water effects were added in a patch (no idea which one).[/QUOTE]
Nope. They're present in the first version (1.0.0.5).
[t]http://i.imgur.com/SMD5jhT.jpg[/t]
[QUOTE=HGrunt;47052944]Probably, but Episode 2 shows us that the nature is still in fairly good condition.[/QUOTE]
Interestingly there was an old test map that accidentally got patched into EP1 or EP2, it was like a very very [I]very[/I] basic version of the EP2 final battle, except you had to gather fuel I think. The map was very wasteland like, made up of spikey rocks, dry dirt, and bare cliffs. I assume Valve changed the art direction because walking through a dead wasteland in your moment of triumph doesn't quite feel like victory...
[QUOTE=Xubs;47053190]not necessarily. Headcrabs, leeches, and other Xen wildlife have severely outcompeted local wildlife. The fisherman in Lost Coast elaborates on some of this.
Plant life is certainly fine but it seems like the animal kingdom has been all kinds of fucked up with a severe displacement of most prey wildlife. It has no doubt caused irreparable damage to the food chain.[/QUOTE]
My thoughts are summed up in a post I made a couple years ago on the old steam forums.
[I]I'd say Earth is salvageable. Once the Combine are wiped out, Humanity will begin to expand again. Sure, we're more or less knocked back to the 17th century, but we'll rebuild, we'll relearn. I say give it about 300 years and we'll be back to where we were at the time of the Black Mesa Incident. Xenian Pests will still probably be a problem though. Taking a walk in the woods might require you to wear a wire-helmet to protect from Headcrabs, and 911 calls asking for Officers and Medics to respond to Zombies will probably be about as common as other animal attacks. In-fact, Animal Control will probably have jurisdiction over Xenian Wildlife calls just as they do for other exotic (and dangerous) animals today. Humanity will probably make use of leftover Combine Technology, reproduce it, and reuse it for our own needs.
I believe Terrestrial Wildlife still exists, we just don't see it because we've spent most of our time in the city or in a wasteland. And any animals in White Forest probably fled the area due to the thousands upon thousands of people fleeing City 17. If HL2 showed us anything, it's that Predatory Xenian Animals aren't everywhere, we haven't seen a single Houndeye or Bullsquid since Black Mesa. So many non-aggressive animals will survive. Terrestrial Predators such as Lions, Wolves, Gators and other predators will probably put up a fair fight with Xenian Species such as Bullsquids and Houndeye. Territory wars with between Xenian and Terrestrial Animals are likely to take place often though, the constant battles with each other will keep the population of each in check. Antlions aren't everywhere as well, as witnessed by their complete absence from the explored area of Xen in Half-Life. And Vortigaunts are just plain Antlion Slayers, so they'll help us deal with even the most infested of areas.
After a few hundred years, Humanity (and Vortigaunts) will dominate the Earth, just as they do today.[/I]
I wonder if we'll pay a visit to the Combine Overworld at some point, maybe the Borealis is the key to getting there?
Gordon went to Xen and paid the head honcho of the first invasion a visit, who says the combine can't get the same treatment?
[QUOTE=Hybrid 4F;47059671]Nope. They're present in the first version (1.0.0.5).
[t]http://i.imgur.com/SMD5jhT.jpg[/t][/QUOTE]
Honestly i really prefer software HL just for the water. The waves are nice but the HL software water has this animated water texture that reminds me of how they did Unreal's water.
I wish i could steal it and put it in hardware mode
I like to use this when playing with OpenGL since it adds some effects I like such as SSAO.
[url]https://code.google.com/p/qeffects-gl/[/url]
[B]Edit:[/B]
What's so funny about this?!
[QUOTE=RenaFox;47059999]I wonder if we'll pay a visit to the Combine Overworld at some point, maybe the Borealis is the key to getting there?
Gordon went to Xen and paid the head honcho of the first invasion a visit, who says the combine can't get the same treatment?[/QUOTE]
Because Nihilanth was part of a species fleeing the Combine Empire. It's possible that many of the species in the border-world are not native, but fled there because it's inaccessible to the combine.
[IMG]http://vignette3.wikia.nocookie.net/half-life/images/b/b9/Nihilanth_model.jpg/revision/latest?cb=20091109122435&path-prefix=en[/IMG]
He has shackles and his floating device resembles the technology of the combine.
According to the Laidlaw Vault that nihilanth was never captured by the combine, so maybe it's some of his own life-support technology.
Hey everyone, have some edgy headcrab zombification!
Heavily work in progress, although I'm unsure as to how to improve it.
Details in the description.
By the way the video recorder derped up in the middle of the video, so yeah. :suicide:
[video=youtube;IphNaRzoYxs]http://www.youtube.com/watch?v=IphNaRzoYxs[/video]
Not bad for being done in Hammer.
[QUOTE=ManFlakes;47062198]I like to use this when playing with OpenGL since it adds some effects I like such as SSAO.
[url]https://code.google.com/p/qeffects-gl/[/url][/QUOTE]
Can you get VACd for using this online?
[QUOTE=i_speel_good;47067045]Can you get VACd for using this online?[/QUOTE]
I'm not sure, I haven't tried it online. I think I did try Sven-coop but that probably doesn't count.
Hey guys quick question regarding the Portal 2 map editor. Some months ago I was creating a map, I was almost finished, it took me a lot of time, but some technical stuff got me stuck and couldn't finish it (I was not using hammer, just the map editor that comes with portal), so I abandoned it and forgot about it. I never uploaded it to the cloud. Some time later, I uninstalled portal 2 (and maybe steam as well, I can't remember). As soon as I did that I realized my mistake, and I never installed portal again because "out of sight, out of mind" right? (I just couldn't take opening the editor to confirm that I'd lost everything). Now an urge to confirm what happened got a hold of me, but right now I'm unable to install the game on my computer, so I'm just gonna ask: did I really lost everything? Was the map saved inside the steam folder or maybe I'm lucky and it was saved outside? Is there any way to recover it?
[QUOTE=Hybrid 4F;47059671]Nope. They're present in the first version (1.0.0.5).
[t]http://i.imgur.com/SMD5jhT.jpg[/t][/QUOTE]
Guess my memory of it was wrong. Oh well, it has been nearly a decade since I've done anything with HL1 or the GldSrc engine. Thanks for clarifying that.
How the hell did people back in 2001 beat Half-Life on PS2? I already don't like fighting Alien Grunts but with a controller they are just unbearable. I'm stuck on "Forget About Freeman" because I can't shoot them fast enough to keep my health high enough to survive the next encounter.
The multiplayer is pretty fun though.
Its easy on PS2. The autoaim is rediculous.
[QUOTE=ManFlakes;47068567]I'm not sure, I haven't tried it online. I think I did try Sven-coop but that probably doesn't count.[/QUOTE]
afaik a ton of people got VAC'd for using things like this in TFC for demos then forgetting to remove it for online play.
Don't do DLL's, kids.
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