Half-Life and Portal series, general discussion (v6)
5,016 replies, posted
Why do people still get hype from anonymous sources? Unless its from Valve just dont.
[QUOTE=TheDrunkenOne;48569629]...Except Gooseman was the co-creator of Counter-Strike, and not an art director.[/QUOTE]
I never said it really meant anything, just pointing out info
I'm pretty sure that I've seen that image of the dog model before. Can't specifically recall where but it's been out there.
[QUOTE=RaTcHeT302;48569614]Which game is that from?[/QUOTE]
Opposing Force, it's one of the Ally Grunt's generic lines.
[QUOTE=Jelman;48569596][IMG]http://i.imgur.com/huzzFJh.png[/IMG]
well thats nice[/QUOTE]
The way he's worded that just suggests it's completely fake, not that it was believable in the first place though.
[QUOTE=ironman17;48563968]I was thinking the exact damn thing before I read your post. Damn spooky considering my capabilities.
But the way I see it, "Half-Life 3: Ground Zeroes" should start with a brief "pick-up" segment in Gordon's dreams, a bit like the early post-intro part of Dishonoured, where the G-Man appears and sends you through a weird sequence, ending with Gordon waking up in the White Forest base. Gordon groggily stumbles out of bed, realising he isn't wearing his suit anymore, and goes off with Barney to look for Kleiner and Alyx.
Kleiner explains that while Gordon was out cold over the last couple of days, he and Magnusson included a few extra features to the new HEV Mark V.I, including an energy siphon similar to Magnusson's energy bombs to facilitate draining power from other sources. Gordon puts on the new suit, and gets in a little practice with the enhanced power capabilities of the suit, which now incorporates rudimentary "jets" that enable directional dashes and "air-jumps" for extra mobility in the harsh wilderness up North.
After Gordon gets used to the enhanced mobility systems and power-drain ability, he and Barney finally find Alyx, still mourning her father's death and mulling over his last words. A brief pep-talk from Barney manages to lift her spirits, and the three leave in the helicopter while D0g follows them on the ground. Cue shenanigans up North as the group finds the Borealis, Judith initiates the "dimensional shift" protocol, and the credits roll before presenting a brief after-credits segment where the group is approached by Aleph, the enigmatic Head Librarian, in a surreal mechanized border-world that sets the scene for Half-Life 3: Prospero.[/QUOTE]
It'd be awesome if it turned out Aleph was actually one of the GMans employers, which partially explains his powers to stop time and shit. Aleph and the Librarians are like, the leaders of an interdimensional resistance against the Combine, and the GMan acts as a sort of recruiter and manager of independent but allied agents like Gordon.
Honestly who the G-Man works for and his true intent are one of the things I'm most curious about. I can't help but wonder how Valve is going to explain it.
[QUOTE=Marcolade;48570562]It'd be awesome if it turned out Aleph was actually one of the GMans employers, which partially explains his powers to stop time and shit. Aleph and the Librarians are like, the leaders of an interdimensional resistance against the Combine, and the GMan acts as a sort of recruiter and manager of independent but allied agents like Gordon.[/QUOTE]
That's actually kinda like what I was considering when I posted about the idea months ago. The way I imagined it was that the Librarians were sort of like archivists and protectors of the ways between the worlds, but after a disastrous encounter with a powerful biosynthetic intelligence, the Universal Union rose to power and all but destroyed the Order of Librarians, with only a few lucky stragglers remaining.
This includes Aleph, who takes care of a secret Library dimension to carry on the work of her late peers, and the aloof freelancer Gimel, who takes on contracts from entities of great power to further his own agenda by furthering theirs, his own services being valued due to him being a former Librarian, in addition to the unlikely "heroes" he gathers and collects as his own little mercenary army.
Gimel, aka the G-Man, uses "lower" worlds as bait and "lesser" beings as pawns, setting up elaborate schemes to undermine the Combine, costing them dearly through using "the right men in the wrong place" to spread them ever thinner until the time is right. He works for whoever can get things done, the "highest bidders".
[QUOTE=ironman17;48571750]That's actually kinda like what I was considering when I posted about the idea months ago. The way I imagined it was that the Librarians were sort of like archivists and protectors of the ways between the worlds, but after a disastrous encounter with a powerful biosynthetic intelligence, the Universal Union rose to power and all but destroyed the Order of Librarians, with only a few lucky stragglers remaining.
This includes Aleph, who takes care of a secret Library dimension to carry on the work of her late peers, and the aloof freelancer Gimel, who takes on contracts from entities of great power to further his own agenda by furthering theirs, his own services being valued due to him being a former Librarian, in addition to the unlikely "heroes" he gathers and collects as his own little mercenary army.
Gimel, aka the G-Man, uses "lower" worlds as bait and "lesser" beings as pawns, setting up elaborate schemes to undermine the Combine, costing them dearly through using "the right men in the wrong place" to spread them ever thinner until the time is right. He works for whoever can get things done, the "highest bidders".[/QUOTE]
Well okay, now you're just getting into fanfic territory. :v:
Still, props for at least coming up with something interesting and not zombie goasts.
[QUOTE=Anderan;48571670]Honestly who the G-Man works for and his true intent are one of the things I'm most curious about. I can't help but wonder how Valve is going to explain it.[/QUOTE]
I'd rather it be as vague as possible while dropping hints for the fans to piece them together.
So just replayed Episode 1, mostly to wrap up those last few achievements, but also to give the poor runt of the litter another shot, as it's always had a bad taste in my mouth since back in the day it would crash every. single. time. at evacuating the citizens. This is how it started:
[IMG]http://images.akamai.steamusercontent.com/ugc/434949660523583276/EF4304593AC85F09C19E4283C6892504E21D5EDA/[/IMG]
And it then ended with the Episode 2 preview video only playing audio on my black screen, and plenty of other issues all the way in between.
Needless to say, it has aged worse than HL2 and Episode 2.
[editline]Oh right[/editline]
Also, just a friendly note, you can still get [I]The One Free Bullet[/I] if you shoot the emplacement guns.
[QUOTE=megafat;48572230]I'd rather it be as vague as possible while dropping hints for the fans to piece them together.[/QUOTE]
I tend to find fan theories kinda silly, they either throw in a bunch of irrelevant shit or horribly misinterpret hints given so that it better fits into their view. I don't want Valve to just drop the info in a lazy way but I'd rather get a definitive answer before it's all over with.
what if the gman is actually gordon's gay lover trying to protect him
gay-man
[QUOTE=Jelman;48569596][IMG]http://i.imgur.com/huzzFJh.png[/IMG]
well thats nice[/QUOTE]
"I can't leak anything else because I'll go to jail, but it seems like a good idea to tell everyone who I am"
[QUOTE=i_speel_good;48573067]"I can't leak anything else because I'll go to jail, but it seems like a good idea to tell everyone who I am"[/QUOTE]
Yeah, that's probably not OP. :v:
Holy shit, have you guys seen this?
[IMG]http://files.gamebanana.com/img/ss/srends/55df8311416ea.jpg[/IMG]
[url]http://hl2.gamebanana.com/skins/141967[/url]
get rekt
[IMG]http://i.imgur.com/8uhn6yH.png[/IMG]
[QUOTE=Trixil;48575965]get rekt
[IMG]http://i.imgur.com/8uhn6yH.png[/IMG][/QUOTE]
Right, because Valve are known to give a proper answer to unconfirmed things.
I just realised for the first time that the Combine Soldier radio On/Off sounds are different in the Episodes.
[QUOTE=Fort83;48576069]Was there anyone that genuinely believed it was legitimate?[/QUOTE]
I did. Go ahead, punch me
What's the general consensus on the HL2 Cinematic Mod?
[QUOTE=Sand Castle;48576361]What's the general consensus on the HL2 Cinematic Mod?[/QUOTE]
You mean the Ferns and Bridges mod?
[t]http://cinematicmod.com/images/cm_11/comparisons/cm_11_27.jpg[/t]
[QUOTE=Sand Castle;48576361]What's the general consensus on the HL2 Cinematic Mod?[/QUOTE]
it looks like trash. speaking of cinematic mod... (from 4chan thread)
[IMG]http://i.4cdn.org/v/1440866510628.png[/IMG]
not only does it look trash, it can completely change the feel and mood of the game. ex: in this picture, this is the gman and he looks like some big corporate boss, which completely changes the enigmatic, mysterious look of the gman the vanilla game did perfectly well. the mod makes alyx look like a hooker nagging gordon because he didn't pay off his debt after she sucked his dick or something
[IMG]http://simhq.com/forum/files/usergals/2013/01/full-1194-50476-alex.jpg[/IMG]
LOOK AT THIS
[QUOTE=Trixil;48576429][IMG]http://i.4cdn.org/v/1440866510628.png[/IMG][/QUOTE]
This fucking image, every time.
[QUOTE=Sand Castle;48576361]What's the general consensus on the HL2 Cinematic Mod?[/QUOTE]
It completely misses the point of the original games look by adding modern/clean looking textures, healthy trees and plants, bridges, perfectly normally looking buildings and roads everywhere.
[QUOTE=ZombineTheSplatter;48575665]Holy shit, have you guys seen this?
[IMG]http://files.gamebanana.com/img/ss/srends/55df8311416ea.jpg[/IMG]
[url]http://hl2.gamebanana.com/skins/141967[/url][/QUOTE]
Call it the Coconut Effect, but I never feel comfortable seeing a Metrocop who looks even a tiny bit different from the original HL2 model. I think I just played the early hours of Half-Life 2 so much as a kid that I've memorised the entire model and now anything else looks 'off' as if it were a long-time friend with a slightly out-of-proportion face.
[QUOTE=Jamsponge;48576557]Call it the Coconut Effect, but I never feel comfortable seeing a Metrocop who looks even a tiny bit different from the original HL2 model. I think I just played the early hours of Half-Life 2 so much as a kid that I've memorised the entire model and now anything else looks 'off' as if it were a long-time friend with a slightly out-of-proportion face.[/QUOTE]
I can't stand the first 4 chapters of Half Life 1 because when I was a kid that's all I could play before getting stuck and just played that section over and over and over again
[QUOTE=Jamsponge;48576557]Call it the Coconut Effect, but I never feel comfortable seeing a Metrocop who looks even a tiny bit different from the original HL2 model. I think I just played the early hours of Half-Life 2 so much as a kid that I've memorised the entire model and now anything else looks 'off' as if it were a long-time friend with a slightly out-of-proportion face.[/QUOTE]
I think it's the eyes, something about them just looks off.
[IMG]http://files.gamebanana.com/img/ss/srends/55df8311416ea.jpg[/IMG][IMG]http://developer.valvesoftware.com/w/images/4/4f/Metrocop_police.jpg[/IMG]
Id say that something looks off about the eyes in the original model
That metrocop looks more like a sad puppy than a metrocop
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