• Half-Life and Portal series, general discussion (v6)
    5,016 replies, posted
[QUOTE=WhyNott;48696441]beggars can't be choosers and we are beggars at this point[/QUOTE] i don't hear anyone begging for hl3 at this point
[QUOTE=Max;48698161]i don't [b]hear[/b] anyone begging for hl3 at this point[/QUOTE] there's your problem also if you don't see anyone begging for hl3 you're blind too
[QUOTE=FullStreak12;48695844]Naughty Dog make fantastic games but I'd rather have Valve's Half-Life 3 (or lack of one) than Naughty Dog's.[/QUOTE] why not both??
Major entries should be Valve-made, but there could always be spin-offs by other developers (see: Gearbox making three g*sh darn Half-Life games?).
I wouldn't say no to that. After all, Opposing Force was actually pretty neat, right? They added a bunch of cool new weapons and enemies, although perhaps modern Gearbox might not be the best guys to make a Half-Life spinoff, considering recent times.
I don't understand why TLAU and Uncharted has received so much praise, the gunplay is your typical RE4/GoW cover shooter and the former's story isn't anything different than your typical zombie apocalypse. Besides, turning HL into a "cinematic experience" would piss off alot of HL fans.
Too right, Half-Life's narrative strength is how it tends tell the story through the environment, while never leaving Gordon's spectacles or hearing Troy Baker's voice escape his lips. Don't get me wrong, Troy Baker is a cool cat, but while having Gordon remain mute means he doesn't express himself unless directed to do so by the eldritch abomination pulling his strings (and no I'm not talking about the G-Man), his silence can provide a stoic nature for those looking for character in him, and help him serve as silent trousers for those who want to feel like they are Gordon. That said however, if Gordon HAD to have a voice because of reasons difficult to comprehend, I still think the neurotic paranoid intellectual portrayed by Ross Scott would at least prove fitting for him, though it'd still work best as an "inner monologue" that never left the lips. Either Ross or James Urbaniak would fit the VA role of an internalized ego for the man in the hazard suit.
Looking around the internet, I was bothered by the fact that there weren't any AR2 sound fixes that bothered to include a distance effect, instead electing to just use the default player AR2 firing sound. This messes up the distance effect the sound is set up to use in the script files, so the NPC AR2 sound has the same loudness from any distance. I decided to change that. [url]http://hl2.gamebanana.com/sounds/27977[/url] This mod changes the firing sound of the NPC's AR2 to be the same as the player's, while keeping the same distance effect sound from the original firing sound (right channel of ar1_dist1.)
Just because they decided to present their stories with the familiar, cinema techniques doesn't mean they will always do the same. As much as different Naughty Dog's games are from a story-telling perspective, they have clearly shown that they have the tech and writers to do the job for scripted sequences, level design and character development, as much as Valve can do, and it's pretty clear that they know that, or just how Half-Life's story rolls, if not why would they bother at all? HL isn't the best selling thing around, so why have such interest without knowing about it at all? Imagine what could we get with a collab from both companies, pulling aside either fanboyism or going purist with the franchise.
[QUOTE=SpotEnemyBoat;48698500]I don't understand why TLAU and Uncharted has received so much praise, the gunplay is your typical RE4/GoW cover shooter and the former's story isn't anything different than your typical zombie apocalypse. Besides, turning HL into a "cinematic experience" would piss off alot of HL fans.[/QUOTE] Ehh, the gunplay in HL2 isn't really anything special either IMHO. I hope this is where Valve improves the most in the next installment. Naughty Dog would be a good substitute if Valve hypothetically decided to hand them the HL3 license for whatever reason. There's no reason to assume that they would make the game inappropriately cinematic or anything else of the like.
[QUOTE=SpotEnemyBoat;48698500]I don't understand why TLAU and Uncharted has received so much praise, the gunplay is your typical RE4/GoW cover shooter and the former's story isn't anything different than your typical zombie apocalypse. Besides, turning HL into a "cinematic experience" would piss off alot of HL fans.[/QUOTE] Uncharted because of its cinematic presentation and pushing the PS3 to its limits and TLOA because of its writing and characters.
What everyone should really want is a sequel to Opposing Force, we never got anything relating to Shephard. For all we know the entire Half-life Saga could end, and the Gman would be sipping coconut drinks on a beach until he realizes that he forgot about Adrian in stasis.
Isn't everything Gearbox created for Opposing Force technically theirs though?
I hope arkane goes back and work on the Ravenholm spin-off( I guess it's too late to get back in the game, Betty Esda? ) I hope arkane [i]returns to ravenholm[/i]
[QUOTE=The Pink Scotti;48704118]I hope arkane goes back and work on the Ravenholm spin-off( I guess it's too late to get back in the game, Betty Esda? ) I hope arkane [i]returns to ravenholm[/i][/QUOTE] It was likely canceled [I]because[/I] Zenimax bought Arkane. Unless Arkane buys their freedom back I don't see Ep4 happening again.
The Crossing seemed like a genuinely good game, the story and concept as well as the style of multiplayer would've been something unique
im genuinely baffled that [B]anyone[/B] thinks naughty dog making a half life game would be good. i see exactly 0 reasons it would be good (unless you think the mere existence of the game would be good, regardless of quality) [editline]17th September 2015[/editline] imo not having half life 3 is better than naughty dog making half life 3
Naughty Dog is just the current flavor of the month, don't get too worked-up over it.
[QUOTE=Anti Christ;48705125]im genuinely baffled that [B]anyone[/B] thinks naughty dog making a half life game would be good. i see exactly 0 reasons it would be good (unless you think the mere existence of the game would be good, regardless of quality) [/QUOTE] im genuinely baffled that [B]anyone[/B] thinks naughty dog making a half life game would be bad. i see exactly 0 reasons it wouldn't be good (unless you think the mere existence of the game would be bad, regardless of quality) [editline]17th September 2015[/editline] imo having half life 3 is better than naughty dog not making half life 3
[QUOTE=WhyNott;48705263]im genuinely baffled that [B]anyone[/B] thinks naughty dog making a half life game would be bad. i see exactly 0 reasons it wouldn't be good (unless you think the mere existence of the game would be bad, regardless of quality) [editline]17th September 2015[/editline] imo having half life 3 is better than naughty dog not making half life 3[/QUOTE] If Naughty Dog should touch any Half-Life (Bear in mind im saying this with reluctance) It should be either the Blue Shift or Opposing Force Expansion packs, not the main game, or make their own game set in the universe where you play as a Combine Soldier. But not the main game.
I'm surprised to see people are still talking about this, it seemed like a very light-hearted joke and now I'm seeing people ragging on Naughty Dog for some pretty silly reasons. Obviously Naughty Dog making a big sequel for Half-Life wouldn't work, any company making a big sequel for a franchise they don't own sounds pretty silly to me. I don't quite understand why/how this is still being discussed.
[QUOTE=Exploders;48705478]If Naughty Dog should touch any Half-Life (Bear in mind im saying this with reluctance) It should be either the Blue Shift or Opposing Force Expansion packs, not the main game, or make their own game set in the universe where you play as a Combine Soldier. But not the main game.[/QUOTE]I'm pretty sure a game where you play as a Combine Soldier would [I]be[/I] an Opposing Force expansion pack.
I'd love to see Naughty Dog make a spin-off game, but not HL3 itself. I think they are more than capable of making a high-quality game in the HL universe anyways. Console developers especially have a lot of technical prowess, and there's no reason to think that HL would become an Uncharted clone...
So I was watching the recent [I]Dishonored 2[/I] Developer commentary, and I noticed when they mentioned the concept artists, they didn't speak of Antonov. Antonov left Valve some time in 2012 to work on Dishonored (If you can't tell by the art style). It turns out he left Arkane, and is now working at BattleCry Studios on ... BattleCry.
it's not entirely worth discussing which developer would better handle half life because only valve makes half life i mean sure opposing force and blue shift were made by gearbox but they were working off an established engine, it was pretty much a mod. there's no way any company could handle making the next iteration of half life.
-snip- I'm dumb.
Shit, guess I'm backwards.
[QUOTE=Xubs;48709575]blue shift came after opposing force by 2 years[/QUOTE]Huh, I figured that Gearbox made Blue Shift first, since it used very few new assets from base Half Life, then went all out designing new stuff for Opposing Force. Feels weird that they went backwards.
[QUOTE=Anderan;48709584]Shit, guess I'm backwards.[/QUOTE] Your statement is still factually correct tho :v:
[QUOTE=Terin7;48709726]Huh, I figured that Gearbox made Blue Shift first, since it used very few new assets from base Half Life, then went all out designing new stuff for Opposing Force. Feels weird that they went backwards.[/QUOTE] Blueshift was originally an exclusive game for Dreamcast. That's why it feels that way.
Sorry, you need to Log In to post a reply to this thread.