Funny that the mere inclusion of the chaingun took away the little bit of fun multiplayer had.
In the campaign how do you open all these false doors?
I feel like I'm missing something very obvious because I'm exploring levels seemingly fully but still not finding ways to open certain doors. What kind of things should I be looking out for?
[QUOTE=PieClock;50349455]In the campaign how do you open all these false doors?
I feel like I'm missing something very obvious because I'm exploring levels seemingly fully but still not finding ways to open certain doors. What kind of things should I be looking out for?[/QUOTE]
If you mean the doors to the secrets levels just look for old fashioned ground levers.
.......I want to try and come up with something serious for the design a weapon contest, but for some reason the only thing that comes to mind is Demon Farts In A Jar. You get some kind of vacuum that works like the Chainsaw, only it sucks farts out of demons(as well as kills them horribly) and puts the gas/farts in jars that you are carrying somewhere. More powerful demon = more devastating farts. Like, naturally a Mancubus is going to be like being in a fat rendering plant, but merely having a jar of Cyberdemon gas would be considered a war and hate crime in several countries.
Also, it could put Lost Souls in a jar if you'd want to do that for some reason. Maybe you'd poke some holes in the lid and occasionally drop some leaves or something in for it.
[QUOTE=the tee;50349106][img]https://pp.vk.me/c630023/v630023118/2d3c8/lcnN6kxBOi0.jpg[/img]
I'm still wondering what polygon will give that.[/QUOTE]
tbh as much as I like CoDs rank/leveling system Doom honestly does it way better because you don't have to basically waste your life to get a stupid ass gun, and you can get all guns within 1-2 days
that alone makes CoD significantly more repetitive
[QUOTE=Ganerumo;50349470]If you mean the doors to the secrets levels just look for old fashioned ground levers.[/QUOTE]
Knew it would be something obvious like that. I seem to have missed a bunch and because of that over thinking how to open them.
[QUOTE=Phobos001;50346238][url="https://contests.nvidia.com/en-gb/doomcontest"]NVIDIA is hosting a contest for best DOOM weapon ideas, and grand prize is a Doom-Themed Computer (The case engraved with your weapon name) with a shiny new GTX 1080 card installed. Runner ups get a GTX 1080 with their weapon name also engraved on it. [/url][/QUOTE]
There's literally every possible country except Italy, gg
[QUOTE=Batandy;50349528]There's literally every possible country except Italy, gg[/QUOTE]
Mama mia!
Welp, just crashed at the [sp]Mancubus dissection room[/sp] fight in the Lazarus Labs. First real crash I've had, the second was on a loading screen when I was priming to quit the game anyway.
This is going to be a bother.
the last time i crashed was when i opened an argent energy cell lol
I get SnapMap crashes when holding objects and pressing Z to change them.
[QUOTE=the tee;50349106][img]https://pp.vk.me/c630023/v630023118/2d3c8/lcnN6kxBOi0.jpg[/img]
I'm still wondering what polygon will give that.[/QUOTE]
[url]http://www.polygon.com/2016/5/18/11706108/doom-review-PC-xbox-one-PS4[/url] 8.5
Submitted mine:
[quote]THE CURSE OF PRIDE
Max ammo: 1
Ammo is replenished after leaving combat
Throwing this medal and striking an enemy will cause it to absorb the vital essence of nearby demons, killing everything range except for the initial target. The target is then massively empowered and becomes very, very dangerous.
Weapon Mod 1: Lesson of Icarus
The enemy struck by this medal is attacked by all nearby demons until death. Target does not drop health or ammo upon death.
Weapon Mod 2: The Hubris of Man
Attach the cursed medal to yourself, granting you full health and extra damage for five seconds. A new horde of demons instantly appears, drawn toward the medal.[/quote]
My entry:
So, what’s your Ultimate Demon Slayer called?
[QUOTE]Flammenwerfer[/QUOTE]
And what can it do?
[QUOTE]It can werf flammen[/QUOTE]
I wonder how many people are scavenging old ZDoom mods or the R667 armory for contest submission material.
Would be funny if an exact copy of an existing idea from long ago would win.
I just said fleshy nailgun with nails that drill and explode inside the body, shooting smaller needles if the victim dies.
Chance to win these are pretty small so why bother being original
Does anybody know the song that was used in the launch trailer?
[video=youtube;RO90omga8D4]https://www.youtube.com/watch?v=RO90omga8D4[/video]
[QUOTE=TornadoAP;50348610]I made a quick prototype to see if a story could be told a story could actually be told with SnapMap. Tell me what you think.
3V39P67A[/QUOTE]
Keep going man. I'm working on something with a bit of plot myself so it's interesting to see other people doing the same (and potentially with a more unique idea).
Polygon just earned a stay at the Markus Persson Memorial Burn Ward.
[url]https://mobile.twitter.com/notch/status/732863038441787392[/url]
[QUOTE=Mingebox;50350325]Polygon just earned a stay at the Markus Persson Memorial Burn Ward.
[url]https://mobile.twitter.com/notch/status/732863038441787392[/url][/QUOTE]
First reply was fucking Keemstar. Polygon vs Notch @ DramaAlert when?
[QUOTE=Limed00d;50350332]First reply was fucking Keemstar. Polygon vs Notch @ DramaAlert when?[/QUOTE]
Never hopefully.
[QUOTE=Antimuffin;50349858]Does anybody know the song that was used in the launch trailer?
[video=youtube;RO90omga8D4]https://www.youtube.com/watch?v=RO90omga8D4[/video][/QUOTE]
I looks like the song was written specifically for that trailer.
[QUOTE=erkor;50346352]i submitted a nailgun suggestion
heres to hoping i get a runner up....[/QUOTE]
[url=http://i.imgur.com/ZbNfnGS.png]Dunno if this counts as spoilers but I'll link it either way.[/url]
Just to clarify this awesome resource browsing program can be found [url=http://www.moddb.com/games/doom-4/downloads/doom-resources-explorer-v04]here[/url] but be aware there are some spoilers on the page itself
The weapon I actually submitted for the weapon contest is the most OP thing ever.
It's called Mod Tools.
I can make the game last forever and make it more fun.
Should I have nerfed it?
[QUOTE=Mingebox;50350325]Polygon just earned a stay at the Markus Persson Memorial Burn Ward.
[url]https://mobile.twitter.com/notch/status/732863038441787392[/url][/QUOTE]
John Walker from RPS did an article basically defending Polygon saying how the reaction is showing the worst of the gaming community "and indeed of humanity".
I've never seen a person so blatantly hateful of the very thing his job revolves around.
some Grezzo 2 media.
[video=youtube;n8lBhq5gThc]https://www.youtube.com/watch?v=n8lBhq5gThc[/video]
[img]http://i.imgur.com/KsSNiRS.gif[/img]
[t]http://i.imgur.com/mg8A47X.jpg[/t]
this mega wad is silly.
[t]http://images.akamai.steamusercontent.com/ugc/277347770289477651/891C6E917A53E30B43B90D30EB860937ED2F85D8/[/t]
i found it
This popped on GOG just now
[url]https://www.gog.com/game/strife_veteran_edition[/url]
[quote]New Features Include:
Completion of missing and unfinished options in the original game, such as: the planned "Capture the Chalice” multi-player mode, marking of current objectives on the auto-map, and special HUD for the Torpedo weapon
Support for high resolutions, with proper aspect ratio
OpenGL for video backend to provide portability and support for vertical sync
Dynamic lighting and bloom
Widescreen support
Ability to freely rebind all keyboard, mouse, and gamepad inputs
Achievements[/quote]
Alright, I guess it was on Steam already but it's 50% off so good enough.
How come there's no real WebGL port of Doom that can be played in a browser?
[URL="http://github.int13h.com/webgldoom/"]http://github.int13h.com/webgldoom/[/URL] This is only lets you view some shareware levels.
[QUOTE=IronBar;50350977]This popped on GOG just now
[url]https://www.gog.com/game/strife_veteran_edition[/url]
Alright, I guess it was on Steam already but it's 50% off so good enough.[/QUOTE]
I wonder what took them so long
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