[quote]Realm667's "Blade of Agony" with an experimental build of GZDoom that adds screen space ambient occlusion (SSAO), built right into the OpenGL renderer (no custom DLLs, everything is in-engine).[/quote]
[hd]https://www.youtube.com/watch?v=srfnLWo56nQ[/hd]
Wow BOA has its own fancy website now
[url]http://boa.realm667.com/index.php/about[/url]
[QUOTE=RikohZX;50977690]No surprise. Snapmap never struck me as something with longevity, and while it's cool in concept, it took an update with DLC content in it months after launch to add some features one would think should've been in there by default.
Although the lobby systems for both multiplayer and snapmap do suck ass.[/QUOTE]
I'm still wondering why they thought Snapmap was a good idea.
Why couldn't they just release a GECK style mod creation kit for DOOM?
And if they were really getting their balls in a twist about it not being available for consoles, why not try something along the lines of Fallout 4's shared mods for PC and console.
And it'd probably work out better, since DOOM isn't a buggy sack of shit.
[editline]31st August 2016[/editline]
It's weird because it seems like Bethesda is the one that's responsible for the lack of SDK kits, since this whole debacle has been around since they've been consistently publishing id's games, starting with DOOM 3 BFG, a re-release with no mod supports, of a game that literally came with a menu to select mods.
And I just find that odd because Beth is a company that's ridiculously supportive of Mods in their games, to the point that I swear they leave some things broken/unfinished because they know a modder will fix it anyways.
Beth is just the Publisher.
Lack of Mod Support would have come from ID.
Maybe its the engine itself, maybe it wasn't made for modding. remember the Rage SDK?
[QUOTE=The Civ;50979317][B]Why couldn't they just release a GECK style mod creation kit for DOOM?[/B][/QUOTE]
Official mod support for games is something that companies need to devote time and money towards, and it's possible that they might not own everything they used in the game. Some technology is probably licensed from other companies, which could complicate things.
[QUOTE=The Civ;50979317][B]And I just find that odd because Beth is a company that's ridiculously supportive of Mods in their games,[/B][/QUOTE]
Bethesda didn't make this game, they published it. Bethesda (The Publisher) just publishes games. It isn't the same company that makes Fallout and TES, those guys are owned by Bethesda (The Publisher).
Bethesda (The Developer) keeps mod support because it's already part of the engine and it's expected of their games. Bethesda (The Publisher) doesn't care, and they're not going to devote time and effort into making an SDK that could easily be really advanced and too complexfor most mod users to work with. Look at how many expansive Rage mods exist - Would you want to put time and effort into another SDK after the one they did make got nearly no use?
I'm very aware that Beth is just the publisher, but it's felt like there's been a special little bit of meddling in the game on their side. Mainly with MP and Snapmap, not so with SP though.
That is a good point about the lack of SDK though, Hoodoo.
Another issue with mod support that Id mentioned when asked about it at Quakecon was file size. How many people would download and get involved with proper mods if every single custom map was at [I]minimum[/I] a 2gb download?
That said, they haven't closed the door on custom Doom 4 mods forever, they're still talking about the possibility. I wouldn't hold my breath, though.
[QUOTE=Antimuffin;50982722]I just want new outer areas to play..[/QUOTE]
I honestly hope for an outdoor Mars tileset for snapmap eventually.
[QUOTE=The Civ;50965128]EDGE.WAD[/QUOTE]
You mean edge.wad
[url=http://www.famitsu.com/news/201609/01114603.html]Famitsu of all places[/url] posted a gameplay video of a Quake 1 tribute called [url=http://ironsnowflakes.blogspot.com.au/p/current-project.html]DUSK[/url].
[video=youtube;Tq-T97HLq6s]http://www.youtube.com/watch?v=Tq-T97HLq6s[/video]
It's being developed by David Szymanski and published by New Blood Interactive (made up of some ROTT2013 bods) with music by ROTT2013's Andrew Hulshult. It promises hand-crafted levels, endless survival and TDM modes, and flushing gibs down the bog. Hopefully someone more familiar in moonrunes can give us the scoop.
[QUOTE=The Kins;50984475][url=http://www.famitsu.com/news/201609/01114603.html]Famitsu of all places[/url] posted a gameplay video of a Quake 1 tribute called [url=http://ironsnowflakes.blogspot.com.au/p/current-project.html]DUSK[/url].
[video=youtube;Tq-T97HLq6s]http://www.youtube.com/watch?v=Tq-T97HLq6s[/video]
It's being developed by David Szymanski and published by New Blood Interactive (made up of some ROTT2013 bods) with music by ROTT2013's Andrew Hulshult. It promises hand-crafted levels, endless survival and TDM modes, and flushing gibs down the bog. Hopefully someone more familiar in moonrunes can give us the scoop.[/QUOTE]
The sound effects are kind of limp sounding, I feel, especially the monster/player noises.
Quick dump of GS2 screens
[t]http://i.imgur.com/q9O0SOn.png[/t]
[t]http://i.imgur.com/2kcFmUa.png[/t]
World Map with World 5
[t]https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/14102978_917091018403235_7403898946649119327_o.jpg[/t]
Finished working on MAP19
[t]http://i.imgur.com/Czx5HWD.png[/t]
[t]http://i.imgur.com/U7YPz1a.png[/t]
[t]http://i.imgur.com/MmHA9bS.png[/t]
Started working on MAP21 "Venom Villa"
[QUOTE=The Kins;50984475][url=http://www.famitsu.com/news/201609/01114603.html]Famitsu of all places[/url] posted a gameplay video of a Quake 1 tribute called [url=http://ironsnowflakes.blogspot.com.au/p/current-project.html]DUSK[/url].
[video=youtube;Tq-T97HLq6s]http://www.youtube.com/watch?v=Tq-T97HLq6s[/video]
It's being developed by David Szymanski and published by New Blood Interactive (made up of some ROTT2013 bods) with music by ROTT2013's Andrew Hulshult. It promises hand-crafted levels, endless survival and TDM modes, and flushing gibs down the bog. Hopefully someone more familiar in moonrunes can give us the scoop.[/QUOTE]
Dear god, that fucking upside down aiming around 0:30.
the levels remind me of They Hunger a lot
Well, 24 hours left until Bazinga Nukem will be revealed to the public.
My avatar is ready.
And if he doesn't say Bazinga? What then?
If you all so ready for Duke to spew memes then lets hope he gonna say the best ones.
[IMG]https://my.mixtape.moe/lusqmj.png[/IMG]
[QUOTE=Doom64hunter;50986281]Well, 24 hours left until Bazinga Nukem will be revealed to the public.
My avatar is ready.[/QUOTE]
i'm having chest pains
[QUOTE=Tuskin;50986431]And if he doesn't say Bazinga? What then?[/QUOTE]
My life, shattered to pieces.
Nah, I'm looking forward to any new Duke lines I can screw around with, no matter how good or terrible.
Shadow Warrior Classic Redux is now available at GOG, now here is the best part. The Shadow Warrior Classic Complete is now [URL="https://www.gog.com/game/shadow_warrior_complete"]free forever[/URL] and well, it is now far superior than Steam's Shadow Warrior Classic, due to the fact it includes all the expansions.
Also Shadow Warrior 2 is ready for pre-order. There are discounts for people who own Shadow Warrior 2013 and Hard Reset
Shadow Warrior 2 releases October 13th
[media]https://youtu.be/XO_t7YHM4o8[/media]
So Zilla is confirmed to be in the sequel? Awesome.
[QUOTE=Doom64hunter;50988397]So Zilla is confirmed to be in the sequel? Awesome.[/QUOTE]
Yeah and in recent videos you can even hear [sp]The Kyokagami Twins[/sp]
I have never pre-ordered a game so hard before and about time they made it available too
$32 if you have the original Shadow Warrior.
Shiiiit.
Aren't the gold weapons in the deluxe edition rather useless when you find better weapons?
I tried it to download the Dusk test level from Box, but the download button does nothing.
Incase anyone downloaded it, could someone mirror it for me?
[QUOTE=Consulcast;50946845]Countdown for something Duke Nukem related has started over at [URL="dukenukem.com"]dukenukem.com[/URL]
[URL="https://twitter.com/dukenukemgame"]Also the Twitter account is up![/URL][/QUOTE]
7 hours left, boys
Get ready
[editline]2nd September 2016[/editline]
[B]ALWAYS BET ON DUKE®[/B]
[editline]2nd September 2016[/editline]
Let's warm up the engines
[media]https://www.youtube.com/watch?v=46MALEk-7cE[/media]
Sorry, you need to Log In to post a reply to this thread.