• DOOM and Retro FPS Megathread v5 "Rip and Tear"
    4,999 replies, posted
[QUOTE=RikohZX;50993487]i looked into the recommended system requirements after someone pointed something out and I looked into its comparisons against Crysis' recommended specs Crysis: Duke Nukem 3D 20th Anniversary World Tour this port of a 20 year old game, when on 'their' True3D engine at least, somehow has more of a CPU demand than [i]Crysis[/i] according to Gearbox[/QUOTE] Emulation always adds another layer of bullshit to the mix. Like running Ps2 game on a PC. Sure the requirements [I]shouldn't[/I] be that high, but it is not just about hardware. Either they can't be bothered to optimize it or the original code itself wasn't scale-able (Like how old game sometime are single thread only)
[QUOTE=bigbadbarron;50993531]Emulation always adds another layer of bullshit to the mix. Like running Ps2 game on a PC. Sure the requirements [I]shouldn't[/I] be that high, but it is not just about hardware. Either they can't be bothered to optimize it or the original code itself wasn't scale-able (Like how old game sometime are single thread only)[/QUOTE] But this isn't emulation as far as can be told. It's the original engine on one side and their new renderer engine questionably derived from Polymer (which admittedly was a hell of a hog in its own right) as an option to swap to.
[QUOTE=Hell-met;50992697]maybe i'm really stupid but I don't see anything wrong with duke nukem world tour. I don't pay attention to randy pitchford or gearbox so I guess i'm unbiased. the project seems alright. the voice seems fine (maybe the older recording tech makes you think it sounded better before?) if there's any issue I would be bothered with, it's this sort of newish trend with trying to revive old legendary games and sell them for money. It's kind of cringey but I suppose people like it. Price does seem a little high but I wouldn't exactly wish people dead over it.[/QUOTE] Well for one they're pulling a Star Wars on us wherein availability of previous releases are now confined to select sources, the number of which is bound to decrease over time, with a new release forced upon the market, at a higher price, with new content that people may not want, and alterations to the existing material that people may want [I]even less[/I]. If you bought Megaton Edition and want to try the new levels, you now have to spend 20 bucks on something that could have been a later update or even DLC (for not 20 bucks). If you didn't get to buy Megaton Edition but still want that version in particular, you essentially now have to resort to piracy because Gearbox removed the thing entirely from online distribution. You also retroactively get fucked over because the price of a game you didn't buy six months ago now more than doubled in price. Even without all the drama surrounding the game, Gearbox, Pitchford and the reasons they pulled Megaton Edition, there is still plenty wrong with this release simply because it takes away more options from the customer and replaces them with something that may just straight up be worse in some regards. There's a reason every remaster and enhanced editions and whatnot on steam are available alongside the older version. Bethesda briefly had a similar fuckup with the BFG Edition, but in that case feedback was actually taken in account and the older versions of Doom 3 and RoE were reintroduced at a discount (you can get both together for cheaper than the DN3D re-release, by the way).
[QUOTE=Durrsly;50991747]In other news, Shadow Warrior 1997 is now free on GOG [URL]https://www.gog.com/game/shadow_warrior_complete[/URL][/QUOTE] I've actually posted that before. [QUOTE=BlackMageMari;50991779]That's been free on Steam for ages iirc, and unfortunately it's not the classic redux. I might try it out though once I bet the rest of Doom. I'm not interested really in Duke Nukem but it's awful to hear that the Megaton addition was pulled just to sell a version with 8 new levels...[/QUOTE] This one actually includes all the expansions, compared to Steam version. The only difference is that it's on DOSBox and it's free forever.
[I]fuck prickford[/I] god fucking damnit
[QUOTE=RikohZX;50993487]i looked into the recommended system requirements after someone pointed something out and I looked into its comparisons against Crysis' recommended specs Crysis: Duke Nukem 3D 20th Anniversary World Tour: this port of a 20 year old game, when on 'their' True3D engine at least, somehow has more of a CPU demand than [i]Crysis[/i] according to Gearbox[/QUOTE] What if the reason the system requirements are so high is because the PC version is a direct port of the Xbox version?
[QUOTE=Untouch;50991723]the red cross is actually a copyrighted symbol, i remember ages ago runescape had to change the hitpoints logo because it was a red cross[/QUOTE] Red Cross actually asked game devs to not put their logos in games. Let's put blame where it's due, folks. Newer releases of DOOM have similar changes.
Just downloaded the latest version of E-Duke and it's all sorts of fucky. Music decides not to play until about a minute or so into the level for whatever reason, and even then, all of the instruments are out of sync. It runs like hot ass for some reason too. Even Classic rendering stutters like mad. My older version still runs like a charm though. Anyone know if the newest version is just fucked up, or is there something wrong on my side?
Let's get away from depressing things. Does anyone remember this thing (Strafe) existing? Are you excited for the best FPS of 1996 that is gonna come out in early 2017? [B]WOAAH SO TIGHT[/B] [video=youtube;ef_41JpwqdE]https://www.youtube.com/watch?v=ef_41JpwqdE[/video]
Strafe looks bland as fuck to be honest.
[QUOTE=Ganerumo;50994521]Strafe looks bland as fuck to be honest.[/QUOTE] It looks like you won't be able to handle the intense gameplay and bleeding edge graphics.
[QUOTE=maniacykt;50994536]It looks like you won't be able to handle the intense gameplay and bleeding edge graphics.[/QUOTE] It looks like you're too caught up in their manufactured memes to realize the game probably won't be that great. Procedurally generated levels are lazy, the game tries way too hard to be "old school" and feels the need to shove it down your throat every opportunity they get. The helmet overlay is tacky and gross and will definitely cause motion sickness for a lot of people. And just in general the overall design is very uninspired. Honestly the only things truly outstanding about the game are its trailers.
What little interest I had in Strafe is wiped out by the procedurally generated levels. It's basically just a mediocre shooter hiding behind a cheap, poorly done LOL SO RETRO gimmick. DUSK looks like it manages what Strafe's been trying to do much better, on pretty much all aspects.
[QUOTE=Ganerumo;50994587]What little interest I had in Strafe is wiped out by the procedurally generated levels. It's basically just a mediocre shooter hiding behind a cheap, poorly done LOL SO RETRO gimmick. DUSK looks like it manages what Strafe's been trying to do much better, on pretty much all aspects.[/QUOTE] Wow dude, can I borrow your time machine? Because I too wanna play games that hasn't came out yet! Seriously though, I'm not really expecting anything exceptional - but with absence of high-speed quality games (DooM4 is done several times over as well as multi) there's not much of a choice. Also latest gameplay videos look pretty neat and there isn't much that they can lie about. And besides, I don't see why random levels are such a big of a deal to be upset about. Variety gives longevity.
STRAFE's soundtrack so far is fucking incredible though. [sp]And I have a lot of hope for the game.[/sp] I actually played Quake with several of the devs a while back now when they used to do these livestreams. I got to talk with them, and there's genuinely a [I]lot[/I] of passion being put into it. They're making the game they want to play, and you can't fault them for that. The latest builds look really good, too, and they've had demos in Devolver's booths for Quakecon, and just about every PAX. And I feel like "procedural generation" is taken out of context a bit. It is prodecural, but on a very minor scale. No room is made with procedural generation, it's just the layout/areas that rooms are in that's procedural. Rooms are still designed beforehand, and put through rigorous play-testing to make sure that they're fun to play, and feel like something you'd find in an old game like Quake. The only things procedural are the order that rooms are placed in, where enemies are placed, and what pickups you find. I hate to sound like Buzz Shillington, but I'd seriously request that people wait until the game is complete to make full judgement. Just following what they do, and seeing how much effort and passion is going into making the game makes me kind of happy alone. They've already filmed an incredibly well done PlayStation style FMV to function as the game's tutorial, and they've been filming another longer video spot.
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Speaking of DUSK, has anyone actually managed to download the test level and are there any mirrors for it ? The website's using a garbage host.
I dunno but all this dumb spaming and overall denial of anything positive looks suspiciously like all of you WANT Strafe to be shit. ...Why? [editline]4th September 2016[/editline] See? Case in point. I'm genuinely confused right now. Because from what I've seen devs are a great bunch, they love what they do and seem like they are trying to produce great game. Gameplay demonstrations and interactions only support this - yet all I see here is uncalled antipathy if not outright hatred. Did they do something to bear such a grudge? Because, to me, this is really weird. DUSK, too, indulges in dull colors and same-ish level geometry. Yet y'all gush about it. Is it because of randomized levels? If so, it's, frankly, a very dumb reason.
People probably don't want to repeat themselves over and over again. It doesn't look very good. It doesn't have much "positive" stuff going for it, and whatever it has is easily shadowed by other games that don't deal with gimmick shit like procedural generation.
[QUOTE=Mech Bgum;50994693]I didn't hear about this game, had a quick look at recent videos just now and, wow, game has ZERO identity. Graphics are a bunch of spaceship nonsense, doesn't look too far off from some minecraft unity clone. Everything about it screams mediocre. Not bad for a startup I guess, but what little interest I had in it washed away completely. Well I guess their advertising is spot on and as parasitic as that of all the talentless doom clones in the mid 90s.[/QUOTE] The Doom clones of the mid 90s kicked arse, though. If you don't enjoy Heretic, I don't know what to say. [QUOTE=maniacykt;50994643]Wow dude, can I borrow your time machine? Because I too wanna play games that hasn't came out yet![/QUOTE] Where's that comic of the dude squatting over a plate and saying "WELL HOW CAN YOU KNOW ITS SHIT IF IT HASN'T COME OUT?" when you need it?
Strafe seems pretty interesting from what I've seen, I like the visuals (they remind me of the Nintendo DS) and I'm looking forward to playing the final version. [img]http://i.imgur.com/WQ72W0e.gif[/img]
Gonna screen cap this page so when Strafe releases IF ANY OF YOU LIKES IT I'm gonna shove this into your face :v: [editline]4th September 2016[/editline] I seriously don't get you guys This looks hella fun Overall design is great and weapons looks fun to use and experiment [video=youtube;YWRiMGd16Ho]https://www.youtube.com/watch?v=YWRiMGd16Ho[/video]
Got to admit, people here are getting a bit too heated about an innocent game, on both sides. Strafe just seems like a fun little shooter that will be enjoyable in short bursts that just happens to have a sorta retro minimalist look and they obviously had a lot of fun with running that theme all the way from the game to its advertising. Its fine to dislike it, I have no interest in debating about the game. Its just the negative vibes I'm getting from some of the posts are like, eh.
I'm absolutely loving how quick this thread moved on from that non-duke bullshit :v:
[QUOTE=Marphy Black;50991709]They censored the red cross. [img]http://i.imgur.com/DOWntki.jpg[/img] The original symbol was highly offensive towards women and minorities, I reckon.[/QUOTE] I will never understand what drives them to use a fucking pill instead of the [URL="https://en.wikipedia.org/wiki/Star_of_Life"]star of life[/URL] as a red cross replacement. Or a white cross with a green square around it. I mean I get why they remove the red cross, but why is it always so half-assed?
Strafe's randomly generated levels still look like they're better than half of Doom 2.
Honestly, I think Strafe looks fine aside from the fact that enemies just slump over and die when you kill them. I wish they'd just use death animations.
[QUOTE=Mech Bgum;50994965]That's just your personal perception of it, both the game and posts. They way I see it, it's devs who are being cynical with this pretentious 1996 marketing tagline. Maybe there's a chance they're being completely innocent about it, but well, then that would make them dumb, and doesn't stop from [I]looking[/I] like a cynical move.[/QUOTE]Judging by the developers talking about the game during Giant Bomb's live shows at E3, it's the latter. The whole procedural level design thing is basically inspired by the developers wishing they could play Quake 1 for the first time again, without knowing where everything is. Supposedly there'll be a mode where everyone shares the same seed (changed weekly?) allowing for races between players, speedrun routes to be developed, etc. etc. The goofy super-90s marketing stuff is because the project lead does (did?) music videos for a living, and as such had the knowledge, equipment and crew to really lean into that stuff as hard as they possibly could. Their hearts seem to be in the right place. There's still room for the execution to go wrong, though, but things seem pretty good at the moment.
Where the fuck is all this tinfoil hat stuff coming from? Especially over a little game like STRAFE. Why are people so hyped for Shadow Warrior 2, which has [I]completely[/I] random levels, but when STRAFE does it even less so, it's bad? Also, people who think that the game has no identity, or is just generic spaceship level design haven't actually looked into the game. There's 4 chapters with different themes. Chapter 1 being Icarus, the ship, Chapter 2 being an alien planet, inside the "Black Canyon", and the other two are being kept secret, as they contain major plot points.
I'd say unlike STRAFE, it's because Shadow Warrior isn't really playing itself off as some sort of return of old-school FPS genre or being held up by people as being that. STRAFE's procedure generated levels, perma-death, weapon tinkering and roguelike progression is something which is very counter to the identity they are giving the game. STRAFE looks fine and I like the idea of replaying the first stage of Quake again without knowing the exact layout of the stage. Fortunately for Quake, it doesn't make you replay that first level every time you die.
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