[QUOTE=shadowboy303;50367301]Any mods that increase the amount of enemies that spawn in single player yet? I find it lacking.[/QUOTE]
Raise the difficulty?
I really dislike this game's matchmaking system. I hate when the match is just about to start, then for some reason the game says "Nah" and makes us wait for 80 more seconds.
[QUOTE=Fulsam;50367578]I really dislike this game's matchmaking system. I hate when the match is just about to start, then for some reason the game says "Nah" and makes us wait for 80 more seconds.[/QUOTE]
The matchmaking gets really annoying when it counts down to about 8 seconds to go with teams allocated and it drops 8-10 players in the lobby, reseting the timer or even having to look for more players to even start the timer.
[QUOTE=shadowboy303;50367301]Any mods that increase the amount of enemies that spawn in single player yet? I find it lacking.[/QUOTE]
there is no mod support.
[QUOTE=shadowboy303;50367301]Any mods that increase the amount of enemies that spawn in single player yet? I find it lacking.[/QUOTE]
there's an extremely good reason for that. i just beaten it on nightmare and it was getting pretty fucking ridiculous towards the end with enemies all over the damn place bumrushing you. not saying its bad but if there was say 20% more, that would make it nearly impossible.
[QUOTE=codemaster85;50367777]there's an extremely good reason for that. i just beaten it on nightmare and it was getting pretty fucking ridiculous towards the end with enemies all over the damn place bumrushing you. not saying its bad but if there was say 20% more, that would make it nearly impossible.[/QUOTE]
Just pinkies on nightmare makes you want to punch your fucking screen, let alone imagine 3-4 cacodemons whose orb deal around 80 dmg.
[QUOTE=Bread_Baron;50364349]Anyone else find it irritating that the campaign closes off certain map sections once you get through them? I'd like to backtrack for missed secrets but nope, suddenly there's a locked door in the way.[/QUOTE]
What, you don't enjoy games that encourage you to explore but punish you for failing to explore thoroughly enough or being unable to predict whether a secret will be accessible later in the level or not?
It's really one of the biggest issues in singleplayer. I can't really think of any time in the original games where you couldn't go back to an earlier part of a level to explore for stuff you missed. It might occur on occasion but it's at least far from the norm unlike this one. Only time it could happen that comes to mind is Icon of Sin in Doom II since the teleport out of the start room is one way but even then it's not a big deal at all.
The problem with no points of return is that it starts happening after the first trip to Hell. Most of the first half of the game essentially lets you go back, forth and around as you please, but once that halfway marker is hit, linearity, no point of return paths, and deathly platforming become more prominent.
Incidentally this feels tied to the fact that the story also becomes more in-your-face around this part of the game and isn't just radio dialogues alluding to the story at large.
[QUOTE=Sepia Gnome;50366746]The writing is actual pretty funny tbh. It's somewhere between Fallout and Portal.
Most of the time it's delightfully over the top, but sometimes it's pretty subtle.
[t]https://i.imgur.com/5tSUGzw.jpg[/t][/QUOTE]
The 'Demonic invasion in progress' is my favorite.
[QUOTE=The Civ;50366432]I'm trying to set up specific spawn points for a few enemies that spawn after you pass a Box Trigger, and once all of the enemies in the room are killed, a door unlocks, but I can't figure out how to set something like that up without having all the enemies tied to a group encounter.[/QUOTE]
Set them up as single encounters and point their "on encounter finished" events to a counter, which will unlock the door once it reaches a certain number (the total amount of spawns in that room ideally)
[QUOTE=Alice3173;50368047]What, you don't enjoy games that encourage you to explore but punish you for failing to explore thoroughly enough or being unable to predict whether a secret will be accessible later in the level or not?
It's really one of the biggest issues in singleplayer. I can't really think of any time in the original games where you couldn't go back to an earlier part of a level to explore for stuff you missed. It might occur on occasion but it's at least far from the norm unlike this one. Only time it could happen that comes to mind is Icon of Sin in Doom II since the teleport out of the start room is one way but even then it's not a big deal at all.[/QUOTE]
It's actually not too bad. I was expecting to constantly be locked out of areas, but other than the Lazarus Labs I had no trouble going back and getting stuff. It definitely starts railroading you a bit in the last couple levels, though.
[QUOTE=the tee;50368153]The 'Demonic invasion in progress' is my favorite.[/QUOTE]
'shit's fucked
please standby'
This game is a blast. For the first time in years I got so hooked on a game that I felt an irresistible need to 100% it no matter what. Starting on Nightmare right away was super fun.
[IMG]http://i.imgur.com/IHWO7QG.png[/IMG]
Ultra-Nightmare is still a problem, though. I fucking hate the imps on the first levels and their lighting-fast bullshit fireball throws. Getting that last achievement for beating the prologue on UNM took me at least an hour, and I got bitchslapped in the very beginning of Resource Ops. Maybe I just need to[sp]git gud.[/sp]
Anyone notice really odd FPS bottlenecks? In some sections my GPU is so underused.
To see if I was CPU limited:
Everything max at 720p: 88fps
[t]http://i.imgur.com/aOT96nG.jpg[/t]
1440p: 85fps
[t]http://i.imgur.com/nrc3tWd.jpg[/t]
I guess my 3770k is just shit since even during the 1440p section it was at 65-70% usage.
i love the high pass EQing they do when going to the map/switching weapons
Anyone else notice that the Classic Levels seem to jump in quality right after E1M2?
All the ones after that actually feel properly scaled, and properly textured. The only issue is still the lack of lighting.
[QUOTE=Bread_Baron;50364349]Anyone else find it irritating that the campaign closes off certain map sections once you get through them? I'd like to backtrack for missed secrets but nope, suddenly there's a locked door in the way.[/QUOTE]
I managed to gauss jump into a vent and backtrack to get a rune I missed. I felt like a badass who just outsmarted the game, but I guess re-entering that same room locked the exits again even though I killed everything so I had to restart the level
I really hope that they don't patch out Gauss Jumping, or the jumping out of bounds on certain levels, or the occasional sequence breaking bug. That stuff makes the game super interesting to speedrun, and it'll be cool watching people figure all that stuff out as the years go by.
[QUOTE=Whatsinaname;50354329]I enjoyed it a lot until the Hell levels. They get really frustrating later on.[/QUOTE]
Yeah you're right. The Hell levels were just bullshit. Even the final boss, although impressive, was kinda full of shit. Those rockets had splash damage that covered like half the map.
It's a great 2/3 of a map pack though.
Does anybody else getting poor performance at I am VEGA chapter? The fps drops to 30 regardless of video settings.
And man this chapter is hard.
[QUOTE=the tee;50368676]Does anybody else getting poor performance at I am VEGA chapter? The fps drops to 30 regardless of video settings.[/QUOTE]
The outside parts run like complete garbage but it's fine once I get in the vent shaft.
That reminds me. Is there a cover of E1m8 in the new doom game?
[video=youtube;xaJNrTzDxn4]https://www.youtube.com/watch?v=xaJNrTzDxn4[/video]
[QUOTE=Gabriel_Gore;50368749]That reminds me. Is there a cover of E1m8 in the new doom game?
[video=youtube;xaJNrTzDxn4]https://www.youtube.com/watch?v=xaJNrTzDxn4[/video][/QUOTE]
I swear someone asks this every other page now.
And yes, it's literally the title theme.
[QUOTE=The Civ;50368787]I swear someone asks this every other page now.
And yes, it's literally the title theme.[/QUOTE]
Really? I don't hear it at all but maybe it's just cause of the composition
[QUOTE=RikohZX;50368128]The problem with no points of return is that it starts happening after the first trip to Hell. Most of the first half of the game essentially lets you go back, forth and around as you please, but once that halfway marker is hit, linearity, no point of return paths, and deathly platforming become more prominent.
Incidentally this feels tied to the fact that the story also becomes more in-your-face around this part of the game and isn't just radio dialogues alluding to the story at large.[/QUOTE]
It was really weird in the beginning because I kept going through airlocks thinking "oh i left something gotta restart the level" but then i tried the cycle airlock button and it still worked. I think the pacing of the game helped hide the linearity increase because I didn't actually realize i was being stopped from backtracking until I was almost finished with the game, probably because I was enjoying myself too much.
[QUOTE=Bloodshot12;50368861]It was really weird in the beginning because I kept going through airlocks thinking "oh i left something gotta restart the level" but then i tried the cycle airlock button and it still worked. I think the pacing of the game helped hide the linearity increase because I didn't actually realize i was being stopped from backtracking until I was almost finished with the game, probably because I was enjoying myself too much.[/QUOTE]
It helps that for the average player, the game tries to angle you into a 'gotta collect 'em all' mentality so you're less likely to just.. forget something. If someone has upgraded their suit map features fully, they're likely to gun it for every secret they can for all those precious upgrade points, and less likely to continue on without giving a damn only to get cockblocked by a Point of No Return.
Problem is when a secret really is that well hidden and you accidentally hit a Point of No Return only to realize there's no choice but to restart the entire map over from the start to get a second chance at finding the damn thing.
DOOM 2016 is an unquivocal work of art. However, Olivia Pierce was a feeble antagonist. I found myself yearning for Betruger to return.
[img]https://i.gyazo.com/07980001209d47f516ff0959acf05f6c.png[/img]
Only to get killed on the second level.
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