• DOOM and Retro FPS Megathread v5 "Rip and Tear"
    4,999 replies, posted
[QUOTE=Tuskin;50370681]Nah, its console limitations simulator. Snap-maps are shared cross platform, so they needed limitations. [/QUOTE] Even if it was PC only, the limit would be only marginally higher, assuming it's not a networking problem with the Snapmap service in the first place.
[QUOTE=spekter;50371976]Better be a multi-stage boss if they do. [sp]Starts off as the classic head in the wall, then breaks out to reveal a full body and the arena expands in size.[/sp][/QUOTE] An then the glory kill would be[sp]ripping opening the Icon's damaged head to reveal another head inside.[/sp] :v:
[QUOTE=Sonic Fan;50372047]An then the glory kill would be[sp]ripping opening the Icon's damaged head to reveal another head inside.[/sp] :v:[/QUOTE] [sp]That other head being that of John Romero. (I know he hasn't worked there for years, but still)[/sp]
So [sp]Olivia Pierce becoming the Spider Mastermind, yay or nay? I'm a little mixed about it, the codices mention a "mastermind" in one or two monster entries, so it probably is a separate entity. I'm not sure if I like the idea of Olivia becoming the SM much better, or the irony that after all of Olivia's honest beliefs that Hell would decide to screw her over.[/sp]
[QUOTE=Cows Rule;50372181]So [sp]Olivia Pierce becoming the Spider Mastermind, yay or nay? I'm a little mixed about it, the codices mention a "mastermind" in one or two monster entries, so it probably is a separate entity. I'm not sure if I like the idea of Olivia becoming the SM much better, or the irony that after all of Olivia's honest beliefs that Hell would decide to screw her over.[/sp][/QUOTE] [sp]The Mastermind was dead, and she sacrificed herself at the end to resurrect it[/sp] [highlight](User was banned for this post ("Untagged spoilers" - Novangel))[/highlight]
Spoiler tag it bro, christ...
[QUOTE=Cows Rule;50372181]So [sp]Olivia Pierce becoming the Spider Mastermind, yay or nay? I'm a little mixed about it, the codices mention a "mastermind" in one or two monster entries, so it probably is a separate entity. I'm not sure if I like the idea of Olivia becoming the SM much better, or the irony that after all of Olivia's honest beliefs that Hell would decide to screw her over.[/sp][/QUOTE] [sp]I kinda thought it like, absorbed her or something[/sp]
Went back to playing the PC version. It took hours for it to crash once, and after that, it started crashing after 10-20 minutes of play. Fuck this. I'm waiting for a patch.
[QUOTE=The Civ;50371955]No he's not, he's just sleeping. Doesn't he say something when you walk into the room? And I remember reading that he's almost used as a weapon, being awoken when the Demonic armies truly need him, and slumbering the rest of the time.[/QUOTE] No he's dead. Doomguy killed him in Doom 2, when he speaks it's because it's an easteregg only when you shoot him. Pretty sure the sound file used when he speaks is the same one used in Doom 2 which was a heavily modified sound file of "To win the game, you must kill me, John Romero" Actually after going back and shooting at it myself that is the exact same line he uses. It's 100% an easter egg and has no bearing on Icon of Sin being alive, dude is deader than dead.
I like The bubbling sound when you kill a mancubus
[QUOTE=Butthurter;50372207][sp]olivia was possessed, she just did what the voice in her head told her to[/sp][/QUOTE] [sp]Those holograms where Olivia is talking to a demonic voice? I thought was Hell talking to Olivia. I suppose it could have been the Spider Mastermind maybe? I feel like we could have gotten a little more plot, because what is there was really good in m opinion.[/sp]
Hoo shit [t]http://images.akamai.steamusercontent.com/ugc/495772352230540626/2376B77812FBD9A08084ED226270343AA828E4F1/[/t] my map got some popularity it seems, from the id snapmap stream i guess. Good timing too as i added the outdoor area and did some slight balance changes
[QUOTE=gbtygfvyg;50372878]No he's dead. Doomguy killed him in Doom 2, when he speaks it's because it's an easteregg only when you shoot him. Pretty sure the sound file used when he speaks is the same one used in Doom 2 which was a heavily modified sound file of "To win the game, you must kill me, John Romero" Actually after going back and shooting at it myself that is the exact same line he uses. It's 100% an easter egg and has no bearing on Icon of Sin being alive, dude is deader than dead.[/QUOTE] I thought the new DOOM was a separate story/universe from the previous games [editline]22nd May 2016[/editline] I'd like to see some more enemy variation in the next expansion. It got a bit predictable towards the end fighting almost solely [sp]imps, mancubi and revenants, with some pinkys/hellknights thrown in for cannonfodder[/sp] Also considering how fucking horrible cacodemons and lost souls were to fight, imagine if they had brought back the pain elemental
[t]http://images.akamai.steamusercontent.com/ugc/450736355957146168/C7DB3A46B3DBF272E1CF390C8B8FCF5A3D8B9A56/[/t] surprise caco
[QUOTE=Kyle v2;50371825]I'm really hoping [sp]the Icon Of Sin makes a proper comeback as a boss later on instead of his rather pathetic cameo as a visual setpiece.[/sp][/QUOTE] [sp]Like I said before, I think at least one of the expansions(Hopefully they make multiple if even one) should be a prequel about the Doomslayer in the stories. That way we could get a boss fight against the Titan and hopefully even the Icon of Sin.[/sp]
so i noticed this while on the nightmare playthrough: [t]http://puu.sh/p1DMj/d89c213708.jpg[/t] [t]http://puu.sh/p1DMX/8c93912492.jpg[/t] devs forgot to do some cleanup.
[QUOTE=codemaster85;50373754]so i noticed this while on the nightmare playthrough: [t]http://puu.sh/p1DMj/d89c213708.jpg[/t] [t]http://puu.sh/p1DMX/8c93912492.jpg[/t] devs forgot to do some cleanup.[/QUOTE] it's just ammo for the angry ghosts
I recreated the Space Pirate Frigate in Snapmap with some new added Doom flare! [t]http://images.akamai.steamusercontent.com/ugc/269466470955670453/810701342D938C9E628CEC10FB328DCC0357DCE7/[/t] JHBSGP75
[QUOTE=Kylel999;50373579]I thought the new DOOM was a separate story/universe from the previous games [/QUOTE] Nope [sp]Hell is the same, "our" reality is different. We're the same doom guy from 1 2 and 64[/sp]
Does anyone know if it's possible to create some kind of volume that stops demons from passing through like the player blocking volume in snapmap?
[thumb]http://www.quaketastic.com/files/Bre_AD_crap1.png[/thumb] Playing with Arcane Dimensions entities
How do I skip levels in the new DOOM?
[QUOTE=theevilldeadII;50374084]How do I skip levels in the new DOOM?[/QUOTE] You don't.
[QUOTE=Brt5470;50368351]Anyone notice really odd FPS bottlenecks? In some sections my GPU is so underused. To see if I was CPU limited: Everything max at 720p: 88fps [t]http://i.imgur.com/aOT96nG.jpg[/t] 1440p: 85fps [t]http://i.imgur.com/nrc3tWd.jpg[/t] I guess my 3770k is just shit since even during the 1440p section it was at 65-70% usage.[/QUOTE] Anyone experienced stuff like this? Just weird bottlenecking?
[QUOTE=Brt5470;50374168]Anyone experienced stuff like this? Just weird bottlenecking?[/QUOTE] it does it on my pc too, I have a GTX 980Ti and my CPU is a i7-4790K
[QUOTE=Dracon;50374181]it does it on my pc too, I have a GTX 980Ti and my CPU is a i7-4790K[/QUOTE] :\ Settings don't seem to matter. Feels like a pure CPU limit or something.
[QUOTE=Brt5470;50374206]:\ Settings don't seem to matter. Feels like a pure CPU limit or something.[/QUOTE] I think it's because of some way it's coded, it's OpenGL 4.5 it may be fixed when the game is updated to use Vulkan API instead.
[QUOTE=Dracon;50374213]I think it's because of some way it's coded, it's OpenGL 4.5 it may be fixed when the game is updated to use Vulkan API instead.[/QUOTE] I have the same issue with lots of Unity games. Run like complete shit while my 980 Ti sits idle. Not that DOOM really runs badly, but feels like there is something wrong when the GPU isn't the weakest point.
[QUOTE=The Civ;50371502]I really hope people start digging up the unused/cut stuff from this game in the next few years. It seems like one of those games with lots of interesting unused content. I mean, we already have some really interesting stuff that didn't make it, like the 7 or so BFG Mods from the Alpha, none of which made it into the game, even though I'm pretty sure you actually see one of these on display in the BFG testing labs. Also the fact that there was an entire level called BFG Division, most likely centered around those weapon mods, that is nowhere to be seen. Also all of the code for the Archvile, and even his ability to resurrect enemies is floating around in there, and the Spider Mastermind actually has code for the ability to walk on the ceiling. Not to mention stuff cut from MP, like the remake of the Quake 1 Nailgun you can find if you open it in DoomExtract.[/QUOTE] [sp]I'm calling it the Arch-Vile is going to be a Multiplayer demon. The summoner was just because it works better in a singleplayer perspective, but Arch-Vile doesn't summon enemies so it'd be great for MP spam flamethrower[/sp]
The Nailgun sounds like something that'd be a DLC weapon, honestly.
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