[QUOTE=Niklas;50375938][t]http://i.imgur.com/B2yNbWG.png[/t]
Scoreboard looks like this almost every game. Why they gave the highest DPS to a hitscan weapon is beyond me,
it's like Certain Affinity really is full of idiots. Any fun to be had in the MP is ruined by terrible balance, it is kinda sad.[/QUOTE]
Why they decided loadouts where every weapon is available from the start was a good idea is beyond me.
why did they think it was a good idea to let players dress up in giftwrapping
also their guns
This game has fantastic team balance.....
[t]http://i.imgur.com/f6llYnt.jpg[/t]
[sp]The level 1 guy left not long into the game but the other guy, Nipples, stayed the whole length even though there was 3 people hunting him the whole game. He got 1 kill.....from a prowler who killed him falling into the pit at the power weapon on infernal. Game ended from time limit with a score of 30-1.[/sp]
I'm enjoying myself so much more once I got to Hell and back to Mars. The Weapon Variety and other enemies makes it much more dynamic.
I was worried, honestly, that I just grew out of blowing demons the fuck up. Got the BFG a little while ago and I got a good handle on swapping weapons for handling all the enemy's.
[QUOTE=comet1337;50376004]why did they think it was a good idea to let players dress up in giftwrapping
also their guns[/QUOTE]
I'm beatiful
[QUOTE=Megadave;50374372][sp]I'm calling it the Arch-Vile is going to be a Multiplayer demon. The summoner was just because it works better in a singleplayer perspective, but Arch-Vile doesn't summon enemies so it'd be great for MP spam flamethrower[/sp][/QUOTE]
The Summoner is the Arch-Vile to my knowledge, if you dig into the game files thats his internal name. More than likely they changed how he functioned because of how corpses disappear and they felt it just wasn't fair to the fans to keep his name as the Arch-Vile.
-snip-
[QUOTE=Szraneraxtq;50373825]I recreated the Space Pirate Frigate in Snapmap with some new added Doom flare!
[t]http://images.akamai.steamusercontent.com/ugc/269466470955670453/810701342D938C9E628CEC10FB328DCC0357DCE7/[/t]
JHBSGP75[/QUOTE]
But network is at 75%, how does it work? My maps shit themselves with not working spawners and such when it's over 40%.
So I beat the game! Took me 12 hours with exploring, on hurt me plenty. I don't know why the opinion about the ending is so negative. I expected much worse from what I've read, but it turned out to be [U]at least[/U] times better than the Wolfenstein TNO ending.
[sp]It's basically every Half Life ending in a nutshell, it's really not that bad. At least we got a satisfying boss.[/sp]
In between a couple of other things I decided to see if I could remake levels from other games in snapmap. I settled on the first few maps from the third chapter of Half-life 1 - 'Unforeseen Consequences'. I think I got the general layout pretty spot on but the inability to detail it properly kinda lets it down. I made two versions, one with a lot less combat (most of the scientists and corpses were simply replaced by possessed, just so there's something going on in the level) and one with the AI conductor enabled. Nowhere near as good as some other people's stuff (especially not Bloodshot's crazy prop magic with his E1M1 remake) but here they are.
Vanilla version - 6U53YU3A
Combat enhanced version - J9VC28YT
It would be cool if in dlc/sequel to Doom that they take the TNT 'story' of a giant spaceship from hell invading a UAC base.
[quote]Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.[/quote]
[sp]With Doomguy potentially been sent back to hell, he learns that hell has been constructing a ship in which they will use to transcend dimensions and to try and invade once again. He will fight his way though hell to the ship, getting there too late and without a means of stopping it due to the immense size of the vessel, he hitches a ride on it to try and halt the invasion at it's target. The ship reaches it's destination and unleashes an invasion on a UAC base, Doomguy disembarks to stop the invasion and search the UAC base for something to be able to destroy the ship with. He uses the backup of Vega to initialize and control the computer systems in the base to locate and gain access to an advanced weapon prototype within the base to use against the ship. [/sp]
[QUOTE=Tomo Takino;50375997]Why they decided loadouts where every weapon is available from the start was a good idea is beyond me.[/QUOTE]
Because consoles, that's why.
[QUOTE=varg666;50376676]Because consoles, that's why.[/QUOTE]
Literally nowhere near the reason.
They outsourced MP to a studio that thought "well everyone plays games with loadouts so this should be no different"
[video=youtube;LkwffLBwYDc]http://www.youtube.com/watch?v=LkwffLBwYDc[/video]
Something interesting about the Partial Invisibility effect.
[QUOTE=redBadger;50375625]What's everyone favorite new demon design? Mines the Cacodemon. Something about its modern design just screams perfection. If I had to pick a number two it would be the [sp]cyberdemon[/sp][/QUOTE]
I think they all look great, but [sp]Cyberdemon felt a bit too Duke Nukem-esque to me. Rad fight, but not as cool or intimidating as its stompy predecessor.[/sp]
[QUOTE=KenjiKusanagi;50376695][video=youtube;LkwffLBwYDc]http://www.youtube.com/watch?v=LkwffLBwYDc[/video]
Something interesting about the Partial Invisibility effect.[/QUOTE]
Interesting, but what's with the leather gloves and the creepy doll thing?
[QUOTE=Antimuffin;50376283]But network is at 75%, how does it work? My maps shit themselves with not working spawners and such when it's over 40%.[/QUOTE]
To be quite honest I haven't a clue what the Network percentage is for. If it's in regards to the map logic, whenever the player enters a gauntlet area it's set to slay every leftover demon that the player may have missed to make sure they all spawn properly. I also have it so that when the boss is killed all existing monsters explode as well. Most of the main map logic is located in a single coupler room that can be dragged around the map to help tie it all together quickly but I don't think that should affect it.
[QUOTE=spekter;50376690]Literally nowhere near the reason.[/QUOTE]
Are you sure about it? Because I think it's pretty much a reason they done it, just appeal to console audiences, that known for having wider audiences then PC audiences for modern military shooters MPs (I.e: Cod and Battlefield) for having loadouts.
It's not to say these two games a bad if you get what I mean, but I don't think it fits in the Doom franchise imo.
[QUOTE=Tomo Takino;50375997]Why they decided loadouts where every weapon is available from the start was a good idea is beyond me.[/QUOTE]
I've said this before, but I'll say it again. It should have been more of a "starting loadout" thing, instead. Like you can take your pick from a pool of competent starter guns (main Mr Shotty, a beefier starting pistol, etc), then run around gathering the bigger boys throughout the match.
I imagine that would have been a decent hybrid system, where you have some power over what you start with, and can hold your own with a starter if you're good enough, but you'd still have to learn the maps and be on your toes to get your hands on the more powerful guns.
[QUOTE=varg666;50376783]Are you sure about it? Because I think it's pretty much a reason they done it, just appeal to console audiences, that known for having wider audiences then PC audiences for modern military shooters MPs (I.e: Cod and Battlefield) for having loadouts.
It's not to say these two games a bad if you get what I mean, but I don't think it fits in the Doom franchise imo.[/QUOTE]
Games with loadouts aren't exclusive to console.
I'm not saying that loadouts in Doom are good just that your notion of it being influenced by consoles really isn't the big factor. It's literally a case of the outsourced devs going "ok what do popular MP shooters have" and going from there.
If they had time and money I imagine they would have given a shit but outsourced work sucks 99% of the time.
Doom Guy is a badass, I'm almost too happy with him not having a voice aswell, as I really don't know who could voice him and keep his badassery.
[QUOTE=varg666;50376676]Because consoles, that's why.[/QUOTE]
Yes, becuase consoles invented loadouts in video games....
[editline]23rd May 2016[/editline]
[QUOTE=spekter;50377107]Games with loadouts aren't exclusive to console.
I'm not saying that loadouts in Doom are good just that your notion of it being influenced by consoles really isn't the big factor. It's literally a case of the outsourced devs going "ok what do popular MP shooters have" and going from there.
If they had time and money I imagine they would have given a shit but outsourced work sucks 99% of the time.[/QUOTE]
Dooms MP aint half bad, some nerfs need to be done but Certain Affinity didnt do a bad job. They are a great outsource team. Worked on a metric fuckton of Halo stuff and some COD content. You can see the halo influence in many of the armor designs.
[QUOTE=GHOST!!!!;50377257]Doom Guy is a badass, I'm almost too happy with him not having a voice aswell, as I really don't know who could voice him and keep his badassery.[/QUOTE]
Two words: Patrick Warburton.
If he absolutely had to have a voice, he should sound like Brock Samson. They're both pretty rip-and-tear when you think about it, even though Brock would probably just use his Bowie knife and the chainsaw all the time, since he thinks "guns are fruity".
it's kind of sadfunny how DOOM, a game which basically only has a checkbox for "RIP AND TEAR TODAY" every level, has better characterization than many other games out there
[QUOTE=Tomo Takino;50375997]Why they decided loadouts where every weapon is available from the start was a good idea is beyond me.[/QUOTE]
Tbh weapon loadouts is way better than straight up having to grab guns on the map because it lets you have what you want to boot, and lets you really think about what you want. You have to think about how you combine them.
at the same time I wish they did both. You could play with either loadouts, or loadouts and maps with weapons everywhere. Not being able to find a gun in an arena shooter is stupid and just kills the mood.
they should remove the chaingun from loadouts and have it as a weapon that you pick up, like the gauss gun / BFG
[QUOTE=Delta616;50377270]Yes, becuase consoles invented loadouts in video games....
[editline]23rd May 2016[/editline]
Dooms MP aint half bad, some nerfs need to be done but Certain Affinity didnt do a bad job. They are a great outsource team. Worked on a metric fuckton of Halo stuff and some COD content. You can see the halo influence in many of the armor designs.[/QUOTE]
Having weapons like the chaingun available immediately and not as a map weapon is a really bad choice.
They need to work on stuff like that for starters.
[QUOTE=spekter;50377345]Having weapons like the chaingun available immediately and not as a map weapon is a really bad choice.
They need to work on stuff like that for starters.[/QUOTE]
Yeah they should make minigun map drop, rockets need a damage or radius increase.
Honestly, they should just listen to the fans and add classic deathmatch to the multiplayer as a gamemode (and nerf the minigun), that would probably stop the major complaints (saying major because actual complaints about the game will never stop since it's not a copy paste of ultimate doom)
[QUOTE=GHOST!!!!;50377257]Doom Guy is a badass, I'm almost too happy with him not having a voice aswell, as I really don't know who could voice him and keep his badassery.[/QUOTE]
Daran Norris doing the [url=https://www.youtube.com/watch?v=EbgM3pfe5yA]exact same voice he did for Venom in the 2000 Spider-Man game. [/url]
[QUOTE=AaronM202;50377428]Daran Norris doing the [url=https://www.youtube.com/watch?v=EbgM3pfe5yA]exact same voice he did for Venom in the 2000 Spider-Man game. [/url][/QUOTE]
He fucking made that game.
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