• DOOM and Retro FPS Megathread v5 "Rip and Tear"
    4,999 replies, posted
[QUOTE=SGTNAPALM;50449449]Look in Project Brutality options, there's a janitor setting that will remove gibs and blood after a while.[/QUOTE] I later discovered that when I restarted. Having a playable framerate is a good tradeoff to having entire levels painted red.
I think the next game to come out should be Quake because like the 90's it went like this Wolfy,DOOM,Quake-ish it should be the same this time around
[t]http://i.imgur.com/VyoHn6O.png[/t] Started working on GS2's MAP18
[QUOTE=Smug Bastard;50449809]Pretty in-depth stream with Marty and Hugo: [url]http://www.gamesradar.com/gr-live-meet-the-creators-of-doom-on-ps4-and-xbox-one/[/url][/QUOTE] Any significant or interesting things come from this?
Only 2 decades late to the doom modding community. [t]http://i.imgur.com/p3LCyjL.jpg[/t] [t]http://i.imgur.com/dUdi54q.jpg[/t] [t]http://i.imgur.com/tJzF3Hr.jpg[/t] Only took me all day, not even animated them or given them sound effects yet I also need to get rid of a few[sp]A Lot of[/sp]white pixels. It seems hard to find tutorials for complete beginners.
Did you scan these from a game? Here's a quick word of advice: Turn off AA, hand select and wipe the surroundings, then shrink the image using Nearest Neighbor.
[QUOTE=croguy;50450191]Did you scan these from a game? Here's a quick word of advice: Turn off AA, hand select and wipe the surroundings, then shrink the image using Nearest Neighbor.[/QUOTE] Building on this post, it also looks like he has sprite smoothing on in whatever source port he's using, which doesn't help things. Makes it look all smeary and gross.
[quote]Did you scan these from a game? Here's a quick word of advice: Turn off AA, hand select and wipe the surroundings, then shrink the image using Nearest Neighbor.[/quote] Yeah those are scans from GMOD, I have very little artistic ability. Didn't know I had to turn AA off, back to the white room.
[QUOTE=SpearmintSheep;50450292]Yeah those are scans from GMOD, I have very little artistic ability. Didn't know I had to turn AA off, back to the white room.[/QUOTE] Since you're ripping from Gmod, you could also try downloading a greenscreen map and getting your base images from that. It would make it way easier to cut out the viewmodel.
[QUOTE=SpearmintSheep;50450171]Only 2 decades late to the doom modding community. [t]http://i.imgur.com/p3LCyjL.jpg[/t] [t]http://i.imgur.com/dUdi54q.jpg[/t] [t]http://i.imgur.com/tJzF3Hr.jpg[/t] Only took me all day, not even animated them or given them sound effects yet I also need to get rid of a few[sp]A Lot of[/sp]white pixels. It seems hard to find tutorials for complete beginners.[/QUOTE] Oh hey dude, I was doing this like a year ago. How did you accomplish this because I was using 3DSMAX renders of an animated character's head with sun-spot (forgot the name) lighting. [editline]3rd June 2016[/editline] [QUOTE=SpearmintSheep;50450292]Yeah those are scans from GMOD, I have very little artistic ability. Didn't know I had to turn AA off, back to the white room.[/QUOTE] Nevermind there we go. Not sure what to tell you, you're gonna have a pretty hard time with this as its gonna be difficult to get clean pictures with that.
[QUOTE=hoodoo456;50450304]Since you're ripping from Gmod, you could also try downloading a greenscreen map-[/QUOTE] no need to download maps, you can color the walls of the white room in gm_construct with the color tool :v:
[QUOTE=ichiman94;50450438]no need to download maps, you can color the walls of the white room in gm_construct with the color tool :v:[/QUOTE] How the fuck have I gone this long without knowing this?!? Has it always been that way?
[QUOTE=ichiman94;50450438]no need to download maps, you can color the walls of the white room in gm_construct with the color tool :v:[/QUOTE] I haven't played Gmod since I was 15 so I had no clue it was that advanced by now :v:
[QUOTE=hoodoo456;50450483]I haven't played Gmod since I was 15 so I had no clue it was that advanced by now :v:[/QUOTE] No, it's been around since at least last year, you were definitely 15.
[vid]https://my.mixtape.moe/ytmvfc.webm[/vid] Contra doom is cool
i keep getting too close to the cacodemons or rather they keep getting too close to me also pinkies and spectres appear to share the glory kill counter, but not the normal one
[QUOTE=SpearmintSheep;50450292]Yeah those are scans from GMOD, I have very little artistic ability. Didn't know I had to turn AA off, back to the white room.[/QUOTE] I've found one of the best ways to get nice looking model rips from Gmod is resize your window to 800x600, pose your stuff in front of a green screen, make sure to take your screenshots with an external screenshot program so you don't get those ugly JPEG artifacts, then get it into Photoshop or GIMP and then finally shrink those 800x600 pictures down to 320x240. You'll still need to do some cleaning up and stuff, but the end results are worth it
[vid]https://my.mixtape.moe/iodntz.webm[/vid] DUMP 3 Contrib #1 is coming along nicely! I still needs to get some good sound samples and a sprite for the altfire, though.
[QUOTE=Kegan;50451253]I've found one of the best ways to get nice looking model rips from Gmod is resize your window to 800x600, pose your stuff in front of a green screen, make sure to take your screenshots with an external screenshot program so you don't get those ugly JPEG artifacts, then get it into Photoshop or GIMP and then finally shrink those 800x600 pictures down to 320x240. You'll still need to do some cleaning up and stuff, but the end results are worth it[/QUOTE] Wow, I might start doing a little sprite work. I had an idea like this but using toys, but I would have to get the toys, and a decent camera.
Damn, I wanna play through DOOM again, but I'm waiting until I upgrade my PC again so I can get that silky smooth experience.
[QUOTE=Kegan;50451253]I've found one of the best ways to get nice looking model rips from Gmod is resize your window to 800x600, pose your stuff in front of a green screen, make sure to take your screenshots with an external screenshot program so you don't get those ugly JPEG artifacts, then get it into Photoshop or GIMP and then finally shrink those 800x600 pictures down to 320x240. You'll still need to do some cleaning up and stuff, but the end results are worth it[/QUOTE] You do know that you can disable jpeg compression when taking screenshots in gmod, right?
not that ammo wasn't abundant already and the ammo rune makes things really trivial BUT the upgrade BFG SPAM ACTIVATE
I didn't actually use the BFG that much. By the time I'd remember I had it, the fight would be almost over.
[QUOTE=simkas;50451554]You do know that you can disable jpeg compression when taking screenshots in gmod, right?[/QUOTE] Doesn't that require some fiddling though? Like using console commands or futzing with the config? I could never be assed, so I just use Dxtory's screenshot tool.
[video=youtube;jU3rTewTWk0]https://www.youtube.com/watch?v=jU3rTewTWk0[/video] Interesting attempt to implement AutoMap in SnapMap.
game finished final boss was p.cool ending was utter bullshit
Took me a while to get used to the Multiplayer, but now I fucking love it! [sp]Combat Shotgun forever.[/sp]
I hated the ending but i hope we get more DOON
[QUOTE=theevilldeadII;50452467]I hated the ending but i hope we get more DOON[/QUOTE] New from Superego Softwire: DOON. Play as the Doon Dude as you blast those dang border hoppin Heck Aliums back tuh Plutus.
I've been playing through Quake for the first time. Finally finished episode 2 after completing most of it about four times and then quitting out, forgetting the game doesn't autosave :frown:.
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