Played Hard Reset: Redux for an hour and a half. It's still good! I think in a few areas they made it look a little worse (the textures look more compressed) and I've noticed a lot more animation clipping with the viewmodels, but otherwise it's a solid improvement. I haven't found the sword yet, but from gameplay videos it looks like it's 1:1 Shadow Warrior's sword (same animations and everything) minus the ki strikes. If you own the normal version, you get a pretty big discount so definitely pick it up!!
I liked the ending, because it reminds me of the ones you get typically with classic FPSs.
I understand the challenge aspect of only having one life on a SnapMap, but it's a pain to have to go back out, go to the lobby, go back in, load the map again, wait for the match countdown, then finally play. I wish more just let you play unlimited or had some sort of checkpoint system in place. Not having an automap doesn't help either.
[QUOTE=AaronM202;50452476]New from Superego Softwire:
DOON.
Play as the Doon Dude as you blast those dang border hoppin Heck Aliums back tuh Plutus.[/QUOTE]
Airport level when
[QUOTE=Mingebox;50449581]What kind of weapons are there this time around, I kind of feel there were quite a few underpowered ones in the first one.[/QUOTE]
The weapons are similiar to the first one, but with better sprites and balance. You can try them by playing the GS2 demo
[QUOTE=chemo;50452804]I liked the ending, because it reminds me of the ones you get typically with classic FPSs.[/QUOTE]
I actually thought it was a pretty good cliffhanger as far as cliffhangers go, and help cement Hayden as an great anti-villain.
The end feels more like ending of episode rather than ending of a whole game.
"Ha-ha, tnx for help, dude. I can't kill ya so just fuck off till next game."
The way Samuel talked during the ending sounds like it would read well on those endgame screens.
[editline]4th June 2016[/editline]
[QUOTE=Hammer7;50453901]The end feels more like ending of episode rather than ending of a whole game.
"Ha-ha, tnx for help, dude. I can't kill ya so just fuck off till next game."[/QUOTE]
[sp]From the way he was talking, sounded like they are setting up for a Hell on Earth game.[/sp]
If they do go to Earth next, I hope they don't go all dark and gritty like that leaked game or whatever it was.
I'd like Earth to look really high tech and bright, since you'd probably be arriving just after the invasion is gaining traction. Like New Mombasa in ODST, I think the crisp cleanness of the surface being coated in gore and starting to be absorbed would be a cool contrast.
the only winners will be earth's remaining candle manufacturers
[QUOTE=salty peanut v2;50454031]the only winners will be earth's remaining candle manufacturers[/QUOTE]
Hell will be pacified by introducing a candle-based economy between humans and demons.
I am going to write down what I consider the most fun way to play the multiplayer.
Combine the combat shotgun with the supershotgun. This may sound insane but its VERY effective.
Your up close burst damage is INSANE if you swap weapons mid fight. The low range means you will have to avoid certain long range areas though. Pick your battles and make frequent use of the combat shotgun alternate fire mode to deal long range damage as you flee.
The teleporter is insanely useful for setting up ambushes and escaping. If you get in a fight you don't like just teleport to the nearest healing item/fastest escape route. It's also a great way to start the round by throwing the teleporter over long sight lines and instantly attacking the enemies in the back before they even expect to see any enemies at all.
Clever use of this build will allow you to engage in 1 v 3's and kill them all. Use good positioning so that you take damage near health kits and instantly heal it off. Using this build I nearly always become the MVP on the server.
Most kills, most souls captured and best K/D ratio. This is the ultimate rip and tear experience in DOOM multiplayer.
I'm not even an FPS veteran and usually get a K/D ratio of above 3/4 per game without ever playing like a coward.
EDIT:
If you want to be a true monster combine this build with evasion or speed demon. Speed demon works on allied demons as well allowing you to become an absolute monster for quite a while.
[QUOTE=Mingebox;50453302]I actually thought it was a pretty good cliffhanger as far as cliffhangers go, and help cement Hayden as an great anti-villain.[/QUOTE]
I dunno if I'd say it's good as far as cliffhangers go, but Hayden was definitely an interesting character that I'd like to see more of.
ended my ultra-nightmare journey by failing a jumping section of resource ops towards the hidden lever
to quote blazkowicz: "stupid way to die"
[editline]4th June 2016[/editline]
on the brightside, i finished the first level on that difficulty, making that the final achievement
It'd be really cool to see a Hell on Earth that actually looks like Hell on Earth.
Doom II looked more like Hell on Picasso.
I hope the sequel does more surreal level level design, but better done than Doom 2. They could do pretty much anything with it.
Less linearity and a greater focus on exploration would be nice. Walking through arena after arena is a bit boring, even though the arenas were fun.
Using some of the advice I received yesterday I managed to slightly improve the look of one of the sprites I was playing about with
[t]http://i.imgur.com/cAyaCzk.png[/t]
Main problem I have now is that the weapon is bit too green.
Oh well this is a learning process after all, I'm sure after some tinkering I'll be able to get something that looks halfway decent.
Thought it worth pointing out that I'm not going to spam the thread with every little thing I make
[QUOTE=SpearmintSheep;50454854]Using some of the advice I received yesterday I managed to slightly improve the look of one of the sprites I was playing about with
[t]http://i.imgur.com/cAyaCzk.png[/t]
Main problem I have now is that the weapon is bit too green.
Oh well this is a learning process after all, I'm sure after some tinkering I'll be able to get something that looks halfway decent.
Thought it worth pointing out that I'm not going to spam the thread with every little thing I make[/QUOTE]
Probably because of the light fade from Gmod's greenscreen room around your weapon edges. You can dodge this issue by tinkering with the settings, either via console or options.
Or if you're too lazy to re-edit just open up photoshop and try to get rid of the greens.
I know i may get some disagrees for this post but I perfer Wolfy:TNO much much more don't get me wrong I love this this game but I like how the other was more story driven.
Is the DOOM guy the same guy from the old games but he was just keep frozen in time? because if so I think these new id games are on a trend and the new Quake (Cthulhu???? OR STROGG ) should have main protagonist being in some kind of state for a few years and waking up to new shitty world
What I really liked the most about Hayden was how he really wasn't a bad guy. He actually wants to help humanity as a whole, even if it means taking risks. Hell, he even downright takes responsibility for Olivia fucking up everything, even though it's not really his fault. He just uses risky methods to help the human race. I mean, if Argent Energy wasn't introduced as an alternative energy, there would have been Mad Max-style oil wars, and tons more people would have died.
That being said, Hayden's definitely gonna fuck up and accidentally unleash Hell on Earth.
[QUOTE=LTJGPliskin;50455180]That being said, Hayden's definitely gonna fuck up and accidentally unleash Hell on Earth.[/QUOTE]
But on the plus side, sequel potential ahoy?
Oh, and Hayden's definitely not too bad a guy.
[QUOTE=LTJGPliskin;50455180]What I really liked the most about Hayden was how he really wasn't a bad guy. He actually wants to help humanity as a whole, even if it means taking risks. Hell, he even downright takes responsibility for Olivia fucking up everything, even though it's not really his fault. He just uses risky methods to help the human race. I mean, if Argent Energy wasn't introduced as an alternative energy, there would have been Mad Max-style oil wars, and tons more people would have died.
That being said, Hayden's definitely gonna fuck up and accidentally unleash Hell on Earth.[/QUOTE]
the best kind of villain is the one you can understand
If we got a new Hell on Earth, I'd want it to be a globe traveling adventure.
Like imagine going to a hell ravaged New York, Tokyo City, Japanese or Chinese temples and ancient buildings, Irish castles, Egyptian temples, the swamps and bogs of Florida, and old Italy could all be really cool places, but I'm probably forgetting a lot of really good ones.
It'd be cool if some areas were perfectly normal, some had only the slightest semblance of an invasion from Hell (Candles, Pentagrams, blood and piles of gore), and then in the worst places, the hearts of the invasion, you'd like walk into the center of New York or Tokyo and see a massive skyscraper just floating there, with a massive hole in the ground underneath it that demons are pouring out of, and then some of the surrounding buildings could be in the process of being devoured by hell, being turned into twisted representations of themselves, with floating bits, pieces of metal replaced by brimstone, flesh devouring the walls, etc.
Basically, just take familiar Earth, and then take some parts of it and turn it into an absolute demonic mindfuck.
[QUOTE=The Civ;50455236]If we got a new Hell on Earth...[/QUOTE]
I don't care how, id, but if we get Hell on Earth, then Dead Simple MUST make a comeback.
I recall playing that for the first time. One of most tense moments I've experienced in a game, ever. Literally five minutes of 'ohfuckohfuckohfuckohfuckOHFUCKOHFUCKOHFUCK' and dodging torrents of projectiles with barely any hp left.
It was only when I exited that level I realized that I was hovering INCHES away from the monitor for the entirety of the fight.
Ok, I'm losing my mind and I need some help to figure out why exactly I hated DooM(4) so much to refund it.
All I can figure out is enemies are non-threatening, weapons sound flat and weak, soundtrack is meh, the glory kills are meh, and there's little to no feedback on anything that happens in the game (taking damage, shooting, hitting something, picking up stuff, ect). And a super ultra minor disappointment was the lack of Vulkan patch yet (meaning my CPU forced me to run at the lowest settings (with compute shaders on) cause of the extreme OpenGL overhead AMD drivers have for some reason)
But even though I can list those off, it feels like something else much bigger was so off-putting I refunded it an hour in. It's bothering me to the point of tearing my hair out!
Running on the lowest settings would probably be enough to make anyone feel like they need to refund a game.
[QUOTE=nagachief;50455358]Ok, I'm losing my mind and I need some help to figure out why exactly I hated DooM(4) so much to refund it.
All I can figure out is enemies are non-threatening, weapons sound flat and weak, soundtrack is meh, the glory kills are meh, and there's little to no feedback on anything that happens in the game (taking damage, shooting, hitting something, picking up stuff, ect). And a super ultra minor disappointment was the lack of Vulkan patch yet (meaning my CPU forced me to run at the lowest settings (with compute shaders on) cause of the extreme OpenGL overhead AMD drivers have for some reason)
But even though I can list those off, it feels like something else much bigger was so off-putting I refunded it an hour in. It's bothering me to the point of tearing my hair out![/QUOTE]
well at least I am not the only one who thought the zombie and soldiers looked odd but after that the monsters where starting to look alright
[QUOTE=krassell;50455331]I don't care how, id, but if we get Hell on Earth, then Dead Simple MUST make a comeback.
I recall playing that for the first time. One of most tense moments I've experienced in a game, ever. Literally five minutes of 'ohfuckohfuckohfuckohfuckOHFUCKOHFUCKOHFUCK' and dodging torrents of projectiles with barely any hp left.
It was only when I exited that level I realized that I was hovering INCHES away from the monitor for the entirety of the fight.[/QUOTE]
Dead Simple was actually remade near the end of the new game, though.
[QUOTE=theevilldeadII;50455458]well at least I am not the only one who thought the zombie and soldiers looked odd but after that the monsters where starting to look alright[/QUOTE]
I still miss having regular, old fashioned zombies. The possessed soldiers are alright, and the projectiles they shoot work well with dodging, but I liked the original/Doom 3's version of them more.
[QUOTE=LTJGPliskin;50455489]Dead Simple was actually remade near the end of the new game, though.[/QUOTE]
But there wasn't "outer" surprise layer of the enemies like in the original, was there? Otherwise it's just 4 pillars with mancubi, a nod to Dead Simple, sure, but alas, not a remake.
TBH, layered fights like that are nothing new for Doom, but remaking both the 'Oh crap' set-up and the entire butt-clenching last-legs tension feel of the level, which makes you wonder how the hell you emerged from that mess alive, is something different entirely.
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