• The Beginner's Guide
    49 replies, posted
Almost all of the negative reviews I'm finding for this game are absolutely atrocious. "lol there's no gameplay its just artsy partsy sanfran hipster bullshit 0/10"
[QUOTE=Monkah;48828446]Almost all of the negative reviews I'm finding for this game are absolutely atrocious. "lol there's no gameplay its just artsy partsy sanfran hipster bullshit 0/10"[/QUOTE] That's because that's all it is. The levels in this have minimal effort put into them, with the same repeating puzzle and theme that gets stale by the end. If you took out the narration, could you really say you had fun at any point in the game? The guy tried to pull at peoples heart strings to try and pass a bunch of poorly constructed levels as contact. Also for anyone that thinks Coda is really, I don't think Dave is a scummy enough person to try and charge people for someone else content. Especially if he was trying to use the game as a way to contact them. The best thing that came out of this for me, was that i finally got to try out steams refund system.
The thing with this game is you'll either like it or hate it. If you go in with an open mind knowing nothing it tends to work well as long as you don't expect TSP 2. If you like story-driven games as well you'll probably like it, but I can see it not being to everyones tastes.
Just finished it. Absolutely loved it. It seemed to speak to me on many deep levels. I feel I've experienced the things Davey and "Coda" were going through
[QUOTE=Brt5470;48829994]Just finished it. Absolutely loved it. It seemed to speak to me on many deep levels. I feel I've experienced the things Davey and "Coda" were going through[/QUOTE] [sp]"I will be saved by my work."[/sp]
I had to stop for a minute when [sp]he talked about living without needing outside validation[/sp] It just hit me too close to home. That was a painfully real experience. I dunno how well it applies to people making other forms of art, but as a game dev it's just too real.
I feel confused now. And sad. Mostly sad.
[sp]"Why won't he tell me what the three dots mean?" Good question.[/sp]
[QUOTE=Conro101;48857580][sp]"Why won't he tell me what the three dots mean?" Good question.[/sp][/QUOTE] [sp] My interpretation of that is that we, the players, are wired to see patterns and higher meanings to everything we see. I don't think it's a coincidence that despite appearing continuously, the three dots aren't even mentioned until the very end. Just like the narrator erroneously tries to understand Coda's character through his games, we fixate on what we can't understand to make sense of it, find it's hidden meaning. What do the three dots mean? Is it a code? A hidden message or a puzzle? Perhaps, they're just three dots on a wall. [/sp]
I saw them more as [sp]Coda's signature, what with the same sort of pattern showing up on the Machine. Davey himself drawing attention to them though is the weird part, I'd have thought that'd be something to leave to the player to notice.[/sp]
[QUOTE=Conro101;48858030]I saw them more as [sp]Coda's signature, what with the same sort of pattern showing up on the Machine. Davey himself drawing attention to them though is the weird part, I'd have thought that'd be something to leave to the player to notice.[/sp][/QUOTE] [sp]In the realm of the narrative, Davey is going through the same questions that we are supposed to be- why are Coda's games like this? Can we help? What do these specific things represent? The end is him breaking down and still wondering why he doesn't know these things, kinda like we are, and eventually realizing that he pushed his friend away.[/sp]
No, I get that, but I just think that [sp]one particular line shouldn't have been used. It's almost the hidden meaning version of "don't explain the joke"[/sp]
[QUOTE=Conro101;48858128]No, I get that, but I just think that [sp]one particular line shouldn't have been used. It's almost the hidden meaning version of "don't explain the joke"[/sp][/QUOTE] [sp]To be honest, the game kinda devolves into that at points (the part with the press begging for questions from you was pretty heavy handed, we're sorry Davey), but that's what happens when you're completely speaking in metaphors.[/sp]
just beat this game damn this hits close to home, i can't even :c
I beat it then watched Quill18's lets drunk of it. It was really sad how it really messed quill up. You can see him getting depressed the more he played and I feel it had the same effect on me when I beat it. I come into the game all happy like "Yay another stanley's parable" and then figure out it is not. The themes and morals start hitting me really hard. Very well done writing.
Bit late to the party, but I just played this and it's left me in a state of semi shellshock. [sp]When the narrator started cracking it really freaked me out. I really love how this guy writes narrative. Both this and the Stanley parable are so unique.[/sp] On another note I think games like this are what makes the indie development thing for me. In a sea of generic looking pixel art sidescrollers that are all indistinguishable from each other are interesting gems. I get the flak these sort of games get about barely being games and all that shit, but I'd rather this than all these generic AAA games with the same old gameplay and a story you will forget within a week.
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